Abstract:Large-scale video diffusion models often fail to preserve 3D structure over time, causing geometric drift and implausible motion under viewpoint changes. Existing methods usually enforce geometric consistency by using explicit geometry reconstructions, such as depth maps, point clouds, or reconstructed 3D structures, to define conditions, supervision, or reward signals, making the generator sensitive to errors from upstream geometry pipelines. We propose VideoWeave, a latent-space post-training framework that uses implicit geometry-model features to constrain the generative distribution, providing a more flexible and non-rigid form of guidance that mitigates the impact of reconstruction errors from geometry models. Specifically, VideoWeave adapts these features into geometry latents and jointly models them with video latents in a shared denoising space, allowing geometry to shape the generative distribution during training. To support this process, we build GeoVid-80K, an 80K-video dataset with paired appearance and geometry representations. Experiments on text-to-video and image-to-video generation show that VideoWeave improves geometric coherence while preserving strong visual quality. VideoWeave project page at https://videoweave.github.io/
Abstract:Low-Rank Adaptation (LoRA) merging can efficiently combine diverse generative capabilities from multiple trained LoRAs for a diffusion model. However, existing LoRA merging techniques often suffer from severe parameter interference, causing destructive collisions in the shared parameter space. To address this, we propose Subspace Signal Routing (SSR), which resolves interference by routing internal signals instead of performing parameter-space merge. Specifically, SSR first constructs a unified subspace by concatenating candidate LoRAs along the rank dimension. Next, SSR employs an inverse correlation matrix to decorrelate mixed signals within this space. Finally, a directional guide matrix steers these purified signals into their respective task-specific subspaces. We provide a rigorous theoretical analysis proving that SSR aligns with the Ordinary Least Squares (OLS) solution, thereby ensuring mathematical optimality. We utilize the additivity of sufficient statistics to design a streaming algorithm. This enables on-the-fly updates that significantly reduce memory overhead and computation time. Extensive experiments validate that SSR significantly outperforms state-of-the-art methods while maintaining comparable efficiency. Code is available at https://github.com/nagara214/SSR-Merge.
Abstract:Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Abstract:Vision foundation models (VFMs) have achieved strong performance across various vision tasks. However, it still remains challenging to apply VFMs for cross-domain few-shot segmentation (CD-FSS), which segments objects of novel classes under domain shifts using only a few labeled exemplars. The challenge is mainly driven by two factors: (1) limited labeled exemplars per novel class relative to the scale of VFM pre-training, making the model prone to overfitting during retraining, and (2) target-domain shifts underrepresented during pre-training, inducing cross-domain inconsistency and layer-wise sensitivity. To address these issues, we propose Hierarchical Exemplar Representation Adaptation (HERA), a three-stage select-regularize-calibrate VFM-based segmentation framework that learns effectively from limited labels and adapts to novel domains without source-data retraining. We first design Hierarchical Layer Selection (HLS) to adaptively identify the most informative VFM layer using a data-dependent Exemplar Transfer Risk (ETR) computed for each candidate layer. Then, Prior-Guided Regularization (PGR) regularizes interactions on the selected representation, yielding well-structured local signals for the subsequent stage. Furthermore, Pixelwise Adaptive Calibration (PAC) combines the selected representation with the refined interaction maps to calibrate pixel-wise predictions, producing consistent masks. Together, these stages form a hierarchical select-regularize-calibrate pipeline that guides frozen VFM features in new domains while fine-tuning less than 2.7% of parameters at test time. Extensive experiments show that HERA surpasses the state of the art by more than 4.1 mIoU across multiple CD-FSS benchmarks.
Abstract:Multimodal Large Language Models (MLLMs) suffer from substantial computational overhead due to the high redundancy in visual token sequences. Existing approaches typically address this issue using single-layer Vision Transformer (ViT) features and static pruning strategies. However, such fixed configurations are often brittle under diverse instructions. To overcome these limitations, we propose CLASP, a plug-and-play token reduction framework based on class-adaptive layer fusion and dual-stage pruning. Specifically, CLASP first constructs category-specific visual representations through multi-layer vision feature fusion. It then performs dual-stage pruning, allocating the token budget between attention-salient pivot tokens for relevance and redundancy-aware completion tokens for coverage. Through class-adaptive pruning, CLASP enables prompt-conditioned feature fusion and budget allocation, allowing aggressive yet robust visual token reduction. Extensive experiments demonstrate that CLASP consistently outperforms existing methods across a wide range of benchmarks, pruning ratios, and MLLM architectures. Code will be available at https://github.com/Yunkaidang/CLASP.
Abstract:Although Multimodal Large Language Models have achieved remarkable progress, they still struggle with complex 3D spatial reasoning due to the reliance on 2D visual priors. Existing approaches typically mitigate this limitation either through computationally expensive post-training procedures on limited 3D datasets or through rigid tool-calling mechanisms that lack explicit geometric understanding and viewpoint flexibility. To address these challenges, we propose a \textit{training-free} framework that introduces a Visual Chain-of-Thought mechanism grounded in explicit 3D reconstruction. The proposed pipeline first reconstructs a high-fidelity 3D mesh from a single image using MLLM-guided keyword extraction and mask generation at multiple granularities. Subsequently, the framework leverages an external knowledge base to iteratively compute optimal camera extrinsic parameters and synthesize novel views, thereby emulating human perspective-taking. Extensive experiments demonstrate that the proposed approach significantly enhances spatial comprehension. Specifically, the framework outperforms specialized spatial models and general-purpose MLLMs, including \textit{GPT-5.2} and \textit{Gemini-2.5-Flash}, on major benchmarks such as 3DSRBench and Rel3D.
Abstract:Existing Multimodal Large Language Models (MLLMs) often suffer from hallucinations in long video understanding (LVU), primarily due to the imbalance between textual and visual tokens. Observing that MLLMs handle short visual inputs well, recent LVU works alleviate hallucinations by automatically parsing the vast visual data into manageable segments that can be effectively processed by MLLMs. SFT-based tool-calling methods can serve this purpose, but they typically require vast amounts of fine-grained, high-quality data and suffer from constrained tool-calling trajectories. We propose a novel VideoTIR that leverages Reinforcement Learning (RL) to encourage proper usage of comprehensive multi-level toolkits for efficient long video understanding. VideoTIR explores both Zero-RL and SFT cold-starting to enable MLLMs to retrieve and focus on meaningful video segments/images/regions, enhancing long video understanding both accurately and efficiently. To reduce redundant tool-calling, we propose Toolkit Action Grouped Policy Optimization (TAGPO), which enhances the efficiency of the calling process through stepwise reward assignment and reuse of failed rollouts. Additionally, we develop a sandbox-based trajectory synthesis framework to generate high-quality trajectories data. Extensive experiments on three long-video QA benchmarks demonstrate the effectiveness and efficiency of our method.
Abstract:Identifying potential objects is critical for object recognition and analysis across various computer vision applications. Existing methods typically localize potential objects by relying on exemplar images, predefined categories, or textual descriptions. However, their reliance on image and text prompts often limits flexibility, restricting adaptability in real-world scenarios. In this paper, we introduce a novel Prompt-Free Universal Region Proposal Network (PF-RPN), which identifies potential objects without relying on external prompts. First, the Sparse Image-Aware Adapter (SIA) module performs initial localization of potential objects using a learnable query embedding dynamically updated with visual features. Next, the Cascade Self-Prompt (CSP) module identifies the remaining potential objects by leveraging the self-prompted learnable embedding, autonomously aggregating informative visual features in a cascading manner. Finally, the Centerness-Guided Query Selection (CG-QS) module facilitates the selection of high-quality query embeddings using a centerness scoring network. Our method can be optimized with limited data (e.g., 5% of MS COCO data) and applied directly to various object detection application domains for identifying potential objects without fine-tuning, such as underwater object detection, industrial defect detection, and remote sensing image object detection. Experimental results across 19 datasets validate the effectiveness of our method. Code is available at https://github.com/tangqh03/PF-RPN.
Abstract:The development of 3D Vision-Language Models (VLMs), crucial for applications in robotics, autonomous driving, and augmented reality, is severely constrained by the scarcity of paired 3D-text data. Existing methods rely solely on next-token prediction loss, using only language tokens for supervision. This results in inefficient utilization of limited 3D data and leads to a significant degradation and loss of valuable geometric information in intermediate representations. To address these limitations, we propose {\mname}, a novel feature-level alignment regularization method. {\mname} explicitly supervises intermediate point cloud tokens to preserve fine-grained 3D geometric-semantic information throughout the language modeling process. Specifically, we constrain the intermediate point cloud tokens within the LLM to align with visual input tokens via a consistency loss. By training only a lightweight alignment projector and LoRA adapters, {\mname} achieves explicit feature-level supervision with minimal computational overhead, effectively preventing geometric degradation. Extensive experiments on ModelNet40 and Objaverse datasets demonstrate that our method achieves \textbf{2.08} pp improvement on average for classification tasks, with a substantial \textbf{7.50} pp gain on the challenging open-vocabulary Objaverse classification task and \textbf{4.88} pp improvement on 3D object captioning evaluated by Qwen2-72B-Instruct, validating the effectiveness of {\mname}. Code is publicly available at \href{https://github.com/yharoldsu0627/PointAlign}{https://github.com/yharoldsu0627/PointAlign}.
Abstract:Despite impressive progress in video generation, existing models remain limited to surface-level plausibility, lacking a coherent and unified understanding of the world. Prior approaches typically incorporate only a single form of world-related knowledge or rely on rigid alignment strategies to introduce additional knowledge. However, aligning the single world knowledge is insufficient to constitute a world model that requires jointly modeling multiple heterogeneous dimensions (e.g., physical commonsense, 3D and temporal consistency). To address this limitation, we introduce \textbf{DreamWorld}, a unified framework that integrates complementary world knowledge into video generators via a \textbf{Joint World Modeling Paradigm}, jointly predicting video pixels and features from foundation models to capture temporal dynamics, spatial geometry, and semantic consistency. However, naively optimizing these heterogeneous objectives can lead to visual instability and temporal flickering. To mitigate this issue, we propose \textit{Consistent Constraint Annealing (CCA)} to progressively regulate world-level constraints during training, and \textit{Multi-Source Inner-Guidance} to enforce learned world priors at inference. Extensive evaluations show that DreamWorld improves world consistency, outperforming Wan2.1 by 2.26 points on VBench. Code will be made publicly available at \href{https://github.com/ABU121111/DreamWorld}{\textcolor{mypink}{\textbf{Github}}}.