Abstract:Federated Learning (FL) suffers from severe performance degradation due to the data heterogeneity among clients. Existing works reveal that the fundamental reason is that data heterogeneity can cause client drift where the local model update deviates from the global one, and thus they usually tackle this problem from the perspective of calibrating the obtained local update. Despite effectiveness, existing methods substantially lack a deep understanding of how heterogeneous data samples contribute to the formation of client drift. In this paper, we bridge this gap by identifying that the drift can be viewed as a cumulative manifestation of biases present in all local samples and the bias between samples is different. Besides, the bias dynamically changes as the FL training progresses. Motivated by this, we propose FedBSS that first mitigates the heterogeneity issue in a sample-level manner, orthogonal to existing methods. Specifically, the core idea of our method is to adopt a bias-aware sample selection scheme that dynamically selects the samples from small biases to large epoch by epoch to train progressively the local model in each round. In order to ensure the stability of training, we set the diversified knowledge acquisition stage as the warm-up stage to avoid the local optimality caused by knowledge deviation in the early stage of the model. Evaluation results show that FedBSS outperforms state-of-the-art baselines. In addition, we also achieved effective results on feature distribution skew and noise label dataset setting, which proves that FedBSS can not only reduce heterogeneity, but also has scalability and robustness.
Abstract:The rapid development of diffusion models has greatly advanced AI-generated videos in terms of length and consistency recently, yet assessing AI-generated videos still remains challenging. Previous approaches have often focused on User-Generated Content(UGC), but few have targeted AI-Generated Video Quality Assessment methods. In this work, we introduce MSA-VQA, a Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment, which leverages CLIP-based semantic supervision and cross-attention mechanisms. Our hierarchical framework analyzes video content at three levels: frame, segment, and video. We propose a Prompt Semantic Supervision Module using text encoder of CLIP to ensure semantic consistency between videos and conditional prompts. Additionally, we propose the Semantic Mutation-aware Module to capture subtle variations between frames. Extensive experiments demonstrate our method achieves state-of-the-art results.
Abstract:The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for rendering, it often struggles to accurately reconstruct the geometry of the target object, especially under strong lighting. To address this challenge, we introduce a novel approach that combines octree-based implicit surface representations with Gaussian splatting. Our method consists of four stages. Initially, it reconstructs a signed distance field (SDF) and a radiance field through volume rendering, encoding them in a low-resolution octree. The initial SDF represents the coarse geometry of the target object. Subsequently, it introduces 3D Gaussians as additional degrees of freedom, which are guided by the SDF. In the third stage, the optimized Gaussians further improve the accuracy of the SDF, allowing it to recover finer geometric details compared to the initial SDF obtained in the first stage. Finally, it adopts the refined SDF to further optimize the 3D Gaussians via splatting, eliminating those that contribute little to visual appearance. Experimental results show that our method, which leverages the distribution of 3D Gaussians with SDFs, reconstructs more accurate geometry, particularly in images with specular highlights caused by strong lighting.
Abstract:This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.