Abstract:In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations.
Abstract:Recent advances in image generation have made diffusion models powerful tools for creating high-quality images. However, their iterative denoising process makes understanding and interpreting their semantic latent spaces more challenging than other generative models, such as GANs. Recent methods have attempted to address this issue by identifying semantically meaningful directions within the latent space. However, they often need manual interpretation or are limited in the number of vectors that can be trained, restricting their scope and utility. This paper proposes a novel framework for unsupervised exploration of diffusion latent spaces. We directly leverage natural language prompts and image captions to map latent directions. This method allows for the automatic understanding of hidden features and supports a broader range of analysis without the need to train specific vectors. Our method provides a more scalable and interpretable understanding of the semantic knowledge encoded within diffusion models, facilitating comprehensive analysis of latent biases and the nuanced representations these models learn. Experimental results show that our framework can uncover hidden patterns and associations in various domains, offering new insights into the interpretability of diffusion model latent spaces.
Abstract:Image-based Pose-Agnostic 3D Anomaly Detection is an important task that has emerged in industrial quality control. This task seeks to find anomalies from query images of a tested object given a set of reference images of an anomaly-free object. The challenge is that the query views (a.k.a poses) are unknown and can be different from the reference views. Currently, new methods such as OmniposeAD and SplatPose have emerged to bridge the gap by synthesizing pseudo reference images at the query views for pixel-to-pixel comparison. However, none of these methods can infer in real-time, which is critical in industrial quality control for massive production. For this reason, we propose SplatPose+, which employs a hybrid representation consisting of a Structure from Motion (SfM) model for localization and a 3D Gaussian Splatting (3DGS) model for Novel View Synthesis. Although our proposed pipeline requires the computation of an additional SfM model, it offers real-time inference speeds and faster training compared to SplatPose. Quality-wise, we achieved a new SOTA on the Pose-agnostic Anomaly Detection benchmark with the Multi-Pose Anomaly Detection (MAD-SIM) dataset.
Abstract:Food computing is both important and challenging in computer vision (CV). It significantly contributes to the development of CV algorithms due to its frequent presence in datasets across various applications, ranging from classification and instance segmentation to 3D reconstruction. The polymorphic shapes and textures of food, coupled with high variation in forms and vast multimodal information, including language descriptions and nutritional data, make food computing a complex and demanding task for modern CV algorithms. 3D food modeling is a new frontier for addressing food-related problems, due to its inherent capability to deal with random camera views and its straightforward representation for calculating food portion size. However, the primary hurdle in the development of algorithms for food object analysis is the lack of nutrition values in existing 3D datasets. Moreover, in the broader field of 3D research, there is a critical need for domain-specific test datasets. To bridge the gap between general 3D vision and food computing research, we propose MetaFood3D. This dataset consists of 637 meticulously labeled 3D food objects across 108 categories, featuring detailed nutrition information, weight, and food codes linked to a comprehensive nutrition database. The dataset emphasizes intra-class diversity and includes rich modalities such as textured mesh files, RGB-D videos, and segmentation masks. Experimental results demonstrate our dataset's significant potential for improving algorithm performance, highlight the challenging gap between video captures and 3D scanned data, and show the strength of the MetaFood3D dataset in high-quality data generation, simulation, and augmentation.
Abstract:Initial applications of 3D Gaussian Splatting (3DGS) in Visual Simultaneous Localization and Mapping (VSLAM) demonstrate the generation of high-quality volumetric reconstructions from monocular video streams. However, despite these promising advancements, current 3DGS integrations have reduced tracking performance and lower operating speeds compared to traditional VSLAM. To address these issues, we propose integrating 3DGS with Direct Sparse Odometry, a monocular photometric SLAM system. We have done preliminary experiments showing that using Direct Sparse Odometry point cloud outputs, as opposed to standard structure-from-motion methods, significantly shortens the training time needed to achieve high-quality renders. Reducing 3DGS training time enables the development of 3DGS-integrated SLAM systems that operate in real-time on mobile hardware. These promising initial findings suggest further exploration is warranted in combining traditional VSLAM systems with 3DGS.
Abstract:The increasing interest in computer vision applications for nutrition and dietary monitoring has led to the development of advanced 3D reconstruction techniques for food items. However, the scarcity of high-quality data and limited collaboration between industry and academia have constrained progress in this field. Building on recent advancements in 3D reconstruction, we host the MetaFood Workshop and its challenge for Physically Informed 3D Food Reconstruction. This challenge focuses on reconstructing volume-accurate 3D models of food items from 2D images, using a visible checkerboard as a size reference. Participants were tasked with reconstructing 3D models for 20 selected food items of varying difficulty levels: easy, medium, and hard. The easy level provides 200 images, the medium level provides 30 images, and the hard level provides only 1 image for reconstruction. In total, 16 teams submitted results in the final testing phase. The solutions developed in this challenge achieved promising results in 3D food reconstruction, with significant potential for improving portion estimation for dietary assessment and nutritional monitoring. More details about this workshop challenge and access to the dataset can be found at https://sites.google.com/view/cvpr-metafood-2024.
Abstract:Motion segmentation from a single moving camera presents a significant challenge in the field of computer vision. This challenge is compounded by the unknown camera movements and the lack of depth information of the scene. While deep learning has shown impressive capabilities in addressing these issues, supervised models require extensive training on massive annotated datasets, and unsupervised models also require training on large volumes of unannotated data, presenting significant barriers for both. In contrast, traditional methods based on optical flow do not require training data, however, they often fail to capture object-level information, leading to over-segmentation or under-segmentation. In addition, they also struggle in complex scenes with substantial depth variations and non-rigid motion, due to the overreliance of optical flow. To overcome these challenges, we propose an innovative hybrid approach that leverages the advantages of both deep learning methods and traditional optical flow based methods to perform dense motion segmentation without requiring any training. Our method initiates by automatically generating object proposals for each frame using foundation models. These proposals are then clustered into distinct motion groups using both optical flow and relative depth maps as motion cues. The integration of depth maps derived from state-of-the-art monocular depth estimation models significantly enhances the motion cues provided by optical flow, particularly in handling motion parallax issues. Our method is evaluated on the DAVIS-Moving and YTVOS-Moving datasets, and the results demonstrate that our method outperforms the best unsupervised method and closely matches with the state-of-theart supervised methods.
Abstract:Reconfigurable intelligent surface (RIS) is considered as one of the key technologies for future 6G communications. To fully unleash the performance of RIS, accurate channel state information (CSI) is crucial. Beam training is widely utilized to acquire the CSI. However, before aligning the beam correctly to establish stable connections, the signal-to-noise ratio (SNR) at UE is inevitably low, which reduces the beam training accuracy. To deal with this problem, we exploit the coded beam training framework for RIS systems, which leverages the error correction capability of channel coding to improve the beam training accuracy under low SNR. Specifically, we first extend the coded beam training framework to RIS systems by decoupling the base station-RIS channel and the RIS-user channel. For this framework, codewords that accurately steer to multiple angles is essential for fully unleashing the error correction capability. In order to realize effective codeword design in RIS systems, we then propose a new codeword design criterion, based on which we propose a relaxed Gerchberg-Saxton (GS) based codeword design scheme by considering the constant modulus constraints of RIS elements. In addition, considering the two dimensional structure of RIS, we further propose a dimension reduced encoder design scheme, which can not only guarentee a better beam shape, but also enable a stronger error correction capability. Simulation results reveal that the proposed scheme can realize effective and accurate beam training in low SNR scenarios.
Abstract:Image generation techniques, particularly latent diffusion models, have exploded in popularity in recent years. Many techniques have been developed to manipulate and clarify the semantic concepts these large-scale models learn, offering crucial insights into biases and concept relationships. However, these techniques are often only validated in conventional realms of human or animal faces and artistic style transitions. The food domain offers unique challenges through complex compositions and regional biases, which can shed light on the limitations and opportunities within existing methods. Through the lens of food imagery, we analyze both qualitative and quantitative patterns within a concept traversal technique. We reveal measurable insights into the model's ability to capture and represent the nuances of culinary diversity, while also identifying areas where the model's biases and limitations emerge.
Abstract:Unstructured text in medical notes and dialogues contains rich information. Recent advancements in Large Language Models (LLMs) have demonstrated superior performance in question answering and summarization tasks on unstructured text data, outperforming traditional text analysis approaches. However, there is a lack of scientific studies in the literature that methodically evaluate and report on the performance of different LLMs, specifically for domain-specific data such as medical chart notes. We propose an evaluation approach to analyze the performance of open-source LLMs such as Llama2 and Mistral for medical summarization tasks, using GPT-4 as an assessor. Our innovative approach to quantitative evaluation of LLMs can enable quality control, support the selection of effective LLMs for specific tasks, and advance knowledge discovery in digital health.