Abstract:Neural audio codec models are becoming increasingly important as they serve as tokenizers for audio, enabling efficient transmission or facilitating speech language modeling. The ideal neural audio codec should maintain content, paralinguistics, speaker characteristics, and audio information even at low bitrates. Recently, numerous advanced neural codec models have been proposed. However, codec models are often tested under varying experimental conditions. As a result, we introduce the Codec-SUPERB challenge at SLT 2024, designed to facilitate fair and lightweight comparisons among existing codec models and inspire advancements in the field. This challenge brings together representative speech applications and objective metrics, and carefully selects license-free datasets, sampling them into small sets to reduce evaluation computation costs. This paper presents the challenge's rules, datasets, five participant systems, results, and findings.
Abstract:Large Language models (LLM) have demonstrated the capability to handle a variety of generative tasks. This paper presents the UniAudio system, which, unlike prior task-specific approaches, leverages LLM techniques to generate multiple types of audio (including speech, sounds, music, and singing) with given input conditions. UniAudio 1) first tokenizes all types of target audio along with other condition modalities, 2) concatenates source-target pair as a single sequence, and 3) performs next-token prediction using LLM. Also, a multi-scale Transformer model is proposed to handle the overly long sequences caused by the residual vector quantization based neural codec in tokenization. Training of UniAudio is scaled up to 165K hours of audio and 1B parameters, based on all generative tasks, aiming to obtain sufficient prior knowledge not only in the intrinsic properties of audio but also the inter-relationship between audio and other modalities. Therefore, the trained UniAudio model has the potential to become a foundation model for universal audio generation: it shows strong capability in all trained tasks and can seamlessly support new audio generation tasks after simple fine-tuning. Experiments demonstrate that UniAudio achieves state-of-the-art or at least competitive results on most of the 11 tasks. Demo and code are released at https://github.com/yangdongchao/UniAudio
Abstract:Generative adversarial network (GAN)-based neural vocoders have been widely used in audio synthesis tasks due to their high generation quality, efficient inference, and small computation footprint. However, it is still challenging to train a universal vocoder which can generalize well to out-of-domain (OOD) scenarios, such as unseen speaking styles, non-speech vocalization, singing, and musical pieces. In this work, we propose SnakeGAN, a GAN-based universal vocoder, which can synthesize high-fidelity audio in various OOD scenarios. SnakeGAN takes a coarse-grained signal generated by a differentiable digital signal processing (DDSP) model as prior knowledge, aiming at recovering high-fidelity waveform from a Mel-spectrogram. We introduce periodic nonlinearities through the Snake activation function and anti-aliased representation into the generator, which further brings the desired inductive bias for audio synthesis and significantly improves the extrapolation capacity for universal vocoding in unseen scenarios. To validate the effectiveness of our proposed method, we train SnakeGAN with only speech data and evaluate its performance for various OOD distributions with both subjective and objective metrics. Experimental results show that SnakeGAN significantly outperforms the compared approaches and can generate high-fidelity audio samples including unseen speakers with unseen styles, singing voices, instrumental pieces, and nonverbal vocalization.
Abstract:We present the latest iteration of the voice conversion challenge (VCC) series, a bi-annual scientific event aiming to compare and understand different voice conversion (VC) systems based on a common dataset. This year we shifted our focus to singing voice conversion (SVC), thus named the challenge the Singing Voice Conversion Challenge (SVCC). A new database was constructed for two tasks, namely in-domain and cross-domain SVC. The challenge was run for two months, and in total we received 26 submissions, including 2 baselines. Through a large-scale crowd-sourced listening test, we observed that for both tasks, although human-level naturalness was achieved by the top system, no team was able to obtain a similarity score as high as the target speakers. Also, as expected, cross-domain SVC is harder than in-domain SVC, especially in the similarity aspect. We also investigated whether existing objective measurements were able to predict perceptual performance, and found that only few of them could reach a significant correlation.
Abstract:Expressive human speech generally abounds with rich and flexible speech prosody variations. The speech prosody predictors in existing expressive speech synthesis methods mostly produce deterministic predictions, which are learned by directly minimizing the norm of prosody prediction error. Its unimodal nature leads to a mismatch with ground truth distribution and harms the model's ability in making diverse predictions. Thus, we propose a novel prosody predictor based on the denoising diffusion probabilistic model to take advantage of its high-quality generative modeling and training stability. Experiment results confirm that the proposed prosody predictor outperforms the deterministic baseline on both the expressiveness and diversity of prediction results with even fewer network parameters.
Abstract:Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel \textbf{Hi}gh \textbf{Fi}delity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: \href{https://github.com/yangdongchao/AcademiCodec}{https://github.com/yangdongchao/AcademiCodec}
Abstract:Expressive text-to-speech (TTS) aims to synthesize different speaking style speech according to human's demands. Nowadays, there are two common ways to control speaking styles: (1) Pre-defining a group of speaking style and using categorical index to denote different speaking style. However, there are limitations in the diversity of expressiveness, as these models can only generate the pre-defined styles. (2) Using reference speech as style input, which results in a problem that the extracted style information is not intuitive or interpretable. In this study, we attempt to use natural language as style prompt to control the styles in the synthetic speech, \textit{e.g.}, ``Sigh tone in full of sad mood with some helpless feeling". Considering that there is no existing TTS corpus which is proper to benchmark this novel task, we first construct a speech corpus, whose speech samples are annotated with not only content transcriptions but also style descriptions in natural language. Then we propose an expressive TTS model, named as InstructTTS, which is novel in the sense of following aspects: (1) We fully take the advantage of self-supervised learning and cross-modal metric learning, and propose a novel three-stage training procedure to obtain a robust sentence embedding model, which can effectively capture semantic information from the style prompts and control the speaking style in the generated speech. (2) We propose to model acoustic features in discrete latent space and train a novel discrete diffusion probabilistic model to generate vector-quantized (VQ) acoustic tokens rather than the commonly-used mel spectrogram. (3) We jointly apply mutual information (MI) estimation and minimization during acoustic model training to minimize style-speaker and style-content MI, avoiding possible content and speaker information leakage from the style prompt.
Abstract:Expressive text-to-speech (TTS) can synthesize a new speaking style by imiating prosody and timbre from a reference audio, which faces the following challenges: (1) The highly dynamic prosody information in the reference audio is difficult to extract, especially, when the reference audio contains background noise. (2) The TTS systems should have good generalization for unseen speaking styles. In this paper, we present a \textbf{no}ise-\textbf{r}obust \textbf{e}xpressive TTS model (NoreSpeech), which can robustly transfer speaking style in a noisy reference utterance to synthesized speech. Specifically, our NoreSpeech includes several components: (1) a novel DiffStyle module, which leverages powerful probabilistic denoising diffusion models to learn noise-agnostic speaking style features from a teacher model by knowledge distillation; (2) a VQ-VAE block, which maps the style features into a controllable quantized latent space for improving the generalization of style transfer; and (3) a straight-forward but effective parameter-free text-style alignment module, which enables NoreSpeech to transfer style to a textual input from a length-mismatched reference utterance. Experiments demonstrate that NoreSpeech is more effective than previous expressive TTS models in noise environments. Audio samples and code are available at: \href{http://dongchaoyang.top/NoreSpeech\_demo/}{http://dongchaoyang.top/NoreSpeech\_demo/}
Abstract:Dysarthric speech reconstruction (DSR), which aims to improve the quality of dysarthric speech, remains a challenge, not only because we need to restore the speech to be normal, but also must preserve the speaker's identity. The speaker representation extracted by the speaker encoder (SE) optimized for speaker verification has been explored to control the speaker identity. However, the SE may not be able to fully capture the characteristics of dysarthric speakers that are previously unseen. To address this research problem, we propose a novel multi-task learning strategy, i.e., adversarial speaker adaptation (ASA). The primary task of ASA fine-tunes the SE with the speech of the target dysarthric speaker to effectively capture identity-related information, and the secondary task applies adversarial training to avoid the incorporation of abnormal speaking patterns into the reconstructed speech, by regularizing the distribution of reconstructed speech to be close to that of reference speech with high quality. Experiments show that the proposed approach can achieve enhanced speaker similarity and comparable speech naturalness with a strong baseline approach. Compared with dysarthric speech, the reconstructed speech achieves 22.3% and 31.5% absolute word error rate reduction for speakers with moderate and moderate-severe dysarthria respectively. Our demo page is released here: https://wendison.github.io/ASA-DSR-demo/
Abstract:Denoising diffusion probabilistic models (DDPMs) are expressive generative models that have been used to solve a variety of speech synthesis problems. However, because of their high sampling costs, DDPMs are difficult to use in real-time speech processing applications. In this paper, we introduce DiffGAN-TTS, a novel DDPM-based text-to-speech (TTS) model achieving high-fidelity and efficient speech synthesis. DiffGAN-TTS is based on denoising diffusion generative adversarial networks (GANs), which adopt an adversarially-trained expressive model to approximate the denoising distribution. We show with multi-speaker TTS experiments that DiffGAN-TTS can generate high-fidelity speech samples within only 4 denoising steps. We present an active shallow diffusion mechanism to further speed up inference. A two-stage training scheme is proposed, with a basic TTS acoustic model trained at stage one providing valuable prior information for a DDPM trained at stage two. Our experiments show that DiffGAN-TTS can achieve high synthesis performance with only 1 denoising step.