Sherman
Abstract:Unmanned Aerial Vehicle (UAV) based communication networks (UCNs) are a key component in future mobile networking. To handle the dynamic environments in UCNs, reinforcement learning (RL) has been a promising solution attributed to its strong capability of adaptive decision-making free of the environment models. However, most existing RL-based research focus on control strategy design assuming a fixed set of UAVs. Few works have investigated how UCNs should be adaptively regulated when the serving UAVs change dynamically. This article discusses RL-based strategy design for adaptive UCN regulation given a dynamic UAV set, addressing both reactive strategies in general UCNs and proactive strategies in solar-powered UCNs. An overview of the UCN and the RL framework is first provided. Potential research directions with key challenges and possible solutions are then elaborated. Some of our recent works are presented as case studies to inspire innovative ways to handle dynamic UAV crew with different RL algorithms.
Abstract:Large language models (LLMs) excel in language tasks, especially with supervised fine-tuning after pre-training. However, their substantial memory and computational requirements hinder practical applications. Structural pruning, which reduces less significant weight dimensions, is one solution. Yet, traditional post-hoc pruning often leads to significant performance loss, with limited recovery from further fine-tuning due to reduced capacity. Since the model fine-tuning refines the general and chaotic knowledge in pre-trained models, we aim to incorporate structural pruning with the fine-tuning, and propose the Pruning-Aware Tuning (PAT) paradigm to eliminate model redundancy while preserving the model performance to the maximum extend. Specifically, we insert the innovative Hybrid Sparsification Modules (HSMs) between the Attention and FFN components to accordingly sparsify the upstream and downstream linear modules. The HSM comprises a lightweight operator and a globally shared trainable mask. The lightweight operator maintains a training overhead comparable to that of LoRA, while the trainable mask unifies the channels to be sparsified, ensuring structural pruning. Additionally, we propose the Identity Loss which decouples the transformation and scaling properties of the HSMs to enhance training robustness. Extensive experiments demonstrate that PAT excels in both performance and efficiency. For example, our Llama2-7b model with a 25\% pruning ratio achieves 1.33$\times$ speedup while outperforming the LoRA-finetuned model by up to 1.26\% in accuracy with a similar training cost. Code: https://github.com/kriskrisliu/PAT_Pruning-Aware-Tuning
Abstract:Open-vocabulary querying in 3D space is challenging but essential for scene understanding tasks such as object localization and segmentation. Language-embedded scene representations have made progress by incorporating language features into 3D spaces. However, their efficacy heavily depends on neural networks that are resource-intensive in training and rendering. Although recent 3D Gaussians offer efficient and high-quality novel view synthesis, directly embedding language features in them leads to prohibitive memory usage and decreased performance. In this work, we introduce Language Embedded 3D Gaussians, a novel scene representation for open-vocabulary query tasks. Instead of embedding high-dimensional raw semantic features on 3D Gaussians, we propose a dedicated quantization scheme that drastically alleviates the memory requirement, and a novel embedding procedure that achieves smoother yet high accuracy query, countering the multi-view feature inconsistencies and the high-frequency inductive bias in point-based representations. Our comprehensive experiments show that our representation achieves the best visual quality and language querying accuracy across current language-embedded representations, while maintaining real-time rendering frame rates on a single desktop GPU.
Abstract:Synthesizing photorealistic 4D human head avatars from videos is essential for VR/AR, telepresence, and video game applications. Although existing Neural Radiance Fields (NeRF)-based methods achieve high-fidelity results, the computational expense limits their use in real-time applications. To overcome this limitation, we introduce BakedAvatar, a novel representation for real-time neural head avatar synthesis, deployable in a standard polygon rasterization pipeline. Our approach extracts deformable multi-layer meshes from learned isosurfaces of the head and computes expression-, pose-, and view-dependent appearances that can be baked into static textures for efficient rasterization. We thus propose a three-stage pipeline for neural head avatar synthesis, which includes learning continuous deformation, manifold, and radiance fields, extracting layered meshes and textures, and fine-tuning texture details with differential rasterization. Experimental results demonstrate that our representation generates synthesis results of comparable quality to other state-of-the-art methods while significantly reducing the inference time required. We further showcase various head avatar synthesis results from monocular videos, including view synthesis, face reenactment, expression editing, and pose editing, all at interactive frame rates.
Abstract:We present Paint Neural Stroke Field (PaintNeSF), a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the voxel level, our approach draws inspiration from image-to-painting methods, simulating the progressive painting process of human artwork with vector strokes. We develop a palette of stylized 3D strokes from basic primitives and splines, and consider the 3D scene stylization task as a multi-view reconstruction process based on these 3D stroke primitives. Instead of directly searching for the parameters of these 3D strokes, which would be too costly, we introduce a differentiable renderer that allows optimizing stroke parameters using gradient descent, and propose a training scheme to alleviate the vanishing gradient issue. The extensive evaluation demonstrates that our approach effectively synthesizes 3D scenes with significant geometric and aesthetic stylization while maintaining a consistent appearance across different views. Our method can be further integrated with style loss and image-text contrastive models to extend its applications, including color transfer and text-driven 3D scene drawing.
Abstract:Vehicle-to-everything (V2X) autonomous driving opens up a promising direction for developing a new generation of intelligent transportation systems. Collaborative perception (CP) as an essential component to achieve V2X can overcome the inherent limitations of individual perception, including occlusion and long-range perception. In this survey, we provide a comprehensive review of CP methods for V2X scenarios, bringing a profound and in-depth understanding to the community. Specifically, we first introduce the architecture and workflow of typical V2X systems, which affords a broader perspective to understand the entire V2X system and the role of CP within it. Then, we thoroughly summarize and analyze existing V2X perception datasets and CP methods. Particularly, we introduce numerous CP methods from various crucial perspectives, including collaboration stages, roadside sensors placement, latency compensation, performance-bandwidth trade-off, attack/defense, pose alignment, etc. Moreover, we conduct extensive experimental analyses to compare and examine current CP methods, revealing some essential and unexplored insights. Specifically, we analyze the performance changes of different methods under different bandwidths, providing a deep insight into the performance-bandwidth trade-off issue. Also, we examine methods under different LiDAR ranges. To study the model robustness, we further investigate the effects of various simulated real-world noises on the performance of different CP methods, covering communication latency, lossy communication, localization errors, and mixed noises. In addition, we look into the sim-to-real generalization ability of existing CP methods. At last, we thoroughly discuss issues and challenges, highlighting promising directions for future efforts. Our codes for experimental analysis will be public at https://github.com/memberRE/Collaborative-Perception.
Abstract:Tables are prevalent in real-world databases, requiring significant time and effort for humans to analyze and manipulate. The advancements in large language models (LLMs) have made it possible to interact with tables using natural language input, bringing this capability closer to reality. In this paper, we present TableGPT, a unified fine-tuned framework that enables LLMs to understand and operate on tables using external functional commands. It introduces the capability to seamlessly interact with tables, enabling a wide range of functionalities such as question answering, data manipulation (e.g., insert, delete, query, and modify operations), data visualization, analysis report generation, and automated prediction. TableGPT aims to provide convenience and accessibility to users by empowering them to effortlessly leverage tabular data. At the core of TableGPT lies the novel concept of global tabular representations, which empowers LLMs to gain a comprehensive understanding of the entire table beyond meta-information. By jointly training LLMs on both table and text modalities, TableGPT achieves a deep understanding of tabular data and the ability to perform complex operations on tables through chain-of-command instructions. Importantly, TableGPT offers the advantage of being a self-contained system rather than relying on external API interfaces. Moreover, it supports efficient data process flow, query rejection (when appropriate) and private deployment, enabling faster domain data fine-tuning and ensuring data privacy, which enhances the framework's adaptability to specific use cases.
Abstract:The task of lane detection has garnered considerable attention in the field of autonomous driving due to its complexity. Lanes can present difficulties for detection, as they can be narrow, fragmented, and often obscured by heavy traffic. However, it has been observed that the lanes have a geometrical structure that resembles a straight line, leading to improved lane detection results when utilizing this characteristic. To address this challenge, we propose a hierarchical Deep Hough Transform (DHT) approach that combines all lane features in an image into the Hough parameter space. Additionally, we refine the point selection method and incorporate a Dynamic Convolution Module to effectively differentiate between lanes in the original image. Our network architecture comprises a backbone network, either a ResNet or Pyramid Vision Transformer, a Feature Pyramid Network as the neck to extract multi-scale features, and a hierarchical DHT-based feature aggregation head to accurately segment each lane. By utilizing the lane features in the Hough parameter space, the network learns dynamic convolution kernel parameters corresponding to each lane, allowing the Dynamic Convolution Module to effectively differentiate between lane features. Subsequently, the lane features are fed into the feature decoder, which predicts the final position of the lane. Our proposed network structure demonstrates improved performance in detecting heavily occluded or worn lane images, as evidenced by our extensive experimental results, which show that our method outperforms or is on par with state-of-the-art techniques.
Abstract:Scene text image super-resolution (STISR) has been regarded as an important pre-processing task for text recognition from low-resolution scene text images. Most recent approaches use the recognizer's feedback as clues to guide super-resolution. However, directly using recognition clue has two problems: 1) Compatibility. It is in the form of probability distribution, has an obvious modal gap with STISR - a pixel-level task; 2) Inaccuracy. it usually contains wrong information, thus will mislead the main task and degrade super-resolution performance. In this paper, we present a novel method C3-STISR that jointly exploits the recognizer's feedback, visual and linguistical information as clues to guide super-resolution. Here, visual clue is from the images of texts predicted by the recognizer, which is informative and more compatible with the STISR task; while linguistical clue is generated by a pre-trained character-level language model, which is able to correct the predicted texts. We design effective extraction and fusion mechanisms for the triple cross-modal clues to generate a comprehensive and unified guidance for super-resolution. Extensive experiments on TextZoom show that C3-STISR outperforms the SOTA methods in fidelity and recognition performance. Code is available in https://github.com/zhaominyiz/C3-STISR.
Abstract:In this chapter, the regulation of Unmanned Aerial Vehicle (UAV) communication network is investigated in the presence of dynamic changes in the UAV lineup and user distribution. We target an optimal UAV control policy which is capable of identifying the upcoming change in the UAV lineup (quit or join-in) or user distribution, and proactively relocating the UAVs ahead of the change rather than passively dispatching the UAVs after the change. Specifically, a deep reinforcement learning (DRL)-based UAV control framework is developed to maximize the accumulated user satisfaction (US) score for a given time horizon which is able to handle the change in both the UAV lineup and user distribution. The framework accommodates the changed dimension of the state-action space before and after the UAV lineup change by deliberate state transition design. In addition, to handle the continuous state and action space, deep deterministic policy gradient (DDPG) algorithm, which is an actor-critic based DRL, is exploited. Furthermore, to promote the learning exploration around the timing of the change, the original DDPG is adapted into an asynchronous parallel computing (APC) structure which leads to a better training performance in both the critic and actor networks. Finally, extensive simulations are conducted to validate the convergence of the proposed learning approach, and demonstrate its capability in jointly handling the dynamics in UAV lineup and user distribution as well as its superiority over a passive reaction method.