Abstract:In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar actions relies on subtle motion details in specific body parts, we direct our approach to focus on the fine-grained motion of local skeleton components. To this end, we introduce ProtoGCN, a Graph Convolutional Network (GCN)-based model that breaks down the dynamics of entire skeleton sequences into a combination of learnable prototypes representing core motion patterns of action units. By contrasting the reconstruction of prototypes, ProtoGCN can effectively identify and enhance the discriminative representation of similar actions. Without bells and whistles, ProtoGCN achieves state-of-the-art performance on multiple benchmark datasets, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, and FineGYM, which demonstrates the effectiveness of the proposed method. The code is available at https://github.com/firework8/ProtoGCN.
Abstract:This paper summarizes the 3rd NTIRE challenge on stereo image super-resolution (SR) with a focus on new solutions and results. The task of this challenge is to super-resolve a low-resolution stereo image pair to a high-resolution one with a magnification factor of x4 under a limited computational budget. Compared with single image SR, the major challenge of this challenge lies in how to exploit additional information in another viewpoint and how to maintain stereo consistency in the results. This challenge has 2 tracks, including one track on bicubic degradation and one track on real degradations. In total, 108 and 70 participants were successfully registered for each track, respectively. In the test phase, 14 and 13 teams successfully submitted valid results with PSNR (RGB) scores better than the baseline. This challenge establishes a new benchmark for stereo image SR.
Abstract:The performance of image super-resolution relies heavily on the accuracy of degradation information, especially under blind settings. Due to absence of true degradation models in real-world scenarios, previous methods learn distinct representations by distinguishing different degradations in a batch. However, the most significant degradation differences may provide shortcuts for the learning of representations such that subtle difference may be discarded. In this paper, we propose an alternative to learn degradation representations through reproducing degraded low-resolution (LR) images. By guiding the degrader to reconstruct input LR images, full degradation information can be encoded into the representations. In addition, we develop an energy distance loss to facilitate the learning of the degradation representations by introducing a bounded constraint. Experiments show that our representations can extract accurate and highly robust degradation information. Moreover, evaluations on both synthetic and real images demonstrate that our ReDSR achieves state-of-the-art performance for the blind SR tasks.
Abstract:Skeleton-based action recognition has recently made significant progress. However, data imbalance is still a great challenge in real-world scenarios. The performance of current action recognition algorithms declines sharply when training data suffers from heavy class imbalance. The imbalanced data actually degrades the representations learned by these methods and becomes the bottleneck for action recognition. How to learn unbiased representations from imbalanced action data is the key to long-tailed action recognition. In this paper, we propose a novel balanced representation learning method to address the long-tailed problem in action recognition. Firstly, a spatial-temporal action exploration strategy is presented to expand the sample space effectively, generating more valuable samples in a rebalanced manner. Secondly, we design a detached action-aware learning schedule to further mitigate the bias in the representation space. The schedule detaches the representation learning of tail classes from training and proposes an action-aware loss to impose more effective constraints. Additionally, a skip-modal representation is proposed to provide complementary structural information. The proposed method is validated on four skeleton datasets, NTU RGB+D 60, NTU RGB+D 120, NW-UCLA, and Kinetics. It not only achieves consistently large improvement compared to the state-of-the-art (SOTA) methods, but also demonstrates a superior generalization capacity through extensive experiments. Our code is available at https://github.com/firework8/BRL.