Abstract:The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
Abstract:In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous systems, Tele-Aloha utilizes only four sparse RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution (2048x2048), real-time (30 fps), low-latency (less than 150ms) and robust distant communication. As the core of Tele-Aloha, we propose an efficient novel view synthesis algorithm for upper-body. Firstly, we design a cascaded disparity estimator for obtaining a robust geometry cue. Additionally a neural rasterizer via Gaussian Splatting is introduced to project latent features onto target view and to decode them into a reduced resolution. Further, given the high-quality captured data, we leverage weighted blending mechanism to refine the decoded image into the final resolution of 2K. Exploiting world-leading autostereoscopic display and low-latency iris tracking, users are able to experience a strong three-dimensional sense even without any wearable head-mounted display device. Altogether, our telepresence system demonstrates the sense of co-presence in real-life experiments, inspiring the next generation of communication.
Abstract:The rich spatio-temporal information is crucial to capture the complicated target appearance variations in visual tracking. However, most top-performing tracking algorithms rely on many hand-crafted components for spatio-temporal information aggregation. Consequently, the spatio-temporal information is far away from being fully explored. To alleviate this issue, we propose an adaptive tracker with spatio-temporal transformers (named AQATrack), which adopts simple autoregressive queries to effectively learn spatio-temporal information without many hand-designed components. Firstly, we introduce a set of learnable and autoregressive queries to capture the instantaneous target appearance changes in a sliding window fashion. Then, we design a novel attention mechanism for the interaction of existing queries to generate a new query in current frame. Finally, based on the initial target template and learnt autoregressive queries, a spatio-temporal information fusion module (STM) is designed for spatiotemporal formation aggregation to locate a target object. Benefiting from the STM, we can effectively combine the static appearance and instantaneous changes to guide robust tracking. Extensive experiments show that our method significantly improves the tracker's performance on six popular tracking benchmarks: LaSOT, LaSOText, TrackingNet, GOT-10k, TNL2K, and UAV123.
Abstract:Human instance matting aims to estimate an alpha matte for each human instance in an image, which is extremely challenging and has rarely been studied so far. Despite some efforts to use instance segmentation to generate a trimap for each instance and apply trimap-based matting methods, the resulting alpha mattes are often inaccurate due to inaccurate segmentation. In addition, this approach is computationally inefficient due to multiple executions of the matting method. To address these problems, this paper proposes a novel End-to-End Human Instance Matting (E2E-HIM) framework for simultaneous multiple instance matting in a more efficient manner. Specifically, a general perception network first extracts image features and decodes instance contexts into latent codes. Then, a united guidance network exploits spatial attention and semantics embedding to generate united semantics guidance, which encodes the locations and semantic correspondences of all instances. Finally, an instance matting network decodes the image features and united semantics guidance to predict all instance-level alpha mattes. In addition, we construct a large-scale human instance matting dataset (HIM-100K) comprising over 100,000 human images with instance alpha matte labels. Experiments on HIM-100K demonstrate the proposed E2E-HIM outperforms the existing methods on human instance matting with 50% lower errors and 5X faster speed (6 instances in a 640X640 image). Experiments on the PPM-100, RWP-636, and P3M datasets demonstrate that E2E-HIM also achieves competitive performance on traditional human matting.
Abstract:Natural image matting aims to estimate the alpha matte of the foreground from a given image. Various approaches have been explored to address this problem, such as interactive matting methods that use guidance such as click or trimap, and automatic matting methods tailored to specific objects. However, existing matting methods are designed for specific objects or guidance, neglecting the common requirement of aggregating global and local contexts in image matting. As a result, these methods often encounter challenges in accurately identifying the foreground and generating precise boundaries, which limits their effectiveness in unforeseen scenarios. In this paper, we propose a simple and universal matting framework, named Dual-Context Aggregation Matting (DCAM), which enables robust image matting with arbitrary guidance or without guidance. Specifically, DCAM first adopts a semantic backbone network to extract low-level features and context features from the input image and guidance. Then, we introduce a dual-context aggregation network that incorporates global object aggregators and local appearance aggregators to iteratively refine the extracted context features. By performing both global contour segmentation and local boundary refinement, DCAM exhibits robustness to diverse types of guidance and objects. Finally, we adopt a matting decoder network to fuse the low-level features and the refined context features for alpha matte estimation. Experimental results on five matting datasets demonstrate that the proposed DCAM outperforms state-of-the-art matting methods in both automatic matting and interactive matting tasks, which highlights the strong universality and high performance of DCAM. The source code is available at \url{https://github.com/Windaway/DCAM}.
Abstract:How to effectively exploit spatio-temporal information is crucial to capture target appearance changes in visual tracking. However, most deep learning-based trackers mainly focus on designing a complicated appearance model or template updating strategy, while lacking the exploitation of context between consecutive frames and thus entailing the \textit{when-and-how-to-update} dilemma. To address these issues, we propose a novel explicit visual prompts framework for visual tracking, dubbed \textbf{EVPTrack}. Specifically, we utilize spatio-temporal tokens to propagate information between consecutive frames without focusing on updating templates. As a result, we cannot only alleviate the challenge of \textit{when-to-update}, but also avoid the hyper-parameters associated with updating strategies. Then, we utilize the spatio-temporal tokens to generate explicit visual prompts that facilitate inference in the current frame. The prompts are fed into a transformer encoder together with the image tokens without additional processing. Consequently, the efficiency of our model is improved by avoiding \textit{how-to-update}. In addition, we consider multi-scale information as explicit visual prompts, providing multiscale template features to enhance the EVPTrack's ability to handle target scale changes. Extensive experimental results on six benchmarks (i.e., LaSOT, LaSOT\rm $_{ext}$, GOT-10k, UAV123, TrackingNet, and TNL2K.) validate that our EVPTrack can achieve competitive performance at a real-time speed by effectively exploiting both spatio-temporal and multi-scale information. Code and models are available at https://github.com/GXNU-ZhongLab/EVPTrack.
Abstract:Online contextual reasoning and association across consecutive video frames are critical to perceive instances in visual tracking. However, most current top-performing trackers persistently lean on sparse temporal relationships between reference and search frames via an offline mode. Consequently, they can only interact independently within each image-pair and establish limited temporal correlations. To alleviate the above problem, we propose a simple, flexible and effective video-level tracking pipeline, named \textbf{ODTrack}, which densely associates the contextual relationships of video frames in an online token propagation manner. ODTrack receives video frames of arbitrary length to capture the spatio-temporal trajectory relationships of an instance, and compresses the discrimination features (localization information) of a target into a token sequence to achieve frame-to-frame association. This new solution brings the following benefits: 1) the purified token sequences can serve as prompts for the inference in the next video frame, whereby past information is leveraged to guide future inference; 2) the complex online update strategies are effectively avoided by the iterative propagation of token sequences, and thus we can achieve more efficient model representation and computation. ODTrack achieves a new \textit{SOTA} performance on seven benchmarks, while running at real-time speed. Code and models are available at \url{https://github.com/GXNU-ZhongLab/ODTrack}.
Abstract:In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.
Abstract:The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques, including explicit 3D morphable meshes (3DMM), point clouds, and neural implicit representation have been exploited for this ongoing research. However, 3DMM-based methods are constrained by their fixed topologies, point-based approaches suffer from a heavy training burden due to the extensive quantity of points involved, and the last ones suffer from limitations in deformation flexibility and rendering efficiency. In response to these challenges, we propose MonoGaussianAvatar (Monocular Gaussian Point-based Head Avatar), a novel approach that harnesses 3D Gaussian point representation coupled with a Gaussian deformation field to learn explicit head avatars from monocular portrait videos. We define our head avatars with Gaussian points characterized by adaptable shapes, enabling flexible topology. These points exhibit movement with a Gaussian deformation field in alignment with the target pose and expression of a person, facilitating efficient deformation. Additionally, the Gaussian points have controllable shape, size, color, and opacity combined with Gaussian splatting, allowing for efficient training and rendering. Experiments demonstrate the superior performance of our method, which achieves state-of-the-art results among previous methods.
Abstract:We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.