Abstract:Achieving a balance between accuracy and efficiency is a critical challenge in facial landmark detection (FLD). This paper introduces the Parallel Optimal Position Search (POPoS), a high-precision encoding-decoding framework designed to address the fundamental limitations of traditional FLD methods. POPoS employs three key innovations: (1) Pseudo-range multilateration is utilized to correct heatmap errors, enhancing the precision of landmark localization. By integrating multiple anchor points, this approach minimizes the impact of individual heatmap inaccuracies, leading to robust overall positioning. (2) To improve the pseudo-range accuracy of selected anchor points, a new loss function, named multilateration anchor loss, is proposed. This loss function effectively enhances the accuracy of the distance map, mitigates the risk of local optima, and ensures optimal solutions. (3) A single-step parallel computation algorithm is introduced, significantly enhancing computational efficiency and reducing processing time. Comprehensive evaluations across five benchmark datasets demonstrate that POPoS consistently outperforms existing methods, particularly excelling in low-resolution scenarios with minimal computational overhead. These features establish POPoS as a highly efficient and accurate tool for FLD, with broad applicability in real-world scenarios. The code is available at https://github.com/teslatasy/PoPoS
Abstract:MetaDesigner revolutionizes artistic typography synthesis by leveraging the strengths of Large Language Models (LLMs) to drive a design paradigm centered around user engagement. At the core of this framework lies a multi-agent system comprising the Pipeline, Glyph, and Texture agents, which collectively enable the creation of customized WordArt, ranging from semantic enhancements to the imposition of complex textures. MetaDesigner incorporates a comprehensive feedback mechanism that harnesses insights from multimodal models and user evaluations to refine and enhance the design process iteratively. Through this feedback loop, the system adeptly tunes hyperparameters to align with user-defined stylistic and thematic preferences, generating WordArt that not only meets but exceeds user expectations of visual appeal and contextual relevance. Empirical validations highlight MetaDesigner's capability to effectively serve diverse WordArt applications, consistently producing aesthetically appealing and context-sensitive results.
Abstract:Vision-and-Language Navigation (VLN) aims to develop embodied agents that navigate based on human instructions. However, current VLN frameworks often rely on static environments and optimal expert supervision, limiting their real-world applicability. To address this, we introduce Human-Aware Vision-and-Language Navigation (HA-VLN), extending traditional VLN by incorporating dynamic human activities and relaxing key assumptions. We propose the Human-Aware 3D (HA3D) simulator, which combines dynamic human activities with the Matterport3D dataset, and the Human-Aware Room-to-Room (HA-R2R) dataset, extending R2R with human activity descriptions. To tackle HA-VLN challenges, we present the Expert-Supervised Cross-Modal (VLN-CM) and Non-Expert-Supervised Decision Transformer (VLN-DT) agents, utilizing cross-modal fusion and diverse training strategies for effective navigation in dynamic human environments. A comprehensive evaluation, including metrics considering human activities, and systematic analysis of HA-VLN's unique challenges, underscores the need for further research to enhance HA-VLN agents' real-world robustness and adaptability. Ultimately, this work provides benchmarks and insights for future research on embodied AI and Sim2Real transfer, paving the way for more realistic and applicable VLN systems in human-populated environments.
Abstract:Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023 challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.
Abstract:Emotional Text-to-Speech (E-TTS) synthesis has gained significant attention in recent years due to its potential to enhance human-computer interaction. However, current E-TTS approaches often struggle to capture the complexity of human emotions, primarily relying on oversimplified emotional labels or single-modality inputs. To address these limitations, we propose the Multimodal Emotional Text-to-Speech System (MM-TTS), a unified framework that leverages emotional cues from multiple modalities to generate highly expressive and emotionally resonant speech. MM-TTS consists of two key components: (1) the Emotion Prompt Alignment Module (EP-Align), which employs contrastive learning to align emotional features across text, audio, and visual modalities, ensuring a coherent fusion of multimodal information; and (2) the Emotion Embedding-Induced TTS (EMI-TTS), which integrates the aligned emotional embeddings with state-of-the-art TTS models to synthesize speech that accurately reflects the intended emotions. Extensive evaluations across diverse datasets demonstrate the superior performance of MM-TTS compared to traditional E-TTS models. Objective metrics, including Word Error Rate (WER) and Character Error Rate (CER), show significant improvements on ESD dataset, with MM-TTS achieving scores of 7.35% and 3.07%, respectively. Subjective assessments further validate that MM-TTS generates speech with emotional fidelity and naturalness comparable to human speech. Our code and pre-trained models are publicly available at https://anonymous.4open.science/r/MMTTS-D214
Abstract:The speed-precision trade-off is a critical problem for visual object tracking which usually requires low latency and deployment on constrained resources. Existing solutions for efficient tracking mainly focus on adopting light-weight backbones or modules, which nevertheless come at the cost of a sacrifice in precision. In this paper, inspired by dynamic network routing, we propose DyTrack, a dynamic transformer framework for efficient tracking. Real-world tracking scenarios exhibit diverse levels of complexity. We argue that a simple network is sufficient for easy frames in video sequences, while more computation could be assigned to difficult ones. DyTrack automatically learns to configure proper reasoning routes for various inputs, gaining better utilization of the available computational budget. Thus, it can achieve higher performance with the same running speed. We formulate instance-specific tracking as a sequential decision problem and attach terminating branches to intermediate layers of the entire model. Especially, to fully utilize the computations, we introduce the feature recycling mechanism to reuse the outputs of predecessors. Furthermore, a target-aware self-distillation strategy is designed to enhance the discriminating capabilities of early predictions by effectively mimicking the representation pattern of the deep model. Extensive experiments on multiple benchmarks demonstrate that DyTrack achieves promising speed-precision trade-offs with only a single model. For instance, DyTrack obtains 64.9% AUC on LaSOT with a speed of 256 fps.
Abstract:The quest for real-time, accurate environmental perception is pivotal in the evolution of autonomous driving technologies. In response to this challenge, we present DyRoNet, a Dynamic Router Network that innovates by incorporating low-rank dynamic routing to enhance streaming perception. DyRoNet distinguishes itself by seamlessly integrating a diverse array of specialized pre-trained branch networks, each meticulously fine-tuned for specific environmental contingencies, thus facilitating an optimal balance between response latency and detection precision. Central to DyRoNet's architecture is the Speed Router module, which employs an intelligent routing mechanism to dynamically allocate input data to the most suitable branch network, thereby ensuring enhanced performance adaptability in real-time scenarios. Through comprehensive evaluations, DyRoNet demonstrates superior adaptability and significantly improved performance over existing methods, efficiently catering to a wide variety of environmental conditions and setting new benchmarks in streaming perception accuracy and efficiency. Beyond establishing a paradigm in autonomous driving perception, DyRoNet also offers engineering insights and lays a foundational framework for future advancements in streaming perception. For further information and updates on the project, visit https://tastevision.github.io/DyRoNet/.
Abstract:Multimodal Large Language Model (MLLMs) leverages Large Language Models as a cognitive framework for diverse visual-language tasks. Recent efforts have been made to equip MLLMs with visual perceiving and grounding capabilities. However, there still remains a gap in providing fine-grained pixel-level perceptions and extending interactions beyond text-specific inputs. In this work, we propose {\bf{AnyRef}}, a general MLLM model that can generate pixel-wise object perceptions and natural language descriptions from multi-modality references, such as texts, boxes, images, or audio. This innovation empowers users with greater flexibility to engage with the model beyond textual and regional prompts, without modality-specific designs. Through our proposed refocusing mechanism, the generated grounding output is guided to better focus on the referenced object, implicitly incorporating additional pixel-level supervision. This simple modification utilizes attention scores generated during the inference of LLM, eliminating the need for extra computations while exhibiting performance enhancements in both grounding masks and referring expressions. With only publicly available training data, our model achieves state-of-the-art results across multiple benchmarks, including diverse modality referring segmentation and region-level referring expression generation.
Abstract:This paper introduces the WordArt Designer API, a novel framework for user-driven artistic typography synthesis utilizing Large Language Models (LLMs) on ModelScope. We address the challenge of simplifying artistic typography for non-professionals by offering a dynamic, adaptive, and computationally efficient alternative to traditional rigid templates. Our approach leverages the power of LLMs to understand and interpret user input, facilitating a more intuitive design process. We demonstrate through various case studies how users can articulate their aesthetic preferences and functional requirements, which the system then translates into unique and creative typographic designs. Our evaluations indicate significant improvements in user satisfaction, design flexibility, and creative expression over existing systems. The WordArt Designer API not only democratizes the art of typography but also opens up new possibilities for personalized digital communication and design.
Abstract:Advances in perception modeling have significantly improved the performance of object tracking. However, the current methods for specifying the target object in the initial frame are either by 1) using a box or mask template, or by 2) providing an explicit language description. These manners are cumbersome and do not allow the tracker to have self-reasoning ability. Therefore, this work proposes a new tracking task -- Instruction Tracking, which involves providing implicit tracking instructions that require the trackers to perform tracking automatically in video frames. To achieve this, we investigate the integration of knowledge and reasoning capabilities from a Large Vision-Language Model (LVLM) for object tracking. Specifically, we propose a tracker called TrackGPT, which is capable of performing complex reasoning-based tracking. TrackGPT first uses LVLM to understand tracking instructions and condense the cues of what target to track into referring embeddings. The perception component then generates the tracking results based on the embeddings. To evaluate the performance of TrackGPT, we construct an instruction tracking benchmark called InsTrack, which contains over one thousand instruction-video pairs for instruction tuning and evaluation. Experiments show that TrackGPT achieves competitive performance on referring video object segmentation benchmarks, such as getting a new state-of the-art performance of 66.5 $\mathcal{J}\&\mathcal{F}$ on Refer-DAVIS. It also demonstrates a superior performance of instruction tracking under new evaluation protocols. The code and models are available at \href{https://github.com/jiawen-zhu/TrackGPT}{https://github.com/jiawen-zhu/TrackGPT}.