Abstract:Dynamic scene rendering has taken a leap forward with the rise of 4D Gaussian Splatting, but there's still one elusive challenge: how to make 3D Gaussians move through time as naturally as they would in the real world, all while keeping the motion smooth and consistent. In this paper, we unveil a fresh approach that blends state-space modeling with Wasserstein geometry, paving the way for a more fluid and coherent representation of dynamic scenes. We introduce a State Consistency Filter that merges prior predictions with the current observations, enabling Gaussians to stay true to their way over time. We also employ Wasserstein distance regularization to ensure smooth, consistent updates of Gaussian parameters, reducing motion artifacts. Lastly, we leverage Wasserstein geometry to capture both translational motion and shape deformations, creating a more physically plausible model for dynamic scenes. Our approach guides Gaussians along their natural way in the Wasserstein space, achieving smoother, more realistic motion and stronger temporal coherence. Experimental results show significant improvements in rendering quality and efficiency, outperforming current state-of-the-art techniques.
Abstract:In the field of data-driven 3D shape analysis and generation, the estimation of global topological features from localized representations such as point clouds, voxels, and neural implicit fields is a longstanding challenge. This paper introduces a novel, differentiable algorithm tailored to accurately estimate the global topology of 3D shapes, overcoming the limitations of traditional methods rooted in mesh reconstruction and topological data analysis. The proposed method ensures high accuracy, efficiency, and instant computation with GPU compatibility. It begins with an efficient calculation of the self-adjoint Weingarten map for point clouds and its adaptations for other modalities. The curvatures are then extracted, and their integration over tangent differentiable Voronoi elements is utilized to estimate key topological invariants, including the Euler number and Genus. Additionally, an auto-optimization mechanism is implemented to refine the local moving frames and area elements based on the integrity of topological invariants. Experimental results demonstrate the method's superior performance across various datasets. The robustness and differentiability of the algorithm ensure its seamless integration into deep learning frameworks, offering vast potential for downstream tasks in 3D shape analysis.
Abstract:Automatic medical report generation (MRG), which aims to produce detailed text reports from medical images, has emerged as a critical task in this domain. MRG systems can enhance radiological workflows by reducing the time and effort required for report writing, thereby improving diagnostic efficiency. In this work, we present a novel approach for automatic MRG utilizing a multimodal large language model. Specifically, we employed the 3D Vision Transformer (ViT3D) image encoder introduced from M3D-CLIP to process 3D scans and use the Asclepius-Llama3-8B as the language model to generate the text reports by auto-regressive decoding. The experiment shows our model achieved an average Green score of 0.3 on the MRG task validation set and an average accuracy of 0.61 on the visual question answering (VQA) task validation set, outperforming the baseline model. Our approach demonstrates the effectiveness of the ViT3D alignment of LLaMA3 for automatic MRG and VQA tasks by tuning the model on a small dataset.
Abstract:Mesh reconstruction of the cardiac anatomy from medical images is useful for shape and motion measurements and biophysics simulations to facilitate the assessment of cardiac function and health. However, 3D medical images are often acquired as 2D slices that are sparsely sampled and noisy, and mesh reconstruction on such data is a challenging task. Traditional voxel-based approaches rely on pre- and post-processing that compromises image fidelity, while mesh-level deep learning approaches require mesh annotations that are difficult to get. Therefore, direct cross-domain supervision from 2D images to meshes is a key technique for advancing 3D learning in medical imaging, but it has not been well-developed. While there have been attempts to approximate the optimized meshes' slicing, few existing methods directly use 2D slices to supervise mesh reconstruction in a differentiable manner. Here, we propose a novel explicit differentiable voxelization and slicing (DVS) algorithm that allows gradient backpropagation to a mesh from its slices, facilitating refined mesh optimization directly supervised by the losses defined on 2D images. Further, we propose an innovative framework for extracting patient-specific left ventricle (LV) meshes from medical images by coupling DVS with a graph harmonic deformation (GHD) mesh morphing descriptor of cardiac shape that naturally preserves mesh quality and smoothness during optimization. Experimental results demonstrate that our method achieves state-of-the-art performance in cardiac mesh reconstruction tasks from CT and MRI, with an overall Dice score of 90% on multi-datasets, outperforming existing approaches. The proposed method can further quantify clinically useful parameters such as ejection fraction and global myocardial strains, closely matching the ground truth and surpassing the traditional voxel-based approach in sparse images.
Abstract:We introduce MeshAnything V2, an autoregressive transformer that generates Artist-Created Meshes (AM) aligned to given shapes. It can be integrated with various 3D asset production pipelines to achieve high-quality, highly controllable AM generation. MeshAnything V2 surpasses previous methods in both efficiency and performance using models of the same size. These improvements are due to our newly proposed mesh tokenization method: Adjacent Mesh Tokenization (AMT). Different from previous methods that represent each face with three vertices, AMT uses a single vertex whenever possible. Compared to previous methods, AMT requires about half the token sequence length to represent the same mesh in average. Furthermore, the token sequences from AMT are more compact and well-structured, fundamentally benefiting AM generation. Our extensive experiments show that AMT significantly improves the efficiency and performance of AM generation. Project Page: https://buaacyw.github.io/meshanything-v2/
Abstract:In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxelization of 3D meshes, admitting the computation of gradients with respect to the input mesh and GPU acceleration. We further demonstrate the application of the proposed voxelization in mesh morphing, where the voxelized mesh is deformed by a neural network. The proposed method is evaluated on the ShapeNet dataset and achieves state-of-the-art performance in terms of both accuracy and efficiency.
Abstract:Diffusion tensor based cardiovascular magnetic resonance (DT-CMR) offers a non-invasive method to visualize the myocardial microstructure. With the assumption that the heart is stationary, frames are acquired with multiple repetitions for different diffusion encoding directions. However, motion from poor breath-holding and imprecise cardiac triggering complicates DT-CMR analysis, further challenged by its inherently low SNR, varied contrasts, and diffusion-induced textures. Our solution is a novel framework employing groupwise registration with an implicit template to isolate respiratory and cardiac motions, while a tensor-embedded branch preserves diffusion contrast textures. We've devised a loss refinement tailored for non-linear least squares fitting and low SNR conditions. Additionally, we introduce new physics-based and clinical metrics for performance evaluation. Access code and supplementary materials at: https://github.com/Mobbyjj/DTCMRRegistration
Abstract:Realistic virtual humans play a crucial role in numerous industries, such as metaverse, intelligent healthcare, and self-driving simulation. But creating them on a large scale with high levels of realism remains a challenge. The utilization of deep implicit function sparks a new era of image-based 3D clothed human reconstruction, enabling pixel-aligned shape recovery with fine details. Subsequently, the vast majority of works locate the surface by regressing the deterministic implicit value for each point. However, should all points be treated equally regardless of their proximity to the surface? In this paper, we propose replacing the implicit value with an adaptive uncertainty distribution, to differentiate between points based on their distance to the surface. This simple ``value to distribution'' transition yields significant improvements on nearly all the baselines. Furthermore, qualitative results demonstrate that the models trained using our uncertainty distribution loss, can capture more intricate wrinkles, and realistic limbs. Code and models are available for research purposes at https://github.com/psyai-net/D-IF_release.
Abstract:We propose a self-supervised deep learning-based decoding scheme that enables one-shot decoding of polar codes. In the proposed scheme, rather than using the information bit vectors as labels for training the neural network (NN) through supervised learning as the conventional scheme did, the NN is trained to function as a bounded distance decoder by leveraging the generator matrix of polar codes through self-supervised learning. This approach eliminates the reliance on predefined labels, empowering the potential to train directly on the actual data within communication systems and thereby enhancing the applicability. Furthermore, computer simulations demonstrate that (i) the bit error rate (BER) and block error rate (BLER) performances of the proposed scheme can approach those of the maximum a posteriori (MAP) decoder for very short packets and (ii) the proposed NN decoder (NND) exhibits much superior generalization ability compared to the conventional one.
Abstract:Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.