Abstract:Transformers, as a fundamental deep learning architecture, have demonstrated remarkable capabilities in reasoning. This paper investigates the generalizable first-order logical reasoning ability of transformers with their parameterized knowledge and explores ways to improve it. The first-order reasoning capability of transformers is assessed through their ability to perform first-order logical entailment, which is quantitatively measured by their performance in answering knowledge graph queries. We establish connections between (1) two types of distribution shifts studied in out-of-distribution generalization and (2) the unseen knowledge and query settings discussed in the task of knowledge graph query answering, enabling a characterization of fine-grained generalizability. Results on our comprehensive dataset show that transformers outperform previous methods specifically designed for this task and provide detailed empirical evidence on the impact of input query syntax, token embedding, and transformer architectures on the reasoning capability of transformers. Interestingly, our findings reveal a mismatch between positional encoding and other design choices in transformer architectures employed in prior practices. This discovery motivates us to propose a more sophisticated, logic-aware architecture, TEGA, to enhance the capability for generalizable first-order logical entailment in transformers.
Abstract:Direction reasoning is essential for intelligent systems to understand the real world. While existing work focuses primarily on spatial reasoning, compass direction reasoning remains underexplored. To address this, we propose the Compass Direction Reasoning (CDR) benchmark, designed to evaluate the direction reasoning capabilities of multimodal language models (MLMs). CDR includes three types images to test spatial (up, down, left, right) and compass (north, south, east, west) directions. Our evaluation reveals that most MLMs struggle with direction reasoning, often performing at random guessing levels. Experiments show that training directly with CDR data yields limited improvements, as it requires an understanding of real-world physical rules. We explore the impact of mixdata and CoT fine-tuning methods, which significantly enhance MLM performance in compass direction reasoning by incorporating diverse data and step-by-step reasoning, improving the model's ability to understand direction relationships.
Abstract:Artificial intelligence generated content (AIGC) technologies, with a predominance of large language models (LLMs), have demonstrated remarkable performance improvements in various applications, which have attracted great interests from both academia and industry. Although some noteworthy advancements have been made in this area, a comprehensive exploration of the intricate relationship between AIGC and communication networks remains relatively limited. To address this issue, this paper conducts an exhaustive survey from dual standpoints: firstly, it scrutinizes the integration of LLMs and AIGC technologies within the domain of communication networks; secondly, it investigates how the communication networks can further bolster the capabilities of LLMs and AIGC. Additionally, this research explores the promising applications along with the challenges encountered during the incorporation of these AI technologies into communication networks. Through these detailed analyses, our work aims to deepen the understanding of how LLMs and AIGC can synergize with and enhance the development of advanced intelligent communication networks, contributing to a more profound comprehension of next-generation intelligent communication networks.
Abstract:In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than 10% SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark.
Abstract:Given a finite set of sample points, meta-learning algorithms aim to learn an optimal adaptation strategy for new, unseen tasks. Often, this data can be ambiguous as it might belong to different tasks concurrently. This is particularly the case in meta-regression tasks. In such cases, the estimated adaptation strategy is subject to high variance due to the limited amount of support data for each task, which often leads to sub-optimal generalization performance. In this work, we address the problem of variance reduction in gradient-based meta-learning and formalize the class of problems prone to this, a condition we refer to as \emph{task overlap}. Specifically, we propose a novel approach that reduces the variance of the gradient estimate by weighing each support point individually by the variance of its posterior over the parameters. To estimate the posterior, we utilize the Laplace approximation, which allows us to express the variance in terms of the curvature of the loss landscape of our meta-learner. Experimental results demonstrate the effectiveness of the proposed method and highlight the importance of variance reduction in meta-learning.
Abstract:This report evaluates the performance impact of enabling Trusted Execution Environments (TEE) on NVIDIA H100 GPUs for large language model (LLM) inference tasks. We benchmark the overhead introduced by TEE mode across various models and token lengths, focusing on the bottleneck caused by CPU-GPU data transfers via PCIe. Our results show that while there is minimal computational overhead within the GPU, the overall performance penalty is primarily due to data transfer. For most typical LLM queries, the overhead remains below 5%, with larger models and longer sequences experiencing near-zero overhead.
Abstract:The realm of textiles spans clothing, households, healthcare, sports, and industrial applications. The deformable nature of these objects poses unique challenges that prior work on rigid objects cannot fully address. The increasing interest within the community in textile perception and manipulation has led to new methods that aim to address challenges in modeling, perception, and control, resulting in significant progress. However, this progress is often tailored to one specific textile or a subcategory of these textiles. To understand what restricts these methods and hinders current approaches from generalizing to a broader range of real-world textiles, this review provides an overview of the field, focusing specifically on how and to what extent textile variations are addressed in modeling, perception, benchmarking, and manipulation of textiles. We finally conclude by identifying key open problems and outlining grand challenges that will drive future advancements in the field.
Abstract:We investigate the entity alignment problem with unlabeled dangling cases, meaning that there are entities in the source or target graph having no counterparts in the other, and those entities remain unlabeled. The problem arises when the source and target graphs are of different scales, and it is much cheaper to label the matchable pairs than the dangling entities. To solve the issue, we propose a novel GNN-based dangling detection and entity alignment framework. While the two tasks share the same GNN and are trained together, the detected dangling entities are removed in the alignment. Our framework is featured by a designed entity and relation attention mechanism for selective neighborhood aggregation in representation learning, as well as a positive-unlabeled learning loss for an unbiased estimation of dangling entities. Experimental results have shown that each component of our design contributes to the overall alignment performance which is comparable or superior to baselines, even if the baselines additionally have 30\% of the dangling entities labeled as training data.
Abstract:Knowledge graphs contain informative factual knowledge but are considered incomplete. To answer complex queries under incomplete knowledge, learning-based Complex Query Answering (CQA) models are proposed to directly learn from the query-answer samples to avoid the direct traversal of incomplete graph data. Existing works formulate the training of complex query answering models as multi-task learning and require a large number of training samples. In this work, we explore the compositional structure of complex queries and argue that the different logical operator types, rather than the different complex query types, are the key to improving generalizability. Accordingly, we propose a meta-learning algorithm to learn the meta-operators with limited data and adapt them to different instances of operators under various complex queries. Empirical results show that learning meta-operators is more effective than learning original CQA or meta-CQA models.
Abstract:We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart. We hope that BEHAVIOR-1K's human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research. Project website: https://behavior.stanford.edu.