Abstract:Reliable Docker-based environment construction is a dominant bottleneck for scaling execution-grounded training and evaluation of software engineering agents. We introduce DockSmith, a specialized agentic Docker builder designed to address this challenge. DockSmith treats environment construction not only as a preprocessing step, but as a core agentic capability that exercises long-horizon tool use, dependency reasoning, and failure recovery, yielding supervision that transfers beyond Docker building itself. DockSmith is trained on large-scale, execution-grounded Docker-building trajectories produced by a SWE-Factory-style pipeline augmented with a loop-detection controller and a cross-task success memory. Training a 30B-A3B model on these trajectories achieves open-source state-of-the-art performance on Multi-Docker-Eval, with 39.72% Fail-to-Pass and 58.28% Commit Rate. Moreover, DockSmith improves out-of-distribution performance on SWE-bench Verified, SWE-bench Multilingual, and Terminal-Bench 2.0, demonstrating broader agentic benefits of environment construction.
Abstract:Probing studies what information is encoded in a frozen LLM's layer representations by training a lightweight predictor on top of them. Beyond analysis, probes are often used operationally in probe-then-steer pipelines: a learned concept vector is extracted from a probe and injected via additive activation steering by adding it to a layer representation during the forward pass. The effectiveness of this pipeline hinges on estimating concept vectors that are accurate, directionally stable under ablation, and inexpensive to obtain. Motivated by these desiderata, we propose RAPTOR (Ridge-Adaptive Logistic Probe), a simple L2-regularized logistic probe whose validation-tuned ridge strength yields concept vectors from normalized weights. Across extensive experiments on instruction-tuned LLMs and human-written concept datasets, RAPTOR matches or exceeds strong baselines in accuracy while achieving competitive directional stability and substantially lower training cost; these quantitative results are supported by qualitative downstream steering demonstrations. Finally, using the Convex Gaussian Min-max Theorem (CGMT), we provide a mechanistic characterization of ridge logistic regression in an idealized Gaussian teacher-student model in the high-dimensional few-shot regime, explaining how penalty strength mediates probe accuracy and concept-vector stability and yielding structural predictions that qualitatively align with trends observed on real LLM embeddings.
Abstract:The development of multimodal large language models (MLLMs) has advanced general video understanding. However, existing video evaluation benchmarks primarily focus on non-interactive videos, such as movies and recordings. To fill this gap, this paper proposes the first omnimodal benchmark for interactive livestream videos, LiViBench. It features a diverse set of 24 tasks, highlighting the perceptual, reasoning, and livestream-specific challenges. To efficiently construct the dataset, we design a standardized semi-automatic annotation workflow that incorporates the human-in-the-loop at multiple stages. The workflow leverages multiple MLLMs to form a multi-agent system for comprehensive video description and uses a seed-question-driven method to construct high-quality annotations. All interactive videos in the benchmark include audio, speech, and real-time comments modalities. To enhance models' understanding of interactive videos, we design tailored two-stage instruction-tuning and propose a Video-to-Comment Retrieval (VCR) module to improve the model's ability to utilize real-time comments. Based on these advancements, we develop LiVi-LLM-7B, an MLLM with enhanced knowledge of interactive livestreams. Experiments show that our model outperforms larger open-source models with up to 72B parameters, narrows the gap with leading proprietary models on LiViBench, and achieves enhanced performance on general video benchmarks, including VideoMME, LongVideoBench, MLVU, and VideoEval-Pro.
Abstract:Computer-aided design (CAD) is vital to modern manufacturing, yet model creation remains labor-intensive and expertise-heavy. To enable non-experts to translate intuitive design intent into manufacturable artifacts, recent large language models-based text-to-CAD efforts focus on command sequences or script-based formats like CadQuery. However, these formats are kernel-dependent and lack universality for manufacturing. In contrast, the Standard for the Exchange of Product Data (STEP, ISO 10303) file is a widely adopted, neutral boundary representation (B-rep) format directly compatible with manufacturing, but its graph-structured, cross-referenced nature poses unique challenges for auto-regressive LLMs. To address this, we curate a dataset of ~40K STEP-caption pairs and introduce novel preprocessing tailored for the graph-structured format of STEP, including a depth-first search-based reserialization that linearizes cross-references while preserving locality and chain-of-thought(CoT)-style structural annotations that guide global coherence. We integrate retrieval-augmented generation to ground predictions in relevant examples for supervised fine-tuning, and refine generation quality through reinforcement learning with a specific Chamfer Distance-based geometric reward. Experiments demonstrate consistent gains of our STEP-LLM in geometric fidelity over the Text2CAD baseline, with improvements arising from multiple stages of our framework: the RAG module substantially enhances completeness and renderability, the DFS-based reserialization strengthens overall accuracy, and the RL further reduces geometric discrepancy. Both metrics and visual comparisons confirm that STEP-LLM generates shapes with higher fidelity than Text2CAD. These results show the feasibility of LLM-driven STEP model generation from natural language, showing its potential to democratize CAD design for manufacturing.
Abstract:Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.
Abstract:Recently unified generation and editing models have achieved remarkable success with their impressive performance. These models rely mainly on text prompts for instruction-based editing and generation, but language often fails to capture users intended edit locations and fine-grained visual details. To this end, we propose two tasks: scribble-based editing and generation, that enables more flexible creation on graphical user interface (GUI) combining user textual, images, and freehand sketches. We introduce DreamOmni3, tackling two challenges: data creation and framework design. Our data synthesis pipeline includes two parts: scribble-based editing and generation. For scribble-based editing, we define four tasks: scribble and instruction-based editing, scribble and multimodal instruction-based editing, image fusion, and doodle editing. Based on DreamOmni2 dataset, we extract editable regions and overlay hand-drawn boxes, circles, doodles or cropped image to construct training data. For scribble-based generation, we define three tasks: scribble and instruction-based generation, scribble and multimodal instruction-based generation, and doodle generation, following similar data creation pipelines. For the framework, instead of using binary masks, which struggle with complex edits involving multiple scribbles, images, and instructions, we propose a joint input scheme that feeds both the original and scribbled source images into the model, using different colors to distinguish regions and simplify processing. By applying the same index and position encodings to both images, the model can precisely localize scribbled regions while maintaining accurate editing. Finally, we establish comprehensive benchmarks for these tasks to promote further research. Experimental results demonstrate that DreamOmni3 achieves outstanding performance, and models and code will be publicly released.
Abstract:Passive radars (PRs) provide a low-cost and energy-efficient approach to object detection by reusing existing wireless transmissions instead of emitting dedicated probing signals. Yet, conventional passive systems require prior knowledge of non-cooperative source waveforms, are vulnerable to strong interference, and rely on Doppler signatures, limiting their ability to detect subtle or slow-moving targets. Here, we introduce a metasurface-enabled PR (MEPR) concept that integrates a space-time-coding programmable metasurface to imprint distinct spatiotemporal tags onto ambient wireless wavefields. This mechanism transforms a PR into an active-like sensing platform without the need for source control, enabling interference suppression, signal enhancement, and accurate target localization and tracking in cluttered environments. A proof-of-concept implementation operating at 5.48 GHz confirms real-time imaging and tracking of unmanned aerial vehicles under interference-rich conditions, with performance comparable to active radar systems. These results establish MEPR as a solid foundation for scalable, adaptive, and energy-efficient next-generation integrated sensing and communication systems.




Abstract:Accurate watch time prediction is crucial for enhancing user engagement in streaming short-video platforms, although it is challenged by complex distribution characteristics across multi-granularity levels. Through systematic analysis of real-world industrial data, we uncover two critical challenges in watch time prediction from a distribution aspect: (1) coarse-grained skewness induced by a significant concentration of quick-skips1, (2) fine-grained diversity arising from various user-video interaction patterns. Consequently, we assume that the watch time follows the Exponential-Gaussian Mixture (EGM) distribution, where the exponential and Gaussian components respectively characterize the skewness and diversity. Accordingly, an Exponential-Gaussian Mixture Network (EGMN) is proposed for the parameterization of EGM distribution, which consists of two key modules: a hidden representation encoder and a mixture parameter generator. We conducted extensive offline experiments on public datasets and online A/B tests on the industrial short-video feeding scenario of Xiaohongshu App to validate the superiority of EGMN compared with existing state-of-the-art methods. Remarkably, comprehensive experimental results have proven that EGMN exhibits excellent distribution fitting ability across coarse-to-fine-grained levels. We open source related code on Github: https://github.com/BestActionNow/EGMN.




Abstract:This paper presents Step-Audio 2, an end-to-end multi-modal large language model designed for industry-strength audio understanding and speech conversation. By integrating a latent audio encoder and reasoning-centric reinforcement learning (RL), Step-Audio 2 achieves promising performance in automatic speech recognition (ASR) and audio understanding. To facilitate genuine end-to-end speech conversation, Step-Audio 2 incorporates the generation of discrete audio tokens into language modeling, significantly enhancing its responsiveness to paralinguistic information such as speaking styles and emotions. To effectively leverage the rich textual and acoustic knowledge in real-world data, Step-Audio 2 integrates retrieval-augmented generation (RAG) and is able to call external tools such as web search to mitigate hallucination and audio search to switch timbres. Trained on millions of hours of speech and audio data, Step-Audio 2 delivers intelligence and expressiveness across diverse conversational scenarios. Evaluation results demonstrate that Step-Audio 2 achieves state-of-the-art performance on various audio understanding and conversational benchmarks compared to other open-source and commercial solutions. Please visit https://github.com/stepfun-ai/Step-Audio2 for more information.




Abstract:Large Audio-Language Models (LALMs) have significantly advanced intelligent human-computer interaction, yet their reliance on text-based outputs limits their ability to generate natural speech responses directly, hindering seamless audio interactions. To address this, we introduce Step-Audio-AQAA, a fully end-to-end LALM designed for Audio Query-Audio Answer (AQAA) tasks. The model integrates a dual-codebook audio tokenizer for linguistic and semantic feature extraction, a 130-billion-parameter backbone LLM and a neural vocoder for high-fidelity speech synthesis. Our post-training approach employs interleaved token-output of text and audio to enhance semantic coherence and combines Direct Preference Optimization (DPO) with model merge to improve performance. Evaluations on the StepEval-Audio-360 benchmark demonstrate that Step-Audio-AQAA excels especially in speech control, outperforming the state-of-art LALMs in key areas. This work contributes a promising solution for end-to-end LALMs and highlights the critical role of token-based vocoder in enhancing overall performance for AQAA tasks.