Abstract:In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term planning. Is it possible to instill search-like abilities within the models to enhance their planning abilities without relying on explicit search? We propose DiffuSearch , a model that does \textit{implicit search} by looking into the future world via discrete diffusion modeling. We instantiate DiffuSearch on a classical board game, Chess, where explicit search is known to be essential. Through extensive controlled experiments, we show DiffuSearch outperforms both the searchless and explicit search-enhanced policies. Specifically, DiffuSearch outperforms the one-step policy by 19.2% and the MCTS-enhanced policy by 14% on action accuracy. Furthermore, DiffuSearch demonstrates a notable 30% enhancement in puzzle-solving abilities compared to explicit search-based policies, along with a significant 540 Elo increase in game-playing strength assessment. These results indicate that implicit search via discrete diffusion is a viable alternative to explicit search over a one-step policy. All codes are publicly available at \href{https://github.com/HKUNLP/DiffuSearch}{https://github.com/HKUNLP/DiffuSearch}.
Abstract:Transformers serve as the foundational architecture for many successful large-scale models, demonstrating the ability to overfit the training data while maintaining strong generalization on unseen data, a phenomenon known as benign overfitting. However, research on how the training dynamics influence error bounds within the context of benign overfitting has been limited. This paper addresses this gap by developing a generalization theory for a two-layer transformer with labeled flip noise. Specifically, we present generalization error bounds for both benign and harmful overfitting under varying signal-to-noise ratios (SNR), where the training dynamics are categorized into three distinct stages, each with its corresponding error bounds. Additionally, we conduct extensive experiments to identify key factors that influence test errors in transformers. Our experimental results align closely with the theoretical predictions, validating our findings.
Abstract:The rapid advancement of large multi-modality models (LMMs) has significantly propelled the integration of artificial intelligence into practical applications. Visual Question Answering (VQA) systems, which can process multi-modal data including vision, text, and audio, hold great potential for assisting the Visual Impairment (VI) community in navigating complex and dynamic real-world environments. However, existing VI assistive LMMs overlook the emotional needs of VI individuals, and current benchmarks lack emotional evaluation of these LMMs. To address these gaps, this paper introduces the EmoAssist Benchmark, a comprehensive benchmark designed to evaluate the assistive performance of LMMs for the VI community. To the best of our knowledge, this is the first benchmark that incorporates emotional intelligence as a key consideration. Furthermore, we propose the EmoAssist Model, an Emotion-Assistive LMM specifically designed for the VI community. The EmoAssist Model utilizes Direct Preference Optimization (DPO) to align outputs with human emotional preferences. Experiment results demonstrate that the EmoAssist Model significantly enhances the recognition of implicit emotions and intentions of VI users, delivers empathetic responses, and provides actionable guidance. Specifically, it shows respective improvements of 147.8% and 89.7% in the Empathy and Suggestion metrics on the EmoAssist Benchmark, compared to the pre-tuning LMM, and even outperforms state-of-the-art LLMs such as GPT-4o.
Abstract:Many existing unsupervised domain adaptation (UDA) methods primarily focus on covariate shift, limiting their effectiveness in imbalanced domain adaptation (IDA) where both covariate shift and label shift coexist. Recent IDA methods have achieved promising results based on self-training using target pseudo labels. However, under the IDA scenarios, the classifier learned in the source domain will exhibit different decision bias from the target domain. It will potentially make target pseudo labels unreliable, and will further lead to error accumulation with incorrect class alignment. Thus, we propose contrastive conditional alignment based on label shift calibration (CCA-LSC) for IDA, to address both covariate shift and label shift. Initially, our contrastive conditional alignment resolve covariate shift to learn representations with domain invariance and class discriminability, which include domain adversarial learning, sample-weighted moving average centroid alignment and discriminative feature alignment. Subsequently, we estimate the probability distribution of the target domain, and calibrate target sample classification predictions based on label shift metrics to encourage labeling pseudo-labels more consistently with the distribution of real target data. Extensive experiments are conducted and demonstrate that our method outperforms existing UDA and IDA methods on benchmarks with both label shift and covariate shift. Our code is available at https://github.com/ysxcj-hub/CCA-LSC.
Abstract:Graphical User Interface (GUI) agents powered by Vision-Language Models (VLMs) have demonstrated human-like computer control capability. Despite their utility in advancing digital automation, a critical bottleneck persists: collecting high-quality trajectory data for training. Common practices for collecting such data rely on human supervision or synthetic data generation through executing pre-defined tasks, which are either resource-intensive or unable to guarantee data quality. Moreover, these methods suffer from limited data diversity and significant gaps between synthetic data and real-world environments. To address these challenges, we propose OS-Genesis, a novel GUI data synthesis pipeline that reverses the conventional trajectory collection process. Instead of relying on pre-defined tasks, OS-Genesis enables agents first to perceive environments and perform step-wise interactions, then retrospectively derive high-quality tasks to enable trajectory-level exploration. A trajectory reward model is then employed to ensure the quality of the generated trajectories. We demonstrate that training GUI agents with OS-Genesis significantly improves their performance on highly challenging online benchmarks. In-depth analysis further validates OS-Genesis's efficiency and its superior data quality and diversity compared to existing synthesis methods. Our codes, data, and checkpoints are available at \href{https://qiushisun.github.io/OS-Genesis-Home/}{OS-Genesis Homepage}.
Abstract:In recent years, infrastructure-based localization methods have achieved significant progress thanks to their reliable and drift-free localization capability. However, the pre-installed infrastructures suffer from inflexibilities and high maintenance costs. This poses an interesting problem of how to develop a drift-free localization system without using the pre-installed infrastructures. In this paper, an infrastructure-free and drift-free localization system is proposed using the ambient magnetic field (MF) information, namely IDF-MFL. IDF-MFL is infrastructure-free thanks to the high distinctiveness of the ambient MF information produced by inherent ferromagnetic objects in the environment, such as steel and reinforced concrete structures of buildings, and underground pipelines. The MF-based localization problem is defined as a stochastic optimization problem with the consideration of the non-Gaussian heavy-tailed noise introduced by MF measurement outliers (caused by dynamic ferromagnetic objects), and an outlier-robust state estimation algorithm is derived to find the optimal distribution of robot state that makes the expectation of MF matching cost achieves its lower bound. The proposed method is evaluated in multiple scenarios, including experiments on high-fidelity simulation, and real-world environments. The results demonstrate that the proposed method can achieve high-accuracy, reliable, and real-time localization without any pre-installed infrastructures.
Abstract:Existing efforts in building GUI agents heavily rely on the availability of robust commercial Vision-Language Models (VLMs) such as GPT-4o and GeminiProVision. Practitioners are often reluctant to use open-source VLMs due to their significant performance lag compared to their closed-source counterparts, particularly in GUI grounding and Out-Of-Distribution (OOD) scenarios. To facilitate future research in this area, we developed OS-Atlas - a foundational GUI action model that excels at GUI grounding and OOD agentic tasks through innovations in both data and modeling. We have invested significant engineering effort in developing an open-source toolkit for synthesizing GUI grounding data across multiple platforms, including Windows, Linux, MacOS, Android, and the web. Leveraging this toolkit, we are releasing the largest open-source cross-platform GUI grounding corpus to date, which contains over 13 million GUI elements. This dataset, combined with innovations in model training, provides a solid foundation for OS-Atlas to understand GUI screenshots and generalize to unseen interfaces. Through extensive evaluation across six benchmarks spanning three different platforms (mobile, desktop, and web), OS-Atlas demonstrates significant performance improvements over previous state-of-the-art models. Our evaluation also uncovers valuable insights into continuously improving and scaling the agentic capabilities of open-source VLMs.
Abstract:Best-of-N decoding methods instruct large language models (LLMs) to generate multiple solutions, score each using a scoring function, and select the highest scored as the final answer to mathematical reasoning problems. However, this repeated independent process often leads to the same mistakes, making the selected solution still incorrect. We propose a novel prompting method named Stepwise Correction (StepCo) that helps LLMs identify and revise incorrect steps in their generated reasoning paths. It iterates verification and revision phases that employ a process-supervised verifier. The verify-then-revise process not only improves answer correctness but also reduces token consumption with fewer paths needed to generate. With StepCo, a series of LLMs demonstrate exceptional performance. Notably, using GPT-4o as the backend LLM, StepCo achieves an average accuracy of 94.1 across eight datasets, significantly outperforming the state-of-the-art Best-of-N method by +2.4, while reducing token consumption by 77.8%.
Abstract:In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than 10% SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark.
Abstract:Taxonomies play a crucial role in various applications by providing a structural representation of knowledge. The task of taxonomy expansion involves integrating emerging concepts into existing taxonomies by identifying appropriate parent concepts for these new query concepts. Previous approaches typically relied on self-supervised methods that generate annotation data from existing taxonomies. However, these methods are less effective when the existing taxonomy is small (fewer than 100 entities). In this work, we introduce \textsc{CodeTaxo}, a novel approach that leverages large language models through code language prompts to capture the taxonomic structure. Extensive experiments on five real-world benchmarks from different domains demonstrate that \textsc{CodeTaxo} consistently achieves superior performance across all evaluation metrics, significantly outperforming previous state-of-the-art methods. The code and data are available at \url{https://github.com/QingkaiZeng/CodeTaxo-Pub}.