Abstract:Training automatic speech recognition (ASR) models increasingly relies on decentralized federated learning to ensure data privacy and accessibility, producing multiple local models that require effective merging. In hybrid ASR systems, while acoustic models can be merged using established methods, the language model (LM) for rescoring the N-best speech recognition list faces challenges due to the heterogeneity of non-neural n-gram models and neural network models. This paper proposes a heterogeneous LM optimization task and introduces a match-and-merge paradigm with two algorithms: the Genetic Match-and-Merge Algorithm (GMMA), using genetic operations to evolve and pair LMs, and the Reinforced Match-and-Merge Algorithm (RMMA), leveraging reinforcement learning for efficient convergence. Experiments on seven OpenSLR datasets show RMMA achieves the lowest average Character Error Rate and better generalization than baselines, converging up to seven times faster than GMMA, highlighting the paradigm's potential for scalable, privacy-preserving ASR systems.
Abstract:3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense image captures are available. However, their performance degrades significantly under sparse input conditions. This limitation primarily stems from the reliance on the color residual heuristics to guide the training, which becomes unreliable with limited observations. In this work, we propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information. Specifically, we first adopt the geometry foundation model VGGT to estimate camera parameters and generate a dense set of initial 3D points. Then, we harness the attention maps from VGGT for efficient and accurate semantic entity matching. Additionally, we utilize Vision-Language Models (VLMs) to further identify and preserve the large static regions in the scene. We also demonstrate how these priors can be seamlessly integrated into existing distractor-free 3DGS methods. Extensive experiments confirm the effectiveness and robustness of our approach in mitigating transient distractors for sparse-view 3DGS training.
Abstract:Text-to-audio (T2A) generation has advanced considerably in recent years, yet existing methods continue to face challenges in accurately rendering complex text prompts, particularly those involving intricate audio effects, and achieving precise text-audio alignment. While prior approaches have explored data augmentation, explicit timing conditioning, and reinforcement learning, overall synthesis quality remains constrained. In this work, we experiment with reinforcement learning to further enhance T2A generation quality, building on diffusion transformer (DiT)-based architectures. Our method first employs a large language model (LLM) to generate high-fidelity, richly detailed audio captions, substantially improving text-audio semantic alignment, especially for ambiguous or underspecified prompts. We then apply Group Relative Policy Optimization (GRPO), a recently introduced reinforcement learning algorithm, to fine-tune the T2A model. Through systematic experimentation with diverse reward functions (including CLAP, KL, FAD, and their combinations), we identify the key drivers of effective RL in audio synthesis and analyze how reward design impacts final audio quality. Experimental results demonstrate that GRPO-based fine-tuning yield substantial gains in synthesis fidelity and prompt adherence.
Abstract:Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their adoption for humanoid robots remains limited, largely due to the scarcity of high-quality humanoid motion data. In this work, we introduce Pose Distance Fields for Humanoid Robots (PDF-HR), a lightweight prior that represents the robot pose distribution as a continuous and differentiable manifold. Given an arbitrary pose, PDF-HR predicts its distance to a large corpus of retargeted robot poses, yielding a smooth measure of pose plausibility that is well suited for optimization and control. PDF-HR can be integrated as a reward shaping term, a regularizer, or a standalone plausibility scorer across diverse pipelines. We evaluate PDF-HR on various humanoid tasks, including single-trajectory motion tracking, general motion tracking, style-based motion mimicry, and general motion retargeting. Experiments show that this plug-and-play prior consistently and substantially strengthens strong baselines. Code and models will be released.
Abstract:Chain-of-Thought (CoT) reasoning enhances the decision-making capabilities of vision-language-action models in autonomous driving, but its autoregressive nature introduces significant inference latency, making it impractical for real-time applications. To address this, we introduce FastDriveCoT, a novel parallel decoding method that accelerates template-structured CoT. Our approach decomposes the reasoning process into a dependency graph of distinct sub-tasks, such as identifying critical objects and summarizing traffic rules, some of which can be generated in parallel. By generating multiple independent reasoning steps concurrently within a single forward pass, we significantly reduce the number of sequential computations. Experiments demonstrate a 3-4$\times$ speedup in CoT generation and a substantial reduction in end-to-end latency across various model architectures, all while preserving the original downstream task improvements brought by incorporating CoT reasoning.
Abstract:The rapid adoption of synthetic data for training Large Language Models (LLMs) has introduced the technical challenge of "model collapse"-a degenerative process where recursive training on model-generated content leads to a contraction of distributional variance and representational quality. While the phenomenology of collapse is increasingly evident, rigorous methods to quantify and predict its onset in high-dimensional spaces remain elusive. In this paper, we introduce SIGMA (Spectral Inequalities for Gram Matrix Analysis), a unified framework that benchmarks model collapse through the spectral lens of the embedding Gram matrix. By deriving and utilizing deterministic and stochastic bounds on the matrix's spectrum, SIGMA provides a mathematically grounded metric to track the contraction of the representation space. Crucially, our stochastic formulation enables scalable estimation of these bounds, making the framework applicable to large-scale foundation models where full eigendecomposition is intractable. We demonstrate that SIGMA effectively captures the transition towards degenerate states, offering both theoretical insights into the mechanics of collapse and a practical, scalable tool for monitoring the health of recursive training pipelines.




Abstract:A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual sequences, they typically operate in the prompt-to-full-video manner without causal control, interactivity, or long-horizon consistency required for purposeful reasoning. Existing world modeling efforts, on the other hand, often focus on restricted domains (e.g., physical, game, or 3D-scene dynamics) with limited depth and controllability, and struggle to generalize across diverse environments and interaction formats. In this work, we introduce PAN, a general, interactable, and long-horizon world model that predicts future world states through high-quality video simulation conditioned on history and natural language actions. PAN employs the Generative Latent Prediction (GLP) architecture that combines an autoregressive latent dynamics backbone based on a large language model (LLM), which grounds simulation in extensive text-based knowledge and enables conditioning on language-specified actions, with a video diffusion decoder that reconstructs perceptually detailed and temporally coherent visual observations, to achieve a unification between latent space reasoning (imagination) and realizable world dynamics (reality). Trained on large-scale video-action pairs spanning diverse domains, PAN supports open-domain, action-conditioned simulation with coherent, long-term dynamics. Extensive experiments show that PAN achieves strong performance in action-conditioned world simulation, long-horizon forecasting, and simulative reasoning compared to other video generators and world models, taking a step towards general world models that enable predictive simulation of future world states for reasoning and acting.
Abstract:Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might have more choices to reach the corresponding pixel in the second frame. Event cameras can asynchronously capture rapid visual changes and are robust to motion blur, but they do not provide color information. Intuitively, the event stream can provide deterministic constraints for the inter-frame large motion by the event trajectories. Hence, combining low-temporal-resolution images with high-framerate event streams can address this challenge. However, it is challenging to jointly optimize Dynamic 3DGS using both RGB and event modalities due to the significant discrepancy between these two data modalities. This paper introduces a novel framework that jointly optimizes dynamic 3DGS from the two modalities. The key idea is to adopt event motion priors to guide the optimization of the deformation fields. First, we extract the motion priors encoded in event streams by using the proposed LoCM unsupervised fine-tuning framework to adapt an event flow estimator to a certain unseen scene. Then, we present the geometry-aware data association method to build the event-Gaussian motion correspondence, which is the primary foundation of the pipeline, accompanied by two useful strategies, namely motion decomposition and inter-frame pseudo-label. Extensive experiments show that our method outperforms existing image and event-based approaches across synthetic and real scenes and prove that our method can effectively optimize dynamic 3DGS with the help of event data.




Abstract:Reinforcement learning (RL) has emerged as a promising approach to improve large language model (LLM) reasoning, yet most open efforts focus narrowly on math and code, limiting our understanding of its broader applicability to general reasoning. A key challenge lies in the lack of reliable, scalable RL reward signals across diverse reasoning domains. We introduce Guru, a curated RL reasoning corpus of 92K verifiable examples spanning six reasoning domains--Math, Code, Science, Logic, Simulation, and Tabular--each built through domain-specific reward design, deduplication, and filtering to ensure reliability and effectiveness for RL training. Based on Guru, we systematically revisit established findings in RL for LLM reasoning and observe significant variation across domains. For example, while prior work suggests that RL primarily elicits existing knowledge from pretrained models, our results reveal a more nuanced pattern: domains frequently seen during pretraining (Math, Code, Science) easily benefit from cross-domain RL training, while domains with limited pretraining exposure (Logic, Simulation, and Tabular) require in-domain training to achieve meaningful performance gains, suggesting that RL is likely to facilitate genuine skill acquisition. Finally, we present Guru-7B and Guru-32B, two models that achieve state-of-the-art performance among open models RL-trained with publicly available data, outperforming best baselines by 7.9% and 6.7% on our 17-task evaluation suite across six reasoning domains. We also show that our models effectively improve the Pass@k performance of their base models, particularly on complex tasks less likely to appear in pretraining data. We release data, models, training and evaluation code to facilitate general-purpose reasoning at: https://github.com/LLM360/Reasoning360
Abstract:T-distributed stochastic neighbor embedding (t-SNE) is a well-known algorithm for visualizing high-dimensional data by finding low-dimensional representations. In this paper, we study the convergence of t-SNE with generalized kernels and extend the results of Auffinger and Fletcher in 2023. Our work starts by giving a concrete formulation of generalized input and output kernels. Then we prove that under certain conditions, the t-SNE algorithm converges to an equilibrium distribution for a wide range of input and output kernels as the number of data points diverges.