Abstract:Artificial intelligence (AI)-based decision support systems have demonstrated value in predicting post-hepatectomy liver failure (PHLF) in hepatocellular carcinoma (HCC). However, they often lack transparency, and the impact of model explanations on clinicians' decisions has not been thoroughly evaluated. Building on prior research, we developed a variational autoencoder-multilayer perceptron (VAE-MLP) model for preoperative PHLF prediction. This model integrated counterfactuals and layerwise relevance propagation (LRP) to provide insights into its decision-making mechanism. Additionally, we proposed a methodological framework for evaluating the explainability of AI systems. This framework includes qualitative and quantitative assessments of explanations against recognized biomarkers, usability evaluations, and an in silico clinical trial. Our evaluations demonstrated that the model's explanation correlated with established biomarkers and exhibited high usability at both the case and system levels. Furthermore, results from the three-track in silico clinical trial showed that clinicians' prediction accuracy and confidence increased when AI explanations were provided.
Abstract:The optimal allocation of channels and power resources plays a crucial role in ensuring minimal interference, maximal data rates, and efficient energy utilisation. As a successful approach for tackling resource management problems in wireless networks, Graph Neural Networks (GNNs) have attracted a lot of attention. This article proposes a GNN-based algorithm to address the joint resource allocation problem in heterogeneous wireless networks. Concretely, we model the heterogeneous wireless network as a heterogeneous graph and then propose a graph neural network structure intending to allocate the available channels and transmit power to maximise the network throughput. Our proposed joint channel and power allocation graph neural network (JCPGNN) comprises a shared message computation layer and two task-specific layers, with a dedicated focus on channel and power allocation tasks, respectively. Comprehensive experiments demonstrate that the proposed algorithm achieves satisfactory performance but with higher computational efficiency compared to traditional optimisation algorithms.
Abstract:Federated Reinforcement Learning (FRL) has garnered increasing attention recently. However, due to the intrinsic spatio-temporal non-stationarity of data distributions, the current approaches typically suffer from high interaction and communication costs. In this paper, we introduce a new FRL algorithm, named $\texttt{MFPO}$, that utilizes momentum, importance sampling, and additional server-side adjustment to control the shift of stochastic policy gradients and enhance the efficiency of data utilization. We prove that by proper selection of momentum parameters and interaction frequency, $\texttt{MFPO}$ can achieve $\tilde{\mathcal{O}}(H N^{-1}\epsilon^{-3/2})$ and $\tilde{\mathcal{O}}(\epsilon^{-1})$ interaction and communication complexities ($N$ represents the number of agents), where the interaction complexity achieves linear speedup with the number of agents, and the communication complexity aligns the best achievable of existing first-order FL algorithms. Extensive experiments corroborate the substantial performance gains of $\texttt{MFPO}$ over existing methods on a suite of complex and high-dimensional benchmarks.
Abstract:In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous systems, Tele-Aloha utilizes only four sparse RGB cameras, one consumer-grade GPU, and one autostereoscopic screen to achieve high-resolution (2048x2048), real-time (30 fps), low-latency (less than 150ms) and robust distant communication. As the core of Tele-Aloha, we propose an efficient novel view synthesis algorithm for upper-body. Firstly, we design a cascaded disparity estimator for obtaining a robust geometry cue. Additionally a neural rasterizer via Gaussian Splatting is introduced to project latent features onto target view and to decode them into a reduced resolution. Further, given the high-quality captured data, we leverage weighted blending mechanism to refine the decoded image into the final resolution of 2K. Exploiting world-leading autostereoscopic display and low-latency iris tracking, users are able to experience a strong three-dimensional sense even without any wearable head-mounted display device. Altogether, our telepresence system demonstrates the sense of co-presence in real-life experiments, inspiring the next generation of communication.
Abstract:Learning from unstructured and uncurated data has become the dominant paradigm for generative approaches in language and vision. Such unstructured and unguided behavior data, commonly known as play, is also easier to collect in robotics but much more difficult to learn from due to its inherently multimodal, noisy, and suboptimal nature. In this paper, we study this problem of learning goal-directed skill policies from unstructured play data which is labeled with language in hindsight. Specifically, we leverage advances in diffusion models to learn a multi-task diffusion model to extract robotic skills from play data. Using a conditional denoising diffusion process in the space of states and actions, we can gracefully handle the complexity and multimodality of play data and generate diverse and interesting robot behaviors. To make diffusion models more useful for skill learning, we encourage robotic agents to acquire a vocabulary of skills by introducing discrete bottlenecks into the conditional behavior generation process. In our experiments, we demonstrate the effectiveness of our approach across a wide variety of environments in both simulation and the real world. Results visualizations and videos at https://play-fusion.github.io
Abstract:Neural Networks (GNNs) have recently emerged as a promising approach to tackling power allocation problems in wireless networks. Since unpaired transmitters and receivers are often spatially distant, the distanced-based threshold is proposed to reduce the computation time by excluding or including the channel state information in GNNs. In this paper, we are the first to introduce a neighbour-based threshold approach to GNNs to reduce the time complexity. Furthermore, we conduct a comprehensive analysis of both distance-based and neighbour-based thresholds and provide recommendations for selecting the appropriate value in different communication channel scenarios. We design the corresponding distance-based and neighbour-based Graph Neural Networks with the aim of allocating transmit powers to maximise the network throughput. Our results show that our proposed GNNs offer significant advantages in terms of reducing time complexity while preserving strong performance. Besides, we show that by choosing a suitable threshold, the time complexity is reduced from O(|V|^2) to O(|V|), where |V| is the total number of transceiver pairs.
Abstract:Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot directly. In this paper, we aim to bridge this gap by leveraging videos of human interactions in an environment centric manner. Utilizing internet videos of human behavior, we train a visual affordance model that estimates where and how in the scene a human is likely to interact. The structure of these behavioral affordances directly enables the robot to perform many complex tasks. We show how to seamlessly integrate our affordance model with four robot learning paradigms including offline imitation learning, exploration, goal-conditioned learning, and action parameterization for reinforcement learning. We show the efficacy of our approach, which we call VRB, across 4 real world environments, over 10 different tasks, and 2 robotic platforms operating in the wild. Results, visualizations and videos at https://robo-affordances.github.io/
Abstract:Due to mutual interference between users, power allocation problems in wireless networks are often non-convex and computationally challenging. Graph neural networks (GNNs) have recently emerged as a promising approach to tackling these problems and an approach that exploits the underlying topology of wireless networks. In this paper, we propose a novel graph representation method for wireless networks that include full-duplex (FD) nodes. We then design a corresponding FD Graph Neural Network (F-GNN) with the aim of allocating transmit powers to maximise the network throughput. Our results show that our F-GNN achieves state-of-art performance with significantly less computation time. Besides, F-GNN offers an excellent trade-off between performance and complexity compared to classical approaches. We further refine this trade-off by introducing a distance-based threshold for inclusion or exclusion of edges in the network. We show that an appropriately chosen threshold reduces required training time by roughly 20% with a relatively minor loss in performance.
Abstract:The goal of high-utility sequential pattern mining (HUSPM) is to efficiently discover profitable or useful sequential patterns in a large number of sequences. However, simply being aware of utility-eligible patterns is insufficient for making predictions. To compensate for this deficiency, high-utility sequential rule mining (HUSRM) is designed to explore the confidence or probability of predicting the occurrence of consequence sequential patterns based on the appearance of premise sequential patterns. It has numerous applications, such as product recommendation and weather prediction. However, the existing algorithm, known as HUSRM, is limited to extracting all eligible rules while neglecting the correlation between the generated sequential rules. To address this issue, we propose a novel algorithm called correlated high-utility sequential rule miner (CoUSR) to integrate the concept of correlation into HUSRM. The proposed algorithm requires not only that each rule be correlated but also that the patterns in the antecedent and consequent of the high-utility sequential rule be correlated. The algorithm adopts a utility-list structure to avoid multiple database scans. Additionally, several pruning strategies are used to improve the algorithm's efficiency and performance. Based on several real-world datasets, subsequent experiments demonstrated that CoUSR is effective and efficient in terms of operation time and memory consumption.
Abstract:Analyzing sequence data usually leads to the discovery of interesting patterns and then anomaly detection. In recent years, numerous frameworks and methods have been proposed to discover interesting patterns in sequence data as well as detect anomalous behavior. However, existing algorithms mainly focus on frequency-driven analytic, and they are challenging to be applied in real-world settings. In this work, we present a new anomaly detection framework called DUOS that enables Discovery of Utility-aware Outlier Sequential rules from a set of sequences. In this pattern-based anomaly detection algorithm, we incorporate both the anomalousness and utility of a group, and then introduce the concept of utility-aware outlier sequential rule (UOSR). We show that this is a more meaningful way for detecting anomalies. Besides, we propose some efficient pruning strategies w.r.t. upper bounds for mining UOSR, as well as the outlier detection. An extensive experimental study conducted on several real-world datasets shows that the proposed DUOS algorithm has a better effectiveness and efficiency. Finally, DUOS outperforms the baseline algorithm and has a suitable scalability.