Abstract:When performing 3D manipulation tasks, robots have to execute action planning based on perceptions from multiple fixed cameras. The multi-camera setup introduces substantial redundancy and irrelevant information, which increases computational costs and forces the model to spend extra training time extracting crucial task-relevant details. To filter out redundant information and accurately extract task-relevant features, we propose the VERM (Virtual Eye for Robotic Manipulation) method, leveraging the knowledge in foundation models to imagine a virtual task-adaptive view from the constructed 3D point cloud, which efficiently captures necessary information and mitigates occlusion. To facilitate 3D action planning and fine-grained manipulation, we further design a depth-aware module and a dynamic coarse-to-fine procedure. Extensive experimental results on both simulation benchmark RLBench and real-world evaluations demonstrate the effectiveness of our method, surpassing previous state-of-the-art methods while achieving 1.89x speedup in training time and 1.54x speedup in inference speed. More results can be found on our project website at https://verm-ral.github.io .
Abstract:In this paper, we propose a Differentially Private Stochastic Gradient Push with Compressed communication (termed DP-CSGP) for decentralized learning over directed graphs. Different from existing works, the proposed algorithm is designed to maintain high model utility while ensuring both rigorous differential privacy (DP) guarantees and efficient communication. For general non-convex and smooth objective functions, we show that the proposed algorithm achieves a tight utility bound of $\mathcal{O}\left( \sqrt{d\log \left( \frac{1}δ \right)}/(\sqrt{n}Jε) \right)$ ($J$ and $d$ are the number of local samples and the dimension of decision variables, respectively) with $\left(ε, δ\right)$-DP guarantee for each node, matching that of decentralized counterparts with exact communication. Extensive experiments on benchmark tasks show that, under the same privacy budget, DP-CSGP achieves comparable model accuracy with significantly lower communication cost than existing decentralized counterparts with exact communication.
Abstract:In embodied intelligence, the embodiment gap between robotic and human hands brings significant challenges for learning from human demonstrations. Although some studies have attempted to bridge this gap using reinforcement learning, they remain confined to merely reproducing human manipulation, resulting in limited task performance. In this paper, we propose UniBYD, a unified framework that uses a dynamic reinforcement learning algorithm to discover manipulation policies aligned with the robot's physical characteristics. To enable consistent modeling across diverse robotic hand morphologies, UniBYD incorporates a unified morphological representation (UMR). Building on UMR, we design a dynamic PPO with an annealed reward schedule, enabling reinforcement learning to transition from imitation of human demonstrations to explore policies adapted to diverse robotic morphologies better, thereby going beyond mere imitation of human hands. To address the frequent failures of learning human priors in the early training stage, we design a hybrid Markov-based shadow engine that enables reinforcement learning to imitate human manipulations in a fine-grained manner. To evaluate UniBYD comprehensively, we propose UniManip, the first benchmark encompassing robotic manipulation tasks spanning multiple hand morphologies. Experiments demonstrate a 67.90% improvement in success rate over the current state-of-the-art. Upon acceptance of the paper, we will release our code and benchmark at https://github.com/zhanheng-creator/UniBYD.
Abstract:The rapid development of autonomous vehicles has led to a surge in testing demand. Traditional testing methods, such as virtual simulation, closed-course, and public road testing, face several challenges, including unrealistic vehicle states, limited testing capabilities, and high costs. These issues have prompted increasing interest in virtual-physical fusion testing. However, despite its potential, virtual-physical fusion testing still faces challenges, such as limited element types, narrow testing scope, and fixed evaluation metrics. To address these challenges, we propose the Virtual-Physical Testing Platform for Autonomous Vehicles (VP-AutoTest), which integrates over ten types of virtual and physical elements, including vehicles, pedestrians, and roadside infrastructure, to replicate the diversity of real-world traffic participants. The platform also supports both single-vehicle interaction and multi-vehicle cooperation testing, employing adversarial testing and parallel deduction to accelerate fault detection and explore algorithmic limits, while OBU and Redis communication enable seamless vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) cooperation across all levels of cooperative automation. Furthermore, VP-AutoTest incorporates a multidimensional evaluation framework and AI-driven expert systems to conduct comprehensive performance assessment and defect diagnosis. Finally, by comparing virtual-physical fusion test results with real-world experiments, the platform performs credibility self-evaluation to ensure both the fidelity and efficiency of autonomous driving testing. Please refer to the website for the full testing functionalities on the autonomous driving public service platform OnSite:https://www.onsite.com.cn.
Abstract:Existing video editing methods face a critical trade-off: expert models offer precision but rely on task-specific priors like masks, hindering unification; conversely, unified temporal in-context learning models are mask-free but lack explicit spatial cues, leading to weak instruction-to-region mapping and imprecise localization. To resolve this conflict, we propose VideoCoF, a novel Chain-of-Frames approach inspired by Chain-of-Thought reasoning. VideoCoF enforces a ``see, reason, then edit" procedure by compelling the video diffusion model to first predict reasoning tokens (edit-region latents) before generating the target video tokens. This explicit reasoning step removes the need for user-provided masks while achieving precise instruction-to-region alignment and fine-grained video editing. Furthermore, we introduce a RoPE alignment strategy that leverages these reasoning tokens to ensure motion alignment and enable length extrapolation beyond the training duration. We demonstrate that with a minimal data cost of only 50k video pairs, VideoCoF achieves state-of-the-art performance on VideoCoF-Bench, validating the efficiency and effectiveness of our approach. Our code, weight, data are available at https://github.com/knightyxp/VideoCoF.
Abstract:The emergence of foundation models has substantially advanced zero-shot generalization in monocular depth estimation (MDE), as exemplified by the Depth Anything series. However, given access to some data from downstream tasks, a natural question arises: can the performance of these models be further improved? To this end, we propose WeSTAR, a parameter-efficient framework that performs Weakly supervised Self-Training Adaptation with Regularization, designed to enhance the robustness of MDE foundation models in unseen and diverse domains. We first adopt a dense self-training objective as the primary source of structural self-supervision. To further improve robustness, we introduce semantically-aware hierarchical normalization, which exploits instance-level segmentation maps to perform more stable and multi-scale structural normalization. Beyond dense supervision, we introduce a cost-efficient weak supervision in the form of pairwise ordinal depth annotations to further guide the adaptation process, which enforces informative ordinal constraints to mitigate local topological errors. Finally, a weight regularization loss is employed to anchor the LoRA updates, ensuring training stability and preserving the model's generalizable knowledge. Extensive experiments on both realistic and corrupted out-of-distribution datasets under diverse and challenging scenarios demonstrate that WeSTAR consistently improves generalization and achieves state-of-the-art performance across a wide range of benchmarks.




Abstract:Data-driven robotic learning faces an obvious dilemma: robust policies demand large-scale, high-quality demonstration data, yet collecting such data remains a major challenge owing to high operational costs, dependence on specialized hardware, and the limited spatial generalization capability of current methods. The Universal Manipulation Interface (UMI) relaxes the strict hardware requirements for data collection, but it is restricted to capturing only RGB images of a scene and omits the 3D geometric information on which many tasks rely. Inspired by DemoGen, we propose UMIGen, a unified framework that consists of two key components: (1) Cloud-UMI, a handheld data collection device that requires no visual SLAM and simultaneously records point cloud observation-action pairs; and (2) a visibility-aware optimization mechanism that extends the DemoGen pipeline to egocentric 3D observations by generating only points within the camera's field of view. These two components enable efficient data generation that aligns with real egocentric observations and can be directly transferred across different robot embodiments without any post-processing. Experiments in both simulated and real-world settings demonstrate that UMIGen supports strong cross-embodiment generalization and accelerates data collection in diverse manipulation tasks.




Abstract:Imitation learning based policies perform well in robotic manipulation, but they often degrade under *egocentric viewpoint shifts* when trained from a single egocentric viewpoint. To address this issue, we present **EgoDemoGen**, a framework that generates *paired* novel egocentric demonstrations by retargeting actions in the novel egocentric frame and synthesizing the corresponding egocentric observation videos with proposed generative video repair model **EgoViewTransfer**, which is conditioned by a novel-viewpoint reprojected scene video and a robot-only video rendered from the retargeted joint actions. EgoViewTransfer is finetuned from a pretrained video generation model using self-supervised double reprojection strategy. We evaluate EgoDemoGen on both simulation (RoboTwin2.0) and real-world robot. After training with a mixture of EgoDemoGen-generated novel egocentric demonstrations and original standard egocentric demonstrations, policy success rate improves **absolutely** by **+17.0%** for standard egocentric viewpoint and by **+17.7%** for novel egocentric viewpoints in simulation. On real-world robot, the **absolute** improvements are **+18.3%** and **+25.8%**. Moreover, performance continues to improve as the proportion of EgoDemoGen-generated demonstrations increases, with diminishing returns. These results demonstrate that EgoDemoGen provides a practical route to egocentric viewpoint-robust robotic manipulation.




Abstract:Visuotactile sensors provide high-resolution tactile information but are incapable of perceiving the material features of objects. We present UltraTac, an integrated sensor that combines visuotactile imaging with ultrasound sensing through a coaxial optoacoustic architecture. The design shares structural components and achieves consistent sensing regions for both modalities. Additionally, we incorporate acoustic matching into the traditional visuotactile sensor structure, enabling integration of the ultrasound sensing modality without compromising visuotactile performance. Through tactile feedback, we dynamically adjust the operating state of the ultrasound module to achieve flexible functional coordination. Systematic experiments demonstrate three key capabilities: proximity sensing in the 3-8 cm range ($R^2=0.90$), material classification (average accuracy: 99.20%), and texture-material dual-mode object recognition achieving 92.11% accuracy on a 15-class task. Finally, we integrate the sensor into a robotic manipulation system to concurrently detect container surface patterns and internal content, which verifies its potential for advanced human-machine interaction and precise robotic manipulation.
Abstract:Collaborative learning enhances the performance and adaptability of multi-robot systems in complex tasks but faces significant challenges due to high communication overhead and data heterogeneity inherent in multi-robot tasks. To this end, we propose CoCoL, a Communication efficient decentralized Collaborative Learning method tailored for multi-robot systems with heterogeneous local datasets. Leveraging a mirror descent framework, CoCoL achieves remarkable communication efficiency with approximate Newton-type updates by capturing the similarity between objective functions of robots, and reduces computational costs through inexact sub-problem solutions. Furthermore, the integration of a gradient tracking scheme ensures its robustness against data heterogeneity. Experimental results on three representative multi robot collaborative learning tasks show the superiority of the proposed CoCoL in significantly reducing both the number of communication rounds and total bandwidth consumption while maintaining state-of-the-art accuracy. These benefits are particularly evident in challenging scenarios involving non-IID (non-independent and identically distributed) data distribution, streaming data, and time-varying network topologies.