Abstract:Semi-supervised object detection (SSOD), leveraging unlabeled data to boost object detectors, has become a hot topic recently. However, existing SSOD approaches mainly focus on horizontal objects, leaving multi-oriented objects common in aerial images unexplored. At the same time, the annotation cost of multi-oriented objects is significantly higher than that of their horizontal counterparts. Therefore, in this paper, we propose a simple yet effective Semi-supervised Oriented Object Detection method termed SOOD++. Specifically, we observe that objects from aerial images are usually arbitrary orientations, small scales, and aggregation, which inspires the following core designs: a Simple Instance-aware Dense Sampling (SIDS) strategy is used to generate comprehensive dense pseudo-labels; the Geometry-aware Adaptive Weighting (GAW) loss dynamically modulates the importance of each pair between pseudo-label and corresponding prediction by leveraging the intricate geometric information of aerial objects; we treat aerial images as global layouts and explicitly build the many-to-many relationship between the sets of pseudo-labels and predictions via the proposed Noise-driven Global Consistency (NGC). Extensive experiments conducted on various multi-oriented object datasets under various labeled settings demonstrate the effectiveness of our method. For example, on the DOTA-V1.5 benchmark, the proposed method outperforms previous state-of-the-art (SOTA) by a large margin (+2.92, +2.39, and +2.57 mAP under 10%, 20%, and 30% labeled data settings, respectively) with single-scale training and testing. More importantly, it still improves upon a strong supervised baseline with 70.66 mAP, trained using the full DOTA-V1.5 train-val set, by +1.82 mAP, resulting in a 72.48 mAP, pushing the new state-of-the-art. The code will be made available.
Abstract:The problem of roadside monocular 3D detection requires detecting objects of interested classes in a 2D RGB frame and predicting their 3D information such as locations in bird's-eye-view (BEV). It has broad applications in traffic control, vehicle-vehicle communication, and vehicle-infrastructure cooperative perception. To approach this problem, we present a novel and simple method by prompting the 3D detector using 2D detections. Our method builds on a key insight that, compared with 3D detectors, a 2D detector is much easier to train and performs significantly better w.r.t detections on the 2D image plane. That said, one can exploit 2D detections of a well-trained 2D detector as prompts to a 3D detector, being trained in a way of inflating such 2D detections to 3D towards 3D detection. To construct better prompts using the 2D detector, we explore three techniques: (a) concatenating both 2D and 3D detectors' features, (b) attentively fusing 2D and 3D detectors' features, and (c) encoding predicted 2D boxes x, y, width, height, label and attentively fusing such with the 3D detector's features. Surprisingly, the third performs the best. Moreover, we present a yaw tuning tactic and a class-grouping strategy that merges classes based on their functionality; these techniques improve 3D detection performance further. Comprehensive ablation studies and extensive experiments demonstrate that our method resoundingly outperforms prior works, achieving the state-of-the-art on two large-scale roadside 3D detection benchmarks.
Abstract:Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the outputs of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal scenarios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D diffusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera trajectories with improved visual quality and 3D consistency.
Abstract:Autonomous vehicles (AVs) must accurately detect objects from both common and rare classes for safe navigation, motivating the problem of Long-Tailed 3D Object Detection (LT3D). Contemporary LiDAR-based 3D detectors perform poorly on rare classes (e.g., CenterPoint only achieves 5.1 AP on stroller) as it is difficult to recognize objects from sparse LiDAR points alone. RGB images provide visual evidence to help resolve such ambiguities, motivating the study of RGB-LiDAR fusion. In this paper, we delve into a simple late-fusion framework that ensembles independently trained RGB and LiDAR detectors. Unlike recent end-to-end methods which require paired multi-modal training data, our late-fusion approach can easily leverage large-scale uni-modal datasets, significantly improving rare class detection.In particular, we examine three critical components in this late-fusion framework from first principles, including whether to train 2D or 3D RGB detectors, whether to match RGB and LiDAR detections in 3D or the projected 2D image plane, and how to fuse matched detections.Extensive experiments reveal that 2D RGB detectors achieve better recognition accuracy than 3D RGB detectors, matching on the 2D image plane mitigates depth estimation errors, and fusing scores probabilistically with calibration leads to state-of-the-art LT3D performance. Our late-fusion approach achieves 51.4 mAP on the established nuScenes LT3D benchmark, improving over prior work by 5.9 mAP.
Abstract:Knowledge graph construction (KGC) is a multifaceted undertaking involving the extraction of entities, relations, and events. Traditionally, large language models (LLMs) have been viewed as solitary task-solving agents in this complex landscape. However, this paper challenges this paradigm by introducing a novel framework, CooperKGC. Departing from the conventional approach, CooperKGC establishes a collaborative processing network, assembling a KGC collaboration team capable of concurrently addressing entity, relation, and event extraction tasks. Our experiments unequivocally demonstrate that fostering collaboration and information interaction among diverse agents within CooperKGC yields superior results compared to individual cognitive processes operating in isolation. Importantly, our findings reveal that the collaboration facilitated by CooperKGC enhances knowledge selection, correction, and aggregation capabilities across multiple rounds of interactions.
Abstract:In this work, we use multi-view aerial images to reconstruct the geometry, lighting, and material of facades using neural signed distance fields (SDFs). Without the requirement of complex equipment, our method only takes simple RGB images captured by a drone as inputs to enable physically based and photorealistic novel-view rendering, relighting, and editing. However, a real-world facade usually has complex appearances ranging from diffuse rocks with subtle details to large-area glass windows with specular reflections, making it hard to attend to everything. As a result, previous methods can preserve the geometry details but fail to reconstruct smooth glass windows or verse vise. In order to address this challenge, we introduce three spatial- and semantic-adaptive optimization strategies, including a semantic regularization approach based on zero-shot segmentation techniques to improve material consistency, a frequency-aware geometry regularization to balance surface smoothness and details in different surfaces, and a visibility probe-based scheme to enable efficient modeling of the local lighting in large-scale outdoor environments. In addition, we capture a real-world facade aerial 3D scanning image set and corresponding point clouds for training and benchmarking. The experiment demonstrates the superior quality of our method on facade holistic inverse rendering, novel view synthesis, and scene editing compared to state-of-the-art baselines.
Abstract:Masked point modeling has become a promising scheme of self-supervised pre-training for point clouds. Existing methods reconstruct either the original points or related features as the objective of pre-training. However, considering the diversity of downstream tasks, it is necessary for the model to have both low- and high-level representation modeling capabilities to capture geometric details and semantic contexts during pre-training. To this end, M$^3$CS is proposed to enable the model with the above abilities. Specifically, with masked point cloud as input, M$^3$CS introduces two decoders to predict masked representations and the original points simultaneously. While an extra decoder doubles parameters for the decoding process and may lead to overfitting, we propose siamese decoders to keep the amount of learnable parameters unchanged. Further, we propose an online codebook projecting continuous tokens into discrete ones before reconstructing masked points. In such way, we can enforce the decoder to take effect through the combinations of tokens rather than remembering each token. Comprehensive experiments show that M$^3$CS achieves superior performance at both classification and segmentation tasks, outperforming existing methods.
Abstract:As large language models continue to develop in the field of AI, text generation systems are susceptible to a worrisome phenomenon known as hallucination. In this study, we summarize recent compelling insights into hallucinations in LLMs. We present a novel taxonomy of hallucinations from various text generation tasks, thus provide theoretical insights, detection methods and improvement approaches. Based on this, future research directions are proposed. Our contribution are threefold: (1) We provide a detailed and complete taxonomy for hallucinations appearing in text generation tasks; (2) We provide theoretical analyses of hallucinations in LLMs and provide existing detection and improvement methods; (3) We propose several research directions that can be developed in the future. As hallucinations garner significant attention from the community, we will maintain updates on relevant research progress.
Abstract:Point cloud-based place recognition is crucial for mobile robots and autonomous vehicles, especially when the global positioning sensor is not accessible. LiDAR points are scattered on the surface of objects and buildings, which have strong shape priors along different axes. To enhance message passing along particular axes, Stacked Asymmetric Convolution Block (SACB) is designed, which is one of the main contributions in this paper. Comprehensive experiments demonstrate that asymmetric convolution and its corresponding strategies employed by SACB can contribute to the more effective representation of point cloud feature. On this basis, Selective Feature Fusion Block (SFFB), which is formed by stacking point- and channel-wise gating layers in a predefined sequence, is proposed to selectively boost salient local features in certain key regions, as well as to align the features before fusion phase. SACBs and SFFBs are combined to construct a robust and accurate architecture for point cloud-based place recognition, which is termed SelFLoc. Comparative experimental results show that SelFLoc achieves the state-of-the-art (SOTA) performance on the Oxford and other three in-house benchmarks with an improvement of 1.6 absolute percentages on mean average recall@1.
Abstract:Structured text extraction is one of the most valuable and challenging application directions in the field of Document AI. However, the scenarios of past benchmarks are limited, and the corresponding evaluation protocols usually focus on the submodules of the structured text extraction scheme. In order to eliminate these problems, we organized the ICDAR 2023 competition on Structured text extraction from Visually-Rich Document images (SVRD). We set up two tracks for SVRD including Track 1: HUST-CELL and Track 2: Baidu-FEST, where HUST-CELL aims to evaluate the end-to-end performance of Complex Entity Linking and Labeling, and Baidu-FEST focuses on evaluating the performance and generalization of Zero-shot / Few-shot Structured Text extraction from an end-to-end perspective. Compared to the current document benchmarks, our two tracks of competition benchmark enriches the scenarios greatly and contains more than 50 types of visually-rich document images (mainly from the actual enterprise applications). The competition opened on 30th December, 2022 and closed on 24th March, 2023. There are 35 participants and 91 valid submissions received for Track 1, and 15 participants and 26 valid submissions received for Track 2. In this report we will presents the motivation, competition datasets, task definition, evaluation protocol, and submission summaries. According to the performance of the submissions, we believe there is still a large gap on the expected information extraction performance for complex and zero-shot scenarios. It is hoped that this competition will attract many researchers in the field of CV and NLP, and bring some new thoughts to the field of Document AI.