Abstract:The quality of instruction data directly affects the performance of fine-tuned Large Language Models (LLMs). Previously, \cite{li2023one} proposed \texttt{NUGGETS}, which identifies and selects high-quality quality data from a large dataset by identifying those individual instruction examples that can significantly improve the performance of different tasks after being learnt as one-shot instances. In this work, we propose \texttt{SuperNUGGETS}, an improved variant of \texttt{NUGGETS} optimised for efficiency and performance. Our \texttt{SuperNUGGETS} uses a small language model (SLM) instead of a large language model (LLM) to filter the data for outstanding one-shot instances and refines the predefined set of tests. The experimental results show that the performance of \texttt{SuperNUGGETS} only decreases by 1-2% compared to \texttt{NUGGETS}, but the efficiency can be increased by a factor of 58. Compared to the original \texttt{NUGGETS}, our \texttt{SuperNUGGETS} has a higher utility value due to the significantly lower resource consumption.
Abstract:Current vision-language foundation models, such as CLIP, have recently shown significant improvement in performance across various downstream tasks. However, whether such foundation models significantly improve more complex fine-grained action recognition tasks is still an open question. To answer this question and better find out the future research direction on human behavior analysis in-the-wild, this paper provides a large-scale study and insight on current state-of-the-art vision foundation models by comparing their transfer ability onto zero-shot and frame-wise action recognition tasks. Extensive experiments are conducted on recent fine-grained, human-centric action recognition datasets (e.g., Toyota Smarthome, Penn Action, UAV-Human, TSU, Charades) including action classification and segmentation.
Abstract:Large vision-language models (LVLMs) often fail to align with human preferences, leading to issues like generating misleading content without proper visual context (also known as hallucination). A promising solution to this problem is using human-preference alignment techniques, such as best-of-n sampling and reinforcement learning. However, these techniques face the difficulty arising from the scarcity of visual preference data, which is required to train a visual reward model (VRM). In this work, we continue the line of research. We present a Robust Visual Reward Model (RoVRM) which improves human-preference alignment for LVLMs. RoVRM leverages auxiliary textual preference data through a three-phase progressive training and optimal transport-based preference data selection to effectively mitigate the scarcity of visual preference data. We experiment with RoVRM on the commonly used vision-language tasks based on the LLaVA-1.5-7B and -13B models. Experimental results demonstrate that RoVRM consistently outperforms traditional VRMs. Furthermore, our three-phase progressive training and preference data selection approaches can yield consistent performance gains over ranking-based alignment techniques, such as direct preference optimization.
Abstract:The widespread use of diffusion methods enables the creation of highly realistic images on demand, thereby posing significant risks to the integrity and safety of online information and highlighting the necessity of DeepFake detection. Our analysis of features extracted by traditional image encoders reveals that both low-level and high-level features offer distinct advantages in identifying DeepFake images produced by various diffusion methods. Inspired by this finding, we aim to develop an effective representation that captures both low-level and high-level features to detect diffusion-based DeepFakes. To address the problem, we propose a text modality-oriented feature extraction method, termed TOFE. Specifically, for a given target image, the representation we discovered is a corresponding text embedding that can guide the generation of the target image with a specific text-to-image model. Experiments conducted across ten diffusion types demonstrate the efficacy of our proposed method.
Abstract:Using large language models (LLMs) to assist psychological counseling is a significant but challenging task at present. Attempts have been made on improving empathetic conversations or acting as effective assistants in the treatment with LLMs. However, the existing datasets lack consulting knowledge, resulting in LLMs lacking professional consulting competence. Moreover, how to automatically evaluate multi-turn dialogues within the counseling process remains an understudied area. To bridge the gap, we propose CPsyCoun, a report-based multi-turn dialogue reconstruction and evaluation framework for Chinese psychological counseling. To fully exploit psychological counseling reports, a two-phase approach is devised to construct high-quality dialogues while a comprehensive evaluation benchmark is developed for the effective automatic evaluation of multi-turn psychological consultations. Competitive experimental results demonstrate the effectiveness of our proposed framework in psychological counseling. We open-source the datasets and model for future research at https://github.com/CAS-SIAT-XinHai/CPsyCoun
Abstract:In this paper, we introduce a novel psychological benchmark, CPsyExam, constructed from questions sourced from Chinese language examinations. CPsyExam is designed to prioritize psychological knowledge and case analysis separately, recognizing the significance of applying psychological knowledge to real-world scenarios. From the pool of 22k questions, we utilize 4k to create the benchmark that offers balanced coverage of subjects and incorporates a diverse range of case analysis techniques.Furthermore, we evaluate a range of existing large language models~(LLMs), spanning from open-sourced to API-based models. Our experiments and analysis demonstrate that CPsyExam serves as an effective benchmark for enhancing the understanding of psychology within LLMs and enables the comparison of LLMs across various granularities.
Abstract:In recent advancements in novel view synthesis, generalizable Neural Radiance Fields (NeRF) based methods applied to human subjects have shown remarkable results in generating novel views from few images. However, this generalization ability cannot capture the underlying structural features of the skeleton shared across all instances. Building upon this, we introduce HFNeRF: a novel generalizable human feature NeRF aimed at generating human biomechanic features using a pre-trained image encoder. While previous human NeRF methods have shown promising results in the generation of photorealistic virtual avatars, such methods lack underlying human structure or biomechanic features such as skeleton or joint information that are crucial for downstream applications including Augmented Reality (AR)/Virtual Reality (VR). HFNeRF leverages 2D pre-trained foundation models toward learning human features in 3D using neural rendering, and then volume rendering towards generating 2D feature maps. We evaluate HFNeRF in the skeleton estimation task by predicting heatmaps as features. The proposed method is fully differentiable, allowing to successfully learn color, geometry, and human skeleton in a simultaneous manner. This paper presents preliminary results of HFNeRF, illustrating its potential in generating realistic virtual avatars with biomechanic features using NeRF.
Abstract:Recent advances in Neural Radiance Fields (NeRF) have demonstrated promising results in 3D scene representations, including 3D human representations. However, these representations often lack crucial information on the underlying human pose and structure, which is crucial for AR/VR applications and games. In this paper, we introduce a novel approach, termed GHNeRF, designed to address these limitations by learning 2D/3D joint locations of human subjects with NeRF representation. GHNeRF uses a pre-trained 2D encoder streamlined to extract essential human features from 2D images, which are then incorporated into the NeRF framework in order to encode human biomechanic features. This allows our network to simultaneously learn biomechanic features, such as joint locations, along with human geometry and texture. To assess the effectiveness of our method, we conduct a comprehensive comparison with state-of-the-art human NeRF techniques and joint estimation algorithms. Our results show that GHNeRF can achieve state-of-the-art results in near real-time.
Abstract:Multiscale phenomena manifest across various scientific domains, presenting a ubiquitous challenge in accurately and effectively predicting multiscale dynamics in complex systems. In this paper, a novel decoupling solving mode is proposed through modelling large-scale dynamics independently and treating small-scale dynamics as a slaved system. A Spectral Physics-informed Neural Network (PINN) is developed to characterize the small-scale system in an efficient and accurate way. The effectiveness of the method is demonstrated through extensive numerical experiments, including one-dimensional Kuramot-Sivashinsky equation, two- and three-dimensional Navier-Stokes equations, showcasing its versatility in addressing problems of fluid dynamics. Furthermore, we also delve into the application of the proposed approach to more complex problems, including non-uniform meshes, complex geometries, large-scale data with noise, and high-dimensional small-scale dynamics. The discussions about these scenarios contribute to a comprehensive understanding of the method's capabilities and limitations. This paper presents a valuable and promising approach to enhance the computational simulations of multiscale spatiotemporal systems, which enables the acquisition of large-scale data with minimal computational demands, followed by Spectral PINN to capture small-scale dynamics with improved efficiency and accuracy.
Abstract:Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.