Abstract:This research examines the use of Reinforcement Learning from AI Feedback (RLAIF) techniques to improve healthcare dialogue models, with the aim of tackling the challenges of preference-aligned data annotation while reducing the reliance on medical experts. We argue that the primary challenges in current RLAIF research for healthcare are the limitations of automated evaluation methods and the difficulties in accurately representing physician preferences. To address these challenges, we present a new evaluation framework based on standardized patient examinations. This framework is designed to objectively assess the effectiveness of large language models (LLMs) in guiding users and following instructions, enabling a comprehensive comparison across different models. Furthermore, our investigation of effective ways to express physician preferences using Constitutional AI algorithms highlighted the particular effectiveness of flowcharts. Utilizing this finding, we introduce an innovative agent-based approach for annotating preference data. This approach autonomously creates medical dialogue flows tailored to the patient's condition, demonstrates strong generalization abilities, and reduces the need for expert involvement. Our results show that the agent-based approach outperforms existing RLAIF annotation methods in standardized patient examinations and surpasses current open source medical dialogue LLMs in various test scenarios.
Abstract:Equivalent Representations (ERs) of code are textual representations that preserve the same semantics as the code itself, e.g., natural language comments and pseudocode. ERs play a critical role in software development and maintenance. However, how to automatically generate ERs of code remains an open challenge. In this paper, we propose a self-reflection approach to generating ERs of code. It enables two Large Language Models (LLMs) to work mutually and produce an ER through a reflection process. Depending on whether constraints on ERs are applied, our approach generates ERs in both open and constrained settings. We conduct a empirical study to generate ERs in two settings and obtain eight findings. (1) Generating ERs in the open setting. In the open setting, we allow LLMs to represent code without any constraints, analyzing the resulting ERs and uncovering five key findings. These findings shed light on how LLMs comprehend syntactic structures, APIs, and numerical computations in code. (2) Generating ERs in the constrained setting. In the constrained setting, we impose constraints on ERs, such as natural language comments, pseudocode, and flowcharts. This allows our approach to address a range of software engineering tasks. Based on our experiments, we have three findings demonstrating that our approach can effectively generate ERs that adhere to specific constraints, thus supporting various software engineering tasks. (3) Future directions. We also discuss potential future research directions, such as deriving intermediate languages for code generation, exploring LLM-friendly requirement descriptions, and further supporting software engineering tasks. We believe that this paper will spark discussions in research communities and inspire many follow-up studies.
Abstract:Large Language Models (LLMs) have shown impressive abilities in code generation, but they may generate erroneous programs. Reading a program takes ten times longer than writing it. Showing these erroneous programs to developers will waste developers' energies and introduce security risks to software. To address the above limitations, we propose HonestCoder, a novel LLM-based code generation approach. HonestCoder selectively shows the generated programs to developers based on LLMs' confidence. The confidence provides valuable insights into the correctness of generated programs. To achieve this goal, we propose a novel approach to estimate LLMs' confidence in code generation. It estimates confidence by measuring the multi-modal similarity between LLMs-generated programs. We collect and release a multilingual benchmark named TruthCodeBench, which consists of 2,265 samples and covers two popular programming languages (i.e., Python and Java). We apply HonestCoder to four popular LLMs (e.g., DeepSeek-Coder and Code Llama) and evaluate it on TruthCodeBench. Based on the experiments, we obtain the following insights. (1) HonestCoder can effectively estimate LLMs' confidence and accurately determine the correctness of generated programs. For example, HonestCoder outperforms the state-of-the-art baseline by 27.79% in AUROC and 63.74% in AUCPR. (2) HonestCoder can decrease the number of erroneous programs shown to developers. Compared to eight baselines, it can show more correct programs and fewer erroneous programs to developers. (3) Compared to showing code indiscriminately, HonestCoder only adds slight time overhead (approximately 0.4 seconds per requirement). (4) We discuss future directions to facilitate the application of LLMs in software development. We hope this work can motivate broad discussions about measuring the reliability of LLMs' outputs in performing code-related tasks.
Abstract:This paper summarizes the 3rd NTIRE challenge on stereo image super-resolution (SR) with a focus on new solutions and results. The task of this challenge is to super-resolve a low-resolution stereo image pair to a high-resolution one with a magnification factor of x4 under a limited computational budget. Compared with single image SR, the major challenge of this challenge lies in how to exploit additional information in another viewpoint and how to maintain stereo consistency in the results. This challenge has 2 tracks, including one track on bicubic degradation and one track on real degradations. In total, 108 and 70 participants were successfully registered for each track, respectively. In the test phase, 14 and 13 teams successfully submitted valid results with PSNR (RGB) scores better than the baseline. This challenge establishes a new benchmark for stereo image SR.
Abstract:Recent research tries to extend image restoration capabilities from human perception to machine perception, thereby enhancing the performance of high-level vision tasks in degraded environments. These methods, primarily based on supervised learning, typically involve the retraining of restoration networks or high-level vision networks. However, collecting paired data in real-world scenarios and retraining large-scale models are challenge. To this end, we propose an unsupervised learning method called \textbf{Va}riational \textbf{T}ranslator (VaT), which does not require retraining existing restoration and high-level vision networks. Instead, it establishes a lightweight network that serves as an intermediate bridge between them. By variational inference, VaT approximates the joint distribution of restoration output and high-level vision input, dividing the optimization objective into preserving content and maximizing marginal likelihood associated with high-level vision tasks. By cleverly leveraging self-training paradigms, VaT achieves the above optimization objective without requiring labels. As a result, the translated images maintain a close resemblance to their original content while also demonstrating exceptional performance on high-level vision tasks. Extensive experiments in dehazing and low-light enhancement for detection and classification show the superiority of our method over other state-of-the-art unsupervised counterparts, even significantly surpassing supervised methods in some complex real-world scenarios.
Abstract:Some companies(e.g., Microsoft Research and Google DeepMind) have discovered some of the limitations of GPTs autoregressive paradigm next-word prediction, manifested in the model lack of planning, working memory, backtracking, and reasoning skills. GPTs rely on a local and greedy process of generating the next word, without a global understanding of the task or the output.We have confirmed the above limitations through specialized empirical studies of code comprehension. Although GPT4 is good at producing fluent and coherent text, it cannot handle complex logic and generate new code that haven not been seen, and it relies too much on the formatting of the prompt to generate the correct code.We propose a new paradigm for code understanding that goes beyond the next-word prediction paradigm, inspired by the successful application of diffusion techniques to image generation(Dalle2, Sora) and protein structure generation(AlphaFold3), which have no autoregressive constraints.Instead of encoding the code in a form that mimics natural language, we encode the code as a heterogeneous image paradigm with a memory of global information that mimics both images and protein structures.We then refer to Sora's CLIP upstream text-to-image encoder model to design a text-to-code encoder model that can be applied to various downstream code understanding tasks.The model learns the global understanding of code under the new paradigm heterogeneous image, connects the encoding space of text and code, and encodes the input of text into the vector of code most similar to it.Using self-supervised comparative learning on 456,360 text-code pairs, the model achieved a zero-shot prediction of new data. This work is the basis for future work on code generation using diffusion techniques under a new paradigm to avoid autoregressive limitations.
Abstract:In recent years, the field of learned video compression has witnessed rapid advancement, exemplified by the latest neural video codecs DCVC-DC that has outperformed the upcoming next-generation codec ECM in terms of compression ratio. Despite this, learned video compression frameworks often exhibit low encoding and decoding speeds primarily due to their increased computational complexity and unnecessary high-resolution spatial operations, which hugely hinder their applications in reality. In this work, we introduce an efficiency-optimized framework for learned video compression that focuses on low-resolution representation learning, aiming to significantly enhance the encoding and decoding speeds. Firstly, we diminish the computational load by reducing the resolution of inter-frame propagated features obtained from reused features of decoded frames, including I-frames. We implement a joint training strategy for both the I-frame and P-frame models, further improving the compression ratio. Secondly, our approach efficiently leverages multi-frame priors for parameter prediction, minimizing computation at the decoding end. Thirdly, we revisit the application of the Online Encoder Update (OEU) strategy for high-resolution sequences, achieving notable improvements in compression ratio without compromising decoding efficiency. Our efficiency-optimized framework has significantly improved the balance between compression ratio and speed for learned video compression. In comparison to traditional codecs, our method achieves performance levels on par with the low-decay P configuration of the H.266 reference software VTM. Furthermore, when contrasted with DCVC-HEM, our approach delivers a comparable compression ratio while boosting encoding and decoding speeds by a factor of 3 and 7, respectively. On RTX 2080Ti, our method can decode each 1080p frame under 100ms.
Abstract:Low-Light Image Enhancement (LLIE) has advanced with the surge in phone photography demand, yet many existing methods neglect compression, a crucial concern for resource-constrained phone photography. Most LLIE methods overlook this, hindering their effectiveness. In this study, we investigate the effects of JPEG compression on low-light images and reveal substantial information loss caused by JPEG due to widespread low pixel values in dark areas. Hence, we propose the Compression-Aware Pre-trained Transformer (CAPformer), employing a novel pre-training strategy to learn lossless information from uncompressed low-light images. Additionally, the proposed Brightness-Guided Self-Attention (BGSA) mechanism enhances rational information gathering. Experiments demonstrate the superiority of our approach in mitigating compression effects on LLIE, showcasing its potential for improving LLIE in resource-constrained scenarios.
Abstract:How to evaluate the coding abilities of Large Language Models (LLMs) remains an open question. We find that existing benchmarks are poorly aligned with real-world code repositories and are insufficient to evaluate the coding abilities of LLMs. To address the knowledge gap, we propose a new benchmark named DevEval, which has three advances. (1) DevEval aligns with real-world repositories in multiple dimensions, e.g., code distributions and dependency distributions. (2) DevEval is annotated by 13 developers and contains comprehensive annotations (e.g., requirements, original repositories, reference code, and reference dependencies). (3) DevEval comprises 1,874 testing samples from 117 repositories, covering 10 popular domains (e.g., Internet, Database). Based on DevEval, we propose repository-level code generation and evaluate 8 popular LLMs on DevEval (e.g., gpt-4, gpt-3.5, StarCoder 2, DeepSeek Coder, CodeLLaMa). Our experiments reveal these LLMs' coding abilities in real-world code repositories. For example, in our experiments, the highest Pass@1 of gpt-4-turbo is only 53.04%. We also analyze LLMs' failed cases and summarize their shortcomings. We hope DevEval can facilitate the development of LLMs in real code repositories. DevEval, prompts, and LLMs' predictions have been released.
Abstract:Text-driven 3D indoor scene generation holds broad applications, ranging from gaming and smart homes to AR/VR applications. Fast and high-fidelity scene generation is paramount for ensuring user-friendly experiences. However, existing methods are characterized by lengthy generation processes or necessitate the intricate manual specification of motion parameters, which introduces inconvenience for users. Furthermore, these methods often rely on narrow-field viewpoint iterative generations, compromising global consistency and overall scene quality. To address these issues, we propose FastScene, a framework for fast and higher-quality 3D scene generation, while maintaining the scene consistency. Specifically, given a text prompt, we generate a panorama and estimate its depth, since the panorama encompasses information about the entire scene and exhibits explicit geometric constraints. To obtain high-quality novel views, we introduce the Coarse View Synthesis (CVS) and Progressive Novel View Inpainting (PNVI) strategies, ensuring both scene consistency and view quality. Subsequently, we utilize Multi-View Projection (MVP) to form perspective views, and apply 3D Gaussian Splatting (3DGS) for scene reconstruction. Comprehensive experiments demonstrate FastScene surpasses other methods in both generation speed and quality with better scene consistency. Notably, guided only by a text prompt, FastScene can generate a 3D scene within a mere 15 minutes, which is at least one hour faster than state-of-the-art methods, making it a paradigm for user-friendly scene generation.