Abstract:Recent advancements in post-training methodologies for large language models (LLMs) have highlighted reinforcement learning (RL) as a critical component for enhancing reasoning. However, the substantial computational costs associated with RL-based approaches have led to growing interest in alternative paradigms, such as Direct Preference Optimization (DPO). In this study, we investigate the effectiveness of DPO in facilitating self-improvement for LLMs through iterative preference-based learning. We demonstrate that a single round of DPO with coarse filtering significantly enhances mathematical reasoning performance, particularly for strong base model. Furthermore, we design an iterative enhancement framework for both the generator and the reward model (RM), enabling their mutual improvement through online interaction across multiple rounds of DPO. Finally, with simple verifiable rewards, our model DPO-VP achieves RL-level performance with significantly lower computational overhead. These findings highlight DPO as a scalable and cost-effective alternative to RL, offering a practical solution for enhancing LLM reasoning in resource-constrained situations.
Abstract:Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft.
Abstract:Linear attention has emerged as a promising alternative to softmax-based attention, leveraging kernelized feature maps to reduce complexity from quadratic to linear in sequence length. However, the non-negative constraint on feature maps and the relaxed exponential function used in approximation lead to significant information loss compared to the original query-key dot products, resulting in less discriminative attention maps with higher entropy. To address the missing interactions driven by negative values in query-key pairs, we propose a polarity-aware linear attention mechanism that explicitly models both same-signed and opposite-signed query-key interactions, ensuring comprehensive coverage of relational information. Furthermore, to restore the spiky properties of attention maps, we provide a theoretical analysis proving the existence of a class of element-wise functions (with positive first and second derivatives) that can reduce entropy in the attention distribution. For simplicity, and recognizing the distinct contributions of each dimension, we employ a learnable power function for rescaling, allowing strong and weak attention signals to be effectively separated. Extensive experiments demonstrate that the proposed PolaFormer improves performance on various vision tasks, enhancing both expressiveness and efficiency by up to 4.6%.
Abstract:Virtual try-on (VTON) technology has gained attention due to its potential to transform online retail by enabling realistic clothing visualization of images and videos. However, most existing methods struggle to achieve high-quality results across image and video try-on tasks, especially in long video scenarios. In this work, we introduce CatV2TON, a simple and effective vision-based virtual try-on (V2TON) method that supports both image and video try-on tasks with a single diffusion transformer model. By temporally concatenating garment and person inputs and training on a mix of image and video datasets, CatV2TON achieves robust try-on performance across static and dynamic settings. For efficient long-video generation, we propose an overlapping clip-based inference strategy that uses sequential frame guidance and Adaptive Clip Normalization (AdaCN) to maintain temporal consistency with reduced resource demands. We also present ViViD-S, a refined video try-on dataset, achieved by filtering back-facing frames and applying 3D mask smoothing for enhanced temporal consistency. Comprehensive experiments demonstrate that CatV2TON outperforms existing methods in both image and video try-on tasks, offering a versatile and reliable solution for realistic virtual try-ons across diverse scenarios.
Abstract:Traditional adversarial attacks typically produce adversarial examples under norm-constrained conditions, whereas unrestricted adversarial examples are free-form with semantically meaningful perturbations. Current unrestricted adversarial impersonation attacks exhibit limited control over adversarial face attributes and often suffer from low transferability. In this paper, we propose a novel Text Controlled Attribute Attack (TCA$^2$) to generate photorealistic adversarial impersonation faces guided by natural language. Specifically, the category-level personal softmax vector is employed to precisely guide the impersonation attacks. Additionally, we propose both data and model augmentation strategies to achieve transferable attacks on unknown target models. Finally, a generative model, \textit{i.e}, Style-GAN, is utilized to synthesize impersonated faces with desired attributes. Extensive experiments on two high-resolution face recognition datasets validate that our TCA$^2$ method can generate natural text-guided adversarial impersonation faces with high transferability. We also evaluate our method on real-world face recognition systems, \textit{i.e}, Face++ and Aliyun, further demonstrating the practical potential of our approach.
Abstract:Cross-modal alignment is crucial for multimodal representation fusion due to the inherent heterogeneity between modalities. While Transformer-based methods have shown promising results in modeling inter-modal relationships, their quadratic computational complexity limits their applicability to long-sequence or large-scale data. Although recent Mamba-based approaches achieve linear complexity, their sequential scanning mechanism poses fundamental challenges in comprehensively modeling cross-modal relationships. To address this limitation, we propose AlignMamba, an efficient and effective method for multimodal fusion. Specifically, grounded in Optimal Transport, we introduce a local cross-modal alignment module that explicitly learns token-level correspondences between different modalities. Moreover, we propose a global cross-modal alignment loss based on Maximum Mean Discrepancy to implicitly enforce the consistency between different modal distributions. Finally, the unimodal representations after local and global alignment are passed to the Mamba backbone for further cross-modal interaction and multimodal fusion. Extensive experiments on complete and incomplete multimodal fusion tasks demonstrate the effectiveness and efficiency of the proposed method.
Abstract:Large Vision-Language Model (LVLM) systems have demonstrated impressive vision-language reasoning capabilities but suffer from pervasive and severe hallucination issues, posing significant risks in critical domains such as healthcare and autonomous systems. Despite previous efforts to mitigate hallucinations, a persistent issue remains: visual defect from vision-language misalignment, creating a bottleneck in visual processing capacity. To address this challenge, we develop Complementary Adaptive Token-level Contrastive Decoding to Mitigate Hallucinations in LVLMs (CATCH), based on the Information Bottleneck theory. CATCH introduces Complementary Visual Decoupling (CVD) for visual information separation, Non-Visual Screening (NVS) for hallucination detection, and Adaptive Token-level Contrastive Decoding (ATCD) for hallucination mitigation. CATCH addresses issues related to visual defects that cause diminished fine-grained feature perception and cumulative hallucinations in open-ended scenarios. It is applicable to various visual question-answering tasks without requiring any specific data or prior knowledge, and generalizes robustly to new tasks without additional training, opening new possibilities for advancing LVLM in various challenging applications.
Abstract:Mamba-based architectures have shown to be a promising new direction for deep learning models owing to their competitive performance and sub-quadratic deployment speed. However, current Mamba multi-modal large language models (MLLM) are insufficient in extracting visual features, leading to imbalanced cross-modal alignment between visual and textural latents, negatively impacting performance on multi-modal tasks. In this work, we propose Empowering Multi-modal Mamba with Structural and Hierarchical Alignment (EMMA), which enables the MLLM to extract fine-grained visual information. Specifically, we propose a pixel-wise alignment module to autoregressively optimize the learning and processing of spatial image-level features along with textual tokens, enabling structural alignment at the image level. In addition, to prevent the degradation of visual information during the cross-model alignment process, we propose a multi-scale feature fusion (MFF) module to combine multi-scale visual features from intermediate layers, enabling hierarchical alignment at the feature level. Extensive experiments are conducted across a variety of multi-modal benchmarks. Our model shows lower latency than other Mamba-based MLLMs and is nearly four times faster than transformer-based MLLMs of similar scale during inference. Due to better cross-modal alignment, our model exhibits lower degrees of hallucination and enhanced sensitivity to visual details, which manifests in superior performance across diverse multi-modal benchmarks. Code will be provided.
Abstract:Multimodal Emotion Recognition (MER) aims to automatically identify and understand human emotional states by integrating information from various modalities. However, the scarcity of annotated multimodal data significantly hinders the advancement of this research field. This paper presents our solution for the MER-SEMI sub-challenge of MER 2024. First, to better adapt acoustic modality features for the MER task, we experimentally evaluate the contributions of different layers of the pre-trained speech model HuBERT in emotion recognition. Based on these observations, we perform Parameter-Efficient Fine-Tuning (PEFT) on the layers identified as most effective for emotion recognition tasks, thereby achieving optimal adaptation for emotion recognition with a minimal number of learnable parameters. Second, leveraging the strengths of the acoustic modality, we propose a feature alignment pre-training method. This approach uses large-scale unlabeled data to train a visual encoder, thereby promoting the semantic alignment of visual features within the acoustic feature space. Finally, using the adapted acoustic features, aligned visual features, and lexical features, we employ an attention mechanism for feature fusion. On the MER2024-SEMI test set, the proposed method achieves a weighted F1 score of 88.90%, ranking fourth among all participating teams, validating the effectiveness of our approach.
Abstract:Facial expression recognition (FER) is a critical task in multimedia with significant implications across various domains. However, analyzing the causes of facial expressions is essential for accurately recognizing them. Current approaches, such as those based on facial action units (AUs), typically provide AU names and intensities but lack insight into the interactions and relationships between AUs and the overall expression. In this paper, we propose a novel method called ExpLLM, which leverages large language models to generate an accurate chain of thought (CoT) for facial expression recognition. Specifically, we have designed the CoT mechanism from three key perspectives: key observations, overall emotional interpretation, and conclusion. The key observations describe the AU's name, intensity, and associated emotions. The overall emotional interpretation provides an analysis based on multiple AUs and their interactions, identifying the dominant emotions and their relationships. Finally, the conclusion presents the final expression label derived from the preceding analysis. Furthermore, we also introduce the Exp-CoT Engine, designed to construct this expression CoT and generate instruction-description data for training our ExpLLM. Extensive experiments on the RAF-DB and AffectNet datasets demonstrate that ExpLLM outperforms current state-of-the-art FER methods. ExpLLM also surpasses the latest GPT-4o in expression CoT generation, particularly in recognizing micro-expressions where GPT-4o frequently fails.