Abstract:Developing agents capable of navigating to a target location based on language instructions and visual information, known as vision-language navigation (VLN), has attracted widespread interest. Most research has focused on ground-based agents, while UAV-based VLN remains relatively underexplored. Recent efforts in UAV vision-language navigation predominantly adopt ground-based VLN settings, relying on predefined discrete action spaces and neglecting the inherent disparities in agent movement dynamics and the complexity of navigation tasks between ground and aerial environments. To address these disparities and challenges, we propose solutions from three perspectives: platform, benchmark, and methodology. To enable realistic UAV trajectory simulation in VLN tasks, we propose the OpenUAV platform, which features diverse environments, realistic flight control, and extensive algorithmic support. We further construct a target-oriented VLN dataset consisting of approximately 12k trajectories on this platform, serving as the first dataset specifically designed for realistic UAV VLN tasks. To tackle the challenges posed by complex aerial environments, we propose an assistant-guided UAV object search benchmark called UAV-Need-Help, which provides varying levels of guidance information to help UAVs better accomplish realistic VLN tasks. We also propose a UAV navigation LLM that, given multi-view images, task descriptions, and assistant instructions, leverages the multimodal understanding capabilities of the MLLM to jointly process visual and textual information, and performs hierarchical trajectory generation. The evaluation results of our method significantly outperform the baseline models, while there remains a considerable gap between our results and those achieved by human operators, underscoring the challenge presented by the UAV-Need-Help task.
Abstract:Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and content of generated instructions cannot be controlled. Moreover, most existing instruction generation methods also disregard the spatial modeling of the navigation environment. Leveraging the capabilities of Large Language Models (LLMs), we propose C-Instructor, which utilizes the chain-of-thought-style prompt for style-controllable and content-controllable instruction generation. Firstly, we propose a Chain of Thought with Landmarks (CoTL) mechanism, which guides the LLM to identify key landmarks and then generate complete instructions. CoTL renders generated instructions more accessible to follow and offers greater controllability over the manipulation of landmark objects. Furthermore, we present a Spatial Topology Modeling Task to facilitate the understanding of the spatial structure of the environment. Finally, we introduce a Style-Mixed Training policy, harnessing the prior knowledge of LLMs to enable style control for instruction generation based on different prompts within a single model instance. Extensive experiments demonstrate that instructions generated by C-Instructor outperform those generated by previous methods in text metrics, navigation guidance evaluation, and user studies.
Abstract:Audio-visual navigation is an audio-targeted wayfinding task where a robot agent is entailed to travel a never-before-seen 3D environment towards the sounding source. In this article, we present ORAN, an omnidirectional audio-visual navigator based on cross-task navigation skill transfer. In particular, ORAN sharpens its two basic abilities for a such challenging task, namely wayfinding and audio-visual information gathering. First, ORAN is trained with a confidence-aware cross-task policy distillation (CCPD) strategy. CCPD transfers the fundamental, point-to-point wayfinding skill that is well trained on the large-scale PointGoal task to ORAN, so as to help ORAN to better master audio-visual navigation with far fewer training samples. To improve the efficiency of knowledge transfer and address the domain gap, CCPD is made to be adaptive to the decision confidence of the teacher policy. Second, ORAN is equipped with an omnidirectional information gathering (OIG) mechanism, i.e., gleaning visual-acoustic observations from different directions before decision-making. As a result, ORAN yields more robust navigation behaviour. Taking CCPD and OIG together, ORAN significantly outperforms previous competitors. After the model ensemble, we got 1st in Soundspaces Challenge 2022, improving SPL and SR by 53% and 35% relatively.
Abstract:Different from conventional federated learning, personalized federated learning (PFL) is able to train a customized model for each individual client according to its unique requirement. The mainstream approach is to adopt a kind of weighted aggregation method to generate personalized models, in which weights are determined by the loss value or model parameters among different clients. However, such kinds of methods require clients to download others' models. It not only sheer increases communication traffic but also potentially infringes data privacy. In this paper, we propose a new PFL algorithm called \emph{FedDWA (Federated Learning with Dynamic Weight Adjustment)} to address the above problem, which leverages the parameter server (PS) to compute personalized aggregation weights based on collected models from clients. In this way, FedDWA can capture similarities between clients with much less communication overhead. More specifically, we formulate the PFL problem as an optimization problem by minimizing the distance between personalized models and guidance models, so as to customize aggregation weights for each client. Guidance models are obtained by the local one-step ahead adaptation on individual clients. Finally, we conduct extensive experiments using five real datasets and the results demonstrate that FedDWA can significantly reduce the communication traffic and achieve much higher model accuracy than the state-of-the-art approaches.
Abstract:Federated Learning (FL) is an emerging paradigm that enables distributed users to collaboratively and iteratively train machine learning models without sharing their private data. Motivated by the effectiveness and robustness of self-attention-based architectures, researchers are turning to using pre-trained Transformers (i.e., foundation models) instead of traditional convolutional neural networks in FL to leverage their excellent transfer learning capabilities. Despite recent progress, how pre-trained Transformer models play a role in FL remains obscure, that is, how to efficiently fine-tune these pre-trained models in FL and how FL users could benefit from this new paradigm. In this paper, we explore this issue and demonstrate that the fine-tuned Transformers achieve extraordinary performance on FL, and that the lightweight fine-tuning method facilitates a fast convergence rate and low communication costs. Concretely, we conduct a rigorous empirical study of three tuning methods (i.e., modifying the input, adding extra modules, and adjusting the backbone) using two types of pre-trained models (i.e., vision-language models and vision models) for FL. Our experiments show that 1) Fine-tuning the bias term of the backbone performs best when relying on a strong pre-trained model; 2) The vision-language model (e.g., CLIP) outperforms the pure vision model (e.g., ViT) and is more robust to the few-shot settings; 3) Compared to pure local training, FL with pre-trained models has a higher accuracy because it alleviates the problem of over-fitting. We will release our code and encourage further exploration of pre-trained Transformers and FL.
Abstract:Vision-language navigation is the task of directing an embodied agent to navigate in 3D scenes with natural language instructions. For the agent, inferring the long-term navigation target from visual-linguistic clues is crucial for reliable path planning, which, however, has rarely been studied before in literature. In this article, we propose a Target-Driven Structured Transformer Planner (TD-STP) for long-horizon goal-guided and room layout-aware navigation. Specifically, we devise an Imaginary Scene Tokenization mechanism for explicit estimation of the long-term target (even located in unexplored environments). In addition, we design a Structured Transformer Planner which elegantly incorporates the explored room layout into a neural attention architecture for structured and global planning. Experimental results demonstrate that our TD-STP substantially improves previous best methods' success rate by 2% and 5% on the test set of R2R and REVERIE benchmarks, respectively. Our code is available at https://github.com/YushengZhao/TD-STP .
Abstract:Vision-and-language Navigation (VLN) task requires an embodied agent to navigate to a remote location following a natural language instruction. Previous methods usually adopt a sequence model (e.g., Transformer and LSTM) as the navigator. In such a paradigm, the sequence model predicts action at each step through a maintained navigation state, which is generally represented as a one-dimensional vector. However, the crucial navigation clues (i.e., object-level environment layout) for embodied navigation task is discarded since the maintained vector is essentially unstructured. In this paper, we propose a novel Structured state-Evolution (SEvol) model to effectively maintain the environment layout clues for VLN. Specifically, we utilise the graph-based feature to represent the navigation state instead of the vector-based state. Accordingly, we devise a Reinforced Layout clues Miner (RLM) to mine and detect the most crucial layout graph for long-term navigation via a customised reinforcement learning strategy. Moreover, the Structured Evolving Module (SEM) is proposed to maintain the structured graph-based state during navigation, where the state is gradually evolved to learn the object-level spatial-temporal relationship. The experiments on the R2R and R4R datasets show that the proposed SEvol model improves VLN models' performance by large margins, e.g., +3% absolute SPL accuracy for NvEM and +8% for EnvDrop on the R2R test set.
Abstract:Travel mode detection has been a hot topic in the field of GPS trajectory-related processing. Former scholars have developed many mathematical methods to improve the accuracy of detection. Among these studies, almost all of the methods require ground truth dataset for training. A large amount of the studies choose to collect the GPS trajectory dataset for training by their customized ways. Currently, there is no open GPS dataset marked with travel mode. If there exists one, it will not only save a lot of efforts in model developing, but also help compare the performance of models. In this study, we propose and open GPS trajectory dataset marked with travel mode and benchmark for the travel mode detection. The dataset is collected by 7 independent volunteers in Japan and covers the time period of a complete month. The travel mode ranges from walking to railway. A part of routines are traveled repeatedly in different time slots to experience different road and travel conditions. We also provide a case study to distinguish the walking and bike trips in a massive GPS trajectory dataset.