Abstract:In recent years, with the maturation of large language model (LLM) technology and the emergence of high-quality programming code datasets, researchers have become increasingly confident in addressing the challenges of program synthesis automatically. However, since most of the training samples for LLMs are unscreened, it is inevitable that LLMs' performance may not align with real-world scenarios, leading to the presence of social bias. To evaluate and quantify the gender bias in code LLMs, we propose a dataset named CodeGenBias (Gender Bias in the Code Generation) and an evaluation metric called FB-Score (Factual Bias Score) based on the actual gender distribution of correlative professions. With the help of CodeGenBias and FB-Score, we evaluate and analyze the gender bias in eight mainstream Code LLMs. Previous work has demonstrated that model editing methods that perform well in knowledge editing have the potential to mitigate social bias in LLMs. Therefore, we develop a model editing approach named MG-Editing (Multi-Granularity model Editing), which includes the locating and editing phases. Our model editing method MG-Editing can be applied at five different levels of model parameter granularity: full parameters level, layer level, module level, row level, and neuron level. Extensive experiments not only demonstrate that our MG-Editing can effectively mitigate the gender bias in code LLMs while maintaining their general code generation capabilities, but also showcase its excellent generalization. At the same time, the experimental results show that, considering both the gender bias of the model and its general code generation capability, MG-Editing is most effective when applied at the row and neuron levels of granularity.
Abstract:Large Language Model (LLM) services exhibit impressive capability on unlearned tasks leveraging only a few examples by in-context learning (ICL). However, the success of ICL varies depending on the task and context, leading to heterogeneous service quality. Directly estimating the performance of LLM services at each invocation can be laborious, especially requiring abundant labeled data or internal information within the LLM. This paper introduces a novel method to estimate the performance of LLM services across different tasks and contexts, which can be "plug-and-play" utilizing only a few unlabeled samples like ICL. Our findings suggest that the negative log-likelihood and perplexity derived from LLM service invocation can function as effective and significant features. Based on these features, we utilize four distinct meta-models to estimate the performance of LLM services. Our proposed method is compared against unlabeled estimation baselines across multiple LLM services and tasks. And it is experimentally applied to two scenarios, demonstrating its effectiveness in the selection and further optimization of LLM services.
Abstract:The unique diagnosis and treatment techniques and remarkable clinical efficacy of traditional Chinese medicine (TCM) make it play an important role in the field of elderly care and healthcare, especially in the rehabilitation of some common chronic diseases of the elderly. Therefore, building a TCM chatbot for healthcare application will help users obtain consultation services in a direct and natural way. However, concepts such as acupuncture points (acupoints) and meridians involved in TCM always appear in the consultation, which cannot be displayed intuitively. To this end, we develop a \textbf{h}ealthcare chat\textbf{bot} (HBot) based on a human body model in 3D and knowledge graph, which provides conversational services such as knowledge Q\&A, prescription recommendation, moxibustion therapy recommendation, and acupoint search. When specific acupoints are involved in the conversations between user and HBot, the 3D body will jump to the corresponding acupoints and highlight them. Moreover, Hbot can also be used in training scenarios to accelerate the teaching process of TCM by intuitively displaying acupuncture points and knowledge cards. The demonstration video is available at https://www.youtube.com/watch?v=UhQhutSKkTU . Our code and dataset are publicly available at Gitee: https://gitee.com/plabrolin/interactive-3d-acup.git
Abstract:While large language models (LLMs) excel in many domains, their complexity and scale challenge deployment in resource-limited environments. Current compression techniques, such as parameter pruning, often fail to effectively utilize the knowledge from pruned parameters. To address these challenges, we propose Manifold-Based Knowledge Alignment and Layer Merging Compression (MKA), a novel approach that uses manifold learning and the Normalized Pairwise Information Bottleneck (NPIB) measure to merge similar layers, reducing model size while preserving essential performance. We evaluate MKA on multiple benchmark datasets and various LLMs. Our findings show that MKA not only preserves model performance but also achieves substantial compression ratios, outperforming traditional pruning methods. Moreover, when coupled with quantization, MKA delivers even greater compression. Specifically, on the MMLU dataset using the Llama3-8B model, MKA achieves a compression ratio of 43.75% with a minimal performance decrease of only 2.82\%. The proposed MKA method offers a resource-efficient and performance-preserving model compression technique for LLMs.
Abstract:Sequential decision-making refers to algorithms that take into account the dynamics of the environment, where early decisions affect subsequent decisions. With large language models (LLMs) demonstrating powerful capabilities between tasks, we can't help but ask: Can Current LLMs Effectively Make Sequential Decisions? In order to answer this question, we propose the UNO Arena based on the card game UNO to evaluate the sequential decision-making capability of LLMs and explain in detail why we choose UNO. In UNO Arena, We evaluate the sequential decision-making capability of LLMs dynamically with novel metrics based Monte Carlo methods. We set up random players, DQN-based reinforcement learning players, and LLM players (e.g. GPT-4, Gemini-pro) for comparison testing. Furthermore, in order to improve the sequential decision-making capability of LLMs, we propose the TUTRI player, which can involves having LLMs reflect their own actions wtih the summary of game history and the game strategy. Numerous experiments demonstrate that the TUTRI player achieves a notable breakthrough in the performance of sequential decision-making compared to the vanilla LLM player.
Abstract:The rapid proliferation of large language models (LLMs) such as GPT-4 and Gemini underscores the intense demand for resources during their training processes, posing significant challenges due to substantial computational and environmental costs. To alleviate this issue, we propose checkpoint merging in pretraining LLM. This method utilizes LLM checkpoints with shared training trajectories, and is rooted in an extensive search space exploration for the best merging weight via Bayesian optimization. Through various experiments, we demonstrate that: (1) Our proposed methodology exhibits the capacity to augment pretraining, presenting an opportunity akin to obtaining substantial benefits at minimal cost; (2) Our proposed methodology, despite requiring a given held-out dataset, still demonstrates robust generalization capabilities across diverse domains, a pivotal aspect in pretraining.
Abstract:Using natural language, Conversational Bot offers unprecedented ways to many challenges in areas such as information searching, item recommendation, and question answering. Existing bots are usually developed through retrieval-based or generative-based approaches, yet both of them have their own advantages and disadvantages. To assemble this two approaches, we propose a hybrid retrieval-generation network (HeroNet) with the three-fold ideas: 1). To produce high-quality sentence representations, HeroNet performs multi-task learning on two subtasks: Similar Queries Discovery and Query-Response Matching. Specifically, the retrieval performance is improved while the model size is reduced by training two lightweight, task-specific adapter modules that share only one underlying T5-Encoder model. 2). By introducing adversarial training, HeroNet is able to solve both retrieval\&generation tasks simultaneously while maximizing performance of each other. 3). The retrieval results are used as prior knowledge to improve the generation performance while the generative result are scored by the discriminator and their scores are integrated into the generator's cross-entropy loss function. The experimental results on a open dataset demonstrate the effectiveness of the HeroNet and our code is available at https://github.com/TempHero/HeroNet.git
Abstract:Temporal graph neural network has recently received significant attention due to its wide application scenarios, such as bioinformatics, knowledge graphs, and social networks. There are some temporal graph neural networks that achieve remarkable results. However, these works focus on future event prediction and are performed under the assumption that all historical events are observable. In real-world applications, events are not always observable, and estimating event time is as important as predicting future events. In this paper, we propose MTGN, a missing event-aware temporal graph neural network, which uniformly models evolving graph structure and timing of events to support predicting what will happen in the future and when it will happen.MTGN models the dynamic of both observed and missing events as two coupled temporal point processes, thereby incorporating the effects of missing events into the network. Experimental results on several real-world temporal graphs demonstrate that MTGN significantly outperforms existing methods with up to 89% and 112% more accurate time and link prediction. Code can be found on https://github.com/HIT-ICES/TNNLS-MTGN.
Abstract:In this paper, we allocate IoT devices as resources for smart services with time-constrained resource requirements. The allocation method named as BRAD can work under multiple resource scenarios with diverse resource richnesses, availabilities and costs, such as the intelligent healthcare system deployed by Harbin Institute of Technology (HIT-IHC). The allocation aims for bimetric-balancing under the multi-scenario case, i.e., the profit and cost associated with service satisfaction are jointly optimised and balanced wisely. Besides, we abstract IoT devices as digital objects (DO) to make them easier to interact with during resource allocation. Considering that the problem is NP-Hard and the optimisation objective is not differentiable, we utilise Grey Wolf Optimisation (GWO) algorithm as the model optimiser. Specifically, we tackle the deficiencies of GWO and significantly improve its performance by introducing three new mechanisms to form the BRAD-GWA algorithm. Comprehensive experiments are conducted on realistic HIT-IHC IoT testbeds and several algorithms are compared, including the allocation method originally used by HIT-IHC system to verify the effectiveness of the BRAD-GWA. The BRAD-GWA achieves a 3.14 times and 29.6% objective reduction compared with the HIT-IHC and the original GWO algorithm, respectively.
Abstract:Nowadays, cognitive service provides more interactive way to understand users' requirements via human-machine conversation. In other words, it has to capture users' requirements from their utterance and respond them with the relevant and suitable service resources. To this end, two phases must be applied: I.Sequence planning and Real-time detection of user requirement, II.Service resource selection and Response generation. The existing works ignore the potential connection between these two phases. To model their connection, Two-Phase Requirement Elicitation Method is proposed. For the phase I, this paper proposes a user requirement elicitation framework (URef) to plan a potential requirement sequence grounded on user profile and personal knowledge base before the conversation. In addition, it can also predict user's true requirement and judge whether the requirement is completed based on the user's utterance during the conversation. For the phase II, this paper proposes a response generation model based on attention, SaRSNet. It can select the appropriate resource (i.e. knowledge triple) in line with the requirement predicted by URef, and then generates a suitable response for recommendation. The experimental results on the open dataset \emph{DuRecDial} have been significantly improved compared to the baseline, which proves the effectiveness of the proposed methods.