Abstract:Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.
Abstract:Creativity is a fundamental aspect of intelligence, involving the ability to generate novel and appropriate solutions across diverse contexts. While Large Language Models (LLMs) have been extensively evaluated for their creative capabilities, the assessment of Multimodal Large Language Models (MLLMs) in this domain remains largely unexplored. To address this gap, we introduce Creation-MMBench, a multimodal benchmark specifically designed to evaluate the creative capabilities of MLLMs in real-world, image-based tasks. The benchmark comprises 765 test cases spanning 51 fine-grained tasks. To ensure rigorous evaluation, we define instance-specific evaluation criteria for each test case, guiding the assessment of both general response quality and factual consistency with visual inputs. Experimental results reveal that current open-source MLLMs significantly underperform compared to proprietary models in creative tasks. Furthermore, our analysis demonstrates that visual fine-tuning can negatively impact the base LLM's creative abilities. Creation-MMBench provides valuable insights for advancing MLLM creativity and establishes a foundation for future improvements in multimodal generative intelligence. Full data and evaluation code is released on https://github.com/open-compass/Creation-MMBench.
Abstract:Sparse-view 3D CT reconstruction aims to recover volumetric structures from a limited number of 2D X-ray projections. Existing feedforward methods are constrained by the limited capacity of CNN-based architectures and the scarcity of large-scale training datasets. In this paper, we propose an X-ray Large Reconstruction Model (X-LRM) for extremely sparse-view (<10 views) CT reconstruction. X-LRM consists of two key components: X-former and X-triplane. Our X-former can handle an arbitrary number of input views using an MLP-based image tokenizer and a Transformer-based encoder. The output tokens are then upsampled into our X-triplane representation, which models the 3D radiodensity as an implicit neural field. To support the training of X-LRM, we introduce Torso-16K, a large-scale dataset comprising over 16K volume-projection pairs of various torso organs. Extensive experiments demonstrate that X-LRM outperforms the state-of-the-art method by 1.5 dB and achieves 27x faster speed and better flexibility. Furthermore, the downstream evaluation of lung segmentation tasks also suggests the practical value of our approach. Our code, pre-trained models, and dataset will be released at https://github.com/caiyuanhao1998/X-LRM
Abstract:Recently, neural radiance fields (NeRF) have gained significant attention in the field of visual localization. However, existing NeRF-based approaches either lack geometric constraints or require extensive storage for feature matching, limiting their practical applications. To address these challenges, we propose an efficient and novel visual localization approach based on the neural implicit map with complementary features. Specifically, to enforce geometric constraints and reduce storage requirements, we implicitly learn a 3D keypoint descriptor field, avoiding the need to explicitly store point-wise features. To further address the semantic ambiguity of descriptors, we introduce additional semantic contextual feature fields, which enhance the quality and reliability of 2D-3D correspondences. Besides, we propose descriptor similarity distribution alignment to minimize the domain gap between 2D and 3D feature spaces during matching. Finally, we construct the matching graph using both complementary descriptors and contextual features to establish accurate 2D-3D correspondences for 6-DoF pose estimation. Compared with the recent NeRF-based approaches, our method achieves a 3$\times$ faster training speed and a 45$\times$ reduction in model storage. Extensive experiments on two widely used datasets demonstrate that our approach outperforms or is highly competitive with other state-of-the-art NeRF-based visual localization methods. Project page: \href{https://zju3dv.github.io/neuraloc}{https://zju3dv.github.io/neuraloc}
Abstract:This paper presents a novel approach to Visual Inertial Odometry (VIO), focusing on the initialization and feature matching modules. Existing methods for initialization often suffer from either poor stability in visual Structure from Motion (SfM) or fragility in solving a huge number of parameters simultaneously. To address these challenges, we propose a new pipeline for visual inertial initialization that robustly handles various complex scenarios. By tightly coupling gyroscope measurements, we enhance the robustness and accuracy of visual SfM. Our method demonstrates stable performance even with only four image frames, yielding competitive results. In terms of feature matching, we introduce a hybrid method that combines optical flow and descriptor-based matching. By leveraging the robustness of continuous optical flow tracking and the accuracy of descriptor matching, our approach achieves efficient, accurate, and robust tracking results. Through evaluation on multiple benchmarks, our method demonstrates state-of-the-art performance in terms of accuracy and success rate. Additionally, a video demonstration on mobile devices showcases the practical applicability of our approach in the field of Augmented Reality/Virtual Reality (AR/VR).
Abstract:White Light Interferometry (WLI) is a precise optical tool for measuring the 3D topography of microstructures. However, conventional WLI cannot capture the natural color of a sample's surface, which is essential for many microscale research applications that require both 3D geometry and color information. Previous methods have attempted to overcome this limitation by modifying WLI hardware and analysis software, but these solutions are often costly. In this work, we address this challenge from a computer vision multi-modal reconstruction perspective for the first time. We introduce OpticFusion, a novel approach that uses an additional digital optical microscope (OM) to achieve 3D reconstruction with natural color textures using multi-view WLI and OM images. Our method employs a two-step data association process to obtain the poses of WLI and OM data. By leveraging the neural implicit representation, we fuse multi-modal data and apply color decomposition technology to extract the sample's natural color. Tested on our multi-modal dataset of various microscale samples, OpticFusion achieves detailed 3D reconstructions with color textures. Our method provides an effective tool for practical applications across numerous microscale research fields. The source code and our real-world dataset are available at https://github.com/zju3dv/OpticFusion.
Abstract:Targeting the notorious cumulative drift errors in NeRF SLAM, we propose a Semantic-guided Loop Closure with Shared Latent Code, dubbed SLC$^2$-SLAM. Especially, we argue that latent codes stored in many NeRF SLAM systems are not fully exploited, as they are only used for better reconstruction. In this paper, we propose a simple yet effective way to detect potential loops using the same latent codes as local features. To further improve the loop detection performance, we use the semantic information, which are also decoded from the same latent codes to guide the aggregation of local features. Finally, with the potential loops detected, we close them with a graph optimization followed by bundle adjustment to refine both the estimated poses and the reconstructed scene. To evaluate the performance of our SLC$^2$-SLAM, we conduct extensive experiments on Replica and ScanNet datasets. Our proposed semantic-guided loop closure significantly outperforms the pre-trained NetVLAD and ORB combined with Bag-of-Words, which are used in all the other NeRF SLAM with loop closure. As a result, our SLC$^2$-SLAM also demonstrated better tracking and reconstruction performance, especially in larger scenes with more loops, like ScanNet.
Abstract:Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the temporally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen's superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods.
Abstract:3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.
Abstract:3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.