Abstract:Graph pre-training has been concentrated on graph-level on small graphs (e.g., molecular graphs) or learning node representations on a fixed graph. Extending graph pre-trained models to web-scale graphs with billions of nodes in industrial scenarios, while avoiding negative transfer across graphs or tasks, remains a challenge. We aim to develop a general graph pre-trained model with inductive ability that can make predictions for unseen new nodes and even new graphs. In this work, we introduce a scalable transformer-based graph pre-training framework called PGT (Pre-trained Graph Transformer). Specifically, we design a flexible and scalable graph transformer as the backbone network. Meanwhile, based on the masked autoencoder architecture, we design two pre-training tasks: one for reconstructing node features and the other one for reconstructing local structures. Unlike the original autoencoder architecture where the pre-trained decoder is discarded, we propose a novel strategy that utilizes the decoder for feature augmentation. We have deployed our framework on Tencent's online game data. Extensive experiments have demonstrated that our framework can perform pre-training on real-world web-scale graphs with over 540 million nodes and 12 billion edges and generalizes effectively to unseen new graphs with different downstream tasks. We further conduct experiments on the publicly available ogbn-papers100M dataset, which consists of 111 million nodes and 1.6 billion edges. Our framework achieves state-of-the-art performance on both industrial datasets and public datasets, while also enjoying scalability and efficiency.
Abstract:Video retrieval is becoming increasingly important owing to the rapid emergence of videos on the Internet. The dominant paradigm for video retrieval learns video-text representations by pushing the distance between the similarity of positive pairs and that of negative pairs apart from a fixed margin. However, negative pairs used for training are sampled randomly, which indicates that the semantics between negative pairs may be related or even equivalent, while most methods still enforce dissimilar representations to decrease their similarity. This phenomenon leads to inaccurate supervision and poor performance in learning video-text representations. While most video retrieval methods overlook that phenomenon, we propose an adaptive margin changed with the distance between positive and negative pairs to solve the aforementioned issue. First, we design the calculation framework of the adaptive margin, including the method of distance measurement and the function between the distance and the margin. Then, we explore a novel implementation called "Cross-Modal Generalized Self-Distillation" (CMGSD), which can be built on the top of most video retrieval models with few modifications. Notably, CMGSD adds few computational overheads at train time and adds no computational overhead at test time. Experimental results on three widely used datasets demonstrate that the proposed method can yield significantly better performance than the corresponding backbone model, and it outperforms state-of-the-art methods by a large margin.
Abstract:Friend recall is an important way to improve Daily Active Users (DAU) in Tencent games. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
Abstract:Video-and-language pre-training has shown promising results for learning generalizable representations. Most existing approaches usually model video and text in an implicit manner, without considering explicit structural representations of the multi-modal content. We denote such form of representations as structural knowledge, which express rich semantics of multiple granularities. There are related works that propose object-aware approaches to inject similar knowledge as inputs. However, the existing methods usually fail to effectively utilize such knowledge as regularizations to shape a superior cross-modal representation space. To this end, we propose a Cross-modaL knOwledge-enhanced Pre-training (CLOP) method with Knowledge Regularizations. There are two key designs of ours: 1) a simple yet effective Structural Knowledge Prediction (SKP) task to pull together the latent representations of similar videos; and 2) a novel Knowledge-guided sampling approach for Contrastive Learning (KCL) to push apart cross-modal hard negative samples. We evaluate our method on four text-video retrieval tasks and one multi-choice QA task. The experiments show clear improvements, outperforming prior works by a substantial margin. Besides, we provide ablations and insights of how our methods affect the latent representation space, demonstrating the value of incorporating knowledge regularizations into video-and-language pre-training.
Abstract:This technical report summarizes our method for the Video-And-Language Understanding Evaluation (VALUE) challenge (https://value-benchmark.github.io/challenge\_2021.html). We propose a CLIP-Enhanced method to incorporate the image-text pretrained knowledge into downstream video-text tasks. Combined with several other improved designs, our method outperforms the state-of-the-art by $2.4\%$ ($57.58$ to $60.00$) Meta-Ave score on VALUE benchmark.
Abstract:Network embedding has been intensively studied in the literature and widely used in various applications, such as link prediction and node classification. While previous work focus on the design of new algorithms or are tailored for various problem settings, the discussion of initialization strategies in the learning process is often missed. In this work, we address this important issue of initialization for network embedding that could dramatically improve the performance of the algorithms on both effectiveness and efficiency. Specifically, we first exploit the graph partition technique that divides the graph into several disjoint subsets, and then construct an abstract graph based on the partitions. We obtain the initialization of the embedding for each node in the graph by computing the network embedding on the abstract graph, which is much smaller than the input graph, and then propagating the embedding among the nodes in the input graph. With extensive experiments on various datasets, we demonstrate that our initialization technique significantly improves the performance of the state-of-the-art algorithms on the evaluations of link prediction and node classification by up to 7.76% and 8.74% respectively. Besides, we show that the technique of initialization reduces the running time of the state-of-the-arts by at least 20%.
Abstract:This paper studies automated categorization of age-related macular degeneration (AMD) given a multi-modal input, which consists of a color fundus image and an optical coherence tomography (OCT) image from a specific eye. Previous work uses a traditional method, comprised of feature extraction and classifier training that cannot be optimized jointly. By contrast, we propose a two-stream convolutional neural network (CNN) that is end-to-end. The CNN's fusion layer is tailored to the need of fusing information from the fundus and OCT streams. For generating more multi-modal training instances, we introduce Loose Pair training, where a fundus image and an OCT image are paired based on class labels rather than eyes. Moreover, for a visual interpretation of how the individual modalities make contributions, we extend the class activation mapping technique to the multi-modal scenario. Experiments on a real-world dataset collected from an outpatient clinic justify the viability of our proposal for multi-modal AMD categorization.
Abstract:It has been previously observed that training Variational Recurrent Autoencoders (VRAE) for text generation suffers from serious uninformative latent variables problem. The model would collapse into a plain language model that totally ignore the latent variables and can only generate repeating and dull samples. In this paper, we explore the reason behind this issue and propose an effective regularizer based approach to address it. The proposed method directly injects extra constraints on the posteriors of latent variables into the learning process of VRAE, which can flexibly and stably control the trade-off between the KL term and the reconstruction term, making the model learn dense and meaningful latent representations. The experimental results show that the proposed method outperforms several strong baselines and can make the model learn interpretable latent variables and generate diverse meaningful sentences. Furthermore, the proposed method can perform well without using other strategies, such as KL annealing.