Abstract:Prompt learning has surfaced as an effective approach to enhance the performance of Vision-Language Models (VLMs) like CLIP when applied to downstream tasks. However, current learnable prompt tokens are primarily used for the single phase of adapting to tasks (i.e., adapting prompt), easily leading to overfitting risks. In this work, we propose a novel Cascade Prompt Learning CasPL framework to enable prompt learning to serve both generic and specific expertise (i.e., boosting and adapting prompt) simultaneously. Specifically, CasPL is a new learning paradigm comprising two distinct phases of learnable prompts: the first boosting prompt is crafted to extract domain-general knowledge from a senior larger CLIP teacher model by aligning their predicted logits using extensive unlabeled domain images. The second adapting prompt is then cascaded with the frozen first set to fine-tune the downstream tasks, following the approaches employed in prior research. In this manner, CasPL can effectively capture both domain-general and task-specific representations into explicitly different gradual groups of prompts, thus potentially alleviating overfitting issues in the target domain. It's worth noting that CasPL serves as a plug-and-play module that can seamlessly integrate into any existing prompt learning approach. CasPL achieves a significantly better balance between performance and inference speed, which is especially beneficial for deploying smaller VLM models in resource-constrained environments. Compared to the previous state-of-the-art method PromptSRC, CasPL shows an average improvement of 1.85% for base classes, 3.44% for novel classes, and 2.72% for the harmonic mean over 11 image classification datasets. Code is publicly available at: https://github.com/megvii-research/CasPL.
Abstract:New knowledge originates from the old. The various types of elements, deposited in the training history, are a large amount of wealth for improving learning deep models. In this survey, we comprehensively review and summarize the topic--``Historical Learning: Learning Models with Learning History'', which learns better neural models with the help of their learning history during its optimization, from three detailed aspects: Historical Type (what), Functional Part (where) and Storage Form (how). To our best knowledge, it is the first survey that systematically studies the methodologies which make use of various historical statistics when training deep neural networks. The discussions with related topics like recurrent/memory networks, ensemble learning, and reinforcement learning are demonstrated. We also expose future challenges of this topic and encourage the community to pay attention to the think of historical learning principles when designing algorithms. The paper list related to historical learning is available at \url{https://github.com/Martinser/Awesome-Historical-Learning.}
Abstract:Convolution neural networks (CNNs) based methods have dominated the low-light image enhancement tasks due to their outstanding performance. However, the convolution operation is based on a local sliding window mechanism, which is difficult to construct the long-range dependencies of the feature maps. Meanwhile, the self-attention based global relationship aggregation methods have been widely used in computer vision, but these methods are difficult to handle high-resolution images because of the high computational complexity. To solve this problem, this paper proposes a Linear Array Self-attention (LASA) mechanism, which uses only two 2-D feature encodings to construct 3-D global weights and then refines feature maps generated by convolution layers. Based on LASA, Linear Array Network (LAN) is proposed, which is superior to the existing state-of-the-art (SOTA) methods in both RGB and RAW based low-light enhancement tasks with a smaller amount of parameters. The code is released in \url{https://github.com/cuiziteng/LASA_enhancement}.
Abstract:This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.