Abstract:In most contact-rich manipulation tasks, humans apply time-varying forces to the target object, compensating for inaccuracies in the vision-guided hand trajectory. However, current robot learning algorithms primarily focus on trajectory-based policy, with limited attention given to learning force-related skills. To address this limitation, we introduce ForceMimic, a force-centric robot learning system, providing a natural, force-aware and robot-free robotic demonstration collection system, along with a hybrid force-motion imitation learning algorithm for robust contact-rich manipulation. Using the proposed ForceCapture system, an operator can peel a zucchini in 5 minutes, while force-feedback teleoperation takes over 13 minutes and struggles with task completion. With the collected data, we propose HybridIL to train a force-centric imitation learning model, equipped with hybrid force-position control primitive to fit the predicted wrench-position parameters during robot execution. Experiments demonstrate that our approach enables the model to learn a more robust policy under the contact-rich task of vegetable peeling, increasing the success rates by 54.5% relatively compared to state-of-the-art pure-vision-based imitation learning. Hardware, code, data and more results would be open-sourced on the project website at https://forcemimic.github.io.
Abstract:In most contact-rich manipulation tasks, humans apply time-varying forces to the target object, compensating for inaccuracies in the vision-guided hand trajectory. However, current robot learning algorithms primarily focus on trajectory-based policy, with limited attention given to learning force-related skills. To address this limitation, we introduce ForceMimic, a force-centric robot learning system, providing a natural, force-aware and robot-free robotic demonstration collection system, along with a hybrid force-motion imitation learning algorithm for robust contact-rich manipulation. Using the proposed ForceCapture system, an operator can peel a zucchini in 5 minutes, while force-feedback teleoperation takes over 13 minutes and struggles with task completion. With the collected data, we propose HybridIL to train a force-centric imitation learning model, equipped with hybrid force-position control primitive to fit the predicted wrench-position parameters during robot execution. Experiments demonstrate that our approach enables the model to learn a more robust policy under the contact-rich task of vegetable peeling, increasing the success rates by 54.5% relatively compared to state-of-the-art pure-vision-based imitation learning. Hardware, code, data and more results would be open-sourced on the project website at https://forcemimic.github.io.
Abstract:This paper presents a learning based planner for computing optimized 3D printing toolpaths on prescribed graphs, the challenges of which include the varying graph structures on different models and the large scale of nodes & edges on a graph. We adopt an on-the-fly strategy to tackle these challenges, formulating the planner as a Deep Q-Network (DQN) based optimizer to decide the next `best' node to visit. We construct the state spaces by the Local Search Graph (LSG) centered at different nodes on a graph, which is encoded by a carefully designed algorithm so that LSGs in similar configurations can be identified to re-use the earlier learned DQN priors for accelerating the computation of toolpath planning. Our method can cover different 3D printing applications by defining their corresponding reward functions. Toolpath planning problems in wire-frame printing, continuous fiber printing, and metallic printing are selected to demonstrate its generality. The performance of our planner has been verified by testing the resultant toolpaths in physical experiments. By using our planner, wire-frame models with up to 4.2k struts can be successfully printed, up to 93.3% of sharp turns on continuous fiber toolpaths can be avoided, and the thermal distortion in metallic printing can be reduced by 24.9%.
Abstract:The outdoor vision systems are frequently contaminated by rain streaks and raindrops, which significantly degenerate the performance of visual tasks and multimedia applications. The nature of videos exhibits redundant temporal cues for rain removal with higher stability. Traditional video deraining methods heavily rely on optical flow estimation and kernel-based manners, which have a limited receptive field. Yet, transformer architectures, while enabling long-term dependencies, bring about a significant increase in computational complexity. Recently, the linear-complexity operator of the state space models (SSMs) has contrarily facilitated efficient long-term temporal modeling, which is crucial for rain streaks and raindrops removal in videos. Unexpectedly, its uni-dimensional sequential process on videos destroys the local correlations across the spatio-temporal dimension by distancing adjacent pixels. To address this, we present an improved SSMs-based video deraining network (RainMamba) with a novel Hilbert scanning mechanism to better capture sequence-level local information. We also introduce a difference-guided dynamic contrastive locality learning strategy to enhance the patch-level self-similarity learning ability of the proposed network. Extensive experiments on four synthesized video deraining datasets and real-world rainy videos demonstrate the superiority of our network in the removal of rain streaks and raindrops.
Abstract:Many targets are often very small in infrared images due to the long-distance imaging meachnism. UNet and its variants, as popular detection backbone networks, downsample the local features early and cause the irreversible loss of these local features, leading to both the missed and false detection of small targets in infrared images. We propose HintU, a novel network to recover the local features lost by various UNet-based methods for effective infrared small target detection. HintU has two key contributions. First, it introduces the "Hint" mechanism for the first time, i.e., leveraging the prior knowledge of target locations to highlight critical local features. Second, it improves the mainstream UNet-based architecture to preserve target pixels even after downsampling. HintU can shift the focus of various networks (e.g., vanilla UNet, UNet++, UIUNet, MiM+, and HCFNet) from the irrelevant background pixels to a more restricted area from the beginning. Experimental results on three datasets NUDT-SIRST, SIRSTv2 and IRSTD1K demonstrate that HintU enhances the performance of existing methods with only an additional 1.88 ms cost (on RTX Titan). Additionally, the explicit constraints of HintU enhance the generalization ability of UNet-based methods. Code is available at https://github.com/Wuzhou-Quan/HintU.
Abstract:For the shape control of deformable free-form surfaces, simulation plays a crucial role in establishing the mapping between the actuation parameters and the deformed shapes. The differentiation of this forward kinematic mapping is usually employed to solve the inverse kinematic problem for determining the actuation parameters that can realize a target shape. However, the free-form surfaces obtained from simulators are always different from the physically deformed shapes due to the errors introduced by hardware and the simplification adopted in physical simulation. To fill the gap, we propose a novel deformation function based sim-to-real learning method that can map the geometric shape of a simulated model into its corresponding shape of the physical model. Unlike the existing sim-to-real learning methods that rely on completely acquired dense markers, our method accommodates sparsely distributed markers and can resiliently use all captured frames -- even for those in the presence of missing markers. To demonstrate its effectiveness, our sim-to-real method has been integrated into a neural network-based computational pipeline designed to tackle the inverse kinematic problem on a pneumatically actuated deformable mannequin.
Abstract:Articulated objects are commonly found in daily life. It is essential that robots can exhibit robust perception and manipulation skills for articulated objects in real-world robotic applications. However, existing methods for articulated objects insufficiently address noise in point clouds and struggle to bridge the gap between simulation and reality, thus limiting the practical deployment in real-world scenarios. To tackle these challenges, we propose a framework towards Robust Perception and Manipulation for Articulated Objects (RPMArt), which learns to estimate the articulation parameters and manipulate the articulation part from the noisy point cloud. Our primary contribution is a Robust Articulation Network (RoArtNet) that is able to predict both joint parameters and affordable points robustly by local feature learning and point tuple voting. Moreover, we introduce an articulation-aware classification scheme to enhance its ability for sim-to-real transfer. Finally, with the estimated affordable point and articulation joint constraint, the robot can generate robust actions to manipulate articulated objects. After learning only from synthetic data, RPMArt is able to transfer zero-shot to real-world articulated objects. Experimental results confirm our approach's effectiveness, with our framework achieving state-of-the-art performance in both noise-added simulation and real-world environments. The code and data will be open-sourced for reproduction. More results are published on the project website at https://r-pmart.github.io .
Abstract:Current methodologies in point cloud analysis predominantly explore 3D geometries, often achieved through the introduction of intricate learnable geometric extractors in the encoder or by deepening networks with repeated blocks. However, these approaches inevitably lead to a significant number of learnable parameters, resulting in substantial computational costs and imposing memory burdens on CPU/GPU. Additionally, the existing strategies are primarily tailored for object-level point cloud classification and segmentation tasks, with limited extensions to crucial scene-level applications, such as autonomous driving. In response to these limitations, we introduce PointeNet, an efficient network designed specifically for point cloud analysis. PointeNet distinguishes itself with its lightweight architecture, low training cost, and plug-and-play capability, effectively capturing representative features. The network consists of a Multivariate Geometric Encoding (MGE) module and an optional Distance-aware Semantic Enhancement (DSE) module. The MGE module employs operations of sampling, grouping, and multivariate geometric aggregation to lightweightly capture and adaptively aggregate multivariate geometric features, providing a comprehensive depiction of 3D geometries. The DSE module, designed for real-world autonomous driving scenarios, enhances the semantic perception of point clouds, particularly for distant points. Our method demonstrates flexibility by seamlessly integrating with a classification/segmentation head or embedding into off-the-shelf 3D object detection networks, achieving notable performance improvements at a minimal cost. Extensive experiments on object-level datasets, including ModelNet40, ScanObjectNN, ShapeNetPart, and the scene-level dataset KITTI, demonstrate the superior performance of PointeNet over state-of-the-art methods in point cloud analysis.
Abstract:Articulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior works mostly focused on recognizing and manipulating articulated objects with specific joint types. They can either estimate the joint parameters or distinguish suitable grasp poses to facilitate trajectory planning. Although these approaches have succeeded in certain types of articulated objects, they lack generalizability to unseen objects, which significantly impedes their application in broader scenarios. In this paper, we propose a novel framework of Generalizable Articulation Modeling and Manipulating for Articulated Objects (GAMMA), which learns both articulation modeling and grasp pose affordance from diverse articulated objects with different categories. In addition, GAMMA adopts adaptive manipulation to iteratively reduce the modeling errors and enhance manipulation performance. We train GAMMA with the PartNet-Mobility dataset and evaluate with comprehensive experiments in SAPIEN simulation and real-world Franka robot. Results show that GAMMA significantly outperforms SOTA articulation modeling and manipulation algorithms in unseen and cross-category articulated objects. We will open-source all codes and datasets in both simulation and real robots for reproduction in the final version. Images and videos are published on the project website at: http://sites.google.com/view/gamma-articulation
Abstract:While humans can use parts of their arms other than the hands for manipulations like gathering and supporting, whether robots can effectively learn and perform the same type of operations remains relatively unexplored. As these manipulations require joint-level control to regulate the complete poses of the robots, we develop AirExo, a low-cost, adaptable, and portable dual-arm exoskeleton, for teleoperation and demonstration collection. As collecting teleoperated data is expensive and time-consuming, we further leverage AirExo to collect cheap in-the-wild demonstrations at scale. Under our in-the-wild learning framework, we show that with only 3 minutes of the teleoperated demonstrations, augmented by diverse and extensive in-the-wild data collected by AirExo, robots can learn a policy that is comparable to or even better than one learned from teleoperated demonstrations lasting over 20 minutes. Experiments demonstrate that our approach enables the model to learn a more general and robust policy across the various stages of the task, enhancing the success rates in task completion even with the presence of disturbances. Project website: https://airexo.github.io/