Derek
Abstract:Generative modeling can be formulated as learning a mapping f such that its pushforward distribution matches the data distribution. The pushforward behavior can be carried out iteratively at inference time, for example in diffusion and flow-based models. In this paper, we propose a new paradigm called Drifting Models, which evolve the pushforward distribution during training and naturally admit one-step inference. We introduce a drifting field that governs the sample movement and achieves equilibrium when the distributions match. This leads to a training objective that allows the neural network optimizer to evolve the distribution. In experiments, our one-step generator achieves state-of-the-art results on ImageNet at 256 x 256 resolution, with an FID of 1.54 in latent space and 1.61 in pixel space. We hope that our work opens up new opportunities for high-quality one-step generation.
Abstract:Autoregressive policies offer a compelling foundation for scalable robot learning by enabling discrete abstraction, token-level reasoning, and flexible inference. However, applying autoregressive modeling to continuous robot actions requires an effective action tokenization scheme. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences, or learned latent tokenizers that lack structure, limiting their compatibility with next-token prediction. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and a left-to-right causally ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. The resulting token space aligns naturally with autoregressive generation and enables prefix-based detokenization, yielding an anytime trade-off between inference cost and action fidelity. Across more than 20 tasks spanning four simulation benchmarks and real-world settings, autoregressive policies equipped with OAT consistently outperform prior tokenization schemes and diffusion-based baselines, while offering significantly greater flexibility at inference time.
Abstract:Advancing beyond single monolithic language models (LMs), recent research increasingly recognizes the importance of model collaboration, where multiple LMs collaborate, compose, and complement each other. Existing research on this topic has mostly been disparate and disconnected, from different research communities, and lacks rigorous comparison. To consolidate existing research and establish model collaboration as a school of thought, we present MoCo: a one-stop Python library of executing, benchmarking, and comparing model collaboration algorithms at scale. MoCo features 26 model collaboration methods, spanning diverse levels of cross-model information exchange such as routing, text, logit, and model parameters. MoCo integrates 25 evaluation datasets spanning reasoning, QA, code, safety, and more, while users could flexibly bring their own data. Extensive experiments with MoCo demonstrate that most collaboration strategies outperform models without collaboration in 61.0% of (model, data) settings on average, with the most effective methods outperforming by up to 25.8%. We further analyze the scaling of model collaboration strategies, the training/inference efficiency of diverse methods, highlight that the collaborative system solves problems where single LMs struggle, and discuss future work in model collaboration, all made possible by MoCo. We envision MoCo as a valuable toolkit to facilitate and turbocharge the quest for an open, modular, decentralized, and collaborative AI future.
Abstract:Decomposing complex data into factorized representations can reveal reusable components and enable synthesizing new samples via component recombination. We investigate this in the context of diffusion-based models that learn factorized latent spaces without factor-level supervision. In images, factors can capture background, illumination, and object attributes; in robotic videos, they can capture reusable motion components. To improve both latent factor discovery and quality of compositional generation, we introduce an adversarial training signal via a discriminator trained to distinguish between single-source samples and those generated by recombining factors across sources. By optimizing the generator to fool this discriminator, we encourage physical and semantic consistency in the resulting recombinations. Our method outperforms implementations of prior baselines on CelebA-HQ, Virtual KITTI, CLEVR, and Falcor3D, achieving lower FID scores and better disentanglement as measured by MIG and MCC. Furthermore, we demonstrate a novel application to robotic video trajectories: by recombining learned action components, we generate diverse sequences that significantly increase state-space coverage for exploration on the LIBERO benchmark.
Abstract:Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.
Abstract:Large language models (LLMs) are increasingly used as automated evaluators, yet prior works demonstrate that these LLM judges often lack consistency in scoring when the prompt is altered. However, the effect of the grading scale itself remains underexplored. We study the LLM-as-a-judge problem by comparing two kinds of raters: humans and LLMs. We collect ratings from both groups on three scales and across six benchmarks that include objective, open-ended subjective, and mixed tasks. Using intraclass correlation coefficients (ICC) to measure absolute agreement, we find that LLM judgments are not perfectly consistent across scales on subjective benchmarks, and that the choice of scale substantially shifts human-LLM agreement, even when within-group panel reliability is high. Aggregated over tasks, the grading scale of 0-5 yields the strongest human-LLM alignment. We further demonstrate that pooled reliability can mask benchmark heterogeneity and reveal systematic subgroup differences in alignment across gender groups, strengthening the importance of scale design and sub-level diagnostics as essential components of LLM-as-a-judge protocols.
Abstract:Embodied systems experience the world as 'a symphony of flows': a combination of many continuous streams of sensory input coupled to self-motion, interwoven with the dynamics of external objects. These streams obey smooth, time-parameterized symmetries, which combine through a precisely structured algebra; yet most neural network world models ignore this structure and instead repeatedly re-learn the same transformations from data. In this work, we introduce 'Flow Equivariant World Models', a framework in which both self-motion and external object motion are unified as one-parameter Lie group 'flows'. We leverage this unification to implement group equivariance with respect to these transformations, thereby providing a stable latent world representation over hundreds of timesteps. On both 2D and 3D partially observed video world modeling benchmarks, we demonstrate that Flow Equivariant World Models significantly outperform comparable state-of-the-art diffusion-based and memory-augmented world modeling architectures -- particularly when there are predictable world dynamics outside the agent's current field of view. We show that flow equivariance is particularly beneficial for long rollouts, generalizing far beyond the training horizon. By structuring world model representations with respect to internal and external motion, flow equivariance charts a scalable route to data efficient, symmetry-guided, embodied intelligence. Project link: https://flowequivariantworldmodels.github.io.
Abstract:Multitask learning poses significant challenges due to the highly multimodal and diverse nature of robot action distributions. However, effectively fitting policies to these complex task distributions is often difficult, and existing monolithic models often underfit the action distribution and lack the flexibility required for efficient adaptation. We introduce a novel modular diffusion policy framework that factorizes complex action distributions into a composition of specialized diffusion models, each capturing a distinct sub-mode of the behavior space for a more effective overall policy. In addition, this modular structure enables flexible policy adaptation to new tasks by adding or fine-tuning components, which inherently mitigates catastrophic forgetting. Empirically, across both simulation and real-world robotic manipulation settings, we illustrate how our method consistently outperforms strong modular and monolithic baselines.
Abstract:Real-world software engineering tasks require coding agents that can operate over massive repositories, sustain long-horizon sessions, and reliably coordinate complex toolchains at test time. Existing research-grade coding agents offer transparency but struggle when scaled to heavier, production-level workloads, while production-grade systems achieve strong practical performance but provide limited extensibility, interpretability, and controllability. We introduce the Confucius Code Agent (CCA), a software engineering agent that can operate at large-scale codebases. CCA is built on top of the Confucius SDK, an agent development platform structured around three complementary perspectives: Agent Experience (AX), User Experience (UX), and Developer Experience (DX). The SDK integrates a unified orchestrator with hierarchical working memory for long-context reasoning, a persistent note-taking system for cross-session continual learning, and a modular extension system for reliable tool use. In addition, we introduce a meta-agent that automates the synthesis, evaluation, and refinement of agent configurations through a build-test-improve loop, enabling rapid adaptation to new tasks, environments, and tool stacks. Instantiated with these mechanisms, CCA demonstrates strong performance on real-world software engineering tasks. On SWE-Bench-Pro, CCA reaches a Resolve@1 of 54.3%, exceeding prior research baselines and comparing favorably to commercial results, under identical repositories, model backends, and tool access.
Abstract:The human hand is our primary interface to the physical world, yet egocentric perception rarely knows when, where, or how forcefully it makes contact. Robust wearable tactile sensors are scarce, and no existing in-the-wild datasets align first-person video with full-hand touch. To bridge the gap between visual perception and physical interaction, we present OpenTouch, the first in-the-wild egocentric full-hand tactile dataset, containing 5.1 hours of synchronized video-touch-pose data and 2,900 curated clips with detailed text annotations. Using OpenTouch, we introduce retrieval and classification benchmarks that probe how touch grounds perception and action. We show that tactile signals provide a compact yet powerful cue for grasp understanding, strengthen cross-modal alignment, and can be reliably retrieved from in-the-wild video queries. By releasing this annotated vision-touch-pose dataset and benchmark, we aim to advance multimodal egocentric perception, embodied learning, and contact-rich robotic manipulation.