Department of Computer Science and Technology, Tsinghua University, Beijing, China
Abstract:Aligned Large Language Models (LLMs) have demonstrated remarkable performance across various tasks. However, LLMs remain susceptible to jailbreak adversarial attacks, where adversaries manipulate prompts to elicit malicious responses that aligned LLMs should have avoided. Identifying these vulnerabilities is crucial for understanding the inherent weaknesses of LLMs and preventing their potential misuse. One pioneering work in jailbreaking is the GCG attack, a discrete token optimization algorithm that seeks to find a suffix capable of jailbreaking aligned LLMs. Despite the success of GCG, we find it suboptimal, requiring significantly large computational costs, and the achieved jailbreaking performance is limited. In this work, we propose Faster-GCG, an efficient adversarial jailbreak method by delving deep into the design of GCG. Experiments demonstrate that Faster-GCG can surpass the original GCG with only 1/10 of the computational cost, achieving significantly higher attack success rates on various open-source aligned LLMs. In addition, We demonstrate that Faster-GCG exhibits improved attack transferability when testing on closed-sourced LLMs such as ChatGPT.
Abstract:Research of adversarial attacks is important for AI security because it shows the vulnerability of deep learning models and helps to build more robust models. Adversarial attacks on images are most widely studied, which include noise-based attacks, image editing-based attacks, and latent space-based attacks. However, the adversarial examples crafted by these methods often lack sufficient semantic information, making it challenging for humans to understand the failure modes of deep learning models under natural conditions. To address this limitation, we propose a natural language induced adversarial image attack method. The core idea is to leverage a text-to-image model to generate adversarial images given input prompts, which are maliciously constructed to lead to misclassification for a target model. To adopt commercial text-to-image models for synthesizing more natural adversarial images, we propose an adaptive genetic algorithm (GA) for optimizing discrete adversarial prompts without requiring gradients and an adaptive word space reduction method for improving query efficiency. We further used CLIP to maintain the semantic consistency of the generated images. In our experiments, we found that some high-frequency semantic information such as "foggy", "humid", "stretching", etc. can easily cause classifier errors. This adversarial semantic information exists not only in generated images but also in photos captured in the real world. We also found that some adversarial semantic information can be transferred to unknown classification tasks. Furthermore, our attack method can transfer to different text-to-image models (e.g., Midjourney, DALL-E 3, etc.) and image classifiers. Our code is available at: https://github.com/zxp555/Natural-Language-Induced-Adversarial-Images.
Abstract:Large Language Models (LLMs), built on Transformer architectures, exhibit remarkable generalization across a wide range of tasks. However, fine-tuning these models for specific tasks remains resource-intensive due to their extensive parameterization. In this paper, we investigate two remarkable phenomena observed during the fine-tuning of LLMs, particularly focusing on the attention mechanism: (1) Different Impact, optimizing the $\mathbf{W}_v$ matrix significantly improves performance over optimizing the $\mathbf{W}_k$ matrix. Fine-tuning only the $\mathbf{W}_q$ and $\mathbf{W}_v$ matrices is computationally efficient, delivering results that are comparable to, or even better than, fine-tuning all three matrices $\mathbf{W}_q$, $\mathbf{W}_k$, and $\mathbf{W}_v$. (2) Efficient Convergence, employing distinct learning rates for these matrices is crucial for optimal performance, with a higher learning rate for the $\mathbf{W}_v$ matrix expediting convergence. However, theoretical analyses of these phenomena are still relatively limited. We present a theoretical analysis of these phenomena from two perspectives: (i) Generalization, where we demonstrate that fine-tuning only $\mathbf{W}_q$ and $\mathbf{W}_v$ improves generalization bounds, enhances memory efficiency, and (ii) Optimization, where we emphasize that the feature learning of the attention mechanism is efficient, particularly when using distinct learning rates for the matrices, which leads to more effective fine-tuning. Building on these insights, we propose a new strategy that improves fine-tuning efficiency in terms of both storage and time. Experimental results on benchmark datasets validate the effectiveness of this approach, supporting our theoretical findings. Our analysis lays the theoretical groundwork for configuring and improving lightweight algorithms in LLMs fine-tuning.
Abstract:The systematic evaluation of speech separation and enhancement models under moving sound source conditions typically requires extensive data comprising diverse scenarios. However, real-world datasets often contain insufficient data to meet the training and evaluation requirements of models. Although synthetic datasets offer a larger volume of data, their acoustic simulations lack realism. Consequently, neither real-world nor synthetic datasets effectively fulfill practical needs. To address these issues, we introduce SonicSim, a synthetic toolkit de-designed to generate highly customizable data for moving sound sources. SonicSim is developed based on the embodied AI simulation platform, Habitat-sim, supporting multi-level adjustments, including scene-level, microphone-level, and source-level, thereby generating more diverse synthetic data. Leveraging SonicSim, we constructed a moving sound source benchmark dataset, SonicSet, using the Librispeech, the Freesound Dataset 50k (FSD50K) and Free Music Archive (FMA), and 90 scenes from the Matterport3D to evaluate speech separation and enhancement models. Additionally, to validate the differences between synthetic data and real-world data, we randomly selected 5 hours of raw data without reverberation from the SonicSet validation set to record a real-world speech separation dataset, which was then compared with the corresponding synthetic datasets. Similarly, we utilized the real-world speech enhancement dataset RealMAN to validate the acoustic gap between other synthetic datasets and the SonicSet dataset for speech enhancement. The results indicate that the synthetic data generated by SonicSim can effectively generalize to real-world scenarios. Demo and code are publicly available at https://cslikai.cn/SonicSim/.
Abstract:In recent years, much speech separation research has focused primarily on improving model performance. However, for low-latency speech processing systems, high efficiency is equally important. Therefore, we propose a speech separation model with significantly reduced parameters and computational costs: Time-frequency Interleaved Gain Extraction and Reconstruction network (TIGER). TIGER leverages prior knowledge to divide frequency bands and compresses frequency information. We employ a multi-scale selective attention module to extract contextual features, while introducing a full-frequency-frame attention module to capture both temporal and frequency contextual information. Additionally, to more realistically evaluate the performance of speech separation models in complex acoustic environments, we introduce a dataset called EchoSet. This dataset includes noise and more realistic reverberation (e.g., considering object occlusions and material properties), with speech from two speakers overlapping at random proportions. Experimental results showed that models trained on EchoSet had better generalization ability than those trained on other datasets to the data collected in the physical world, which validated the practical value of the EchoSet. On EchoSet and real-world data, TIGER significantly reduces the number of parameters by 94.3% and the MACs by 95.3% while achieving performance surpassing state-of-the-art (SOTA) model TF-GridNet. This is the first speech separation model with fewer than 1 million parameters that achieves performance comparable to the SOTA model.
Abstract:Low-rank adaptation (LoRA) and its variants have recently gained much interest due to their ability to avoid excessive inference costs. However, LoRA still encounters the following challenges: (1) Limitation of low-rank assumption; and (2) Its initialization method may be suboptimal. To this end, we propose PMSS(Pre-trained Matrices Skeleton Selection), which enables high-rank updates with low costs while leveraging semantic and linguistic information inherent in pre-trained weight. It achieves this by selecting skeletons from the pre-trained weight matrix and only learning a small matrix instead. Experiments demonstrate that PMSS outperforms LoRA and other fine-tuning methods across tasks with much less trainable parameters. We demonstrate its effectiveness, especially in handling complex tasks such as DROP benchmark(+3.4%/+5.9% on LLaMA2-7B/13B) and math reasoning(+12.89%/+5.61%/+3.11% on LLaMA2-7B, Mistral-7B and Gemma-7B of GSM8K). The code and model will be released soon.
Abstract:Recently Diffusion-based Purification (DiffPure) has been recognized as an effective defense method against adversarial examples. However, we find DiffPure which directly employs the original pre-trained diffusion models for adversarial purification, to be suboptimal. This is due to an inherent trade-off between noise purification performance and data recovery quality. Additionally, the reliability of existing evaluations for DiffPure is questionable, as they rely on weak adaptive attacks. In this work, we propose a novel Adversarial Diffusion Bridge Model, termed ADBM. ADBM directly constructs a reverse bridge from the diffused adversarial data back to its original clean examples, enhancing the purification capabilities of the original diffusion models. Through theoretical analysis and experimental validation across various scenarios, ADBM has proven to be a superior and robust defense mechanism, offering significant promise for practical applications.
Abstract:Deep learning-based object recognition systems can be easily fooled by various adversarial perturbations. One reason for the weak robustness may be that they do not have part-based inductive bias like the human recognition process. Motivated by this, several part-based recognition models have been proposed to improve the adversarial robustness of recognition. However, due to the lack of part annotations, the effectiveness of these methods is only validated on small-scale nonstandard datasets. In this work, we propose PIN++, short for PartImageNet++, a dataset providing high-quality part segmentation annotations for all categories of ImageNet-1K (IN-1K). With these annotations, we build part-based methods directly on the standard IN-1K dataset for robust recognition. Different from previous two-stage part-based models, we propose a Multi-scale Part-supervised Model (MPM), to learn a robust representation with part annotations. Experiments show that MPM yielded better adversarial robustness on the large-scale IN-1K over strong baselines across various attack settings. Furthermore, MPM achieved improved robustness on common corruptions and several out-of-distribution datasets. The dataset, together with these results, enables and encourages researchers to explore the potential of part-based models in more real applications.
Abstract:Instruction generation is a vital and multidisciplinary research area with broad applications. Existing instruction generation models are limited to generating instructions in a single style from a particular dataset, and the style and content of generated instructions cannot be controlled. Moreover, most existing instruction generation methods also disregard the spatial modeling of the navigation environment. Leveraging the capabilities of Large Language Models (LLMs), we propose C-Instructor, which utilizes the chain-of-thought-style prompt for style-controllable and content-controllable instruction generation. Firstly, we propose a Chain of Thought with Landmarks (CoTL) mechanism, which guides the LLM to identify key landmarks and then generate complete instructions. CoTL renders generated instructions more accessible to follow and offers greater controllability over the manipulation of landmark objects. Furthermore, we present a Spatial Topology Modeling Task to facilitate the understanding of the spatial structure of the environment. Finally, we introduce a Style-Mixed Training policy, harnessing the prior knowledge of LLMs to enable style control for instruction generation based on different prompts within a single model instance. Extensive experiments demonstrate that instructions generated by C-Instructor outperform those generated by previous methods in text metrics, navigation guidance evaluation, and user studies.
Abstract:Recent years have seen significant advancements in humanoid control, largely due to the availability of large-scale motion capture data and the application of reinforcement learning methodologies. However, many real-world tasks, such as moving large and heavy furniture, require multi-character collaboration. Given the scarcity of data on multi-character collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a novel framework that addresses multi-character objects transporting through a two-phase learning paradigm: individual skill acquisition and subsequent transfer. Initially, a single agent learns to perform tasks using the Adversarial Motion Priors (AMP) framework. Following this, the agent learns to collaborate with others by considering the shared dynamics of the manipulated object during parallel training using Multi Agent Proximal Policy Optimization (MAPPO). When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-character HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-character interactions, and can be seamlessly extended to include more participants and a wide range of object types