Abstract:Recent advances in text-to-image diffusion models have demonstrated impressive capabilities in image quality. However, complex scene generation remains relatively unexplored, and even the definition of `complex scene' itself remains unclear. In this paper, we address this gap by providing a precise definition of complex scenes and introducing a set of Complex Decomposition Criteria (CDC) based on this definition. Inspired by the artists painting process, we propose a training-free diffusion framework called Complex Diffusion (CxD), which divides the process into three stages: composition, painting, and retouching. Our method leverages the powerful chain-of-thought capabilities of large language models (LLMs) to decompose complex prompts based on CDC and to manage composition and layout. We then develop an attention modulation method that guides simple prompts to specific regions to complete the complex scene painting. Finally, we inject the detailed output of the LLM into a retouching model to enhance the image details, thus implementing the retouching stage. Extensive experiments demonstrate that our method outperforms previous SOTA approaches, significantly improving the generation of high-quality, semantically consistent, and visually diverse images for complex scenes, even with intricate prompts.
Abstract:The advent of the Segment Anything Model (SAM) marks a significant milestone for interactive segmentation using generalist models. As a late fusion model, SAM extracts image embeddings once and merges them with prompts in later interactions. This strategy limits the models ability to extract detailed information from the prompted target zone. Current specialist models utilize the early fusion strategy that encodes the combination of images and prompts to target the prompted objects, yet repetitive complex computations on the images result in high latency. The key to these issues is efficiently synergizing the images and prompts. We propose SAM-REF, a two-stage refinement framework that fully integrates images and prompts globally and locally while maintaining the accuracy of early fusion and the efficiency of late fusion. The first-stage GlobalDiff Refiner is a lightweight early fusion network that combines the whole image and prompts, focusing on capturing detailed information for the entire object. The second-stage PatchDiff Refiner locates the object detail window according to the mask and prompts, then refines the local details of the object. Experimentally, we demonstrated the high effectiveness and efficiency of our method in tackling complex cases with multiple interactions. Our SAM-REF model outperforms the current state-of-the-art method in most metrics on segmentation quality without compromising efficiency.
Abstract:Video segmentation aims at partitioning video sequences into meaningful segments based on objects or regions of interest within frames. Current video segmentation models are often derived from image segmentation techniques, which struggle to cope with small-scale or class-imbalanced video datasets. This leads to inconsistent segmentation results across frames. To address these issues, we propose a training strategy Masked Video Consistency, which enhances spatial and temporal feature aggregation. MVC introduces a training strategy that randomly masks image patches, compelling the network to predict the entire semantic segmentation, thus improving contextual information integration. Additionally, we introduce Object Masked Attention (OMA) to optimize the cross-attention mechanism by reducing the impact of irrelevant queries, thereby enhancing temporal modeling capabilities. Our approach, integrated into the latest decoupled universal video segmentation framework, achieves state-of-the-art performance across five datasets for three video segmentation tasks, demonstrating significant improvements over previous methods without increasing model parameters.
Abstract:Scene text editing aims to modify texts on images while maintaining the style of newly generated text similar to the original. Given an image, a target area, and target text, the task produces an output image with the target text in the selected area, replacing the original. This task has been studied extensively, with initial success using Generative Adversarial Networks (GANs) to balance text fidelity and style similarity. However, GAN-based methods struggled with complex backgrounds or text styles. Recent works leverage diffusion models, showing improved results, yet still face challenges, especially with non-Latin languages like CJK characters (Chinese, Japanese, Korean) that have complex glyphs, often producing inaccurate or unrecognizable characters. To address these issues, we present \emph{TextMastero} - a carefully designed multilingual scene text editing architecture based on latent diffusion models (LDMs). TextMastero introduces two key modules: a glyph conditioning module for fine-grained content control in generating accurate texts, and a latent guidance module for providing comprehensive style information to ensure similarity before and after editing. Both qualitative and quantitative experiments demonstrate that our method surpasses all known existing works in text fidelity and style similarity.
Abstract:In this paper, we present a novel Distribution-Aware Single-stage (DAS) model for tackling the challenging multi-person 3D pose estimation problem. Different from existing top-down and bottom-up methods, the proposed DAS model simultaneously localizes person positions and their corresponding body joints in the 3D camera space in a one-pass manner. This leads to a simplified pipeline with enhanced efficiency. In addition, DAS learns the true distribution of body joints for the regression of their positions, rather than making a simple Laplacian or Gaussian assumption as previous works. This provides valuable priors for model prediction and thus boosts the regression-based scheme to achieve competitive performance with volumetric-base ones. Moreover, DAS exploits a recursive update strategy for progressively approaching to regression target, alleviating the optimization difficulty and further lifting the regression performance. DAS is implemented with a fully Convolutional Neural Network and end-to-end learnable. Comprehensive experiments on benchmarks CMU Panoptic and MuPoTS-3D demonstrate the superior efficiency of the proposed DAS model, specifically 1.5x speedup over previous best model, and its stat-of-the-art accuracy for multi-person 3D pose estimation.
Abstract:This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results. In this challenge, the new Large-scale Diverse Video (LDV) dataset is employed. The challenge has three tracks. Tracks 1 and 2 aim at enhancing the videos compressed by HEVC at a fixed QP, while Track 3 is designed for enhancing the videos compressed by x265 at a fixed bit-rate. Besides, the quality enhancement of Tracks 1 and 3 targets at improving the fidelity (PSNR), and Track 2 targets at enhancing the perceptual quality. The three tracks totally attract 482 registrations. In the test phase, 12 teams, 8 teams and 11 teams submitted the final results of Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of video quality enhancement. The homepage of the challenge: https://github.com/RenYang-home/NTIRE21_VEnh
Abstract:This paper addresses the problem of 3D hand pose estimation from a monocular RGB image. We are the first to propose a graph-based generative adversarial learning framework regularized by a hand model, aiming at realistic 3D hand pose estimation. Our model consists of a 3D hand pose generator and a multi-source discriminator. Taking one monocular RGB image as the input, the generator is essentially a residual graph convolution module with a parametric deformable hand model as prior for pose refinement. Further, we design a multi-source discriminator with hand poses, bones and the input image as input to capture intrinsic features, which distinguishes the predicted 3D hand pose from the ground-truth and leads to anthropomorphically valid hand poses. In addition, we propose two novel bone-constrained loss functions, which characterize the morphable structure of hand poses explicitly. Extensive experiments demonstrate that our model sets new state-of-the-art performances in 3D hand pose estimation from a monocular image on standard benchmarks.
Abstract:Collaborative Representation Classification (CRC) for face recognition attracts a lot attention recently due to its good recognition performance and fast speed. Compared to Sparse Representation Classification (SRC), CRC achieves a comparable recognition performance with 10-1000 times faster speed. In this paper, we propose to ensemble several CRC models to promote the recognition rate, where each CRC model uses different and divergent randomly generated biologically-inspired features as the face representation. The proposed ensemble algorithm calculates an ensemble weight for each CRC model that guided by the underlying classification rule of CRC. The obtained weights reflect the confidences of those CRC models where the more confident CRC models have larger weights. The proposed weighted ensemble method proves to be very effective and improves the performance of each CRC model significantly. Extensive experiments are conducted to show the superior performance of the proposed method.