Abstract:Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of 3D Gaussian Splatting (3DGS) has demonstrated remarkable potential in its explicit radiance field representation. By leveraging 3D Gaussian primitives for explicit scene representation and enabling differentiable rendering, 3DGS has shown significant advantages over other radiance fields in real-time rendering and photo-realistic performance, which is beneficial for robotic applications. In this survey, we provide a comprehensive understanding of 3DGS in the field of robotics. We divide our discussion of the related works into two main categories: the application of 3DGS and the advancements in 3DGS techniques. In the application section, we explore how 3DGS has been utilized in various robotics tasks from scene understanding and interaction perspectives. The advance of 3DGS section focuses on the improvements of 3DGS own properties in its adaptability and efficiency, aiming to enhance its performance in robotics. We then summarize the most commonly used datasets and evaluation metrics in robotics. Finally, we identify the challenges and limitations of current 3DGS methods and discuss the future development of 3DGS in robotics.
Abstract:Sim-to-Real refers to the process of transferring policies learned in simulation to the real world, which is crucial for achieving practical robotics applications. However, recent Sim2real methods either rely on a large amount of augmented data or large learning models, which is inefficient for specific tasks. In recent years, radiance field-based reconstruction methods, especially the emergence of 3D Gaussian Splatting, making it possible to reproduce realistic real-world scenarios. To this end, we propose a novel real-to-sim-to-real reinforcement learning framework, RL-GSBridge, which introduces a mesh-based 3D Gaussian Splatting method to realize zero-shot sim-to-real transfer for vision-based deep reinforcement learning. We improve the mesh-based 3D GS modeling method by using soft binding constraints, enhancing the rendering quality of mesh models. We then employ a GS editing approach to synchronize rendering with the physics simulator, reflecting the interactions of the physical robot more accurately. Through a series of sim-to-real robotic arm experiments, including grasping and pick-and-place tasks, we demonstrate that RL-GSBridge maintains a satisfactory success rate in real-world task completion during sim-to-real transfer. Furthermore, a series of rendering metrics and visualization results indicate that our proposed mesh-based 3D Gaussian reduces artifacts in unstructured objects, demonstrating more realistic rendering performance.
Abstract:This paper introduces a 3D point cloud sequence learning model based on inconsistent spatio-temporal propagation for LiDAR odometry, termed DSLO. It consists of a pyramid structure with a spatial information reuse strategy, a sequential pose initialization module, a gated hierarchical pose refinement module, and a temporal feature propagation module. First, spatial features are encoded using a point feature pyramid, with features reused in successive pose estimations to reduce computational overhead. Second, a sequential pose initialization method is introduced, leveraging the high-frequency sampling characteristic of LiDAR to initialize the LiDAR pose. Then, a gated hierarchical pose refinement mechanism refines poses from coarse to fine by selectively retaining or discarding motion information from different layers based on gate estimations. Finally, temporal feature propagation is proposed to incorporate the historical motion information from point cloud sequences, and address the spatial inconsistency issue when transmitting motion information embedded in point clouds between frames. Experimental results on the KITTI odometry dataset and Argoverse dataset demonstrate that DSLO outperforms state-of-the-art methods, achieving at least a 15.67\% improvement on RTE and a 12.64\% improvement on RRE, while also achieving a 34.69\% reduction in runtime compared to baseline methods. Our implementation will be available at https://github.com/IRMVLab/DSLO.
Abstract:Convolutional neural networks (CNN) have made significant advances in detecting roads from satellite images. However, existing CNN approaches are generally repurposed semantic segmentation architectures and suffer from the poor delineation of long and curved regions. Lack of overall road topology and structure information further deteriorates their performance on challenging remote sensing images. This paper presents a novel multi-task graph neural network (GNN) which simultaneously detects both road regions and road borders; the inter-play between these two tasks unlocks superior performance from two perspectives: (1) the hierarchically detected road borders enable the network to capture and encode holistic road structure to enhance road connectivity (2) identifying the intrinsic correlation of semantic landcover regions mitigates the difficulty in recognizing roads cluttered by regions with similar appearance. Experiments on challenging dataset demonstrate that the proposed architecture can improve the road border delineation and road extraction accuracy compared with the existing methods.
Abstract:Meticulous 3D environment representations have been a longstanding goal in computer vision and robotics fields. The recent emergence of neural implicit representations has introduced radical innovation to this field as implicit representations enable numerous capabilities. Among these, the Neural Radiance Field (NeRF) has sparked a trend because of the huge representational advantages, such as simplified mathematical models, compact environment storage, and continuous scene representations. Apart from computer vision, NeRF has also shown tremendous potential in the field of robotics. Thus, we create this survey to provide a comprehensive understanding of NeRF in the field of robotics. By exploring the advantages and limitations of NeRF, as well as its current applications and future potential, we hope to shed light on this promising area of research. Our survey is divided into two main sections: \textit{The Application of NeRF in Robotics} and \textit{The Advance of NeRF in Robotics}, from the perspective of how NeRF enters the field of robotics. In the first section, we introduce and analyze some works that have been or could be used in the field of robotics from the perception and interaction perspectives. In the second section, we show some works related to improving NeRF's own properties, which are essential for deploying NeRF in the field of robotics. In the discussion section of the review, we summarize the existing challenges and provide some valuable future research directions for reference.
Abstract:Road surface reconstruction plays a vital role in autonomous driving systems, enabling road lane perception and high-precision mapping. Recently, neural implicit encoding has achieved remarkable results in scene representation, particularly in the realistic rendering of scene textures. However, it faces challenges in directly representing geometric information for large-scale scenes. To address this, we propose EMIE-MAP, a novel method for large-scale road surface reconstruction based on explicit mesh and implicit encoding. The road geometry is represented using explicit mesh, where each vertex stores implicit encoding representing the color and semantic information. To overcome the difficulty in optimizing road elevation, we introduce a trajectory-based elevation initialization and an elevation residual learning method based on Multi-Layer Perceptron (MLP). Additionally, by employing implicit encoding and multi-camera color MLPs decoding, we achieve separate modeling of scene physical properties and camera characteristics, allowing surround-view reconstruction compatible with different camera models. Our method achieves remarkable road surface reconstruction performance in a variety of real-world challenging scenarios.
Abstract:Recent research on Simultaneous Localization and Mapping (SLAM) based on implicit representation has shown promising results in indoor environments. However, there are still some challenges: the limited scene representation capability of implicit encodings, the uncertainty in the rendering process from implicit representations, and the disruption of consistency by dynamic objects. To address these challenges, we propose a real-time dynamic visual SLAM system based on local-global fusion neural implicit representation, named DVN-SLAM. To improve the scene representation capability, we introduce a local-global fusion neural implicit representation that enables the construction of an implicit map while considering both global structure and local details. To tackle uncertainties arising from the rendering process, we design an information concentration loss for optimization, aiming to concentrate scene information on object surfaces. The proposed DVN-SLAM achieves competitive performance in localization and mapping across multiple datasets. More importantly, DVN-SLAM demonstrates robustness in dynamic scenes, a trait that sets it apart from other NeRF-based methods.
Abstract:Vision-based occupancy prediction, also known as 3D Semantic Scene Completion (SSC), presents a significant challenge in computer vision. Previous methods, confined to onboard processing, struggle with simultaneous geometric and semantic estimation, continuity across varying viewpoints, and single-view occlusion. Our paper introduces OccFiner, a novel offboard framework designed to enhance the accuracy of vision-based occupancy predictions. OccFiner operates in two hybrid phases: 1) a multi-to-multi local propagation network that implicitly aligns and processes multiple local frames for correcting onboard model errors and consistently enhancing occupancy accuracy across all distances. 2) the region-centric global propagation, focuses on refining labels using explicit multi-view geometry and integrating sensor bias, especially to increase the accuracy of distant occupied voxels. Extensive experiments demonstrate that OccFiner improves both geometric and semantic accuracy across various types of coarse occupancy, setting a new state-of-the-art performance on the SemanticKITTI dataset. Notably, OccFiner elevates vision-based SSC models to a level even surpassing that of LiDAR-based onboard SSC models.
Abstract:We propose SemGauss-SLAM, the first semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering in real-time. In this system, we incorporate semantic feature embedding into 3D Gaussian representation, which effectively encodes semantic information within the spatial layout of the environment for precise semantic scene representation. Furthermore, we propose feature-level loss for updating 3D Gaussian representation, enabling higher-level guidance for 3D Gaussian optimization. In addition, to reduce cumulative drift and improve reconstruction accuracy, we introduce semantic-informed bundle adjustment leveraging semantic associations for joint optimization of 3D Gaussian representation and camera poses, leading to more robust tracking and consistent mapping. Our SemGauss-SLAM method demonstrates superior performance over existing dense semantic SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in novel-view semantic synthesis and 3D semantic mapping.
Abstract:Localization using a monocular camera in the pre-built LiDAR point cloud map has drawn increasing attention in the field of autonomous driving and mobile robotics. However, there are still many challenges (e.g. difficulties of map storage, poor localization robustness in large scenes) in accurately and efficiently implementing cross-modal localization. To solve these problems, a novel pipeline termed LHMap-loc is proposed, which achieves accurate and efficient monocular localization in LiDAR maps. Firstly, feature encoding is carried out on the original LiDAR point cloud map by generating offline heat point clouds, by which the size of the original LiDAR map is compressed. Then, an end-to-end online pose regression network is designed based on optical flow estimation and spatial attention to achieve real-time monocular visual localization in a pre-built map. In addition, a series of experiments have been conducted to prove the effectiveness of the proposed method. Our code is available at: https://github.com/IRMVLab/LHMap-loc.