Abstract:Debate is the process of exchanging viewpoints or convincing others on a particular issue. Recent research has provided empirical evidence that the persuasiveness of an argument is determined not only by language usage but also by communicator characteristics. Researchers have paid much attention to aspects of languages, such as linguistic features and discourse structures, but combining argument persuasiveness and impact with the social personae of the audience has not been explored due to the difficulty and complexity. We have observed the impressive simulation and personification capability of ChatGPT, indicating a giant pre-trained language model may function as an individual to provide personae and exert unique influences based on diverse background knowledge. Therefore, we propose a persona knowledge-aligned framework for argument quality assessment tasks from the audience side. This is the first work that leverages the emergence of ChatGPT and injects such audience personae knowledge into smaller language models via prompt tuning. The performance of our pipeline demonstrates significant and consistent improvement compared to competitive architectures.
Abstract:Large language models (LLMs) have shown success in handling simple games with imperfect information and enabling multi-agent coordination, but their ability to facilitate practical collaboration against other agents in complex, imperfect information environments, especially in a non-English environment, still needs to be explored. This study investigates the applicability of knowledge acquired by open-source and API-based LLMs to sophisticated text-based games requiring agent collaboration under imperfect information, comparing their performance to established baselines using other types of agents. We propose a Theory of Mind (ToM) planning technique that allows LLM agents to adapt their strategy against various adversaries using only game rules, current state, and historical context as input. An external tool was incorporated to mitigate the challenge of dynamic and extensive action spaces in this card game. Our results show that although a performance gap exists between current LLMs and state-of-the-art reinforcement learning (RL) models, LLMs demonstrate ToM capabilities in this game setting. It consistently improves their performance against opposing agents, suggesting their ability to understand the actions of allies and adversaries and establish collaboration with allies. To encourage further research and understanding, we have made our codebase openly accessible.
Abstract:Privacy issues arise prominently during the inappropriate transmission of information between entities. Existing research primarily studies privacy by exploring various privacy attacks, defenses, and evaluations within narrowly predefined patterns, while neglecting that privacy is not an isolated, context-free concept limited to traditionally sensitive data (e.g., social security numbers), but intertwined with intricate social contexts that complicate the identification and analysis of potential privacy violations. The advent of Large Language Models (LLMs) offers unprecedented opportunities for incorporating the nuanced scenarios outlined in privacy laws to tackle these complex privacy issues. However, the scarcity of open-source relevant case studies restricts the efficiency of LLMs in aligning with specific legal statutes. To address this challenge, we introduce a novel framework, GoldCoin, designed to efficiently ground LLMs in privacy laws for judicial assessing privacy violations. Our framework leverages the theory of contextual integrity as a bridge, creating numerous synthetic scenarios grounded in relevant privacy statutes (e.g., HIPAA), to assist LLMs in comprehending the complex contexts for identifying privacy risks in the real world. Extensive experimental results demonstrate that GoldCoin markedly enhances LLMs' capabilities in recognizing privacy risks across real court cases, surpassing the baselines on different judicial tasks.
Abstract:The task of condensing large chunks of textual information into concise and structured tables has gained attention recently due to the emergence of Large Language Models (LLMs) and their potential benefit for downstream tasks, such as text summarization and text mining. Previous approaches often generate tables that directly replicate information from the text, limiting their applicability in broader contexts, as text-to-table generation in real-life scenarios necessitates information extraction, reasoning, and integration. However, there is a lack of both datasets and methodologies towards this task. In this paper, we introduce LiveSum, a new benchmark dataset created for generating summary tables of competitions based on real-time commentary texts. We evaluate the performances of state-of-the-art LLMs on this task in both fine-tuning and zero-shot settings, and additionally propose a novel pipeline called $T^3$(Text-Tuple-Table) to improve their performances. Extensive experimental results demonstrate that LLMs still struggle with this task even after fine-tuning, while our approach can offer substantial performance gains without explicit training. Further analyses demonstrate that our method exhibits strong generalization abilities, surpassing previous approaches on several other text-to-table datasets. Our code and data can be found at https://github.com/HKUST-KnowComp/LiveSum-TTT.
Abstract:Large Language Models (LLMs) have sparked substantial interest and debate concerning their potential emergence of Theory of Mind (ToM) ability. Theory of mind evaluations currently focuses on testing models using machine-generated data or game settings prone to shortcuts and spurious correlations, which lacks evaluation of machine ToM ability in real-world human interaction scenarios. This poses a pressing demand to develop new real-world scenario benchmarks. We introduce NegotiationToM, a new benchmark designed to stress-test machine ToM in real-world negotiation surrounding covered multi-dimensional mental states (i.e., desires, beliefs, and intentions). Our benchmark builds upon the Belief-Desire-Intention (BDI) agent modeling theory and conducts the necessary empirical experiments to evaluate large language models. Our findings demonstrate that NegotiationToM is challenging for state-of-the-art LLMs, as they consistently perform significantly worse than humans, even when employing the chain-of-thought (CoT) method.
Abstract:Commonsense Knowledge Graphs (CSKGs) are crucial for commonsense reasoning, yet constructing them through human annotations can be costly. As a result, various automatic methods have been proposed to construct CSKG with larger semantic coverage. However, these unsupervised approaches introduce spurious noise that can lower the quality of the resulting CSKG, which cannot be tackled easily by existing denoising algorithms due to the unique characteristics of nodes and structures in CSKGs. To address this issue, we propose Gold (Global and Local-aware Denoising), a denoising framework for CSKGs that incorporates entity semantic information, global rules, and local structural information from the CSKG. Experiment results demonstrate that Gold outperforms all baseline methods in noise detection tasks on synthetic noisy CSKG benchmarks. Furthermore, we show that denoising a real-world CSKG is effective and even benefits the downstream zero-shot commonsense question-answering task.
Abstract:Named Entity Recognition (NER) plays an important role in a wide range of natural language processing tasks, such as relation extraction, question answering, etc. However, previous studies on NER are limited to a particular genre, using small manually-annotated or large but low-quality datasets. In this work, we propose a semi-supervised annotation framework to make full use of abstracts from Wikipedia and obtain a large and high-quality dataset called AnchorNER. We assume anchored strings in abstracts are named entities and annotate them with entity types mentioned in DBpedia. To improve the coverage, we design a neural correction model trained with a human-annotated NER dataset, DocRED, to correct the false-negative entity labels, and then train a BERT model with the corrected dataset. We evaluate our trained model on six NER datasets and our experimental results show that we have obtained state-of-the-art open-domain performances --- on top of the strong baselines BERT-base and BERT-large, we achieve relative improvements of 4.66% and 3.07% respectively.