Abstract:Along with the rapid growth of autonomous vehicles (AVs), more and more demands are required for environment perception technology. Among others, HD mapping has become one of the more prominent roles in helping the vehicle realize essential tasks such as localization and path planning. While increasing research efforts have been directed toward HD Map development. However, a comprehensive overview of the overall HD map mapping and update framework is still lacking. This article introduces the development and current state of the algorithm involved in creating HD map mapping and its maintenance. As part of this study, the primary data preprocessing approach of processing raw data to information ready to feed for mapping and update purposes, semantic segmentation, and localization are also briefly reviewed. Moreover, the map taxonomy, ontology, and quality assessment are extensively discussed, the map data's general representation method is presented, and the mapping algorithm ranging from SLAM to transformers learning-based approaches are also discussed. The development of the HD map update algorithm, from change detection to the update methods, is also presented. Finally, the authors discuss possible future developments and the remaining challenges in HD map mapping and update technology. This paper simultaneously serves as a position paper and tutorial to those new to HD map mapping and update domains.
Abstract:3D occupancy prediction (Occ) is a rapidly rising challenging perception task in the field of autonomous driving which represents the driving scene as uniformly partitioned 3D voxel grids with semantics. Compared to 3D object detection, grid perception has great advantage of better recognizing irregularly shaped, unknown category, or partially occluded general objects. However, existing 3D occupancy networks (occnets) are both computationally heavy and label-hungry. In terms of model complexity, occnets are commonly composed of heavy Conv3D modules or transformers on the voxel level. In terms of label annotations requirements, occnets are supervised with large-scale expensive dense voxel labels. Model and data inefficiency, caused by excessive network parameters and label annotations requirement, severely hinder the onboard deployment of occnets. This paper proposes an efficient 3d occupancy network (EFFOcc), that targets the minimal network complexity and label requirement while achieving state-of-the-art accuracy. EFFOcc only uses simple 2D operators, and improves Occ accuracy to the state-of-the-art on multiple large-scale benchmarks: Occ3D-nuScenes, Occ3D-Waymo, and OpenOccupancy-nuScenes. On Occ3D-nuScenes benchmark, EFFOcc has only 18.4M parameters, and achieves 50.46 in terms of mean IoU (mIoU), to our knowledge, it is the occnet with minimal parameters compared with related occnets. Moreover, we propose a two-stage active learning strategy to reduce the requirements of labelled data. Active EFFOcc trained with 6\% labelled voxels achieves 47.19 mIoU, which is 95.7% fully supervised performance. The proposed EFFOcc also supports improved vision-only occupancy prediction with the aid of region-decomposed distillation. Code and demo videos will be available at https://github.com/synsin0/EFFOcc.
Abstract:Vision-centric occupancy networks, which represent the surrounding environment with uniform voxels with semantics, have become a new trend for safe driving of camera-only autonomous driving perception systems, as they are able to detect obstacles regardless of their shape and occlusion. Modern occupancy networks mainly focus on reconstructing visible voxels from object surfaces with voxel-wise semantic prediction. Usually, they suffer from inconsistent predictions of one object and mixed predictions for adjacent objects. These confusions may harm the safety of downstream planning modules. To this end, we investigate panoptic segmentation on 3D voxel scenarios and propose an instance-aware occupancy network, PanoSSC. We predict foreground objects and backgrounds separately and merge both in post-processing. For foreground instance grouping, we propose a novel 3D instance mask decoder that can efficiently extract individual objects. we unify geometric reconstruction, 3D semantic segmentation, and 3D instance segmentation into PanoSSC framework and propose new metrics for evaluating panoptic voxels. Extensive experiments show that our method achieves competitive results on SemanticKITTI semantic scene completion benchmark.
Abstract:Constructing high-definition (HD) maps is a crucial requirement for enabling autonomous driving. In recent years, several map segmentation algorithms have been developed to address this need, leveraging advancements in Bird's-Eye View (BEV) perception. However, existing models still encounter challenges in producing realistic and consistent semantic map layouts. One prominent issue is the limited utilization of structured priors inherent in map segmentation masks. In light of this, we propose DiffMap, a novel approach specifically designed to model the structured priors of map segmentation masks using latent diffusion model. By incorporating this technique, the performance of existing semantic segmentation methods can be significantly enhanced and certain structural errors present in the segmentation outputs can be effectively rectified. Notably, the proposed module can be seamlessly integrated into any map segmentation model, thereby augmenting its capability to accurately delineate semantic information. Furthermore, through extensive visualization analysis, our model demonstrates superior proficiency in generating results that more accurately reflect real-world map layouts, further validating its efficacy in improving the quality of the generated maps.
Abstract:A map, as crucial information for downstream applications of an autonomous driving system, is usually represented in lanelines or centerlines. However, existing literature on map learning primarily focuses on either detecting geometry-based lanelines or perceiving topology relationships of centerlines. Both of these methods ignore the intrinsic relationship of lanelines and centerlines, that lanelines bind centerlines. While simply predicting both types of lane in one model is mutually excluded in learning objective, we advocate lane segment as a new representation that seamlessly incorporates both geometry and topology information. Thus, we introduce LaneSegNet, the first end-to-end mapping network generating lane segments to obtain a complete representation of the road structure. Our algorithm features two key modifications. One is a lane attention module to capture pivotal region details within the long-range feature space. Another is an identical initialization strategy for reference points, which enhances the learning of positional priors for lane attention. On the OpenLane-V2 dataset, LaneSegNet outperforms previous counterparts by a substantial gain across three tasks, \textit{i.e.}, map element detection (+4.8 mAP), centerline perception (+6.9 DET$_l$), and the newly defined one, lane segment perception (+5.6 mAP). Furthermore, it obtains a real-time inference speed of 14.7 FPS. Code is accessible at https://github.com/OpenDriveLab/LaneSegNet.
Abstract:In this paper, we present XuanCe, a comprehensive and unified deep reinforcement learning (DRL) library designed to be compatible with PyTorch, TensorFlow, and MindSpore. XuanCe offers a wide range of functionalities, including over 40 classical DRL and multi-agent DRL algorithms, with the flexibility to easily incorporate new algorithms and environments. It is a versatile DRL library that supports CPU, GPU, and Ascend, and can be executed on various operating systems such as Ubuntu, Windows, MacOS, and EulerOS. Extensive benchmarks conducted on popular environments including MuJoCo, Atari, and StarCraftII multi-agent challenge demonstrate the library's impressive performance. XuanCe is open-source and can be accessed at https://github.com/agi-brain/xuance.git.
Abstract:Connected and automated vehicles (CAVs) have emerged as a potential solution to the future challenges of developing safe, efficient, and eco-friendly transportation systems. However, CAV control presents significant challenges, given the complexity of interconnectivity and coordination required among the vehicles. To address this, multi-agent reinforcement learning (MARL), with its notable advancements in addressing complex problems in autonomous driving, robotics, and human-vehicle interaction, has emerged as a promising tool for enhancing the capabilities of CAVs. However, there is a notable absence of current reviews on the state-of-the-art MARL algorithms in the context of CAVs. Therefore, this paper delivers a comprehensive review of the application of MARL techniques within the field of CAV control. The paper begins by introducing MARL, followed by a detailed explanation of its unique advantages in addressing complex mobility and traffic scenarios that involve multiple agents. It then presents a comprehensive survey of MARL applications on the extent of control dimensions for CAVs, covering critical and typical scenarios such as platooning control, lane-changing, and unsignalized intersections. In addition, the paper provides a comprehensive review of the prominent simulation platforms used to create reliable environments for training in MARL. Lastly, the paper examines the current challenges associated with deploying MARL within CAV control and outlines potential solutions that can effectively overcome these issues. Through this review, the study highlights the tremendous potential of MARL to enhance the performance and collaboration of CAV control in terms of safety, travel efficiency, and economy.
Abstract:Monocular Re-Localization (MRL) is a critical component in numerous autonomous applications, which estimates 6 degree-of-freedom poses with regards to the scene map based on a single monocular image. In recent decades, significant progress has been made in the development of MRL techniques. Numerous landmark algorithms have accomplished extraordinary success in terms of localization accuracy and robustness against visual interference. In MRL research, scene maps are represented in various forms, and they determine how MRL methods work and even how MRL methods perform. However, to the best of our knowledge, existing surveys do not provide systematic reviews of MRL from the respective of map. This survey fills the gap by comprehensively reviewing MRL methods employing monocular cameras as main sensors, promoting further research. 1) We commence by delving into the problem definition of MRL and exploring current challenges, while also comparing ours with with previous published surveys. 2) MRL methods are then categorized into five classes according to the representation forms of utilized map, i.e., geo-tagged frames, visual landmarks, point clouds, and vectorized semantic map, and we review the milestone MRL works of each category. 3) To quantitatively and fairly compare MRL methods with various map, we also review some public datasets and provide the performances of some typical MRL methods. The strengths and weakness of different types of MRL methods are analyzed. 4) We finally introduce some topics of interest in this field and give personal opinions. This survey can serve as a valuable referenced materials for newcomers and researchers interested in MRL, and a continuously updated summary of this survey, including reviewed papers and datasets, is publicly available to the community at: https://github.com/jinyummiao/map-in-mono-reloc.
Abstract:Self-driving vehicles (SDVs) are becoming reality but still suffer from "long-tail" challenges during natural driving: the SDVs will continually encounter rare, safety-critical cases that may not be included in the dataset they were trained. Some safety-assurance planners solve this problem by being conservative in all possible cases, which may significantly affect driving mobility. To this end, this work proposes a method to automatically adjust the conservative level according to each case's "long-tail" rate, named dynamically conservative planner (DCP). We first define the "long-tail" rate as an SDV's confidence to pass a driving case. The rate indicates the probability of safe-critical events and is estimated using the statistics bootstrapped method with historical data. Then, a reinforcement learning-based planner is designed to contain candidate policies with different conservative levels. The final policy is optimized based on the estimated "long-tail" rate. In this way, the DCP is designed to automatically adjust to be more conservative in low-confidence "long-tail" cases while keeping efficient otherwise. The DCP is evaluated in the CARLA simulator using driving cases with "long-tail" distributed training data. The results show that the DCP can accurately estimate the "long-tail" rate to identify potential risks. Based on the rate, the DCP automatically avoids potential collisions in "long-tail" cases using conservative decisions while not affecting the average velocity in other typical cases. Thus, the DCP is safer and more efficient than the baselines with fixed conservative levels, e.g., an always conservative planner. This work provides a technique to guarantee SDV's performance in unexpected driving cases without resorting to a global conservative setting, which contributes to solving the "long-tail" problem practically.
Abstract:Deep reinforcement learning (DRL) has emerged as a promising approach for developing more intelligent autonomous vehicles (AVs). A typical DRL application on AVs is to train a neural network-based driving policy. However, the black-box nature of neural networks can result in unpredictable decision failures, making such AVs unreliable. To this end, this work proposes a method to identify and protect unreliable decisions of a DRL driving policy. The basic idea is to estimate and constrain the policy's performance uncertainty, which quantifies potential performance drop due to insufficient training data or network fitting errors. By constraining the uncertainty, the DRL model's performance is always greater than that of a baseline policy. The uncertainty caused by insufficient data is estimated by the bootstrapped method. Then, the uncertainty caused by the network fitting error is estimated using an ensemble network. Finally, a baseline policy is added as the performance lower bound to avoid potential decision failures. The overall framework is called uncertainty-bound reinforcement learning (UBRL). The proposed UBRL is evaluated on DRL policies with different amounts of training data, taking an unprotected left-turn driving case as an example. The result shows that the UBRL method can identify potentially unreliable decisions of DRL policy. The UBRL guarantees to outperform baseline policy even when the DRL policy is not well-trained and has high uncertainty. Meanwhile, the performance of UBRL improves with more training data. Such a method is valuable for the DRL application on real-road driving and provides a metric to evaluate a DRL policy.