Abstract:Generative Retrieval (GR) has emerged as a promising paradigm for modern search systems. Compared to multi-stage cascaded architecture, it offers advantages such as end-to-end joint optimization and high computational efficiency. OneSearch, as a representative industrial-scale deployed generative search framework, has brought significant commercial and operational benefits. However, its inadequate understanding of complex queries, inefficient exploitation of latent user intents, and overfitting to narrow historical preferences have limited its further performance improvement. To address these challenges, we propose \textbf{OneSearch-V2}, a latent reasoning enhanced self-distillation generative search framework. It contains three key innovations: (1) a thought-augmented complex query understanding module, which enables deep query understanding and overcomes the shallow semantic matching limitations of direct inference; (2) a reasoning-internalized self-distillation training pipeline, which uncovers users' potential yet precise e-commerce intentions beyond log-fitting through implicit in-context learning; (3) a behavior preference alignment optimization system, which mitigates reward hacking arising from the single conversion metric, and addresses personal preference via direct user feedback. Extensive offline evaluations demonstrate OneSearch-V2's strong query recognition and user profiling capabilities. Online A/B tests further validate its business effectiveness, yielding +3.98\% item CTR, +3.05\% buyer conversion rate, and +2.11\% order volume. Manual evaluation further confirms gains in search experience quality, with +1.65\% in page good rate and +1.37\% in query-item relevance. More importantly, OneSearch-V2 effectively mitigates common search system issues such as information bubbles and long-tail sparsity, without incurring additional inference costs or serving latency.
Abstract:Group relative policy optimization (GRPO), a core methodological component of DeepSeekMath and DeepSeek-R1, has emerged as a cornerstone for scaling reasoning capabilities of large language models. Despite its widespread adoption and the proliferation of follow-up works, the theoretical properties of GRPO remain less studied. This paper provides a unified framework to understand GRPO through the lens of classical U-statistics. We demonstrate that the GRPO policy gradient is inherently a U-statistic, allowing us to characterize its mean squared error (MSE), derive the finite-sample error bound and asymptotic distribution of the suboptimality gap for its learned policy. Our findings reveal that GRPO is asymptotically equivalent to an oracle policy gradient algorithm -- one with access to a value function that quantifies the goodness of its learning policy at each training iteration -- and achieves asymptotically optimal performance within a broad class of policy gradient algorithms. Furthermore, we establish a universal scaling law that offers principled guidance for selecting the optimal group size. Empirical experiments further validate our theoretical findings, demonstrating that the optimal group size is universal, and verify the oracle property of GRPO.
Abstract:Exponential growth in the quantity of digital news, social media, and other textual sources makes it difficult for humans to keep up with rapidly evolving narratives about world events. Various visualisation techniques have been touted to help people to understand such discourse by exposing relationships between texts (such as news articles) as topics and themes evolve over time. Arguably, the understandability of such visualisations hinges on the assumption that people will be able to easily interpret the relationships in such visual network structures. To test this assumption, we begin by defining an abstract model of time-dependent text visualisation based on directed graph structures. From this model we distill motifs that capture the set of possible ways that texts can be linked across changes in time. We also develop a controlled synthetic text generation methodology that leverages the power of modern LLMs to create fictional, yet structured sets of time-dependent texts that fit each of our patterns. Therefore, we create a clean user study environment (n=30) for participants to identify patterns that best represent a given set of synthetic articles. We find that it is a challenging task for the user to identify and recover the predefined motif. We analyse qualitative data to map an unexpectedly rich variety of user rationales when divergences from expected interpretation occur. A deeper analysis also points to unexpected complexities inherent in the formation of synthetic datasets with LLMs that undermine the study control in some cases. Furthermore, analysis of individual decision-making in our study hints at a future where text discourse visualisation may need to dispense with a one-size-fits-all approach and, instead, should be more adaptable to the specific user who is exploring the visualisation in front of them.
Abstract:Diffusion models are able to produce AI-generated images that are almost indistinguishable from real ones. This raises concerns about their potential misuse and poses substantial challenges for detecting them. Many existing detectors rely on reconstruction error -- the difference between the input image and its reconstructed version -- as the basis for distinguishing real from fake images. However, these detectors become less effective as modern AI-generated images become increasingly similar to real ones. To address this challenge, we propose a novel difference-in-difference method. Instead of directly using the reconstruction error (a first-order difference), we compute the difference in reconstruction error -- a second-order difference -- for variance reduction and improving detection accuracy. Extensive experiments demonstrate that our method achieves strong generalization performance, enabling reliable detection of AI-generated images in the era of generative AI.
Abstract:As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data contamination and a lack of scene specificity, inadequate for assessing agent capabilities in unseen settings. To address this, we propose a dynamic in-situ task generation method for unseen environments inspired by human cognition. We define tasks through a structured graph representation and construct a two-stage interaction-evolution task generation system for embodied agents (TEA). In the interaction stage, the agent actively interacts with the environment, creating a loop between task execution and generation that allows for continuous task generation. In the evolution stage, task graph modeling allows us to recombine and reuse existing tasks to generate new ones without external data. Experiments across 10 unseen scenes demonstrate that TEA automatically generated 87,876 tasks in two cycles, which human verification confirmed to be physically reasonable and encompassing essential daily cognitive capabilities. Benchmarking SOTA models against humans on our in-situ tasks reveals that models, despite excelling on public benchmarks, perform surprisingly poorly on basic perception tasks, severely lack 3D interaction awareness and show high sensitivity to task types in reasoning. These sobering findings highlight the necessity of in-situ evaluation before deploying agents into real-world human environments.
Abstract:We introduce Kimi K2.5, an open-source multimodal agentic model designed to advance general agentic intelligence. K2.5 emphasizes the joint optimization of text and vision so that two modalities enhance each other. This includes a series of techniques such as joint text-vision pre-training, zero-vision SFT, and joint text-vision reinforcement learning. Building on this multimodal foundation, K2.5 introduces Agent Swarm, a self-directed parallel agent orchestration framework that dynamically decomposes complex tasks into heterogeneous sub-problems and executes them concurrently. Extensive evaluations show that Kimi K2.5 achieves state-of-the-art results across various domains including coding, vision, reasoning, and agentic tasks. Agent Swarm also reduces latency by up to $4.5\times$ over single-agent baselines. We release the post-trained Kimi K2.5 model checkpoint to facilitate future research and real-world applications of agentic intelligence.
Abstract:Modern large language models (LLMs) such as GPT, Claude, and Gemini have transformed the way we learn, work, and communicate. Yet, their ability to produce highly human-like text raises serious concerns about misinformation and academic integrity, making it an urgent need for reliable algorithms to detect LLM-generated content. In this paper, we start by presenting a geometric approach to demystify rewrite-based detection algorithms, revealing their underlying rationale and demonstrating their generalization ability. Building on this insight, we introduce a novel rewrite-based detection algorithm that adaptively learns the distance between the original and rewritten text. Theoretically, we demonstrate that employing an adaptively learned distance function is more effective for detection than using a fixed distance. Empirically, we conduct extensive experiments with over 100 settings, and find that our approach demonstrates superior performance over baseline algorithms in the majority of scenarios. In particular, it achieves relative improvements from 57.8\% to 80.6\% over the strongest baseline across different target LLMs (e.g., GPT, Claude, and Gemini).
Abstract:In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, \textbf{StableWorld}, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.
Abstract:Large language models (LLMs) such as GPT, Claude, Gemini, and Grok have been deeply integrated into our daily life. They now support a wide range of tasks -- from dialogue and email drafting to assisting with teaching and coding, serving as search engines, and much more. However, their ability to produce highly human-like text raises serious concerns, including the spread of fake news, the generation of misleading governmental reports, and academic misconduct. To address this practical problem, we train a classifier to determine whether a piece of text is authored by an LLM or a human. Our detector is deployed on an online CPU-based platform https://huggingface.co/spaces/stats-powered-ai/StatDetectLLM, and contains three novelties over existing detectors: (i) it does not rely on auxiliary information, such as watermarks or knowledge of the specific LLM used to generate the text; (ii) it more effectively distinguishes between human- and LLM-authored text; and (iii) it enables statistical inference, which is largely absent in the current literature. Empirically, our classifier achieves higher classification accuracy compared to existing detectors, while maintaining type-I error control, high statistical power, and computational efficiency.
Abstract:As artificial intelligence (AI) rapidly advances, especially in multimodal large language models (MLLMs), research focus is shifting from single-modality text processing to the more complex domains of multimodal and embodied AI. Embodied intelligence focuses on training agents within realistic simulated environments, leveraging physical interaction and action feedback rather than conventionally labeled datasets. Yet, most existing simulation platforms remain narrowly designed, each tailored to specific tasks. A versatile, general-purpose training environment that can support everything from low-level embodied navigation to high-level composite activities, such as multi-agent social simulation and human-AI collaboration, remains largely unavailable. To bridge this gap, we introduce TongSIM, a high-fidelity, general-purpose platform for training and evaluating embodied agents. TongSIM offers practical advantages by providing over 100 diverse, multi-room indoor scenarios as well as an open-ended, interaction-rich outdoor town simulation, ensuring broad applicability across research needs. Its comprehensive evaluation framework and benchmarks enable precise assessment of agent capabilities, such as perception, cognition, decision-making, human-robot cooperation, and spatial and social reasoning. With features like customized scenes, task-adaptive fidelity, diverse agent types, and dynamic environmental simulation, TongSIM delivers flexibility and scalability for researchers, serving as a unified platform that accelerates training, evaluation, and advancement toward general embodied intelligence.