Abstract:In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.
Abstract:Despite recent successes in novel view synthesis using 3D Gaussian Splatting (3DGS), modeling scenes with sparse inputs remains a challenge. In this work, we address two critical yet overlooked issues in real-world sparse-input modeling: extrapolation and occlusion. To tackle these issues, we propose to use a reconstruction by generation pipeline that leverages learned priors from video diffusion models to provide plausible interpretations for regions outside the field of view or occluded. However, the generated sequences exhibit inconsistencies that do not fully benefit subsequent 3DGS modeling. To address the challenge of inconsistencies, we introduce a novel scene-grounding guidance based on rendered sequences from an optimized 3DGS, which tames the diffusion model to generate consistent sequences. This guidance is training-free and does not require any fine-tuning of the diffusion model. To facilitate holistic scene modeling, we also propose a trajectory initialization method. It effectively identifies regions that are outside the field of view and occluded. We further design a scheme tailored for 3DGS optimization with generated sequences. Experiments demonstrate that our method significantly improves upon the baseline and achieves state-of-the-art performance on challenging benchmarks.
Abstract:Neural Radiance Fields (NeRF) have shown remarkable capabilities for photorealistic novel view synthesis. One major deficiency of NeRF is that dense inputs are typically required, and the rendering quality will drop drastically given sparse inputs. In this paper, we highlight the effectiveness of rendered semantics from dense novel views, and show that rendered semantics can be treated as a more robust form of augmented data than rendered RGB. Our method enhances NeRF's performance by incorporating guidance derived from the rendered semantics. The rendered semantic guidance encompasses two levels: the supervision level and the feature level. The supervision-level guidance incorporates a bi-directional verification module that decides the validity of each rendered semantic label, while the feature-level guidance integrates a learnable codebook that encodes semantic-aware information, which is queried by each point via the attention mechanism to obtain semantic-relevant predictions. The overall semantic guidance is embedded into a self-improved pipeline. We also introduce a more challenging sparse-input indoor benchmark, where the number of inputs is limited to as few as 6. Experiments demonstrate the effectiveness of our method and it exhibits superior performance compared to existing approaches.
Abstract:3D Gaussian Splatting (3DGS) has achieved excellent rendering quality with fast training and rendering speed. However, its optimization process lacks explicit geometric constraints, leading to suboptimal geometric reconstruction in regions with sparse or no observational input views. In this work, we try to mitigate the issue by incorporating a pre-trained matching prior to the 3DGS optimization process. We introduce Flow Distillation Sampling (FDS), a technique that leverages pre-trained geometric knowledge to bolster the accuracy of the Gaussian radiance field. Our method employs a strategic sampling technique to target unobserved views adjacent to the input views, utilizing the optical flow calculated from the matching model (Prior Flow) to guide the flow analytically calculated from the 3DGS geometry (Radiance Flow). Comprehensive experiments in depth rendering, mesh reconstruction, and novel view synthesis showcase the significant advantages of FDS over state-of-the-art methods. Additionally, our interpretive experiments and analysis aim to shed light on the effects of FDS on geometric accuracy and rendering quality, potentially providing readers with insights into its performance. Project page: https://nju-3dv.github.io/projects/fds
Abstract:Open-vocabulary semantic segmentation (OVSS) is an open-world task that aims to assign each pixel within an image to a specific class defined by arbitrary text descriptions. Recent advancements in large-scale vision-language models have demonstrated their open-vocabulary understanding capabilities, significantly facilitating the development of OVSS. However, most existing methods suffer from either suboptimal performance or long latency. This study introduces ERR-Seg, a novel framework that effectively reduces redundancy to balance accuracy and efficiency. ERR-Seg incorporates a training-free Channel Reduction Module (CRM) that leverages prior knowledge from vision-language models like CLIP to identify the most relevant classes while discarding others. Moreover, it incorporates Efficient Semantic Context Fusion (ESCF) with spatial-level and class-level sequence reduction strategies. CRM and ESCF result in substantial memory and computational savings without compromising accuracy. Additionally, recognizing the significance of hierarchical semantics extracted from middle-layer features for closed-set semantic segmentation, ERR-Seg introduces the Hierarchical Semantic Module (HSM) to exploit hierarchical semantics in the context of OVSS. Compared to previous state-of-the-art methods under the ADE20K-847 setting, ERR-Seg achieves +$5.6\%$ mIoU improvement and reduces latency by $67.3\%$.
Abstract:Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.
Abstract:Partial Differential Equations (PDEs) underpin many scientific phenomena, yet traditional computational approaches often struggle with complex, nonlinear systems and irregular geometries. This paper introduces the \textbf{AMG} method, a \textbf{M}ulti-\textbf{G}raph neural operator approach designed for efficiently solving PDEs on \textbf{A}rbitrary geometries. AMG leverages advanced graph-based techniques and dynamic attention mechanisms within a novel GraphFormer architecture, enabling precise management of diverse spatial domains and complex data interdependencies. By constructing multi-scale graphs to handle variable feature frequencies and a physics graph to encapsulate inherent physical properties, AMG significantly outperforms previous methods, which are typically limited to uniform grids. We present a comprehensive evaluation of AMG across six benchmarks, demonstrating its consistent superiority over existing state-of-the-art models. Our findings highlight the transformative potential of tailored graph neural operators in surmounting the challenges faced by conventional PDE solvers. Our code and datasets are available on \url{https://github.com/lizhihao2022/AMG}.
Abstract:Recent advancements in deep learning have shown impressive results in image and video denoising, leveraging extensive pairs of noisy and noise-free data for supervision. However, the challenge of acquiring paired videos for dynamic scenes hampers the practical deployment of deep video denoising techniques. In contrast, this obstacle is less pronounced in image denoising, where paired data is more readily available. Thus, a well-trained image denoiser could serve as a reliable spatial prior for video denoising. In this paper, we propose a novel unsupervised video denoising framework, named ``Temporal As a Plugin'' (TAP), which integrates tunable temporal modules into a pre-trained image denoiser. By incorporating temporal modules, our method can harness temporal information across noisy frames, complementing its power of spatial denoising. Furthermore, we introduce a progressive fine-tuning strategy that refines each temporal module using the generated pseudo clean video frames, progressively enhancing the network's denoising performance. Compared to other unsupervised video denoising methods, our framework demonstrates superior performance on both sRGB and raw video denoising datasets.
Abstract:The SoccerNet 2024 challenges represent the fourth annual video understanding challenges organized by the SoccerNet team. These challenges aim to advance research across multiple themes in football, including broadcast video understanding, field understanding, and player understanding. This year, the challenges encompass four vision-based tasks. (1) Ball Action Spotting, focusing on precisely localizing when and which soccer actions related to the ball occur, (2) Dense Video Captioning, focusing on describing the broadcast with natural language and anchored timestamps, (3) Multi-View Foul Recognition, a novel task focusing on analyzing multiple viewpoints of a potential foul incident to classify whether a foul occurred and assess its severity, (4) Game State Reconstruction, another novel task focusing on reconstructing the game state from broadcast videos onto a 2D top-view map of the field. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.
Abstract:Multi-modal Large Language Models have recently experienced rapid developments and excel in various multi-modal tasks. However, they still struggle with mathematical geometric problem solving, which requires exceptional visual perception proficiency. Existing MLLMs mostly optimize the LLM backbone to acquire geometric reasoning capabilities, while rarely emphasizing improvements in visual comprehension. In this paper, we first investigate the visual perception performance of MLLMs when facing geometric diagrams. Our findings reveal that current MLLMs severely suffer from inaccurate geometric perception and hallucinations. To address these limitations, we propose EAGLE, a novel two-stage end-to-end visual enhancement MLLM framework designed to ElevAte Geometric reasoning through LLM-Empowered visual instruction tuning. Specifically, in the preliminary stage, we feed geometric image-caption pairs into our MLLM that contains a fully fine-tuning CLIP ViT and a frozen LLM, aiming to endow our model with basic geometric knowledge. In the subsequent advanced stage, we incorporate LoRA modules into the vision encoder and unfreeze the LLM backbone. This enables the model to leverage the inherent CoT rationales within question-answer pairs, guiding the MLLM to focus on nuanced visual cues and enhancing its overall perceptual capacity. Moreover, we optimize the cross-modal projector in both stages to foster adaptive visual-linguistic alignments. After the two-stage visual enhancement, we develop the geometry expert model EAGLE-7B. Extensive experiments on popular benchmarks demonstrate the effectiveness of our model. For example, on the GeoQA benchmark, EAGLE-7B not only surpasses the exemplary G-LLaVA 7B model by 2.9%, but also marginally outperforms the larger G-LLaVA 13B model. On the MathVista benchmark, EAGLE-7B achieves remarkable 3.8% improvements compared with the proprietary model GPT-4V.