Abstract:Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence have driven progress in generic image and video synthesis, the domain of controllable VFX generation remains relatively underexplored. In this work, we propose a novel paradigm for animated VFX generation as image animation, where dynamic effects are generated from user-friendly textual descriptions and static reference images. Our work makes two primary contributions: (i) Open-VFX, the first high-quality VFX video dataset spanning 15 diverse effect categories, annotated with textual descriptions, instance segmentation masks for spatial conditioning, and start-end timestamps for temporal control. (ii) VFX Creator, a simple yet effective controllable VFX generation framework based on a Video Diffusion Transformer. The model incorporates a spatial and temporal controllable LoRA adapter, requiring minimal training videos. Specifically, a plug-and-play mask control module enables instance-level spatial manipulation, while tokenized start-end motion timestamps embedded in the diffusion process, alongside the text encoder, allow precise temporal control over effect timing and pace. Extensive experiments on the Open-VFX test set demonstrate the superiority of the proposed system in generating realistic and dynamic effects, achieving state-of-the-art performance and generalization ability in both spatial and temporal controllability. Furthermore, we introduce a specialized metric to evaluate the precision of temporal control. By bridging traditional VFX techniques with generative approaches, VFX Creator unlocks new possibilities for efficient and high-quality video effect generation, making advanced VFX accessible to a broader audience.
Abstract:$Q$-learning is one of the most fundamental reinforcement learning algorithms. Previously, it is widely believed that $Q$-learning with linear function approximation (i.e., linear $Q$-learning) suffers from possible divergence. This paper instead establishes the first $L^2$ convergence rate of linear $Q$-learning to a bounded set. Notably, we do not make any modification to the original linear $Q$-learning algorithm, do not make any Bellman completeness assumption, and do not make any near-optimality assumption on the behavior policy. All we need is an $\epsilon$-softmax behavior policy with an adaptive temperature. The key to our analysis is the general result of stochastic approximations under Markovian noise with fast-changing transition functions. As a side product, we also use this general result to establish the $L^2$ convergence rate of tabular $Q$-learning with an $\epsilon$-softmax behavior policy, for which we rely on a novel pseudo-contraction property of the weighted Bellman optimality operator.
Abstract:Accurate sentiment analysis of texts is crucial for a variety of applications, such as understanding customer feedback, monitoring market trends, and detecting public sentiment. However, manually annotating large sentiment corpora for supervised learning is labor-intensive and time-consuming. Therefore, it is essential and effective to develop a semi-supervised method for the sentiment analysis task. Although some methods have been proposed for semi-supervised text classification, they rely on the intrinsic information within the unlabeled data and the learning capability of the NLP model, which lack generalization ability to the sentiment analysis scenario and may prone to overfit. Inspired by the ability of pretrained Large Language Models (LLMs) in following instructions and generating coherent text, we propose a Semantic Consistency Regularization with Large Language Models (SCR) framework for semi-supervised sentiment analysis. We introduce two prompting strategies to semantically enhance unlabeled text using LLMs. The first is Entity-based Enhancement (SCR-EE), which involves extracting entities and numerical information, and querying the LLM to reconstruct the textual information. The second is Concept-based Enhancement (SCR-CE), which directly queries the LLM with the original sentence for semantic reconstruction. Subsequently, the LLM-augmented data is utilized for a consistency loss with confidence thresholding, which preserves high-quality agreement samples to provide additional supervision signals during training. Furthermore, to fully utilize the uncertain unlabeled data samples, we propose a class re-assembling strategy inspired by the class space shrinking theorem. Experiments show our method achieves remarkable performance over prior semi-supervised methods.
Abstract:Personalized news headline generation aims to provide users with attention-grabbing headlines that are tailored to their preferences. Prevailing methods focus on user-oriented content preferences, but most of them overlook the fact that diverse stylistic preferences are integral to users' panoramic interests, leading to suboptimal personalization. In view of this, we propose a novel Stylistic-Content Aware Personalized Headline Generation (SCAPE) framework. SCAPE extracts both content and stylistic features from headlines with the aid of large language model (LLM) collaboration. It further adaptively integrates users' long- and short-term interests through a contrastive learning-based hierarchical fusion network. By incorporating the panoramic interests into the headline generator, SCAPE reflects users' stylistic-content preferences during the generation process. Extensive experiments on the real-world dataset PENS demonstrate the superiority of SCAPE over baselines.
Abstract:Multimodal large language models (MLLMs) have achieved significant advancements in integrating visual and linguistic understanding. While existing benchmarks evaluate these models in context-rich, real-life scenarios, they often overlook fundamental perceptual skills essential for environments deviating from everyday realism. In particular, geometric perception, the ability to interpret spatial relationships and abstract visual patterns, remains underexplored. To address this limitation, we introduce GePBench, a novel benchmark designed to assess the geometric perception capabilities of MLLMs. Results from extensive evaluations reveal that current state-of-the-art MLLMs exhibit significant deficiencies in such tasks. Additionally, we demonstrate that models trained with data sourced from GePBench show notable improvements on a wide range of downstream tasks, underscoring the importance of geometric perception as a foundation for advanced multimodal applications. Our code and datasets will be publicly available.
Abstract:This paper establishes the first almost sure convergence rate and the first maximal concentration bound with exponential tails for general contractive stochastic approximation algorithms with Markovian noise. As a corollary, we also obtain convergence rates in $L^p$. Key to our successes is a novel discretization of the mean ODE of stochastic approximation algorithms using intervals with diminishing (instead of constant) length. As applications, we provide the first almost sure convergence rate for $Q$-learning with Markovian samples without count-based learning rates. We also provide the first concentration bound for off-policy temporal difference learning with Markovian samples.
Abstract:Integrating IoT technology into basketball action recognition enhances sports analytics, providing crucial insights into player performance and game strategy. However, existing methods often fall short in terms of accuracy and efficiency, particularly in complex, real-time environments where player movements are frequently occluded or involve intricate interactions. To overcome these challenges, we propose the EITNet model, a deep learning framework that combines EfficientDet for object detection, I3D for spatiotemporal feature extraction, and TimeSformer for temporal analysis, all integrated with IoT technology for seamless real-time data collection and processing. Our contributions include developing a robust architecture that improves recognition accuracy to 92\%, surpassing the baseline EfficientDet model's 87\%, and reducing loss to below 5.0 compared to EfficientDet's 9.0 over 50 epochs. Furthermore, the integration of IoT technology enhances real-time data processing, providing adaptive insights into player performance and strategy. The paper details the design and implementation of EITNet, experimental validation, and a comprehensive evaluation against existing models. The results demonstrate EITNet's potential to significantly advance automated sports analysis and optimize data utilization for player performance and strategy improvement.
Abstract:Numerous recent works target to extend effective context length for language models and various methods, tasks and benchmarks exist to measure model's effective memorization length. However, through thorough investigations, we find limitations for currently existing evaluations on model's memorization capability. We provide an extensive survey for limitations in this work and propose a new method called forgetting curve to measure the memorization capability of long-context models. We show that forgetting curve has the advantage of being robust to the tested corpus and the experimental settings, of not relying on prompts and can be applied to any model size. We apply our forgetting curve to a large variety of models involving both transformer and RNN/SSM based architectures. Our measurement provides empirical evidence for the effectiveness of transformer extension techniques while raises questions for the effective length of RNN/SSM based models. We also examine the difference between our measurement and existing benchmarks as well as popular metrics for various models. Our code and results can be found at https://github.com/1azybug/ForgettingCurve.
Abstract:Compressing Transformer inputs into compressd tokens allows running LLMs with improved speed and cost efficiency. Based on the compression method ICAE, we carefully examine the position identifier choices for compressed tokens and also propose a new compression loss. We demonstrate empirically that our proposed methods achieve significantly higher compression ratios (15x compared to 4x for ICAE), while being able to attain comparable reconstruction performance.
Abstract:The SoccerNet 2024 challenges represent the fourth annual video understanding challenges organized by the SoccerNet team. These challenges aim to advance research across multiple themes in football, including broadcast video understanding, field understanding, and player understanding. This year, the challenges encompass four vision-based tasks. (1) Ball Action Spotting, focusing on precisely localizing when and which soccer actions related to the ball occur, (2) Dense Video Captioning, focusing on describing the broadcast with natural language and anchored timestamps, (3) Multi-View Foul Recognition, a novel task focusing on analyzing multiple viewpoints of a potential foul incident to classify whether a foul occurred and assess its severity, (4) Game State Reconstruction, another novel task focusing on reconstructing the game state from broadcast videos onto a 2D top-view map of the field. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.