Perry
Abstract:Robot imitation learning is often hindered by the high cost of collecting large-scale, real-world data. This challenge is especially significant for low-cost robots designed for home use, as they must be both user-friendly and affordable. To address this, we propose the EasyMimic framework, a low-cost and replicable solution that enables robots to quickly learn manipulation policies from human video demonstrations captured with standard RGB cameras. Our method first extracts 3D hand trajectories from the videos. An action alignment module then maps these trajectories to the gripper control space of a low-cost robot. To bridge the human-to-robot domain gap, we introduce a simple and user-friendly hand visual augmentation strategy. We then use a co-training method, fine-tuning a model on both the processed human data and a small amount of robot data, enabling rapid adaptation to new tasks. Experiments on the low-cost LeRobot platform demonstrate that EasyMimic achieves high performance across various manipulation tasks. It significantly reduces the reliance on expensive robot data collection, offering a practical path for bringing intelligent robots into homes. Project website: https://zt375356.github.io/EasyMimic-Project/.
Abstract:While Vision-Language-Action (VLA) models show strong promise for generalist robot control, it remains unclear whether -- and under what conditions -- the standard "scale data" recipe translates to robotics, where training data is inherently heterogeneous across embodiments, sensors, and action spaces. We present a systematic, controlled study of VLA scaling that revisits core training choices for pretraining across diverse robots. Using a representative VLA framework that combines a vision-language backbone with flow-matching, we ablate key design decisions under matched conditions and evaluate in extensive simulation and real-robot experiments. To improve the reliability of real-world results, we introduce a Grouped Blind Ensemble protocol that blinds operators to model identity and separates policy execution from outcome judgment, reducing experimenter bias. Our analysis targets three dimensions of VLA scaling. (1) Physical alignment: we show that a unified end-effector (EEF)-relative action representation is critical for robust cross-embodiment transfer. (2) Embodiment mixture: we find that naively pooling heterogeneous robot datasets often induces negative transfer rather than gains, underscoring the fragility of indiscriminate data scaling. (3) Training regularization: we observe that intuitive strategies, such as sensory dropout and multi-stage fine-tuning, do not consistently improve performance at scale. Together, this study challenge some common assumptions about embodied scaling and provide practical guidance for training large-scale VLA policies from diverse robotic data. Project website: https://research.beingbeyond.com/rethink_vla
Abstract:Token-level adaptive computation seeks to reduce inference cost by allocating more computation to harder tokens and less to easier ones. However, prior work is primarily evaluated on natural-language benchmarks using task-level metrics, where token-level difficulty is unobservable and confounded with architectural factors, making it unclear whether compute allocation truly aligns with underlying complexity. We address this gap through three contributions. First, we introduce a complexity-controlled evaluation paradigm using algorithmic and synthetic language tasks with parameterized difficulty, enabling direct testing of token-level compute allocation. Second, we propose ANIRA, a unified recurrent Transformer framework that supports per-token variable-depth computation while isolating compute allocation decisions from other model factors. Third, we use this framework to conduct a systematic analysis of token-level adaptive computation across alignment with complexity, generalization, and decision timing. Our results show that compute allocation aligned with task complexity can emerge without explicit difficulty supervision, but such alignment does not imply algorithmic generalization: models fail to extrapolate to unseen input sizes despite allocating additional computation. We further find that early compute decisions rely on static structural cues, whereas online halting more closely tracks algorithmic execution state.
Abstract:We introduce CompTok, a training framework for learning visual tokenizers whose tokens are enhanced for compositionality. CompTok uses a token-conditioned diffusion decoder. By employing an InfoGAN-style objective, where we train a recognition model to predict the tokens used to condition the diffusion decoder using the decoded images, we enforce the decoder to not ignore any of the tokens. To promote compositional control, besides the original images, CompTok also trains on tokens formed by swapping token subsets between images, enabling more compositional control of the token over the decoder. As the swapped tokens between images do not have ground truth image targets, we apply a manifold constraint via an adversarial flow regularizer to keep unpaired swap generations on the natural-image distribution. The resulting tokenizer not only achieves state-of-the-art performance on image class-conditioned generation, but also demonstrates properties such as swapping tokens between images to achieve high level semantic editing of an image. Additionally, we propose two metrics that measures the landscape of the token space that can be useful to describe not only the compositionality of the tokens, but also how easy to learn the landscape is for a generator to be trained on this space. We show in experiments that CompTok can improve on both of the metrics as well as supporting state-of-the-art generators for class conditioned generation.
Abstract:Achieving pronunciation proficiency in a second language (L2) remains a challenge, despite the development of Computer-Assisted Pronunciation Training (CAPT) systems. Traditional CAPT systems often provide unintuitive feedback that lacks actionable guidance, limiting its effectiveness. Recent advancements in audio-language models (ALMs) offer the potential to enhance these systems by providing more user-friendly feedback. In this work, we investigate ALMs for chat-based pronunciation training by introducing L2-Arctic-plus, an English dataset with detailed error explanations and actionable suggestions for improvement. We benchmark cascaded ASR+LLMs and existing ALMs on this dataset, specifically in detecting mispronunciation and generating actionable feedback. To improve the performance, we further propose to instruction-tune ALMs on L2-Arctic-plus. Experimental results demonstrate that our instruction-tuned models significantly outperform existing baselines on mispronunciation detection and suggestion generation in terms of both objective and human evaluation, highlighting the value of the proposed dataset.
Abstract:As large language models (LLMs) are increasingly applied to creative writing, their performance on culturally specific narrative tasks warrants systematic investigation. This study constructs the first Chinese film script continuation benchmark comprising 53 classic films, and designs a multi-dimensional evaluation framework comparing GPT-5.2 and Qwen-Max-Latest. Using a "first half to second half" continuation paradigm with 3 samples per film, we obtained 303 valid samples (GPT-5.2: 157, 98.7% validity; Qwen-Max: 146, 91.8% validity). Evaluation integrates ROUGE-L, Structural Similarity, and LLM-as-Judge scoring (DeepSeek-Reasoner). Statistical analysis of 144 paired samples reveals: Qwen-Max achieves marginally higher ROUGE-L (0.2230 vs 0.2114, d=-0.43); however, GPT-5.2 significantly outperforms in structural preservation (0.93 vs 0.75, d=0.46), overall quality (44.79 vs 25.72, d=1.04), and composite scores (0.50 vs 0.39, d=0.84). The overall quality effect size reaches large effect level (d>0.8). GPT-5.2 excels in character consistency, tone-style matching, and format preservation, while Qwen-Max shows deficiencies in generation stability. This study provides a reproducible framework for LLM evaluation in Chinese creative writing.
Abstract:We introduce Being-H0.5, a foundational Vision-Language-Action (VLA) model designed for robust cross-embodiment generalization across diverse robotic platforms. While existing VLAs often struggle with morphological heterogeneity and data scarcity, we propose a human-centric learning paradigm that treats human interaction traces as a universal "mother tongue" for physical interaction. To support this, we present UniHand-2.0, the largest embodied pre-training recipe to date, comprising over 35,000 hours of multimodal data across 30 distinct robotic embodiments. Our approach introduces a Unified Action Space that maps heterogeneous robot controls into semantically aligned slots, enabling low-resource robots to bootstrap skills from human data and high-resource platforms. Built upon this human-centric foundation, we design a unified sequential modeling and multi-task pre-training paradigm to bridge human demonstrations and robotic execution. Architecturally, Being-H0.5 utilizes a Mixture-of-Transformers design featuring a novel Mixture-of-Flow (MoF) framework to decouple shared motor primitives from specialized embodiment-specific experts. Finally, to make cross-embodiment policies stable in the real world, we introduce Manifold-Preserving Gating for robustness under sensory shift and Universal Async Chunking to universalize chunked control across embodiments with different latency and control profiles. We empirically demonstrate that Being-H0.5 achieves state-of-the-art results on simulated benchmarks, such as LIBERO (98.9%) and RoboCasa (53.9%), while also exhibiting strong cross-embodiment capabilities on five robotic platforms.
Abstract:In recent years, with the rapid advancement of large language models (LLMs), role-playing language agents (RPLAs) have emerged as a prominent research focus at the intersection of natural language processing (NLP) and human-computer interaction. This paper systematically reviews the current development and key technologies of RPLAs, delineating the technological evolution from early rule-based template paradigms, through the language style imitation stage, to the cognitive simulation stage centered on personality modeling and memory mechanisms. It summarizes the critical technical pathways supporting high-quality role-playing, including psychological scale-driven character modeling, memory-augmented prompting mechanisms, and motivation-situation-based behavioral decision control. At the data level, the paper further analyzes the methods and challenges of constructing role-specific corpora, focusing on data sources, copyright constraints, and structured annotation processes. In terms of evaluation, it collates multi-dimensional assessment frameworks and benchmark datasets covering role knowledge, personality fidelity, value alignment, and interactive hallucination, while commenting on the advantages and disadvantages of methods such as human evaluation, reward models, and LLM-based scoring. Finally, the paper outlines future development directions of role-playing agents, including personality evolution modeling, multi-agent collaborative narrative, multimodal immersive interaction, and integration with cognitive neuroscience, aiming to provide a systematic perspective and methodological insights for subsequent research.
Abstract:Vision-Language-Action (VLA) models provide a promising paradigm for robot learning by integrating visual perception with language-guided policy learning. However, most existing approaches rely on 2D visual inputs to perform actions in 3D physical environments, creating a significant gap between perception and action grounding. To bridge this gap, we propose a Spatial-Aware VLA Pretraining paradigm that performs explicit alignment between visual space and physical space during pretraining, enabling models to acquire 3D spatial understanding before robot policy learning. Starting from pretrained vision-language models, we leverage large-scale human demonstration videos to extract 3D visual and 3D action annotations, forming a new source of supervision that aligns 2D visual observations with 3D spatial reasoning. We instantiate this paradigm with VIPA-VLA, a dual-encoder architecture that incorporates a 3D visual encoder to augment semantic visual representations with 3D-aware features. When adapted to downstream robot tasks, VIPA-VLA achieves significantly improved grounding between 2D vision and 3D action, resulting in more robust and generalizable robotic policies.




Abstract:Controlling the spatial and semantic structure of diffusion-generated images remains a challenge. Existing methods like ControlNet rely on handcrafted condition maps and retraining, limiting flexibility and generalization. Inversion-based approaches offer stronger alignment but incur high inference cost due to dual-path denoising. We present FreeControl, a training-free framework for semantic structural control in diffusion models. Unlike prior methods that extract attention across multiple timesteps, FreeControl performs one-step attention extraction from a single, optimally chosen key timestep and reuses it throughout denoising. This enables efficient structural guidance without inversion or retraining. To further improve quality and stability, we introduce Latent-Condition Decoupling (LCD): a principled separation of the key timestep and the noised latent used in attention extraction. LCD provides finer control over attention quality and eliminates structural artifacts. FreeControl also supports compositional control via reference images assembled from multiple sources - enabling intuitive scene layout design and stronger prompt alignment. FreeControl introduces a new paradigm for test-time control, enabling structurally and semantically aligned, visually coherent generation directly from raw images, with the flexibility for intuitive compositional design and compatibility with modern diffusion models at approximately 5 percent additional cost.