Abstract:Accurate 3D mapping in endoscopy enables quantitative, holistic lesion characterization within the gastrointestinal (GI) tract, requiring reliable depth and pose estimation. However, endoscopy systems are monocular, and existing methods relying on synthetic datasets or complex models often lack generalizability in challenging endoscopic conditions. We propose a robust self-supervised monocular depth and pose estimation framework that incorporates a Generative Latent Bank and a Variational Autoencoder (VAE). The Generative Latent Bank leverages extensive depth scenes from natural images to condition the depth network, enhancing realism and robustness of depth predictions through latent feature priors. For pose estimation, we reformulate it within a VAE framework, treating pose transitions as latent variables to regularize scale, stabilize z-axis prominence, and improve x-y sensitivity. This dual refinement pipeline enables accurate depth and pose predictions, effectively addressing the GI tract's complex textures and lighting. Extensive evaluations on SimCol and EndoSLAM datasets confirm our framework's superior performance over published self-supervised methods in endoscopic depth and pose estimation.
Abstract:End-to-end style autonomous driving models have been developed recently. These models lack interpretability of decision-making process from perception to control of the ego vehicle, resulting in anxiety for passengers. To alleviate it, it is effective to build a model which outputs captions describing future behaviors of the ego vehicle and their reason. However, the existing approaches generate reasoning text that inadequately reflects the future plans of the ego vehicle, because they train models to output captions using momentary control signals as inputs. In this study, we propose a reasoning model that takes future planning trajectories of the ego vehicle as inputs to solve this limitation with the dataset newly collected.
Abstract:Large language models (LLMs) show impressive performance in solving complex languagetasks. However, its large number of parameterspresent significant challenges for the deployment and application of the model on edge devices. Compressing large language models to low bits can enable them to run on resource-constrained devices, often leading to performance degradation. To address this problem, we propose gradient-aware weight quantization (GWQ), the first quantization approach for low-bit weight quantization that leverages gradients to localize outliers, requiring only a minimal amount of calibration data for outlier detection. GWQ retains the weights corresponding to the top 1% outliers preferentially at FP16 precision, while the remaining non-outlier weights are stored in a low-bit format. GWQ found experimentally that utilizing the sensitive weights in the gradient localization model is more scientific compared to utilizing the sensitive weights in the Hessian matrix localization model. Compared to current quantization methods, GWQ can be applied to multiple language models and achieves lower PPL on the WikiText2 and C4 dataset. In the zero-shot task, GWQ quantized models have higher accuracy compared to other quantization methods.GWQ is also suitable for multimodal model quantization, and the quantized Qwen-VL family model is more accurate than other methods. zero-shot target detection task dataset RefCOCO outperforms the current stat-of-the-arts method SPQR. GWQ achieves 1.2x inference speedup in comparison to the original model, and effectively reduces the inference memory.
Abstract:Whole heart segmentation (WHS) supports cardiovascular disease (CVD) diagnosis, disease monitoring, treatment planning, and prognosis. Deep learning has become the most widely used method for WHS applications in recent years. However, segmentation of whole-heart structures faces numerous challenges including heart shape variability during the cardiac cycle, clinical artifacts like motion and poor contrast-to-noise ratio, domain shifts in multi-center data, and the distinct modalities of CT and MRI. To address these limitations and improve segmentation quality, this paper introduces a new topology-preserving module that is integrated into deep neural networks. The implementation achieves anatomically plausible segmentation by using learned topology-preserving fields, which are based entirely on 3D convolution and are therefore very effective for 3D voxel data. We incorporate natural constraints between structures into the end-to-end training and enrich the feature representation of the neural network. The effectiveness of the proposed method is validated on an open-source medical heart dataset, specifically using the WHS++ data. The results demonstrate that the architecture performs exceptionally well, achieving a Dice coefficient of 0.939 during testing. This indicates full topology preservation for individual structures and significantly outperforms other baselines in preserving the overall scene topology.
Abstract:Vision Transformers with various attention modules have demonstrated superior performance on vision tasks. While using sparsity-adaptive attention, such as in DAT, has yielded strong results in image classification, the key-value pairs selected by deformable points lack semantic relevance when fine-tuning for semantic segmentation tasks. The query-aware sparsity attention in BiFormer seeks to focus each query on top-k routed regions. However, during attention calculation, the selected key-value pairs are influenced by too many irrelevant queries, reducing attention on the more important ones. To address these issues, we propose the Deformable Bi-level Routing Attention (DBRA) module, which optimizes the selection of key-value pairs using agent queries and enhances the interpretability of queries in attention maps. Based on this, we introduce the Deformable Bi-level Routing Attention Transformer (DeBiFormer), a novel general-purpose vision transformer built with the DBRA module. DeBiFormer has been validated on various computer vision tasks, including image classification, object detection, and semantic segmentation, providing strong evidence of its effectiveness.Code is available at {https://github.com/maclong01/DeBiFormer}
Abstract:Mean field games (MFGs) model the interactions within a large-population multi-agent system using the population distribution. Traditional learning methods for MFGs are based on fixed-point iteration (FPI), which calculates best responses and induced population distribution separately and sequentially. However, FPI-type methods suffer from inefficiency and instability, due to oscillations caused by the forward-backward procedure. This paper considers an online learning method for MFGs, where an agent updates its policy and population estimates simultaneously and fully asynchronously, resulting in a simple stochastic gradient descent (SGD) type method called SemiSGD. Not only does SemiSGD exhibit numerical stability and efficiency, but it also provides a novel perspective by treating the value function and population distribution as a unified parameter. We theoretically show that SemiSGD directs this unified parameter along a descent direction to the mean field equilibrium. Motivated by this perspective, we develop a linear function approximation (LFA) for both the value function and the population distribution, resulting in the first population-aware LFA for MFGs on continuous state-action space. Finite-time convergence and approximation error analysis are provided for SemiSGD equipped with population-aware LFA.
Abstract:In recent times, the swift evolution of adversarial attacks has captured widespread attention, particularly concerning their transferability and other performance attributes. These techniques are primarily executed at the sample level, frequently overlooking the intrinsic parameters of models. Such neglect suggests that the perturbations introduced in adversarial samples might have the potential for further reduction. Given the essence of adversarial attacks is to impair model integrity with minimal noise on original samples, exploring avenues to maximize the utility of such perturbations is imperative. Against this backdrop, we have delved into the complexities of adversarial attack algorithms, dissecting the adversarial process into two critical phases: the Directional Supervision Process (DSP) and the Directional Optimization Process (DOP). While DSP determines the direction of updates based on the current samples and model parameters, it has been observed that existing model parameters may not always be conducive to adversarial attacks. The impact of models on adversarial efficacy is often overlooked in current research, leading to the neglect of DSP. We propose that under certain conditions, fine-tuning model parameters can significantly enhance the quality of DSP. For the first time, we propose that under certain conditions, fine-tuning model parameters can significantly improve the quality of the DSP. We provide, for the first time, rigorous mathematical definitions and proofs for these conditions, and introduce multiple methods for fine-tuning model parameters within DSP. Our extensive experiments substantiate the effectiveness of the proposed P3A method. Our code is accessible at: https://anonymous.4open.science/r/P3A-A12C/
Abstract:We propose a discrete-time graphon game formulation on continuous state and action spaces using a representative player to study stochastic games with heterogeneous interaction among agents. This formulation admits both philosophical and mathematical advantages, compared to a widely adopted formulation using a continuum of players. We prove the existence and uniqueness of the graphon equilibrium with mild assumptions, and show that this equilibrium can be used to construct an approximate solution for finite player game on networks, which is challenging to analyze and solve due to curse of dimensionality. An online oracle-free learning algorithm is developed to solve the equilibrium numerically, and sample complexity analysis is provided for its convergence.
Abstract:Mean field games (MFGs) are a promising framework for modeling the behavior of large-population systems. However, solving MFGs can be challenging due to the coupling of forward population evolution and backward agent dynamics. Typically, obtaining mean field Nash equilibria (MFNE) involves an iterative approach where the forward and backward processes are solved alternately, known as fixed-point iteration (FPI). This method requires fully observed population propagation and agent dynamics over the entire spatial domain, which could be impractical in some real-world scenarios. To overcome this limitation, this paper introduces a novel online single-agent model-free learning scheme, which enables a single agent to learn MFNE using online samples, without prior knowledge of the state-action space, reward function, or transition dynamics. Specifically, the agent updates its policy through the value function (Q), while simultaneously evaluating the mean field state (M), using the same batch of observations. We develop two variants of this learning scheme: off-policy and on-policy QM iteration. We prove that they efficiently approximate FPI, and a sample complexity guarantee is provided. The efficacy of our methods is confirmed by numerical experiments.
Abstract:Federated reinforcement learning (FRL) has emerged as a promising paradigm for reducing the sample complexity of reinforcement learning tasks by exploiting information from different agents. However, when each agent interacts with a potentially different environment, little to nothing is known theoretically about the non-asymptotic performance of FRL algorithms. The lack of such results can be attributed to various technical challenges and their intricate interplay: Markovian sampling, linear function approximation, multiple local updates to save communication, heterogeneity in the reward functions and transition kernels of the agents' MDPs, and continuous state-action spaces. Moreover, in the on-policy setting, the behavior policies vary with time, further complicating the analysis. In response, we introduce FedSARSA, a novel federated on-policy reinforcement learning scheme, equipped with linear function approximation, to address these challenges and provide a comprehensive finite-time error analysis. Notably, we establish that FedSARSA converges to a policy that is near-optimal for all agents, with the extent of near-optimality proportional to the level of heterogeneity. Furthermore, we prove that FedSARSA leverages agent collaboration to enable linear speedups as the number of agents increases, which holds for both fixed and adaptive step-size configurations.