Abstract:The rapid advancement of large language models (LLMs) has accelerated their application in reasoning, with strategic reasoning drawing increasing attention. To evaluate LLMs' strategic reasoning capabilities, game theory, with its concise structure, has become a preferred approach. However, current research focuses on a limited selection of games, resulting in low coverage. Classic game scenarios risk data leakage, and existing benchmarks often lack extensibility, making them inadequate for evaluating state-of-the-art models. To address these challenges, we propose TMGBench, a benchmark with comprehensive game type coverage, novel scenarios, and flexible organization. Specifically, we incorporate all 144 game types summarized by the Robinson-Goforth topology of 2x2 games, constructed as classic games. We also employ synthetic data generation to create diverse, higher-quality scenarios through topic guidance and human inspection, referred to as story-based games. Lastly, we provide a sustainable framework for increasingly powerful LLMs by treating these games as atomic units and organizing them into more complex forms via sequential, parallel, and nested structures. Our comprehensive evaluation of mainstream LLMs covers tests on rational reasoning, robustness, Theory-of-Mind (ToM), and reasoning in complex forms. Results reveal flaws in accuracy, consistency, and varying mastery of ToM. Additionally, o1-mini, OpenAI's latest reasoning model, achieved accuracy rates of 66.6%, 60.0%, and 70.0% on sequential, parallel, and nested games, highlighting TMGBench's challenges.
Abstract:Large Language Model (LLM) services exhibit impressive capability on unlearned tasks leveraging only a few examples by in-context learning (ICL). However, the success of ICL varies depending on the task and context, leading to heterogeneous service quality. Directly estimating the performance of LLM services at each invocation can be laborious, especially requiring abundant labeled data or internal information within the LLM. This paper introduces a novel method to estimate the performance of LLM services across different tasks and contexts, which can be "plug-and-play" utilizing only a few unlabeled samples like ICL. Our findings suggest that the negative log-likelihood and perplexity derived from LLM service invocation can function as effective and significant features. Based on these features, we utilize four distinct meta-models to estimate the performance of LLM services. Our proposed method is compared against unlabeled estimation baselines across multiple LLM services and tasks. And it is experimentally applied to two scenarios, demonstrating its effectiveness in the selection and further optimization of LLM services.
Abstract:In recent years, with the maturation of large language model (LLM) technology and the emergence of high-quality programming code datasets, researchers have become increasingly confident in addressing the challenges of program synthesis automatically. However, since most of the training samples for LLMs are unscreened, it is inevitable that LLMs' performance may not align with real-world scenarios, leading to the presence of social bias. To evaluate and quantify the gender bias in code LLMs, we propose a dataset named CodeGenBias (Gender Bias in the Code Generation) and an evaluation metric called FB-Score (Factual Bias Score) based on the actual gender distribution of correlative professions. With the help of CodeGenBias and FB-Score, we evaluate and analyze the gender bias in eight mainstream Code LLMs. Previous work has demonstrated that model editing methods that perform well in knowledge editing have the potential to mitigate social bias in LLMs. Therefore, we develop a model editing approach named MG-Editing (Multi-Granularity model Editing), which includes the locating and editing phases. Our model editing method MG-Editing can be applied at five different levels of model parameter granularity: full parameters level, layer level, module level, row level, and neuron level. Extensive experiments not only demonstrate that our MG-Editing can effectively mitigate the gender bias in code LLMs while maintaining their general code generation capabilities, but also showcase its excellent generalization. At the same time, the experimental results show that, considering both the gender bias of the model and its general code generation capability, MG-Editing is most effective when applied at the row and neuron levels of granularity.
Abstract:The unique diagnosis and treatment techniques and remarkable clinical efficacy of traditional Chinese medicine (TCM) make it play an important role in the field of elderly care and healthcare, especially in the rehabilitation of some common chronic diseases of the elderly. Therefore, building a TCM chatbot for healthcare application will help users obtain consultation services in a direct and natural way. However, concepts such as acupuncture points (acupoints) and meridians involved in TCM always appear in the consultation, which cannot be displayed intuitively. To this end, we develop a \textbf{h}ealthcare chat\textbf{bot} (HBot) based on a human body model in 3D and knowledge graph, which provides conversational services such as knowledge Q\&A, prescription recommendation, moxibustion therapy recommendation, and acupoint search. When specific acupoints are involved in the conversations between user and HBot, the 3D body will jump to the corresponding acupoints and highlight them. Moreover, Hbot can also be used in training scenarios to accelerate the teaching process of TCM by intuitively displaying acupuncture points and knowledge cards. The demonstration video is available at https://www.youtube.com/watch?v=UhQhutSKkTU . Our code and dataset are publicly available at Gitee: https://gitee.com/plabrolin/interactive-3d-acup.git
Abstract:Large Language Models (LLMs) trained on extensive corpora inevitably retain sensitive data, such as personal privacy information and copyrighted material. Recent advancements in knowledge unlearning involve updating LLM parameters to erase specific knowledge. However, current unlearning paradigms are mired in vague forgetting boundaries, often erasing knowledge indiscriminately. In this work, we introduce KnowUnDo, a benchmark containing copyrighted content and user privacy domains to evaluate if the unlearning process inadvertently erases essential knowledge. Our findings indicate that existing unlearning methods often suffer from excessive unlearning. To address this, we propose a simple yet effective method, MemFlex, which utilizes gradient information to precisely target and unlearn sensitive parameters. Experimental results show that MemFlex is superior to existing methods in both precise knowledge unlearning and general knowledge retaining of LLMs. Code and dataset will be released at https://github.com/zjunlp/KnowUnDo.
Abstract:While large language models (LLMs) excel in many domains, their complexity and scale challenge deployment in resource-limited environments. Current compression techniques, such as parameter pruning, often fail to effectively utilize the knowledge from pruned parameters. To address these challenges, we propose Manifold-Based Knowledge Alignment and Layer Merging Compression (MKA), a novel approach that uses manifold learning and the Normalized Pairwise Information Bottleneck (NPIB) measure to merge similar layers, reducing model size while preserving essential performance. We evaluate MKA on multiple benchmark datasets and various LLMs. Our findings show that MKA not only preserves model performance but also achieves substantial compression ratios, outperforming traditional pruning methods. Moreover, when coupled with quantization, MKA delivers even greater compression. Specifically, on the MMLU dataset using the Llama3-8B model, MKA achieves a compression ratio of 43.75% with a minimal performance decrease of only 2.82\%. The proposed MKA method offers a resource-efficient and performance-preserving model compression technique for LLMs.
Abstract:Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks, we can't help but ask: Can Current LLMs Effectively Make Sequential Decisions? In order to answer this question, we propose the UNO Arena based on the card game UNO to evaluate the sequential decision-making capability of LLMs and explain in detail why we choose UNO. In UNO Arena, We evaluate the sequential decision-making capability of LLMs dynamically with novel metrics based Monte Carlo methods. We set up random players, DQN-based reinforcement learning players, and LLM players (e.g. GPT-4, Gemini-pro) for comparison testing. Furthermore, in order to improve the sequential decision-making capability of LLMs, we propose the TUTRI player, which can involves having LLMs reflect their own actions wtih the summary of game history and the game strategy. Numerous experiments demonstrate that the TUTRI player achieves a notable breakthrough in the performance of sequential decision-making compared to the vanilla LLM player.
Abstract:The rapid proliferation of large language models (LLMs) such as GPT-4 and Gemini underscores the intense demand for resources during their training processes, posing significant challenges due to substantial computational and environmental costs. To alleviate this issue, we propose checkpoint merging in pretraining LLM. This method utilizes LLM checkpoints with shared training trajectories, and is rooted in an extensive search space exploration for the best merging weight via Bayesian optimization. Through various experiments, we demonstrate that: (1) Our proposed methodology exhibits the capacity to augment pretraining, presenting an opportunity akin to obtaining substantial benefits at minimal cost; (2) Our proposed methodology, despite requiring a given held-out dataset, still demonstrates robust generalization capabilities across diverse domains, a pivotal aspect in pretraining.
Abstract:Hallucination is a big shadow hanging over the rapidly evolving Multimodal Large Language Models (MLLMs), referring to the phenomenon that the generated text is inconsistent with the image content. In order to mitigate hallucinations, existing studies mainly resort to an instruction-tuning manner that requires retraining the models with specific data. In this paper, we pave a different way, introducing a training-free method named Woodpecker. Like a woodpecker heals trees, it picks out and corrects hallucinations from the generated text. Concretely, Woodpecker consists of five stages: key concept extraction, question formulation, visual knowledge validation, visual claim generation, and hallucination correction. Implemented in a post-remedy manner, Woodpecker can easily serve different MLLMs, while being interpretable by accessing intermediate outputs of the five stages. We evaluate Woodpecker both quantitatively and qualitatively and show the huge potential of this new paradigm. On the POPE benchmark, our method obtains a 30.66%/24.33% improvement in accuracy over the baseline MiniGPT-4/mPLUG-Owl. The source code is released at https://github.com/BradyFU/Woodpecker.
Abstract:The joint entity and relation extraction task aims to extract all relational triples from a sentence. In essence, the relational triples contained in a sentence are unordered. However, previous seq2seq based models require to convert the set of triples into a sequence in the training phase. To break this bottleneck, we treat joint entity and relation extraction as a direct set prediction problem, so that the extraction model can get rid of the burden of predicting the order of multiple triples. To solve this set prediction problem, we propose networks featured by transformers with non-autoregressive parallel decoding. Unlike autoregressive approaches that generate triples one by one in a certain order, the proposed networks directly output the final set of triples in one shot. Furthermore, we also design a set-based loss that forces unique predictions via bipartite matching. Compared with cross-entropy loss that highly penalizes small shifts in triple order, the proposed bipartite matching loss is invariant to any permutation of predictions; thus, it can provide the proposed networks with a more accurate training signal by ignoring triple order and focusing on relation types and entities. Experiments on two benchmark datasets show that our proposed model significantly outperforms current state-of-the-art methods. Training code and trained models will be available at http://github.com/DianboWork/SPN4RE.