Abstract:Understanding student errors in the programming is a cornerstone of programming education, yet obtaining a representative set of student errors for any newly designed task remains slow and costly, since authentic submissions only accumulate after extensive classroom deployment. This paper explores whether large language models (LLMs) can serve as scalable proxies for students by simulating realistic logical errors in code submissions. Using the CodeWorkout dataset of 74,000+ unique student Java submissions across 37 problems, we evaluate five LLMs under three mainstream prompting strategies: Input-Output (IO), Chain-of-Thought (CoT), and iterative Self-Refine. We assess performance along two key dimensions: diversity (the range of distinct error patterns) and alignment (alignment with authentic student mistakes), and examine how these vary by struggling level of programming tasks. Our quantitative findings reveal that while all models generate diverse errors, their alignment to human submissions diverges: Claude Sonnet 4 achieves the most balanced performance. In addition, we conducted a blinded expert annotation study (N = 401) comparing synthetic and authentic errors. This qualitative analysis confirms that the generated errors are functionally indistinguishable from authentic student errors. Moreover, higher-struggling-level problems elicit more diverse but less student-like errors. These results highlight trade-offs in using LLMs to simulate human learners and suggest design considerations for integrating synthetic errors into teachable agents, intelligent tutoring systems, and large-scale learning analytics.
Abstract:RedNote (a.k.a., Xiaohongshu, a global-scale social network platform) widely adopts approximate nearest neighbor search (ANNS) to power its search, recommendation, and advertising services. Due to the demanding Service Level Agreements (SLAs), we have to rely on in-memory graph-based ANNS (i.e., HNSW) to provide high throughput and low latency. However, the ever-growing user base and content volume have led to an explosive increase in memory footprint and consequently huge CapEx and OpEx. After exploring various alternatives, we find that building a clustering-based ANNS on top of all-flash servers can be promising. Yet, we still experience severe overheads from the kernel I/O stack, a fixed pruning strategy, and slow index construction. We present HELMSMAN, a high-performance and cost-effective clustering-based ANNS system, which combines an ANNS-oriented userspace storage stack, a leveling-learned pruning module, and GPU-accelerated pipelines of construction. HELMSMAN saves over 90% of hardware costs and enables billion-scale index (re)builds within hours. In the current production deployment, operating stably for several months, 40 machines now host ANNS workloads that previously required about 35,000 cores and 0.35 PB DRAM.
Abstract:Audio-visual generation is rapidly advancing from short clips to minute-long content, while existing evaluation protocols remain largely confined to short-form settings. Existing benchmarks primarily focus on 5--10 second text-conditioned generation and rarely support unified evaluation across text, image, and video conditioning modalities. Moreover, they provide limited insight into how identity consistency, narrative coherence, and audio-visual alignment degrade over extended temporal horizons. To bridge this gap, we introduce LongAV-Compass, a systematic benchmark for minute-long audio-visual generation. LongAV-Compass contains 284 curated test cases spanning text-to-audio-video (T2AV), image-to-audio-video (I2AV), and video-to-audio-video (V2AV), organized by application scenario and generation complexity. The benchmark combines taxonomy-guided benchmark construction with a unified evaluation framework that integrates MLLM-assisted assessment with complementary perceptual and multimodal metrics, including DINO-v2, ArcFace, CLIP, and ImageBind. The framework evaluates more than 20 fine-grained dimensions covering within-segment quality, cross-segment consistency, global narrative coherence, semantic alignment, and audio-visual synchronization. Through experiments on 11 representative models together with human-alignment validation, LongAV-Compass provides a diagnostic testbed for analyzing the limitations of current systems in sustaining coherent, semantically aligned, and temporally consistent minute-scale audio-visual generation across diverse input modalities.
Abstract:Joint audio-visual reasoning is essential for omnimodal understanding, yet current multimodal large language models (MLLMs) still struggle when reasoning requires fine-grained evidence from both modalities. A central limitation is that explicit text-based chain-of-thought (CoT) compresses continuous audio-visual signals into discrete tokens, weakening temporal grounding and shifting intermediate reasoning toward language priors. We argue that a unified latent space is a better medium for such reasoning because it preserves dense sensory information while remaining compatible with autoregressive generation. Based on this insight, we propose \textbf{LatentOmni}, a cross-modal reasoning framework that interleaves textual reasoning with audio-visual latent states. LatentOmni introduces feature-level supervision to align latent reasoning states with task-relevant sensory features and uses Omni-Sync Position Embedding (OSPE) to maintain temporal consistency between latent audio and visual states. We further construct \textbf{LatentOmni-Instruct-35K}, a dataset of audio-visual interleaved reasoning trajectories for supervising latent-space reasoning. Comprehensive evaluation across multiple audio-visual reasoning benchmarks demonstrates that LatentOmni achieves the best performance among the evaluated open-source models and consistently outperforms the Explicit Text CoT baseline, supporting latent-space joint reasoning as a promising path toward stronger omnimodal understanding.
Abstract:Despite the generative capabilities of diffusion and flow models, real-image editing remains constrained by a persistent trade-off between semantic editability and structural fidelity. We trace a primary cause of this limitation to the implicit coupling of edit progress with model scale in existing paradigms. Under this coupling, stronger edits typically require visiting noisier states, which spends computation on destabilizing layout before the semantic change is well localized. We introduce NaviEdit, a training-free inference-time controller that decouples edit progress from model scale traversal through a strict self-consistency contract. NaviEdit operates at the rollout level and leaves the underlying pretrained model unchanged. It treats scale as a control input and reallocates a fixed step budget toward semantically responsive intermediate scales instead of destructive high-noise regimes. Experiments show positive average gains across compatible editors and flow backbones, supporting decoupling as a portable inference-time control principle.
Abstract:Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. We will release the benchmark data and evaluation code to facilitate future research.
Abstract:Strategic classification(SC) studies the interaction between decision models and agents who strategically manipulate their features for favorable outcomes. Existing SC frameworks typically rely on the idealized assumption that agents are strictly rational. However, evidence from behavioral economics and psychology consistently shows that real-world decision-making is often shaped by cognitive biases, deviating from pure rationality. To formalize this limitation, we identify and define a new problem setting, termed the behaviorally realistic strategic classification problem, where agents' strategic manipulations deviate from full rationality due to psychological biases. Motivated by the identified limitation, we propose the Prospect-Guided Strategic Framework (Pro-SF) to address the problem, a principled framework grounded in prospect theory to model and learn under behaviorally realistic strategic responses. Specifically, to capture behaviorally realistic strategic manipulations, our framework reformulates the Stackelberg-style interaction between agents and the decision-maker by incorporating three key mechanisms inspired by prospect theory, including the asymmetry between benefits and costs, different subjective reference points, and non-rational probability distortion. Experiments on synthetic and real-world datasets establish Pro-SF as a behaviorally grounded approach to strategic classification, bridging machine learning and behavioral economics for more reliable deployment in the real world.
Abstract:Recent video generative models have greatly improved the realism of AI-generated videos, yet their outputs still exhibit artifacts such as temporal inconsistencies, structural distortions, and semantic incoherence. While Multimodal Large Language Models (MLLMs) show strong visual understanding capabilities, their ability to perceive and reason about such artifacts remains unclear. Existing benchmarks often lack systematic evaluation of artifact-aware perception and fine-grained diagnostic reasoning, especially across diverse AI-generated video domains beyond photorealistic content. To address this gap, we introduce Artifact-Bench, a comprehensive benchmark for evaluating MLLMs on AI-generated video artifact detection and analysis. We first establish a three-level hierarchical taxonomy of realism artifacts, covering photorealistic, animated, and CG-style videos. Based on this taxonomy, Artifact-Bench defines three complementary tasks: real vs. AI-generated video classification, pairwise realism comparison, and fine-grained artifact identification. Experiments on 19 leading MLLMs reveal substantial limitations in artifact perception and reasoning, with many models approaching random or even below-random performance in challenging settings. We further observe significant misalignment between MLLM judgments and human perceptual preferences, highlighting their limited reliability as general evaluators for AI-generated video realism.
Abstract:Recent image editing models have achieved remarkable progress in instruction following, multimodal understanding, and complex visual editing. However, existing benchmarks often fail to faithfully reflect human judgment, especially for strong frontier models, due to limited task difficulty and coarse-grained evaluation protocols. In parallel, reward models have become increasingly important for RL-based image editing optimization, yet existing reward model benchmarks still rely on unrealistic evaluation settings that deviate from practical RL scenarios. These limitations hinder reliable assessment of both image editing models and reward models. To address these challenges, we introduce Edit-Compass and EditReward-Compass, a unified evaluation suite for image editing and reward modeling. Edit-Compass contains 2,388 carefully annotated instances spanning six progressively challenging task categories, covering capabilities such as world knowledge reasoning, visual reasoning, and multi-image editing. Beyond broad task coverage, Edit-Compass adopts a fine-grained multidimensional evaluation framework based on structured reasoning and carefully designed scoring rubrics. In parallel, EditReward-Compass contains 2,251 preference pairs that simulate realistic reward modeling scenarios during RL optimization.
Abstract:Representation autoencoders that reuse frozen pretrained vision encoders as visual tokenizers have achieved strong reconstruction and generation quality. However, existing methods universally extract features from only the last encoder layer, discarding the rich hierarchical information distributed across intermediate layers. We show that low-level visual details survive in the last layer merely as attenuated residuals after multiple layers of semantic abstraction, and that explicitly fusing multi-layer features can substantially recover this lost information. We propose DRoRAE (Depth-Routed Representation AutoEncoder), a lightweight fusion module that adaptively aggregates all encoder layers via energy-constrained routing and incremental correction, producing an enriched latent compatible with a frozen pretrained decoder. A three-phase decoupled training strategy first learns the fusion under the implicit distributional constraint of the frozen decoder, then fine-tunes the decoder to fully exploit the enriched representation. On ImageNet-256, DRoRAE reduces rFID from 0.57 to 0.29 and improves generation FID from 1.74 to 1.65 (with AutoGuidance), with gains also transferring to text-to-image synthesis. Furthermore, we uncover a log-linear scaling law ($R^2{=}0.86$) between fusion capacity and reconstruction quality, identifying \textit{representation richness} as a new, predictably scalable dimension for visual tokenizers analogous to vocabulary size in NLP.