Fred
Abstract:We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75\% compared to the original sequences. This compression milestone unlocks the potential to utilize mesh data with significantly more faces, thereby enhancing detail richness and improving generation robustness. Empowered with the BPT, we have built a foundation mesh generative model training on scaled mesh data to support flexible control for point clouds and images. Our model demonstrates the capability to generate meshes with intricate details and accurate topology, achieving SoTA performance on mesh generation and reaching the level for direct product usage.
Abstract:Beyond-triple fact representations including hyper-relational facts with auxiliary key-value pairs, temporal facts with additional timestamps, and nested facts implying relationships between facts, are gaining significant attention. However, existing link prediction models are usually designed for one specific type of facts, making it difficult to generalize to other fact representations. To overcome this limitation, we propose a Unified Hierarchical Representation learning framework (UniHR) for unified knowledge graph link prediction. It consists of a unified Hierarchical Data Representation (HiDR) module and a unified Hierarchical Structure Learning (HiSL) module as graph encoder. The HiDR module unifies hyper-relational KGs, temporal KGs, and nested factual KGs into triple-based representations. Then HiSL incorporates intra-fact and inter-fact message passing, focusing on enhancing the semantic information within individual facts and enriching the structural information between facts. Experimental results across 7 datasets from 3 types of KGs demonstrate that our UniHR outperforms baselines designed for one specific kind of KG, indicating strong generalization capability of HiDR form and the effectiveness of HiSL module. Code and data are available at https://github.com/Lza12a/UniHR.
Abstract:While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D-1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D-1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.
Abstract:Large language models (LLMs) have significantly advanced performance across a spectrum of natural language processing (NLP) tasks. Yet, their application to knowledge graphs (KGs), which describe facts in the form of triplets and allow minimal hallucinations, remains an underexplored frontier. In this paper, we investigate the integration of LLMs with KGs by introducing a specialized KG Language (KGL), where a sentence precisely consists of an entity noun, a relation verb, and ends with another entity noun. Despite KGL's unfamiliar vocabulary to the LLM, we facilitate its learning through a tailored dictionary and illustrative sentences, and enhance context understanding via real-time KG context retrieval and KGL token embedding augmentation. Our results reveal that LLMs can achieve fluency in KGL, drastically reducing errors compared to conventional KG embedding methods on KG completion. Furthermore, our enhanced LLM shows exceptional competence in generating accurate three-word sentences from an initial entity and interpreting new unseen terms out of KGs.
Abstract:Traditional image codecs emphasize signal fidelity and human perception, often at the expense of machine vision tasks. Deep learning methods have demonstrated promising coding performance by utilizing rich semantic embeddings optimized for both human and machine vision. However, these compact embeddings struggle to capture fine details such as contours and textures, resulting in imperfect reconstructions. Furthermore, existing learning-based codecs lack scalability. To address these limitations, this paper introduces a content-adaptive diffusion model for scalable image compression. The proposed method encodes fine textures through a diffusion process, enhancing perceptual quality while preserving essential features for machine vision tasks. The approach employs a Markov palette diffusion model combined with widely used feature extractors and image generators, enabling efficient data compression. By leveraging collaborative texture-semantic feature extraction and pseudo-label generation, the method accurately captures texture information. A content-adaptive Markov palette diffusion model is then applied to represent both low-level textures and high-level semantic content in a scalable manner. This framework offers flexible control over compression ratios by selecting intermediate diffusion states, eliminating the need for retraining deep learning models at different operating points. Extensive experiments demonstrate the effectiveness of the proposed framework in both image reconstruction and downstream machine vision tasks such as object detection, segmentation, and facial landmark detection, achieving superior perceptual quality compared to state-of-the-art methods.
Abstract:3D face editing is a significant task in multimedia, aimed at the manipulation of 3D face models across various control signals. The success of 3D-aware GAN provides expressive 3D models learned from 2D single-view images only, encouraging researchers to discover semantic editing directions in its latent space. However, previous methods face challenges in balancing quality, efficiency, and generalization. To solve the problem, we explore the possibility of introducing the strength of diffusion model into 3D-aware GANs. In this paper, we present Face Clan, a fast and text-general approach for generating and manipulating 3D faces based on arbitrary attribute descriptions. To achieve disentangled editing, we propose to diffuse on the latent space under a pair of opposite prompts to estimate the mask indicating the region of interest on latent codes. Based on the mask, we then apply denoising to the masked latent codes to reveal the editing direction. Our method offers a precisely controllable manipulation method, allowing users to intuitively customize regions of interest with the text description. Experiments demonstrate the effectiveness and generalization of our Face Clan for various pre-trained GANs. It offers an intuitive and wide application for text-guided face editing that contributes to the landscape of multimedia content creation.
Abstract:Neural radiance fields have recently revolutionized novel-view synthesis and achieved high-fidelity renderings. However, these methods sacrifice the geometry for the rendering quality, limiting their further applications including relighting and deformation. How to synthesize photo-realistic rendering while reconstructing accurate geometry remains an unsolved problem. In this work, we present AniSDF, a novel approach that learns fused-granularity neural surfaces with physics-based encoding for high-fidelity 3D reconstruction. Different from previous neural surfaces, our fused-granularity geometry structure balances the overall structures and fine geometric details, producing accurate geometry reconstruction. To disambiguate geometry from reflective appearance, we introduce blended radiance fields to model diffuse and specularity following the anisotropic spherical Gaussian encoding, a physics-based rendering pipeline. With these designs, AniSDF can reconstruct objects with complex structures and produce high-quality renderings. Furthermore, our method is a unified model that does not require complex hyperparameter tuning for specific objects. Extensive experiments demonstrate that our method boosts the quality of SDF-based methods by a great scale in both geometry reconstruction and novel-view synthesis.
Abstract:Vision-based tactile sensors (VBTSs) provide high-resolution tactile images crucial for robot in-hand manipulation. However, force sensing in VBTSs is underutilized due to the costly and time-intensive process of acquiring paired tactile images and force labels. In this study, we introduce a transferable force prediction model, TransForce, designed to leverage collected image-force paired data for new sensors under varying illumination colors and marker patterns while improving the accuracy of predicted forces, especially in the shear direction. Our model effectively achieves translation of tactile images from the source domain to the target domain, ensuring that the generated tactile images reflect the illumination colors and marker patterns of the new sensors while accurately aligning the elastomer deformation observed in existing sensors, which is beneficial to force prediction of new sensors. As such, a recurrent force prediction model trained with generated sequential tactile images and existing force labels is employed to estimate higher-accuracy forces for new sensors with lowest average errors of 0.69N (5.8\% in full work range) in $x$-axis, 0.70N (5.8\%) in $y$-axis, and 1.11N (6.9\%) in $z$-axis compared with models trained with single images. The experimental results also reveal that pure marker modality is more helpful than the RGB modality in improving the accuracy of force in the shear direction, while the RGB modality show better performance in the normal direction.
Abstract:We introduce Seed-Music, a suite of music generation systems capable of producing high-quality music with fine-grained style control. Our unified framework leverages both auto-regressive language modeling and diffusion approaches to support two key music creation workflows: \textit{controlled music generation} and \textit{post-production editing}. For controlled music generation, our system enables vocal music generation with performance controls from multi-modal inputs, including style descriptions, audio references, musical scores, and voice prompts. For post-production editing, it offers interactive tools for editing lyrics and vocal melodies directly in the generated audio. We encourage readers to listen to demo audio examples at https://team.doubao.com/seed-music .
Abstract:Disentanglement of visual features of primitives (i.e., attributes and objects) has shown exceptional results in Compositional Zero-shot Learning (CZSL). However, due to the feature divergence of an attribute (resp. object) when combined with different objects (resp. attributes), it is challenging to learn disentangled primitive features that are general across different compositions. To this end, we propose the solution of cross-composition feature disentanglement, which takes multiple primitive-sharing compositions as inputs and constrains the disentangled primitive features to be general across these compositions. More specifically, we leverage a compositional graph to define the overall primitive-sharing relationships between compositions, and build a task-specific architecture upon the recently successful large pre-trained vision-language model (VLM) CLIP, with dual cross-composition disentangling adapters (called L-Adapter and V-Adapter) inserted into CLIP's frozen text and image encoders, respectively. Evaluation on three popular CZSL benchmarks shows that our proposed solution significantly improves the performance of CZSL, and its components have been verified by solid ablation studies.