Abstract:Along with the rapid growth of autonomous vehicles (AVs), more and more demands are required for environment perception technology. Among others, HD mapping has become one of the more prominent roles in helping the vehicle realize essential tasks such as localization and path planning. While increasing research efforts have been directed toward HD Map development. However, a comprehensive overview of the overall HD map mapping and update framework is still lacking. This article introduces the development and current state of the algorithm involved in creating HD map mapping and its maintenance. As part of this study, the primary data preprocessing approach of processing raw data to information ready to feed for mapping and update purposes, semantic segmentation, and localization are also briefly reviewed. Moreover, the map taxonomy, ontology, and quality assessment are extensively discussed, the map data's general representation method is presented, and the mapping algorithm ranging from SLAM to transformers learning-based approaches are also discussed. The development of the HD map update algorithm, from change detection to the update methods, is also presented. Finally, the authors discuss possible future developments and the remaining challenges in HD map mapping and update technology. This paper simultaneously serves as a position paper and tutorial to those new to HD map mapping and update domains.
Abstract:6-DoF grasp detection of small-scale grasps is crucial for robots to perform specific tasks. This paper focuses on enhancing the recognition capability of small-scale grasping, aiming to improve the overall accuracy of grasping prediction results and the generalization ability of the network. We propose an enhanced receptive field method that includes a multi-radii cylinder grouping module and a passive attention module. This method enhances the receptive field area within the graspable space and strengthens the learning of graspable features. Additionally, we design a graspable balance sampling module based on a segmentation network, which enables the network to focus on features of small objects, thereby improving the recognition capability of small-scale grasping. Our network achieves state-of-the-art performance on the GraspNet-1Billion dataset, with an overall improvement of approximately 10% in average precision@k (AP). Furthermore, we deployed our grasp detection model in pybullet grasping platform, which validates the effectiveness of our method.
Abstract:Despite the growing interest in leveraging Large Language Models (LLMs) for content analysis, current studies have primarily focused on text-based content. In the present work, we explored the potential of LLMs in assisting video content analysis by conducting a case study that followed a new workflow of LLM-assisted multimodal content analysis. The workflow encompasses codebook design, prompt engineering, LLM processing, and human evaluation. We strategically crafted annotation prompts to get LLM Annotations in structured form and explanation prompts to generate LLM Explanations for a better understanding of LLM reasoning and transparency. To test LLM's video annotation capabilities, we analyzed 203 keyframes extracted from 25 YouTube short videos about depression. We compared the LLM Annotations with those of two human coders and found that LLM has higher accuracy in object and activity Annotations than emotion and genre Annotations. Moreover, we identified the potential and limitations of LLM's capabilities in annotating videos. Based on the findings, we explore opportunities and challenges for future research and improvements to the workflow. We also discuss ethical concerns surrounding future studies based on LLM-assisted video analysis.
Abstract:Insect production for food and feed presents a promising supplement to ensure food safety and address the adverse impacts of agriculture on climate and environment in the future. However, optimisation is required for insect production to realise its full potential. This can be by targeted improvement of traits of interest through selective breeding, an approach which has so far been underexplored and underutilised in insect farming. Here we present a comprehensive review of the selective breeding framework in the context of insect production. We systematically evaluate adjustments of selective breeding techniques to the realm of insects and highlight the essential components integral to the breeding process. The discussion covers every step of a conventional breeding scheme, such as formulation of breeding objectives, phenotyping, estimation of genetic parameters and breeding values, selection of appropriate breeding strategies, and mitigation of issues associated with genetic diversity depletion and inbreeding. This review combines knowledge from diverse disciplines, bridging the gap between animal breeding, quantitative genetics, evolutionary biology, and entomology, offering an integrated view of the insect breeding research area and uniting knowledge which has previously remained scattered across diverse fields of expertise.
Abstract:3D occupancy prediction (Occ) is a rapidly rising challenging perception task in the field of autonomous driving which represents the driving scene as uniformly partitioned 3D voxel grids with semantics. Compared to 3D object detection, grid perception has great advantage of better recognizing irregularly shaped, unknown category, or partially occluded general objects. However, existing 3D occupancy networks (occnets) are both computationally heavy and label-hungry. In terms of model complexity, occnets are commonly composed of heavy Conv3D modules or transformers on the voxel level. In terms of label annotations requirements, occnets are supervised with large-scale expensive dense voxel labels. Model and data inefficiency, caused by excessive network parameters and label annotations requirement, severely hinder the onboard deployment of occnets. This paper proposes an efficient 3d occupancy network (EFFOcc), that targets the minimal network complexity and label requirement while achieving state-of-the-art accuracy. EFFOcc only uses simple 2D operators, and improves Occ accuracy to the state-of-the-art on multiple large-scale benchmarks: Occ3D-nuScenes, Occ3D-Waymo, and OpenOccupancy-nuScenes. On Occ3D-nuScenes benchmark, EFFOcc has only 18.4M parameters, and achieves 50.46 in terms of mean IoU (mIoU), to our knowledge, it is the occnet with minimal parameters compared with related occnets. Moreover, we propose a two-stage active learning strategy to reduce the requirements of labelled data. Active EFFOcc trained with 6\% labelled voxels achieves 47.19 mIoU, which is 95.7% fully supervised performance. The proposed EFFOcc also supports improved vision-only occupancy prediction with the aid of region-decomposed distillation. Code and demo videos will be available at https://github.com/synsin0/EFFOcc.
Abstract:Vision-centric occupancy networks, which represent the surrounding environment with uniform voxels with semantics, have become a new trend for safe driving of camera-only autonomous driving perception systems, as they are able to detect obstacles regardless of their shape and occlusion. Modern occupancy networks mainly focus on reconstructing visible voxels from object surfaces with voxel-wise semantic prediction. Usually, they suffer from inconsistent predictions of one object and mixed predictions for adjacent objects. These confusions may harm the safety of downstream planning modules. To this end, we investigate panoptic segmentation on 3D voxel scenarios and propose an instance-aware occupancy network, PanoSSC. We predict foreground objects and backgrounds separately and merge both in post-processing. For foreground instance grouping, we propose a novel 3D instance mask decoder that can efficiently extract individual objects. we unify geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation into PanoSSC framework and propose new metrics for evaluating panoptic voxels. Extensive experiments show that our method achieves competitive results on SemanticKITTI semantic scene completion benchmark.
Abstract:Online Lifelong Learning (OLL) addresses the challenge of learning from continuous and non-stationary data streams. Existing online lifelong learning methods based on image classification models often require preset conditions such as the total number of classes or maximum memory capacity, which hinders the realization of real never-ending learning and renders them impractical for real-world scenarios. In this work, we propose that vision-language models, such as Contrastive Language-Image Pretraining (CLIP), are more suitable candidates for online lifelong learning. We discover that maintaining symmetry between image and text is crucial during Parameter-Efficient Tuning (PET) for CLIP model in online lifelong learning. To this end, we introduce the Symmetric Image-Text (SIT) tuning strategy. We conduct extensive experiments on multiple lifelong learning benchmark datasets and elucidate the effectiveness of SIT through gradient analysis. Additionally, we assess the impact of lifelong learning on generalizability of CLIP and found that tuning the image encoder is beneficial for lifelong learning, while tuning the text encoder aids in zero-shot learning.
Abstract:Deep neural networks suffer from catastrophic forgetting when continually learning new concepts. In this paper, we analyze this problem from a data imbalance point of view. We argue that the imbalance between old task and new task data contributes to forgetting of the old tasks. Moreover, the increasing imbalance ratio during incremental learning further aggravates the problem. To address the dynamic imbalance issue, we propose Uniform Prototype Contrastive Learning (UPCL), where uniform and compact features are learned. Specifically, we generate a set of non-learnable uniform prototypes before each task starts. Then we assign these uniform prototypes to each class and guide the feature learning through prototype contrastive learning. We also dynamically adjust the relative margin between old and new classes so that the feature distribution will be maintained balanced and compact. Finally, we demonstrate through extensive experiments that the proposed method achieves state-of-the-art performance on several benchmark datasets including CIFAR100, ImageNet100 and TinyImageNet.
Abstract:The exploration of robotic dexterous hands utilizing tools has recently attracted considerable attention. A significant challenge in this field is the precise awareness of a tool's pose when grasped, as occlusion by the hand often degrades the quality of the estimation. Additionally, the tool's overall pose often fails to accurately represent the contact interaction, thereby limiting the effectiveness of vision-guided, contact-dependent activities. To overcome this limitation, we present the innovative TOOLEE dataset, which, to the best of our knowledge, is the first to feature affordance segmentation of a tool's end-effector (EE) along with its defined 6D pose based on its usage. Furthermore, we propose the ToolEENet framework for accurate 6D pose estimation of the tool's EE. This framework begins by segmenting the tool's EE from raw RGBD data, then uses a diffusion model-based pose estimator for 6D pose estimation at a category-specific level. Addressing the issue of symmetry in pose estimation, we introduce a symmetry-aware pose representation that enhances the consistency of pose estimation. Our approach excels in this field, demonstrating high levels of precision and generalization. Furthermore, it shows great promise for application in contact-based manipulation scenarios. All data and codes are available on the project website: https://yuyangtu.github.io/projectToolEENet.html
Abstract:Monocular Re-Localization (MRL) is a critical component in numerous autonomous applications, which estimates 6 degree-of-freedom poses with regards to the scene map based on a single monocular image. In recent decades, significant progress has been made in the development of MRL techniques. Numerous landmark algorithms have accomplished extraordinary success in terms of localization accuracy and robustness against visual interference. In MRL research, scene maps are represented in various forms, and they determine how MRL methods work and even how MRL methods perform. However, to the best of our knowledge, existing surveys do not provide systematic reviews of MRL from the respective of map. This survey fills the gap by comprehensively reviewing MRL methods employing monocular cameras as main sensors, promoting further research. 1) We commence by delving into the problem definition of MRL and exploring current challenges, while also comparing ours with with previous published surveys. 2) MRL methods are then categorized into five classes according to the representation forms of utilized map, i.e., geo-tagged frames, visual landmarks, point clouds, and vectorized semantic map, and we review the milestone MRL works of each category. 3) To quantitatively and fairly compare MRL methods with various map, we also review some public datasets and provide the performances of some typical MRL methods. The strengths and weakness of different types of MRL methods are analyzed. 4) We finally introduce some topics of interest in this field and give personal opinions. This survey can serve as a valuable referenced materials for newcomers and researchers interested in MRL, and a continuously updated summary of this survey, including reviewed papers and datasets, is publicly available to the community at: https://github.com/jinyummiao/map-in-mono-reloc.