Abstract:Recent progress in diffusion-based video editing has shown remarkable potential for practical applications. However, these methods remain prohibitively expensive and challenging to deploy on mobile devices. In this study, we introduce a series of optimizations that render mobile video editing feasible. Building upon the existing image editing model, we first optimize its architecture and incorporate a lightweight autoencoder. Subsequently, we extend classifier-free guidance distillation to multiple modalities, resulting in a threefold on-device speedup. Finally, we reduce the number of sampling steps to one by introducing a novel adversarial distillation scheme which preserves the controllability of the editing process. Collectively, these optimizations enable video editing at 12 frames per second on mobile devices, while maintaining high quality. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-editing/
Abstract:This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.
Abstract:Recent advancements in text-to-image diffusion models have enabled the personalization of these models to generate custom images from textual prompts. This paper presents an efficient LoRA-based personalization approach for on-device subject-driven generation, where pre-trained diffusion models are fine-tuned with user-specific data on resource-constrained devices. Our method, termed Hollowed Net, enhances memory efficiency during fine-tuning by modifying the architecture of a diffusion U-Net to temporarily remove a fraction of its deep layers, creating a hollowed structure. This approach directly addresses on-device memory constraints and substantially reduces GPU memory requirements for training, in contrast to previous methods that primarily focus on minimizing training steps and reducing the number of parameters to update. Additionally, the personalized Hollowed Net can be transferred back into the original U-Net, enabling inference without additional memory overhead. Quantitative and qualitative analyses demonstrate that our approach not only reduces training memory to levels as low as those required for inference but also maintains or improves personalization performance compared to existing methods.
Abstract:Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fidelity details while maintaining low complexity. Despite the promising results achieved by 3DGS, its rendering performance is constrained by its dependence on costly non-commutative alpha-blending operations. These operations mandate complex view dependent sorting operations that introduce computational overhead, especially on the resource-constrained platforms such as mobile phones. In this paper, we propose Weighted Sum Rendering, which approximates alpha blending with weighted sums, thereby removing the need for sorting. This simplifies implementation, delivers superior performance, and eliminates the "popping" artifacts caused by sorting. Experimental results show that optimizing a generalized Gaussian splatting formulation to the new differentiable rendering yields competitive image quality. The method was implemented and tested in a mobile device GPU, achieving on average $1.23\times$ faster rendering.
Abstract:Diffusion models excel at generative modeling (e.g., text-to-image) but sampling requires multiple denoising network passes, limiting practicality. Efforts such as progressive distillation or consistency distillation have shown promise by reducing the number of passes at the expense of quality of the generated samples. In this work we identify co-variate shift as one of reason for poor performance of multi-step distilled models from compounding error at inference time. To address co-variate shift, we formulate diffusion distillation within imitation learning (DDIL) framework and enhance training distribution for distilling diffusion models on both data distribution (forward diffusion) and student induced distributions (backward diffusion). Training on data distribution helps to diversify the generations by preserving marginal data distribution and training on student distribution addresses compounding error by correcting covariate shift. In addition, we adopt reflected diffusion formulation for distillation and demonstrate improved performance, stable training across different distillation methods. We show that DDIL consistency improves on baseline algorithms of progressive distillation (PD), Latent consistency models (LCM) and Distribution Matching Distillation (DMD2).
Abstract:We present Polynomial Attention Drop-in Replacement (PADRe), a novel and unifying framework designed to replace the conventional self-attention mechanism in transformer models. Notably, several recent alternative attention mechanisms, including Hyena, Mamba, SimA, Conv2Former, and Castling-ViT, can be viewed as specific instances of our PADRe framework. PADRe leverages polynomial functions and draws upon established results from approximation theory, enhancing computational efficiency without compromising accuracy. PADRe's key components include multiplicative nonlinearities, which we implement using straightforward, hardware-friendly operations such as Hadamard products, incurring only linear computational and memory costs. PADRe further avoids the need for using complex functions such as Softmax, yet it maintains comparable or superior accuracy compared to traditional self-attention. We assess the effectiveness of PADRe as a drop-in replacement for self-attention across diverse computer vision tasks. These tasks include image classification, image-based 2D object detection, and 3D point cloud object detection. Empirical results demonstrate that PADRe runs significantly faster than the conventional self-attention (11x ~ 43x faster on server GPU and mobile NPU) while maintaining similar accuracy when substituting self-attention in the transformer models.
Abstract:In this paper, we propose a novel token selective attention approach, ToSA, which can identify tokens that need to be attended as well as those that can skip a transformer layer. More specifically, a token selector parses the current attention maps and predicts the attention maps for the next layer, which are then used to select the important tokens that should participate in the attention operation. The remaining tokens simply bypass the next layer and are concatenated with the attended ones to re-form a complete set of tokens. In this way, we reduce the quadratic computation and memory costs as fewer tokens participate in self-attention while maintaining the features for all the image patches throughout the network, which allows it to be used for dense prediction tasks. Our experiments show that by applying ToSA, we can significantly reduce computation costs while maintaining accuracy on the ImageNet classification benchmark. Furthermore, we evaluate on the dense prediction task of monocular depth estimation on NYU Depth V2, and show that we can achieve similar depth prediction accuracy using a considerably lighter backbone with ToSA.
Abstract:While Low-Rank Adaptation (LoRA) has proven beneficial for efficiently fine-tuning large models, LoRA fine-tuned text-to-image diffusion models lack diversity in the generated images, as the model tends to copy data from the observed training samples. This effect becomes more pronounced at higher values of adapter strength and for adapters with higher ranks which are fine-tuned on smaller datasets. To address these challenges, we present FouRA, a novel low-rank method that learns projections in the Fourier domain along with learning a flexible input-dependent adapter rank selection strategy. Through extensive experiments and analysis, we show that FouRA successfully solves the problems related to data copying and distribution collapse while significantly improving the generated image quality. We demonstrate that FouRA enhances the generalization of fine-tuned models thanks to its adaptive rank selection. We further show that the learned projections in the frequency domain are decorrelated and prove effective when merging multiple adapters. While FouRA is motivated for vision tasks, we also demonstrate its merits for language tasks on the GLUE benchmark.
Abstract:In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based text-to-360-degree image generation in the HDR domain, taking advantage of the HDR10 standard. This technique facilitates the generation of high-quality, realistic lighting conditions from textual descriptions, offering flexibility and control in portrait video relighting task. Unlike the previous relighting frameworks, our proposed system performs video relighting directly on-device, enabling real-time inference with real 360-degree HDRI maps. This on-device processing ensures both privacy and guarantees low runtime, providing an immediate response to changes in lighting conditions or user inputs. Our approach paves the way for new possibilities in real-time video applications, including video conferencing, gaming, and augmented reality, by allowing dynamic, text-based control of lighting conditions.
Abstract:Optical flow estimation is crucial to a variety of vision tasks. Despite substantial recent advancements, achieving real-time on-device optical flow estimation remains a complex challenge. First, an optical flow model must be sufficiently lightweight to meet computation and memory constraints to ensure real-time performance on devices. Second, the necessity for real-time on-device operation imposes constraints that weaken the model's capacity to adequately handle ambiguities in flow estimation, thereby intensifying the difficulty of preserving flow accuracy. This paper introduces two synergistic techniques, Self-Cleaning Iteration (SCI) and Regression Focal Loss (RFL), designed to enhance the capabilities of optical flow models, with a focus on addressing optical flow regression ambiguities. These techniques prove particularly effective in mitigating error propagation, a prevalent issue in optical flow models that employ iterative refinement. Notably, these techniques add negligible to zero overhead in model parameters and inference latency, thereby preserving real-time on-device efficiency. The effectiveness of our proposed SCI and RFL techniques, collectively referred to as SciFlow for brevity, is demonstrated across two distinct lightweight optical flow model architectures in our experiments. Remarkably, SciFlow enables substantial reduction in error metrics (EPE and Fl-all) over the baseline models by up to 6.3% and 10.5% for in-domain scenarios and by up to 6.2% and 13.5% for cross-domain scenarios on the Sintel and KITTI 2015 datasets, respectively.