Abstract:Graphical User Interface (GUI) action grounding is a critical step in GUI automation that maps language instructions to actionable elements on GUI screens. Most recent works of GUI action grounding leverage large GUI datasets to fine-tune MLLMs. However, the fine-tuning data always covers limited GUI environments, and we find the performance of the resulting model deteriorates in novel environments. We argue that the GUI grounding models should be further aligned to the novel environments to reveal their full potential, when the inference is known to involve novel environments, i.e., environments not used during the previous fine-tuning. To realize this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. Our agent leverages a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) method to optimize exploration efficiency and data quality. Additionally, we introduce NovelScreenSpot, a benchmark for testing how well the data can help align GUI action grounding models to novel environments and demonstrate the effectiveness of data collected by GUI-Bee in the experiments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee. Project page: https://gui-bee.github.io
Abstract:While originally designed for unidirectional generative modeling, decoder-only large language models (LLMs) are increasingly being adapted for bidirectional modeling. However, unidirectional and bidirectional models are typically trained separately with distinct objectives (generation and representation learning, respectively). This separation overlooks the opportunity for developing a more versatile language model and for these objectives to complement each other. In this work, we introduce MAGNET, an adaptation of decoder-only LLMs that enhances their ability to generate robust representations and infill missing text spans, while preserving their knowledge and text generation capabilities. MAGNET employs three self-supervised training objectives and introduces an attention mechanism that combines bidirectional and causal attention, enabling unified training across all objectives. Our results demonstrate that LLMs adapted with MAGNET (1) surpass strong text encoders on token-level and sentence-level representation learning tasks, (2) generate contextually appropriate text infills by leveraging future context, (3) retain the ability for open-ended text generation without exhibiting repetition problem, and (4) preserve the knowledge gained by the LLM during pretraining.
Abstract:Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly-scoped environments, we argue that it presents two major challenges when deploying LLM agents in real-world scenarios: (1) selecting from a fixed set of actions significantly restricts the planning and acting capabilities of LLM agents, and (2) this approach requires substantial human effort to enumerate and implement all possible actions, which becomes impractical in complex environments with a vast number of potential actions. In this work, we propose an LLM agent framework that enables the dynamic creation and composition of actions in an online manner. In this framework, the agent interacts with the environment by generating and executing programs written in a general-purpose programming language at each step. Furthermore, generated actions are accumulated over time for future reuse. Our extensive experiments on the GAIA benchmark demonstrate that this framework offers significantly greater flexibility and outperforms previous methods. Notably, it allows an LLM agent to recover in scenarios where no relevant action exists in the predefined set or when existing actions fail due to unforeseen edge cases. At the time of writing, we hold the top position on the GAIA public leaderboard. Our code can be found in \href{https://github.com/adobe-research/dynasaur}{https://github.com/adobe-research/dynasaur}.
Abstract:Vision language models (VLMs) are an exciting emerging class of language models (LMs) that have merged classic LM capabilities with those of image processing systems. However, the ways that these capabilities combine are not always intuitive and warrant direct investigation. One understudied capability in VLMs is visual spatial planning -- the ability to comprehend the spatial arrangements of objects and devise action plans to achieve desired outcomes in visual scenes. In our study, we introduce VSP, a benchmark that 1) evaluates the spatial planning capability in these models in general, and 2) breaks down the visual planning task into finer-grained sub-tasks, including perception and reasoning, and measure the LMs capabilities in these sub-tasks. Our evaluation shows that both open-source and private VLMs fail to generate effective plans for even simple spatial planning tasks. Evaluations on the fine-grained analytical tasks further reveal fundamental deficiencies in the models' visual perception and bottlenecks in reasoning abilities, explaining their worse performance in the general spatial planning tasks. Our work illuminates future directions for improving VLMs' abilities in spatial planning. Our benchmark is publicly available at https://github.com/UCSB-NLP-Chang/Visual-Spatial-Planning.
Abstract:Despite recent advances in the general visual instruction-following ability of Multimodal Large Language Models (MLLMs), they still struggle with critical problems when required to provide a precise and detailed response to a visual instruction: (1) failure to identify novel objects or entities, (2) mention of non-existent objects, and (3) neglect of object's attributed details. Intuitive solutions include improving the size and quality of data or using larger foundation models. They show effectiveness in mitigating these issues, but at an expensive cost of collecting a vast amount of new data and introducing a significantly larger model. Standing at the intersection of these approaches, we examine the three object-oriented problems from the perspective of the image-to-text mapping process by the multimodal connector. In this paper, we first identify the limitations of multimodal connectors stemming from insufficient training data. Driven by this, we propose to enhance the mapping with retrieval-augmented tag tokens, which contain rich object-aware information such as object names and attributes. With our Tag-grounded visual instruction tuning with retrieval Augmentation (TUNA), we outperform baselines that share the same language model and training data on 12 benchmarks. Furthermore, we show the zero-shot capability of TUNA when provided with specific datastores.
Abstract:Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES.github.io.
Abstract:Contrastive language-image pre-training (CLIP) models have demonstrated considerable success across various vision-language tasks, such as text-to-image retrieval, where the model is required to effectively process natural language input to produce an accurate visual output. However, current models still face limitations in dealing with linguistic variations in input queries, such as paraphrases, making it challenging to handle a broad range of user queries in real-world applications. In this study, we introduce a straightforward fine-tuning approach to enhance the representations of CLIP models for paraphrases. Our approach involves a two-step paraphrase generation process, where we automatically create two categories of paraphrases from web-scale image captions by leveraging large language models. Subsequently, we fine-tune the CLIP text encoder using these generated paraphrases while freezing the image encoder. Our resulting model, which we call ParaCLIP, exhibits significant improvements over baseline CLIP models across various tasks, including paraphrased retrieval (with rank similarity scores improved by up to 2.0% and 5.6%), Visual Genome Relation and Attribution, as well as seven semantic textual similarity tasks.
Abstract:Table question answering is a popular task that assesses a model's ability to understand and interact with structured data. However, the given table often does not contain sufficient information for answering the question, necessitating the integration of external knowledge. Existing methods either convert both the table and external knowledge into text, which neglects the structured nature of the table; or they embed queries for external sources in the interaction with the table, which complicates the process. In this paper, we propose a simple yet effective method to integrate external information in a given table. Our method first constructs an augmenting table containing the missing information and then generates a SQL query over the two tables to answer the question. Experiments show that our method outperforms strong baselines on three table QA benchmarks. Our code is publicly available at https://github.com/UCSB-NLP-Chang/Augment_tableQA.
Abstract:Large pretrained multilingual language models (ML-LMs) have shown remarkable capabilities of zero-shot cross-lingual transfer, without direct cross-lingual supervision. While these results are promising, follow-up works found that, within the multilingual embedding spaces, there exists strong language identity information which hinders the expression of linguistic factors shared across languages. For semantic tasks like cross-lingual sentence retrieval, it is desired to remove such language identity signals to fully leverage semantic information. In this work, we provide a novel view of projecting away language-specific factors from a multilingual embedding space. Specifically, we discover that there exists a low-rank subspace that primarily encodes information irrelevant to semantics (e.g., syntactic information). To identify this subspace, we present a simple but effective unsupervised method based on singular value decomposition with multiple monolingual corpora as input. Once the subspace is found, we can directly project the original embeddings into the null space to boost language agnosticism without finetuning. We systematically evaluate our method on various tasks including the challenging language-agnostic QA retrieval task. Empirical results show that applying our method consistently leads to improvements over commonly used ML-LMs.
Abstract:Soft prompt tuning achieves superior performances across a wide range of few-shot tasks. However, the performances of prompt tuning can be highly sensitive to the initialization of the prompts. We also empirically observe that conventional prompt tuning methods cannot encode and learn sufficient task-relevant information from prompt tokens. In this work, we develop an information-theoretic framework that formulates soft prompt tuning as maximizing mutual information between prompts and other model parameters (or encoded representations). This novel view helps us to develop a more efficient, accurate and robust soft prompt tuning method InfoPrompt. With this framework, we develop two novel mutual information based loss functions, to (i) discover proper prompt initialization for the downstream tasks and learn sufficient task-relevant information from prompt tokens and (ii) encourage the output representation from the pretrained language model to be more aware of the task-relevant information captured in the learnt prompt. Extensive experiments validate that InfoPrompt can significantly accelerate the convergence of the prompt tuning and outperform traditional prompt tuning methods. Finally, we provide a formal theoretical result for showing to show that gradient descent type algorithm can be used to train our mutual information loss.