School of Artificial Intelligence, Nanjing University
Abstract:Developing agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based agents, while UAV-based VLN remains relatively underexplored. Recent efforts in UAV vision-language navigation predominantly adopt ground-based VLN settings, relying on predefined discrete action spaces and neglecting the inherent disparities in agent movement dynamics and the complexity of navigation tasks between ground and aerial environments. To address these disparities and challenges, we propose solutions from three perspectives: platform, benchmark, and methodology. To enable realistic UAV trajectory simulation in VLN tasks, we propose the OpenUAV platform, which features diverse environments, realistic flight control, and extensive algorithmic support. We further construct a target-oriented VLN dataset consisting of approximately 12k trajectories on this platform, serving as the first dataset specifically designed for realistic UAV VLN tasks. To tackle the challenges posed by complex aerial environments, we propose an assistant-guided UAV object search benchmark called UAV-Need-Help, which provides varying levels of guidance information to help UAVs better accomplish realistic VLN tasks. We also propose a UAV navigation LLM that, given multi-view images, task descriptions, and assistant instructions, leverages the multimodal understanding capabilities of the MLLM to jointly process visual and textual information, and performs hierarchical trajectory generation. The evaluation results of our method significantly outperform the baseline models, while there remains a considerable gap between our results and those achieved by human operators, underscoring the challenge presented by the UAV-Need-Help task.
Abstract:When observing the chip-to-free-space light beams from silicon photonics (SiPh) to free-space, manual adjustment of camera lens is often required to obtain a focused image of the light beams. In this letter, we demonstrated an auto-focusing system based on you-only-look-once (YOLO) model. The trained YOLO model exhibits high classification accuracy of 99.7% and high confidence level >0.95 when detecting light beams from SiPh gratings. A video demonstration of real-time light beam detection, real-time computation of beam width, and auto focusing of light beams are also included.
Abstract:Recent advancements in sensor technology and deep learning have led to significant progress in 3D human body reconstruction. However, most existing approaches rely on data from a specific sensor, which can be unreliable due to the inherent limitations of individual sensing modalities. On the other hand, existing multi-modal fusion methods generally require customized designs based on the specific sensor combinations or setups, which limits the flexibility and generality of these methods. Furthermore, conventional point-image projection-based and Transformer-based fusion networks are susceptible to the influence of noisy modalities and sensor poses. To address these limitations and achieve robust 3D human body reconstruction in various conditions, we propose AdaptiveFusion, a generic adaptive multi-modal multi-view fusion framework that can effectively incorporate arbitrary combinations of uncalibrated sensor inputs. By treating different modalities from various viewpoints as equal tokens, and our handcrafted modality sampling module by leveraging the inherent flexibility of Transformer models, AdaptiveFusion is able to cope with arbitrary numbers of inputs and accommodate noisy modalities with only a single training network. Extensive experiments on large-scale human datasets demonstrate the effectiveness of AdaptiveFusion in achieving high-quality 3D human body reconstruction in various environments. In addition, our method achieves superior accuracy compared to state-of-the-art fusion methods.
Abstract:Over the past decade, there has been extensive work in developing integrated silicon photonics (SiPh) gratings for the optical addressing of trapped ion qubits in the ion trap quantum computing community. However, when viewing beam profiles from infrared (IR) cameras, it is often difficult to determine the corresponding heights where the beam profiles are located. In this work, we developed transformer models to recognize the corresponding height categories of beam profiles of light from SiPh gratings. The model is trained using two techniques: (1) input patches, and (2) input sequence. For model trained with input patches, the model achieved recognition accuracy of 0.938. Meanwhile, model trained with input sequence shows lower accuracy of 0.895. However, when repeating the model-training 150 cycles, model trained with input patches shows inconsistent accuracy ranges between 0.445 to 0.959, while model trained with input sequence exhibit higher accuracy values between 0.789 to 0.936. The obtained outcomes can be expanded to various applications, including auto-focusing of light beam and auto-adjustment of z-axis stage to acquire desired beam profiles.
Abstract:Graph neural networks (GNNs) have emerged as a powerful tool for solving combinatorial optimization problems (COPs), exhibiting state-of-the-art performance in both graph-structured and non-graph-structured domains. However, existing approaches lack a unified framework capable of addressing a wide range of COPs. After presenting a summary of representative COPs and a brief review of recent advancements in GNNs for solving COPs, this paper proposes a unified framework for solving COPs based on GNNs, including graph representation of COPs, equivalent conversion of non-graph structured COPs to graph-structured COPs, graph decomposition, and graph simplification. The proposed framework leverages the ability of GNNs to effectively capture the relational information and extract features from the graph representation of COPs, offering a generic solution to COPs that can address the limitations of state-of-the-art in solving non-graph-structured and highly complex graph-structured COPs.
Abstract:User representation is crucial for recommendation systems as it helps to deliver personalized recommendations by capturing user preferences and behaviors in low-dimensional vectors. High-quality user embeddings can capture subtle preferences, enable precise similarity calculations, and adapt to changing preferences over time to maintain relevance. The effectiveness of recommendation systems depends significantly on the quality of user embedding. We propose to asynchronously learn high fidelity user embeddings for billions of users each day from sequence based multimodal user activities in Meta platforms through a Transformer-like large scale feature learning module. The async learned user representations embeddings (ALURE) are further converted to user similarity graphs through graph learning and then combined with user realtime activities to retrieval highly related ads candidates for the entire ads delivery system. Our method shows significant gains in both offline and online experiments.
Abstract:Selective classification enables models to make predictions only when they are sufficiently confident, aiming to enhance safety and reliability, which is important in high-stakes scenarios. Previous methods mainly use deep neural networks and focus on modifying the architecture of classification layers to enable the model to estimate the confidence of its prediction. This work provides a generalization bound for selective classification, disclosing that optimizing feature layers helps improve the performance of selective classification. Inspired by this theory, we propose to explicitly improve the selective classification model at the feature level for the first time, leading to a novel Confidence-aware Contrastive Learning method for Selective Classification, CCL-SC, which similarizes the features of homogeneous instances and differentiates the features of heterogeneous instances, with the strength controlled by the model's confidence. The experimental results on typical datasets, i.e., CIFAR-10, CIFAR-100, CelebA, and ImageNet, show that CCL-SC achieves significantly lower selective risk than state-of-the-art methods, across almost all coverage degrees. Moreover, it can be combined with existing methods to bring further improvement.
Abstract:A flexible active safety motion (FASM) control approach is proposed for the avoidance of dynamic obstacles and the reference tracking in robot manipulators. The distinctive feature of the proposed method lies in its utilization of control barrier functions (CBF) to design flexible CBF-guided safety criteria (CBFSC) with dynamically optimized decay rates, thereby offering flexibility and active safety for robot manipulators in dynamic environments. First, discrete-time CBFs are employed to formulate the novel flexible CBFSC with dynamic decay rates for robot manipulators. Following that, the model predictive control (MPC) philosophy is applied, integrating flexible CBFSC as safety constraints into the receding-horizon optimization problem. Significantly, the decay rates of the designed CBFSC are incorporated as decision variables in the optimization problem, facilitating the dynamic enhancement of flexibility during the obstacle avoidance process. In particular, a novel cost function that integrates a penalty term is designed to dynamically adjust the safety margins of the CBFSC. Finally, experiments are conducted in various scenarios using a Universal Robots 5 (UR5) manipulator to validate the effectiveness of the proposed approach.
Abstract:Causal discovery from observational data is pivotal for deciphering complex relationships. Causal Structure Learning (CSL), which focuses on deriving causal Directed Acyclic Graphs (DAGs) from data, faces challenges due to vast DAG spaces and data sparsity. The integration of Large Language Models (LLMs), recognized for their causal reasoning capabilities, offers a promising direction to enhance CSL by infusing it with knowledge-based causal inferences. However, existing approaches utilizing LLMs for CSL have encountered issues, including unreliable constraints from imperfect LLM inferences and the computational intensity of full pairwise variable analyses. In response, we introduce the Iterative LLM Supervised CSL (ILS-CSL) framework. ILS-CSL innovatively integrates LLM-based causal inference with CSL in an iterative process, refining the causal DAG using feedback from LLMs. This method not only utilizes LLM resources more efficiently but also generates more robust and high-quality structural constraints compared to previous methodologies. Our comprehensive evaluation across eight real-world datasets demonstrates ILS-CSL's superior performance, setting a new standard in CSL efficacy and showcasing its potential to significantly advance the field of causal discovery. The codes are available at \url{https://github.com/tyMadara/ILS-CSL}.
Abstract:With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for tasks like post-processing reconstructed scenes and 3D content creation. While previous works have explored NeRF editing from various perspectives, they are restricted in editing flexibility, quality, and speed, failing to offer direct editing response and instant preview. The key challenge is to conceive a locally editable neural representation that can directly reflect the editing instructions and update instantly. To bridge the gap, we propose a new interactive editing method and system for implicit representations, called Seal-3D, which allows users to edit NeRF models in a pixel-level and free manner with a wide range of NeRF-like backbone and preview the editing effects instantly. To achieve the effects, the challenges are addressed by our proposed proxy function mapping the editing instructions to the original space of NeRF models and a teacher-student training strategy with local pretraining and global finetuning. A NeRF editing system is built to showcase various editing types. Our system can achieve compelling editing effects with an interactive speed of about 1 second.