Abstract:Distilling 3D representations from pretrained 2D diffusion models is essential for 3D creative applications across gaming, film, and interior design. Current SDS-based methods are hindered by inefficient information distillation from diffusion models, which prevents the creation of photorealistic 3D contents. Our research reevaluates the SDS approach by analyzing its fundamental nature as a basic image editing process that commonly results in over-saturation, over-smoothing and lack of rich content due to the poor-quality single-step denoising. To address these limitations, we propose GE3D (3D Generation by Editing). Each iteration of GE3D utilizes a 2D editing framework that combines a noising trajectory to preserve the information of the input image, alongside a text-guided denoising trajectory. We optimize the process by aligning the latents across both trajectories. This approach fully exploits pretrained diffusion models to distill multi-granularity information through multiple denoising steps, resulting in photorealistic 3D outputs. Both theoretical and experimental results confirm the effectiveness of our approach, which not only advances 3D generation technology but also establishes a novel connection between 3D generation and 2D editing. This could potentially inspire further research in the field. Code and demos are released at https://jahnsonblack.github.io/GE3D/.
Abstract:Recently, Vision Language Models (VLMs) have experienced significant advancements, yet these models still face challenges in spatial hierarchical reasoning within indoor scenes. In this study, we introduce ROOT, a VLM-based system designed to enhance the analysis of indoor scenes. Specifically, we first develop an iterative object perception algorithm using GPT-4V to detect object entities within indoor scenes. This is followed by employing vision foundation models to acquire additional meta-information about the scene, such as bounding boxes. Building on this foundational data, we propose a specialized VLM, SceneVLM, which is capable of generating spatial hierarchical scene graphs and providing distance information for objects within indoor environments. This information enhances our understanding of the spatial arrangement of indoor scenes. To train our SceneVLM, we collect over 610,000 images from various public indoor datasets and implement a scene data generation pipeline with a semi-automated technique to establish relationships and estimate distances among indoor objects. By utilizing this enriched data, we conduct various training recipes and finish SceneVLM. Our experiments demonstrate that \rootname facilitates indoor scene understanding and proves effective in diverse downstream applications, such as 3D scene generation and embodied AI. The code will be released at \url{https://github.com/harrytea/ROOT}.
Abstract:Artificial Intelligence (AI) has demonstrated significant potential in healthcare, particularly in disease diagnosis and treatment planning. Recent progress in Medical Large Vision-Language Models (Med-LVLMs) has opened up new possibilities for interactive diagnostic tools. However, these models often suffer from factual hallucination, which can lead to incorrect diagnoses. Fine-tuning and retrieval-augmented generation (RAG) have emerged as methods to address these issues. However, the amount of high-quality data and distribution shifts between training data and deployment data limit the application of fine-tuning methods. Although RAG is lightweight and effective, existing RAG-based approaches are not sufficiently general to different medical domains and can potentially cause misalignment issues, both between modalities and between the model and the ground truth. In this paper, we propose a versatile multimodal RAG system, MMed-RAG, designed to enhance the factuality of Med-LVLMs. Our approach introduces a domain-aware retrieval mechanism, an adaptive retrieved contexts selection method, and a provable RAG-based preference fine-tuning strategy. These innovations make the RAG process sufficiently general and reliable, significantly improving alignment when introducing retrieved contexts. Experimental results across five medical datasets (involving radiology, ophthalmology, pathology) on medical VQA and report generation demonstrate that MMed-RAG can achieve an average improvement of 43.8% in the factual accuracy of Med-LVLMs. Our data and code are available in https://github.com/richard-peng-xia/MMed-RAG.
Abstract:Debate is the process of exchanging viewpoints or convincing others on a particular issue. Recent research has provided empirical evidence that the persuasiveness of an argument is determined not only by language usage but also by communicator characteristics. Researchers have paid much attention to aspects of languages, such as linguistic features and discourse structures, but combining argument persuasiveness and impact with the social personae of the audience has not been explored due to the difficulty and complexity. We have observed the impressive simulation and personification capability of ChatGPT, indicating a giant pre-trained language model may function as an individual to provide personae and exert unique influences based on diverse background knowledge. Therefore, we propose a persona knowledge-aligned framework for argument quality assessment tasks from the audience side. This is the first work that leverages the emergence of ChatGPT and injects such audience personae knowledge into smaller language models via prompt tuning. The performance of our pipeline demonstrates significant and consistent improvement compared to competitive architectures.
Abstract:Recently, multimodal large language models (MLLMs) have demonstrated strong visual understanding and decision-making capabilities, enabling the exploration of autonomously improving MLLMs in unknown environments. However, external feedback like human or environmental feedback is not always available. To address this challenge, existing methods primarily focus on enhancing the decision-making capabilities of MLLMs through voting and scoring mechanisms, while little effort has been paid to improving the environmental comprehension of MLLMs in unknown environments. To fully unleash the self-learning potential of MLLMs, we propose a novel actor-critic self-learning paradigm, dubbed SELU, inspired by the actor-critic paradigm in reinforcement learning. The critic employs self-asking and hindsight relabeling to extract knowledge from interaction trajectories collected by the actor, thereby augmenting its environmental comprehension. Simultaneously, the actor is improved by the self-feedback provided by the critic, enhancing its decision-making. We evaluate our method in the AI2-THOR and VirtualHome environments, and SELU achieves critic improvements of approximately 28% and 30%, and actor improvements of about 20% and 24% via self-learning.
Abstract:Model-based Offline Reinforcement Learning trains policies based on offline datasets and model dynamics, without direct real-world environment interactions. However, this method is inherently challenged by distribution shift. Previous approaches have primarily focused on tackling this issue directly leveraging off-policy mechanisms and heuristic uncertainty in model dynamics, but they resulted in inconsistent objectives and lacked a unified theoretical foundation. This paper offers a comprehensive analysis that disentangles the problem into two key components: model bias and policy shift. We provide both theoretical insights and empirical evidence to demonstrate how these factors lead to inaccuracies in value function estimation and impose implicit restrictions on policy learning. To address these challenges, we derive adjustment terms for model bias and policy shift within a unified probabilistic inference framework. These adjustments are seamlessly integrated into the vanilla reward function to create a novel Shifts-aware Reward (SAR), aiming at refining value learning and facilitating policy training. Furthermore, we introduce Shifts-aware Model-based Offline Reinforcement Learning (SAMBO-RL), a practical framework that efficiently trains classifiers to approximate the SAR for policy optimization. Empirically, we show that SAR effectively mitigates distribution shift, and SAMBO-RL demonstrates superior performance across various benchmarks, underscoring its practical effectiveness and validating our theoretical analysis.
Abstract:Privacy research has attracted wide attention as individuals worry that their private data can be easily leaked during interactions with smart devices, social platforms, and AI applications. Computer science researchers, on the other hand, commonly study privacy issues through privacy attacks and defenses on segmented fields. Privacy research is conducted on various sub-fields, including Computer Vision (CV), Natural Language Processing (NLP), and Computer Networks. Within each field, privacy has its own formulation. Though pioneering works on attacks and defenses reveal sensitive privacy issues, they are narrowly trapped and cannot fully cover people's actual privacy concerns. Consequently, the research on general and human-centric privacy research remains rather unexplored. In this paper, we formulate the privacy issue as a reasoning problem rather than simple pattern matching. We ground on the Contextual Integrity (CI) theory which posits that people's perceptions of privacy are highly correlated with the corresponding social context. Based on such an assumption, we develop the first comprehensive checklist that covers social identities, private attributes, and existing privacy regulations. Unlike prior works on CI that either cover limited expert annotated norms or model incomplete social context, our proposed privacy checklist uses the whole Health Insurance Portability and Accountability Act of 1996 (HIPAA) as an example, to show that we can resort to large language models (LLMs) to completely cover the HIPAA's regulations. Additionally, our checklist also gathers expert annotations across multiple ontologies to determine private information including but not limited to personally identifiable information (PII). We use our preliminary results on the HIPAA to shed light on future context-centric privacy research to cover more privacy regulations, social norms and standards.
Abstract:Textual graphs are ubiquitous in real-world applications, featuring rich text information with complex relationships, which enables advanced research across various fields. Textual graph representation learning aims to generate low-dimensional feature embeddings from textual graphs that can improve the performance of downstream tasks. A high-quality feature embedding should effectively capture both the structural and the textual information in a textual graph. However, most textual graph dataset benchmarks rely on word2vec techniques to generate feature embeddings, which inherently limits their capabilities. Recent works on textual graph representation learning can be categorized into two folds: supervised and unsupervised methods. Supervised methods finetune a language model on labeled nodes, which have limited capabilities when labeled data is scarce. Unsupervised methods, on the other hand, extract feature embeddings by developing complex training pipelines. To address these limitations, we propose a novel unified unsupervised learning autoencoder framework, named Node Level Graph AutoEncoder (NodeGAE). We employ language models as the backbone of the autoencoder, with pretraining on text reconstruction. Additionally, we add an auxiliary loss term to make the feature embeddings aware of the local graph structure. Our method maintains simplicity in the training process and demonstrates generalizability across diverse textual graphs and downstream tasks. We evaluate our method on two core graph representation learning downstream tasks: node classification and link prediction. Comprehensive experiments demonstrate that our approach substantially enhances the performance of diverse graph neural networks (GNNs) across multiple textual graph datasets.
Abstract:Recently, vision-based tactile sensors (VBTSs) have gained popularity in robotics systems. The sensing mechanisms of most VBTSs can be categorised based on the type of tactile features they capture. Each category requires specific structural designs to convert physical contact into optical information. The complex architectures of VBTSs pose challenges for traditional manufacturing techniques in terms of design flexibility, cost-effectiveness, and quality stability. Previous research has shown that monolithic manufacturing using multi-material 3D printing technology can partially address these challenges. This study introduces the CrystalTac family, a series of VBTSs designed with a unique sensing mechanism and fabricated through rapid monolithic manufacturing. Case studies on CrystalTac-type sensors demonstrate their effective performance in tasks involving tactile perception, along with impressive cost-effectiveness and design flexibility. The CrystalTac family aims to highlight the potential of monolithic manufacturing in VBTS development and inspire further research in tactile sensing and manipulation.
Abstract:Cross-domain Aspect Sentiment Triplet Extraction (ASTE) aims to extract fine-grained sentiment elements from target domain sentences by leveraging the knowledge acquired from the source domain. Due to the absence of labeled data in the target domain, recent studies tend to rely on pre-trained language models to generate large amounts of synthetic data for training purposes. However, these approaches entail additional computational costs associated with the generation process. Different from them, we discover a striking resemblance between table-filling methods in ASTE and two-stage Object Detection (OD) in computer vision, which inspires us to revisit the cross-domain ASTE task and approach it from an OD standpoint. This allows the model to benefit from the OD extraction paradigm and region-level alignment. Building upon this premise, we propose a novel method named \textbf{T}able-\textbf{F}illing via \textbf{M}ean \textbf{T}eacher (TFMT). Specifically, the table-filling methods encode the sentence into a 2D table to detect word relations, while TFMT treats the table as a feature map and utilizes a region consistency to enhance the quality of those generated pseudo labels. Additionally, considering the existence of the domain gap, a cross-domain consistency based on Maximum Mean Discrepancy is designed to alleviate domain shift problems. Our method achieves state-of-the-art performance with minimal parameters and computational costs, making it a strong baseline for cross-domain ASTE.