Abstract:Autonomous AI research has advanced rapidly, but long-horizon ML research engineering remains difficult: agents must sustain coherent progress across task comprehension, environment setup, implementation, experimentation, and debugging over hours or days. We introduce AiScientist, a system for autonomous long-horizon engineering for ML research built on a simple principle: strong long-horizon performance requires both structured orchestration and durable state continuity. To this end, AiScientist combines hierarchical orchestration with a permission-scoped File-as-Bus workspace: a top-level Orchestrator maintains stage-level control through concise summaries and a workspace map, while specialized agents repeatedly re-ground on durable artifacts such as analyses, plans, code, and experimental evidence rather than relying primarily on conversational handoffs, yielding thin control over thick state. Across two complementary benchmarks, AiScientist improves PaperBench score by 10.54 points on average over the best matched baseline and achieves 81.82 Any Medal% on MLE-Bench Lite. Ablation studies further show that File-as-Bus protocol is a key driver of performance, reducing PaperBench by 6.41 points and MLE-Bench Lite by 31.82 points when removed. These results suggest that long-horizon ML research engineering is a systems problem of coordinating specialized work over durable project state, rather than a purely local reasoning problem.
Abstract:We present SentiAvatar, a framework for building expressive interactive 3D digital humans, and use it to create SuSu, a virtual character that speaks, gestures, and emotes in real time. Achieving such a system remains challenging, as it requires jointly addressing three key problems: the lack of large-scale, high-quality multimodal data, robust semantic-to-motion mapping, and fine-grained frame-level motion-prosody synchronization. To solve these problems, first, we build SuSuInterActs (21K clips, 37 hours), a dialogue corpus captured via optical motion capture around a single character with synchronized speech, full-body motion, and facial expressions. Second, we pre-train a Motion Foundation Model on 200K+ motion sequences, equipping it with rich action priors that go well beyond the conversation. We then propose an audio-aware plan-then-infill architecture that decouples sentence-level semantic planning from frame-level prosody-driven interpolation, so that generated motions are both semantically appropriate and rhythmically aligned with speech. Experiments show that SentiAvatar achieves state-of-the-art on both SuSuInterActs (R@1 43.64%, nearly 2 times the best baseline) and BEATv2 (FGD 4.941, BC 8.078), producing 6s of output in 0.3s with unlimited multi-turn streaming. The source code, model, and dataset are available at https://sentiavatar.github.io.
Abstract:Current benchmarks for code agents primarily assess narrow, repository-specific fixes, overlooking critical real-world challenges such as cross-repository reasoning, domain-specialized problem solving, dependency-driven migration, and full-repository generation. To address this gap, we introduce BeyondSWE, a comprehensive benchmark that broadens existing evaluations along two axes - resolution scope and knowledge scope - using 500 real-world instances across four distinct settings. Experimental results reveal a significant capability gap: even frontier models plateau below 45% success, and no single model performs consistently across task types. To systematically investigate the role of external knowledge, we develop SearchSWE, a framework that integrates deep search with coding abilities. Our experiments show that search augmentation yields inconsistent gains and can in some cases degrade performance, highlighting the difficulty of emulating developer-like workflows that interleave search and reasoning during coding tasks. This work offers both a realistic, challenging evaluation benchmark and a flexible framework to advance research toward more capable code agents.
Abstract:Efficiently understanding long-form videos remains a fundamental challenge for multimodal large language models (MLLMs). In this paper, we present MLLM-Sampler Joint Evolution (MSJoE), a novel framework that jointly evolves the MLLM and a lightweight key-frame sampler for efficient long-form video understanding. MSJoE builds upon a key assumption that only a small subset of key-frames is truly informative for answering each question to a video. Specifically, MSJoE first reasons out several queries, which describe diverse visual perspectives relevant to the question. Then, these queries interact with a frozen CLIP model to produce a query-frame similarity matrix. Finally, a lightweight sampler predicts key-frame sampling weights from this matrix, selecting a compact set of informative frames, which are then fed into the MLLM for answer generation. Both the MLLM and sampler are jointly optimized through reinforcement learning, enabling co-adaptation of query-reasoning, frame-sampling, and key-frame understanding. A new long-video QA dataset containing 2.8K videos with 7K question-answer pairs is collected to support the training process. Extensive experiments on VideoMME, LongVideoBench, LVBench, and MLVU show that MSJoE achieves 8.0\% accuracy gain upon the base MLLM, and 1.1\% higher accuracy than strongest baseline method.
Abstract:Large Reasoning Models (LRMs) such as OpenAI o1 and DeepSeek-R1 have shown excellent performance in reasoning tasks using long reasoning chains. However, this has also led to a significant increase of computational costs and the generation of verbose output, a phenomenon known as overthinking. The tendency to overthinking is often exacerbated by Reinforcement Learning (RL) algorithms such as GRPO/DAPO. In this paper, we propose BFS-PO, an RL algorithm which alleviates this problem using a Best-First Search exploration strategy. Specifically, BFS-PO looks for the shortest correct answer using a backtracking mechanism based on maximum entropy nodes. By generating progressively shorter responses during training, BFS-PO learns to produce concise reasoning chains. Using different benchmarks and base LRMs, we show that BFS-PO can simultaneously increase the LRM accuracy and shorten its answers.
Abstract:Large Reasoning Models (LRMs) have recently achieved strong mathematical and code reasoning performance through Reinforcement Learning (RL) post-training. However, we show that modern reasoning post-training induces an unintended exploration collapse: temperature-based sampling no longer increases pass@$n$ accuracy. Empirically, the final-layer posterior of post-trained LRMs exhibit sharply reduced entropy, while the entropy of intermediate layers remains relatively high. Motivated by this entropy asymmetry, we propose Latent Exploration Decoding (LED), a depth-conditioned decoding strategy. LED aggregates intermediate posteriors via cumulative sum and selects depth configurations with maximal entropy as exploration candidates. Without additional training or parameters, LED consistently improves pass@1 and pass@16 accuracy by 0.61 and 1.03 percentage points across multiple reasoning benchmarks and models. Project page: https://GitHub.com/Xiaomi-Research/LED.
Abstract:Recent progress in multi-modal large language models (MLLMs) has significantly advanced video understanding. However, their performance on long-form videos remains limited by computational constraints and suboptimal frame selection. We present Think-Clip-Sample (TCS), a training-free framework that enhances long video understanding through two key components: (i) Multi-Query Reasoning, which generates multiple queries to capture complementary aspects of the question and video; and (ii) Clip-level Slow-Fast Sampling, which adaptively balances dense local details and sparse global context. Extensive experiments on MLVU, LongVideoBench, and VideoMME demonstrate that TCS consistently improves performance across different MLLMs, boosting up to 6.9% accuracy, and is capable of achieving comparable accuracy with 50% fewer inference time cost, highlighting both efficiency and efficacy of TCS on long video understanding.
Abstract:Reinforcement learning (RL)-based enhancement of large language models (LLMs) often leads to reduced output diversity, undermining their utility in open-ended tasks like creative writing. Current methods lack explicit mechanisms for guiding diverse exploration and instead prioritize optimization efficiency and performance over diversity. This paper proposes an RL framework structured around a semi-structured long Chain-of-Thought (CoT), in which the generation process is decomposed into explicitly planned intermediate steps. We introduce a Diverse Planning Branching method that strategically introduces divergence at the planning phase based on diversity variation, alongside a group-aware diversity reward to encourage distinct trajectories. Experimental results on creative writing benchmarks demonstrate that our approach significantly improves output diversity without compromising generation quality, consistently outperforming existing baselines.
Abstract:Extracting human motion from large-scale web videos offers a scalable solution to the data scarcity issue in character animation. However, some human parts in many video frames cannot be seen due to off-screen captures or occlusions. It brings a dilemma: discarding the data missing any part limits scale and diversity, while retaining it compromises data quality and model performance. To address this problem, we propose leveraging credible part-level data extracted from videos to enhance motion generation via a robust part-aware masked autoregression model. First, we decompose a human body into five parts and detect the parts clearly seen in a video frame as "credible". Second, the credible parts are encoded into latent tokens by our proposed part-aware variational autoencoder. Third, we propose a robust part-level masked generation model to predict masked credible parts, while ignoring those noisy parts. In addition, we contribute K700-M, a challenging new benchmark comprising approximately 200k real-world motion sequences, for evaluation. Experimental results indicate that our method successfully outperforms baselines on both clean and noisy datasets in terms of motion quality, semantic consistency and diversity. Project page: https://boyuaner.github.io/ropar-main/
Abstract:Understanding videos inherently requires reasoning over both visual and auditory information. To properly evaluate Omni-Large Language Models (Omni-LLMs), which are capable of processing multi-modal information including vision and audio, an effective benchmark must comprehensively cover three key aspects: (1) multi-modal dependency (i.e., questions that cannot be answered using vision or audio alone), (2) diverse audio information types (e.g., speech, sound events), and (3) varying scene spans. However, existing datasets fall short in one or more of these dimensions, limiting strict and comprehensive evaluation. To address this gap, we introduce JointAVBench, a novel benchmark with strict audio-video correlation, spanning five cognitive dimensions, four audio information types (speech, sound events, music, vocal traits), and three scene spans (single-, cross-, and full-scene). Given the high cost of manual annotation, we propose an automated pipeline that leverages state-of-the-art vision-LLMs, audio-LLMs, and general-purpose LLMs to synthesize questions and answers that strictly require joint audio-visual understanding. We evaluate leading vision-only, audio-only, and Omni-LLMs on our dataset. Results show that even the best-performing Omni-LLM achieves an average accuracy of only 62.6\%, outperforming uni-modal baselines but revealing substantial room for improvement, especially in cross-scene reasoning.