Abstract:We present a contrastive learning framework based on in-the-wild hand images tailored for pre-training 3D hand pose estimators, dubbed HandCLR. Pre-training on large-scale images achieves promising results in various tasks, but prior 3D hand pose pre-training methods have not fully utilized the potential of diverse hand images accessible from in-the-wild videos. To facilitate scalable pre-training, we first prepare an extensive pool of hand images from in-the-wild videos and design our method with contrastive learning. Specifically, we collected over 2.0M hand images from recent human-centric videos, such as 100DOH and Ego4D. To extract discriminative information from these images, we focus on the similarity of hands; pairs of similar hand poses originating from different samples, and propose a novel contrastive learning method that embeds similar hand pairs closer in the latent space. Our experiments demonstrate that our method outperforms conventional contrastive learning approaches that produce positive pairs sorely from a single image with data augmentation. We achieve significant improvements over the state-of-the-art method in various datasets, with gains of 15% on FreiHand, 10% on DexYCB, and 4% on AssemblyHands.
Abstract:We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3D understanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
Abstract:The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to potential limitations, e.g., limited field-of-view and ambiguity in depth. To address these problems, adding another camera to better capture the shape of hands is a practical direction. However, existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Requiring multi-view annotations for training, which are expensive. 2) During testing, the model becomes inapplicable if camera parameters/layout are not the same as those used in training. In this paper, we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pre-trained single-view estimator to dual views. Compared with existing multi-view training methods, 1) our adaptation process is unsupervised, eliminating the need for multi-view annotation. 2) Moreover, our method can handle arbitrary dual-view pairs with unknown camera parameters, making the model applicable to diverse camera settings. Specifically, S2DHand is built on certain stereo constraints, including pair-wise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to generate pseudo-labels, allowing reliable adaptation. Evaluation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings, and outperforms existing adaptation methods with leading performance. Project page: https://github.com/MickeyLLG/S2DHand.
Abstract:We present a novel framework that concurrently tackles hand action recognition and 3D future hand motion prediction. While previous works focus on either recognition or prediction, we propose a generative Transformer VAE architecture to jointly capture both aspects, facilitating realistic motion prediction by leveraging the short-term hand motion and long-term action consistency observed across timestamps.To ensure faithful representation of the semantic dependency and different temporal granularity of hand pose and action, our framework is decomposed into two cascaded VAE blocks. The lower pose block models short-span poses, while the upper action block models long-span action. These are connected by a mid-level feature that represents sub-second series of hand poses.Our framework is trained across multiple datasets, where pose and action blocks are trained separately to fully utilize pose-action annotations of different qualities. Evaluations show that on multiple datasets, the joint modeling of recognition and prediction improves over separate solutions, and the semantic and temporal hierarchy enables long-term pose and action modeling.
Abstract:We propose a novel benchmark for cross-view knowledge transfer of dense video captioning, adapting models from web instructional videos with exocentric views to an egocentric view. While dense video captioning (predicting time segments and their captions) is primarily studied with exocentric videos (e.g., YouCook2), benchmarks with egocentric videos are restricted due to data scarcity. To overcome the limited video availability, transferring knowledge from abundant exocentric web videos is demanded as a practical approach. However, learning the correspondence between exocentric and egocentric views is difficult due to their dynamic view changes. The web videos contain mixed views focusing on either human body actions or close-up hand-object interactions, while the egocentric view is constantly shifting as the camera wearer moves. This necessitates the in-depth study of cross-view transfer under complex view changes. In this work, we first create a real-life egocentric dataset (EgoYC2) whose captions are shared with YouCook2, enabling transfer learning between these datasets assuming their ground-truth is accessible. To bridge the view gaps, we propose a view-invariant learning method using adversarial training in both the pre-training and fine-tuning stages. While the pre-training is designed to learn invariant features against the mixed views in the web videos, the view-invariant fine-tuning further mitigates the view gaps between both datasets. We validate our proposed method by studying how effectively it overcomes the view change problem and efficiently transfers the knowledge to the egocentric domain. Our benchmark pushes the study of the cross-view transfer into a new task domain of dense video captioning and will envision methodologies to describe egocentric videos in natural language.
Abstract:We present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and exocentric images sampled from the recent Assembly101 dataset, in which participants assemble and disassemble take-apart toys. To obtain high-quality 3D hand pose annotations for the egocentric images, we develop an efficient pipeline, where we use an initial set of manual annotations to train a model to automatically annotate a much larger dataset. Our annotation model uses multi-view feature fusion and an iterative refinement scheme, and achieves an average keypoint error of 4.20 mm, which is 85% lower than the error of the original annotations in Assembly101. AssemblyHands provides 3.0M annotated images, including 490K egocentric images, making it the largest existing benchmark dataset for egocentric 3D hand pose estimation. Using this data, we develop a strong single-view baseline of 3D hand pose estimation from egocentric images. Furthermore, we design a novel action classification task to evaluate predicted 3D hand poses. Our study shows that having higher-quality hand poses directly improves the ability to recognize actions.
Abstract:In this survey, we present comprehensive analysis of 3D hand pose estimation from the perspective of efficient annotation and learning. In particular, we study recent approaches for 3D hand pose annotation and learning methods with limited annotated data. In 3D hand pose estimation, collecting 3D hand pose annotation is a key step in developing hand pose estimators and their applications, such as video understanding, AR/VR, and robotics. However, acquiring annotated 3D hand poses is cumbersome, e.g., due to the difficulty of accessing 3D information and occlusion. Motivated by elucidating how recent works address the annotation issue, we investigated annotation methods classified as manual, synthetic-model-based, hand-sensor-based, and computational approaches. Since these annotation methods are not always available on a large scale, we examined methods of learning 3D hand poses when we do not have enough annotated data, namely self-supervised pre-training, semi-supervised learning, and domain adaptation. Based on the analysis of these efficient annotation and learning, we further discuss limitations and possible future directions of this field.
Abstract:We aim to improve the performance of regressing hand keypoints and segmenting pixel-level hand masks under new imaging conditions (e.g., outdoors) when we only have labeled images taken under very different conditions (e.g., indoors). In the real world, it is important that the model trained for both tasks works under various imaging conditions. However, their variation covered by existing labeled hand datasets is limited. Thus, it is necessary to adapt the model trained on the labeled images (source) to unlabeled images (target) with unseen imaging conditions. While self-training domain adaptation methods (i.e., learning from the unlabeled target images in a self-supervised manner) have been developed for both tasks, their training may degrade performance when the predictions on the target images are noisy. To avoid this, it is crucial to assign a low importance (confidence) weight to the noisy predictions during self-training. In this paper, we propose to utilize the divergence of two predictions to estimate the confidence of the target image for both tasks. These predictions are given from two separate networks, and their divergence helps identify the noisy predictions. To integrate our proposed confidence estimation into self-training, we propose a teacher-student framework where the two networks (teachers) provide supervision to a network (student) for self-training, and the teachers are learned from the student by knowledge distillation. Our experiments show its superiority over state-of-the-art methods in adaptation settings with different lighting, grasping objects, backgrounds, and camera viewpoints. Our method improves by 4% the multi-task score on HO3D compared to the latest adversarial adaptation method. We also validate our method on Ego4D, egocentric videos with rapid changes in imaging conditions outdoors.
Abstract:Detecting the positions of human hands and objects-in-contact (hand-object detection) in each video frame is vital for understanding human activities from videos. For training an object detector, a method called Mixup, which overlays two training images to mitigate data bias, has been empirically shown to be effective for data augmentation. However, in hand-object detection, mixing two hand-manipulation images produces unintended biases, e.g., the concentration of hands and objects in a specific region degrades the ability of the hand-object detector to identify object boundaries. We propose a data-augmentation method called Background Mixup that leverages data-mixing regularization while reducing the unintended effects in hand-object detection. Instead of mixing two images where a hand and an object in contact appear, we mix a target training image with background images without hands and objects-in-contact extracted from external image sources, and use the mixed images for training the detector. Our experiments demonstrated that the proposed method can effectively reduce false positives and improve the performance of hand-object detection in both supervised and semi-supervised learning settings.
Abstract:Hand segmentation is a crucial task in first-person vision. Since first-person images exhibit strong bias in appearance among different environments, adapting a pre-trained segmentation model to a new domain is required in hand segmentation. Here, we focus on appearance gaps for hand regions and backgrounds separately. We propose (i) foreground-aware image stylization and (ii) consensus pseudo-labeling for domain adaptation of hand segmentation. We stylize source images independently for the foreground and background using target images as style. To resolve the domain shift that the stylization has not addressed, we apply careful pseudo-labeling by taking a consensus between the models trained on the source and stylized source images. We validated our method on domain adaptation of hand segmentation from real and simulation images. Our method achieved state-of-the-art performance in both settings. We also demonstrated promising results in challenging multi-target domain adaptation and domain generalization settings. Code is available at https://github.com/ut-vision/FgSty-CPL.