Abstract:This paper presents the development of a Physics-realistic and Photo-\underline{r}ealistic humanoid robot testbed, PR2, to facilitate collaborative research between Embodied Artificial Intelligence (Embodied AI) and robotics. PR2 offers high-quality scene rendering and robot dynamic simulation, enabling (i) the creation of diverse scenes using various digital assets, (ii) the integration of advanced perception or foundation models, and (iii) the implementation of planning and control algorithms for dynamic humanoid robot behaviors based on environmental feedback. The beta version of PR2 has been deployed for the simulation track of a nationwide full-size humanoid robot competition for college students, attracting 137 teams and over 400 participants within four months. This competition covered traditional tasks in bipedal walking, as well as novel challenges in loco-manipulation and language-instruction-based object search, marking a first for public college robotics competitions. A retrospective analysis of the competition suggests that future events should emphasize the integration of locomotion with manipulation and perception. By making the PR2 testbed publicly available at https://github.com/pr2-humanoid/PR2-Platform, we aim to further advance education and training in humanoid robotics.
Abstract:Vision-based Tactile Sensors (VBTSs) show significant promise in that they can leverage image measurements to provide high-spatial-resolution human-like performance. However, current VBTS designs, typically confined to the fingertips of robotic grippers, prove somewhat inadequate, as many grasping and manipulation tasks require multiple contact points with the object. With an end goal of enabling large-scale, multi-surface tactile sensing via VBTSs, our research (i) develops a synchronized image acquisition system with minimal latency,(ii) proposes a modularized VBTS design for easy integration into finger phalanges, and (iii) devises a zero-shot calibration approach to improve data efficiency in the simultaneous calibration of multiple VBTSs. In validating the system within a miniature 3-fingered robotic gripper equipped with 7 VBTSs we demonstrate improved tactile perception performance by covering the contact surfaces of both gripper fingers and palm. Additionally, we show that our VBTS design can be seamlessly integrated into various end-effector morphologies significantly reducing the data requirements for calibration.
Abstract:This paper presents a Genetic Algorithm (GA) designed to reconfigure a large group of modular Unmanned Aerial Vehicles (UAVs), each with different weights and inertia parameters, into an over-actuated flight structure with improved dynamic properties. Previous research efforts either utilized expert knowledge to design flight structures for a specific task or relied on enumeration-based algorithms that required extensive computation to find an optimal one. However, both approaches encounter challenges in accommodating the heterogeneity among modules. Our GA addresses these challenges by incorporating the complexities of over-actuation and dynamic properties into its formulation. Additionally, we employ a tree representation and a vector representation to describe flight structures, facilitating efficient crossover operations and fitness evaluations within the GA framework, respectively. Using cubic modular quadcopters capable of functioning as omni-directional thrust generators, we validate that the proposed approach can (i) adeptly identify suboptimal configurations ensuring over-actuation while ensuring trajectory tracking accuracy and (ii) significantly reduce computational costs compared to traditional enumeration-based methods.
Abstract:The dynamic Sequential Mobile Manipulation Planning (SMMP) framework is essential for the safe and robust operation of mobile manipulators in dynamic environments. Previous research has primarily focused on either motion-level or task-level dynamic planning, with limitations in handling state changes that have long-term effects or in generating responsive motions for diverse tasks, respectively. This paper presents a holistic dynamic planning framework that extends the Virtual Kinematic Chain (VKC)-based SMMP method, automating dynamic long-term task planning and reactive whole-body motion generation for SMMP problems. The framework consists of an online task planning module designed to respond to environment changes with long-term effects, a VKC-based whole-body motion planning module for manipulating both rigid and articulated objects, alongside a reactive Model Predictive Control (MPC) module for obstacle avoidance during execution. Simulations and real-world experiments validate the framework, demonstrating its efficacy and validity across sequential mobile manipulation tasks, even in scenarios involving human interference.
Abstract:Performing acrobatic maneuvers like dynamic jumping in bipedal robots presents significant challenges in terms of actuation, motion planning, and control. Traditional approaches to these tasks often simplify dynamics to enhance computational efficiency, potentially overlooking critical factors such as the control of centroidal angular momentum (CAM) and the variability of centroidal composite rigid body inertia (CCRBI). This paper introduces a novel integrated dynamic planning and control framework, termed centroidal dynamics model-based model predictive control (CDM-MPC), designed for robust jumping control that fully considers centroidal momentum and non-constant CCRBI. The framework comprises an optimization-based kinodynamic motion planner and an MPC controller for real-time trajectory tracking and replanning. Additionally, a centroidal momentum-based inverse kinematics (IK) solver and a landing heuristic controller are developed to ensure stability during high-impact landings. The efficacy of the CDM-MPC framework is validated through extensive testing on the full-sized humanoid robot KUAVO in both simulations and experiments.
Abstract:This paper proposes an informative trajectory planning approach, namely, \textit{adaptive particle filter tree with sigma point-based mutual information reward approximation} (ASPIRe), for mobile target search and tracking (SAT) in cluttered environments with limited sensing field of view. We develop a novel sigma point-based approximation to accurately estimate mutual information (MI) for general, non-Gaussian distributions utilizing particle representation of the belief state, while simultaneously maintaining high computational efficiency. Building upon the MI approximation, we develop the Adaptive Particle Filter Tree (APFT) approach with MI as the reward, which features belief state tree nodes for informative trajectory planning in continuous state and measurement spaces. An adaptive criterion is proposed in APFT to adjust the planning horizon based on the expected information gain. Simulations and physical experiments demonstrate that ASPIRe achieves real-time computation and outperforms benchmark methods in terms of both search efficiency and estimation accuracy.
Abstract:Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual reality, mixed reality, and augmented reality for several years, integrating these technical fields remains a formidable challenge due to their disparate application directions. The advent of AI agents, capable of autonomous perception and action, further compounds this issue by exposing the limitations of traditional human-centered research approaches. It is imperative to establish a comprehensive framework that accommodates the dual perceptual centers of humans and AI agents in both physical and virtual worlds. In this paper, we introduce the symmetrical reality framework, which offers a unified representation encompassing various forms of physical-virtual amalgamations. This framework enables researchers to better comprehend how AI agents can collaborate with humans and how distinct technical pathways of physical-virtual integration can be consolidated from a broader perspective. We then delve into the coexistence of humans and AI, demonstrating a prototype system that exemplifies the operation of symmetrical reality systems for specific tasks, such as pouring water. Subsequently, we propose an instance of an AI-driven active assistance service that illustrates the potential applications of symmetrical reality. This paper aims to offer beneficial perspectives and guidance for researchers and practitioners in different fields, thus contributing to the ongoing research about human-AI coexistence in both physical and virtual environments.
Abstract:Brain network discovery aims to find nodes and edges from the spatio-temporal signals obtained by neuroimaging data, such as fMRI scans of human brains. Existing methods tend to derive representative or average brain networks, assuming observed signals are generated by only a single brain activity state. However, the human brain usually involves multiple activity states, which jointly determine the brain activities. The brain regions and their connectivity usually exhibit intricate patterns that are difficult to capture with only a single-state network. Recent studies find that brain parcellation and connectivity change according to the brain activity state. We refer to such brain networks as multi-state, and this mixture can help us understand human behavior. Thus, compared to a single-state network, a multi-state network can prevent us from losing crucial information of cognitive brain network. To achieve this, we propose a new model called MNGL (Multi-state Network Graphical Lasso), which successfully models multi-state brain networks by combining CGL (coherent graphical lasso) with GMM (Gaussian Mixture Model). Using both synthetic and real world ADHD 200 fMRI datasets, we demonstrate that MNGL outperforms recent state-of-the-art alternatives by discovering more explanatory and realistic results.
Abstract:This paper presents a novel modular robot system that can self-reconfigure to achieve omnidirectional movements for collaborative object transportation. Each robotic module is equipped with a steerable omni-wheel for navigation and is shaped as a regular icositetragon with a permanent magnet installed on each corner for stable docking. After aggregating multiple modules and forming a structure that can cage a target object, we have developed an optimization-based method to compute the distribution of all wheels' heading directions, which enables efficient omnidirectional movements of the structure. By implementing a hierarchical controller on our prototyped system in both simulation and experiment, we validated the trajectory tracking performance of an individual module and a team of six modules in multiple navigation and collaborative object transportation settings. The results demonstrate that the proposed system can maintain a stable caging formation and achieve smooth transportation, indicating the effectiveness of our hardware and locomotion designs.
Abstract:Brain extraction, registration and segmentation are indispensable preprocessing steps in neuroimaging studies. The aim is to extract the brain from raw imaging scans (i.e., extraction step), align it with a target brain image (i.e., registration step) and label the anatomical brain regions (i.e., segmentation step). Conventional studies typically focus on developing separate methods for the extraction, registration and segmentation tasks in a supervised setting. The performance of these methods is largely contingent on the quantity of training samples and the extent of visual inspections carried out by experts for error correction. Nevertheless, collecting voxel-level labels and performing manual quality control on high-dimensional neuroimages (e.g., 3D MRI) are expensive and time-consuming in many medical studies. In this paper, we study the problem of one-shot joint extraction, registration and segmentation in neuroimaging data, which exploits only one labeled template image (a.k.a. atlas) and a few unlabeled raw images for training. We propose a unified end-to-end framework, called JERS, to jointly optimize the extraction, registration and segmentation tasks, allowing feedback among them. Specifically, we use a group of extraction, registration and segmentation modules to learn the extraction mask, transformation and segmentation mask, where modules are interconnected and mutually reinforced by self-supervision. Empirical results on real-world datasets demonstrate that our proposed method performs exceptionally in the extraction, registration and segmentation tasks. Our code and data can be found at https://github.com/Anonymous4545/JERS