Abstract:In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/
Abstract:Open-set test-time adaptation (OSTTA) addresses the challenge of adapting models to new environments where out-of-distribution (OOD) samples coexist with in-distribution (ID) samples affected by distribution shifts. In such settings, covariate shift-for example, changes in weather conditions such as snow-can alter ID samples, reducing model reliability. Consequently, models must not only correctly classify covariate-shifted ID (csID) samples but also effectively reject covariate-shifted OOD (csOOD) samples. Entropy minimization is a common strategy in test-time adaptation to maintain ID performance under distribution shifts, while entropy maximization is widely applied to enhance OOD detection. Several studies have sought to combine these objectives to tackle the challenges of OSTTA. However, the intrinsic conflict between entropy minimization and maximization inevitably leads to a trade-off between csID classification and csOOD detection. In this paper, we first analyze the limitations of entropy maximization in OSTTA and then introduce an angular loss to regulate feature norm magnitudes, along with a feature-norm loss to suppress csOOD logits, thereby improving OOD detection. These objectives form ROSETTA, a $\underline{r}$obust $\underline{o}$pen-$\underline{se}$t $\underline{t}$est-$\underline{t}$ime $\underline{a}$daptation. Our method achieves strong OOD detection while maintaining high ID classification performance on CIFAR-10-C, CIFAR-100-C, Tiny-ImageNet-C and ImageNet-C. Furthermore, experiments on the Cityscapes validate the method's effectiveness in real-world semantic segmentation, and results on the HAC dataset demonstrate its applicability across different open-set TTA setups.
Abstract:We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.
Abstract:Multimodal Large Language Models have achieved strong performance in single-video understanding, yet their ability to reason across multiple videos remains limited. Existing approaches typically concatenate multiple videos into a single input and perform direct inference, which introduces training-inference mismatch, information loss from frame compression, and a lack of explicit cross-video coordination. Meanwhile, current multi-video benchmarks primarily emphasize event-level comparison, leaving identity-level matching, fine-grained discrimination, and structured multi-step reasoning underexplored. To address these gaps, we introduce MVX-Bench, a Multi-Video Cross-Dimension Benchmark that reformulates 11 classical computer vision tasks into a unified multi-video question-answering framework, comprising 1,442 questions over 4,255 videos from diverse real-world datasets. We further propose SAMA, a Skill-Augmented Agentic Framework for Multi-Video Understanding, which integrates visual tools, task-specific skills, and a conflict-aware verification mechanism to enable iterative and structured reasoning. Experimental results show that SAMA outperforms strong open-source baselines and GPT on MVX-Bench, and ablations validate the effectiveness of skill design and conflict resolution.
Abstract:Multimodal Large Language Models (MLLMs) incur significant computational cost from processing numerous vision tokens through all LLM layers. Prior pruning methods operate either before the LLM, limiting generality due to diverse encoder-projector designs or within the LLM using heuristics that are incompatible with FlashAttention. We take a different approach: rather than identifying unimportant tokens, we treat the LLM itself as the optimal guide for compression. Observing that deeper layers naturally transmit vision-to-text information, we introduce Attention-Driven Self-Compression (ADSC), a simple, broadly applicable method that progressively reduces vision tokens using only the LLM's attention mechanism. Our method applies uniform token downsampling at selected layers, forming bottlenecks that encourage the model to reorganize and compress information into the remaining tokens. It requires no score computation, auxiliary modules, or attention modification, and remains fully compatible with FlashAttention. Applied to LLaVA-1.5, ADSC reduces FLOPs by 53.7% and peak KV-cache memory by 56.7%, while preserving 98.2% of the original model performance. Across multiple benchmarks, it outperforms prior pruning approaches in both efficiency and accuracy. Crucially, under high compression ratios, our method remains robust while heuristic-based techniques degrade sharply.
Abstract:Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation, this setting lacks explicit head or eye signals, requiring models to infer current visual attention from sparse, indirect cues such as hand-object interactions and salient scene content. We observe that gaze exhibits strong temporal continuity during goal-directed activities: knowing where a person looked recently provides a powerful prior for predicting where they look next. Inspired by vision-conditioned autoregressive decoding in vision-language models, we propose ARGaze, which reformulates gaze estimation as sequential prediction: at each timestep, a transformer decoder predicts current gaze by conditioning on (i) current visual features and (ii) a fixed-length Gaze Context Window of recent gaze target estimates. This design enforces causality and enables bounded-resource streaming inference. We achieve state-of-the-art performance across multiple egocentric benchmarks under online evaluation, with extensive ablations validating that autoregressive modeling with bounded gaze history is critical for robust prediction. We will release our source code and pre-trained models.
Abstract:Current text-conditioned diffusion editors handle single object replacement well but struggle when a new object and a new style must be introduced simultaneously. We present Twin-Prompt Attention Blend (TP-Blend), a lightweight training-free framework that receives two separate textual prompts, one specifying a blend object and the other defining a target style, and injects both into a single denoising trajectory. TP-Blend is driven by two complementary attention processors. Cross-Attention Object Fusion (CAOF) first averages head-wise attention to locate spatial tokens that respond strongly to either prompt, then solves an entropy-regularised optimal transport problem that reassigns complete multi-head feature vectors to those positions. CAOF updates feature vectors at the full combined dimensionality of all heads (e.g., 640 dimensions in SD-XL), preserving rich cross-head correlations while keeping memory low. Self-Attention Style Fusion (SASF) injects style at every self-attention layer through Detail-Sensitive Instance Normalization. A lightweight one-dimensional Gaussian filter separates low- and high-frequency components; only the high-frequency residual is blended back, imprinting brush-stroke-level texture without disrupting global geometry. SASF further swaps the Key and Value matrices with those derived from the style prompt, enforcing context-aware texture modulation that remains independent of object fusion. Extensive experiments show that TP-Blend produces high-resolution, photo-realistic edits with precise control over both content and appearance, surpassing recent baselines in quantitative fidelity, perceptual quality, and inference speed.
Abstract:In this paper, we introduce Object-WIPER, a training-free framework for removing dynamic objects and their associated visual effects from videos, and inpainting them with semantically consistent and temporally coherent content. Our approach leverages a pre-trained text-to-video diffusion transformer (DiT). Given an input video, a user-provided object mask, and query tokens describing the target object and its effects, we localize relevant visual tokens via visual-text cross-attention and visual self-attention. This produces an intermediate effect mask that we fuse with the user mask to obtain a final foreground token mask to replace. We first invert the video through the DiT to obtain structured noise, then reinitialize the masked tokens with Gaussian noise while preserving background tokens. During denoising, we copy values for the background tokens saved during inversion to maintain scene fidelity. To address the lack of suitable evaluation, we introduce a new object removal metric that rewards temporal consistency among foreground tokens across consecutive frames, coherence between foreground and background tokens within each frame, and dissimilarity between the input and output foreground tokens. Experiments on DAVIS and a newly curated real-world associated effect benchmark (WIPER-Bench) show that Object-WIPER surpasses both training-based and training-free baselines in terms of the metric, achieving clean removal and temporally stable reconstruction without any retraining. Our new benchmark, source code, and pre-trained models will be publicly available.
Abstract:Conventional, classification-based AI-generated image detection methods cannot explain why an image is considered real or AI-generated in a way a human expert would, which reduces the trustworthiness and persuasiveness of these detection tools for real-world applications. Leveraging Multimodal Large Language Models (MLLMs) has recently become a trending solution to this issue. Further, to evaluate the quality of generated explanations, a common approach is to adopt an "MLLM as a judge" methodology to evaluate explanations generated by other MLLMs. However, how well those MLLMs perform when judging explanations for AI-generated image detection generated by themselves or other MLLMs has not been well studied. We therefore propose \textbf{XAIGID-RewardBench}, the first benchmark designed to evaluate the ability of current MLLMs to judge the quality of explanations about whether an image is real or AI-generated. The benchmark consists of approximately 3,000 annotated triplets sourced from various image generation models and MLLMs as policy models (detectors) to assess the capabilities of current MLLMs as reward models (judges). Our results show that the current best reward model scored 88.76\% on this benchmark (while human inter-annotator agreement reaches 98.30\%), demonstrating that a visible gap remains between the reasoning abilities of today's MLLMs and human-level performance. In addition, we provide an analysis of common pitfalls that these models frequently encounter. Code and benchmark are available at https://github.com/RewardBench/XAIGID-RewardBench.
Abstract:The automatic detection of gaze targets in autistic children through artificial intelligence can be impactful, especially for those who lack access to a sufficient number of professionals to improve their quality of life. This paper introduces a new, real-world AI application for gaze target detection in autistic children, which predicts a child's point of gaze from an activity image. This task is foundational for building automated systems that can measure joint attention-a core challenge in Autism Spectrum Disorder (ASD). To facilitate the study of this challenging application, we collected the first-ever Autism Gaze Target (AGT) dataset. We further propose a novel Socially Aware Coarse-to-Fine (SACF) gaze detection framework that explicitly leverages the social context of a scene to overcome the class imbalance common in autism datasets-a consequence of autistic children's tendency to show reduced gaze to faces. It utilizes a two-pathway architecture with expert models specialized in social and non-social gaze, guided by a context-awareness gate module. The results of our comprehensive experiments demonstrate that our framework achieves new state-of-the-art performance for gaze target detection in this population, significantly outperforming existing methods, especially on the critical minority class of face-directed gaze.