Abstract:Even with various regulations in place across countries and social media platforms (Government of India, 2021; European Parliament and Council of the European Union, 2022, digital abusive speech remains a significant issue. One potential approach to address this challenge is automatic text detoxification, a text style transfer (TST) approach that transforms toxic language into a more neutral or non-toxic form. To date, the availability of parallel corpora for the text detoxification task (Logachevavet al., 2022; Atwell et al., 2022; Dementievavet al., 2024a) has proven to be crucial for state-of-the-art approaches. With this work, we extend parallel text detoxification corpus to new languages -- German, Chinese, Arabic, Hindi, and Amharic -- testing in the extensive multilingual setup TST baselines. Next, we conduct the first of its kind an automated, explainable analysis of the descriptive features of both toxic and non-toxic sentences, diving deeply into the nuances, similarities, and differences of toxicity and detoxification across 9 languages. Finally, based on the obtained insights, we experiment with a novel text detoxification method inspired by the Chain-of-Thoughts reasoning approach, enhancing the prompting process through clustering on relevant descriptive attributes.
Abstract:This paper investigates the rationality of large language models (LLMs) in strategic decision-making contexts, specifically within the framework of game theory. We evaluate several state-of-the-art LLMs across a spectrum of complete-information and incomplete-information games. Our findings reveal that LLMs frequently deviate from rational strategies, particularly as the complexity of the game increases with larger payoff matrices or deeper sequential trees. To address these limitations, we design multiple game-theoretic workflows that guide the reasoning and decision-making processes of LLMs. These workflows aim to enhance the models' ability to compute Nash Equilibria and make rational choices, even under conditions of uncertainty and incomplete information. Experimental results demonstrate that the adoption of these workflows significantly improves the rationality and robustness of LLMs in game-theoretic tasks. Specifically, with the workflow, LLMs exhibit marked improvements in identifying optimal strategies, achieving near-optimal allocations in negotiation scenarios, and reducing susceptibility to exploitation during negotiations. Furthermore, we explore the meta-strategic considerations of whether it is rational for agents to adopt such workflows, recognizing that the decision to use or forgo the workflow constitutes a game-theoretic issue in itself. Our research contributes to a deeper understanding of LLMs' decision-making capabilities in strategic contexts and provides insights into enhancing their rationality through structured workflows. The findings have implications for the development of more robust and strategically sound AI agents capable of navigating complex interactive environments. Code and data supporting this study are available at \url{https://github.com/Wenyueh/game_theory}.
Abstract:Despite their impressive capabilities, large language models (LLMs) often lack interpretability and can generate toxic content. While using LLMs as foundation models and applying semantic steering methods are widely practiced, we believe that efficient methods should be based on a thorough understanding of LLM behavior. To this end, we propose using eye movement measures to interpret LLM behavior across layers. We find that LLMs exhibit patterns similar to human gaze across layers and different layers function differently. Inspired by these findings, we introduce a heuristic steering layer selection and apply it to layer intervention methods via fine-tuning and inference. Using language toxification and detoxification as test beds, we demonstrate that our proposed CogSteer methods achieve better results in terms of toxicity scores while efficiently saving 97% of the computational resources and 60% of the training time. Our model-agnostic approach can be adopted into various LLMs, contributing to their interpretability and promoting trustworthiness for safe deployment.
Abstract:In model-based reinforcement learning, simulated experiences from the learned model are often treated as equivalent to experience from the real environment. However, when the model is inaccurate, it can catastrophically interfere with policy learning. Alternatively, the agent might learn about the model's accuracy and selectively use it only when it can provide reliable predictions. We empirically explore model uncertainty measures for selective planning and show that best results require distribution insensitive inference to estimate the uncertainty over model-based updates. To that end, we propose and evaluate bounding-box inference, which operates on bounding-boxes around sets of possible states and other quantities. We find that bounding-box inference can reliably support effective selective planning.
Abstract:Mispronunciation Detection and Diagnosis (MDD) systems, leveraging Automatic Speech Recognition (ASR), face two main challenges in Mandarin Chinese: 1) The two-stage models create an information gap between the phoneme or tone classification stage and the MDD stage. 2) The scarcity of Mandarin MDD datasets limits model training. In this paper, we introduce a stateless RNN-T model for Mandarin MDD, utilizing HuBERT features with pitch embedding through a Pitch Fusion Block. Our model, trained solely on native speaker data, shows a 3% improvement in Phone Error Rate and a 7% increase in False Acceptance Rate over the state-of-the-art baseline in non-native scenarios
Abstract:Large Vision-Language Models (LVLMs) are increasingly adept at generating contextually detailed and coherent responses from visual inputs. However, their application in multimodal decision-making and open-ended generation is hindered by a notable rate of hallucinations, where generated text inaccurately represents the visual contents. To address this issue, this paper introduces the Instruction Contrastive Decoding (ICD) method, a novel approach designed to reduce hallucinations during LVLM inference. Our method is inspired by our observation that what we call disturbance instructions significantly exacerbate hallucinations in multimodal fusion modules. ICD contrasts distributions from standard and instruction disturbance, thereby increasing alignment uncertainty and effectively subtracting hallucinated concepts from the original distribution. Through comprehensive experiments on discriminative benchmarks (POPE and MME) and a generative benchmark (LLaVa-Bench), we demonstrate that ICD significantly mitigates both object-level and attribute-level hallucinations. Moreover, our method not only addresses hallucinations but also significantly enhances the general perception and recognition capabilities of LVLMs.
Abstract:Text-to-3D model adaptations have advanced static 3D model quality, but sequential 3D model generation, particularly for animatable objects with large motions, is still scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects while adhering to the object motions extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which simplifies the generation dimension from 4D to 3D by denoising over different frames in the time-varying camera spaces while conducting the distillation process in a unique canonical space shared per video. Concretely, CSD ensures that score gradients back-propagate to the canonical space through differentiable warping, hence guaranteeing the time-consistent generation and maintaining morphological plausibility across different poses. By lifting the 3D generator to 4D with warping functions, AnimatableDreamer offers a novel perspective on non-rigid 3D model generation and reconstruction. Besides, with inductive knowledge from a multi-view consistent diffusion model, CSD regularizes reconstruction from novel views, thus cyclically enhancing the generation process. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over typical non-rigid reconstruction methods. Project page https://AnimatableDreamer.github.io.
Abstract:Large Language Models (LLMs) have emerged as dominant foundational models in modern NLP. However, the understanding of their prediction process and internal mechanisms, such as feed-forward networks and multi-head self-attention, remains largely unexplored. In this study, we probe LLMs from a human behavioral perspective, correlating values from LLMs with eye-tracking measures, which are widely recognized as meaningful indicators of reading patterns. Our findings reveal that LLMs exhibit a prediction pattern distinct from that of RNN-based LMs. Moreover, with the escalation of FFN layers, the capacity for memorization and linguistic knowledge encoding also surges until it peaks, subsequently pivoting to focus on comprehension capacity. The functions of self-attention are distributed across multiple heads. Lastly, we scrutinize the gate mechanisms, finding that they control the flow of information, with some gates promoting, while others eliminating information.
Abstract:It is challenging to build a multi-singer high-fidelity singing voice synthesis system with cross-lingual ability by only using monolingual singers in the training stage. In this paper, we propose CrossSinger, which is a cross-lingual singing voice synthesizer based on Xiaoicesing2. Specifically, we utilize International Phonetic Alphabet to unify the representation for all languages of the training data. Moreover, we leverage conditional layer normalization to incorporate the language information into the model for better pronunciation when singers meet unseen languages. Additionally, gradient reversal layer (GRL) is utilized to remove singer biases included in lyrics since all singers are monolingual, which indicates singer's identity is implicitly associated with the text. The experiment is conducted on a combination of three singing voice datasets containing Japanese Kiritan dataset, English NUS-48E dataset, and one internal Chinese dataset. The result shows CrossSinger can synthesize high-fidelity songs for various singers with cross-lingual ability, including code-switch cases.
Abstract:In the paper, we propose a novel approach for solving Bayesian inverse problems with physics-informed invertible neural networks (PI-INN). The architecture of PI-INN consists of two sub-networks: an invertible neural network (INN) and a neural basis network (NB-Net). The invertible map between the parametric input and the INN output with the aid of NB-Net is constructed to provide a tractable estimation of the posterior distribution, which enables efficient sampling and accurate density evaluation. Furthermore, the loss function of PI-INN includes two components: a residual-based physics-informed loss term and a new independence loss term. The presented independence loss term can Gaussianize the random latent variables and ensure statistical independence between two parts of INN output by effectively utilizing the estimated density function. Several numerical experiments are presented to demonstrate the efficiency and accuracy of the proposed PI-INN, including inverse kinematics, inverse problems of the 1-d and 2-d diffusion equations, and seismic traveltime tomography.