Abstract:Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual pseudo-depth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object's occluded region.
Abstract:Generative Large Multimodal Models (LMMs) like LLaVA and Qwen-VL excel at a wide variety of vision-language (VL) tasks such as image captioning or visual question answering. Despite strong performance, LMMs are not directly suited for foundational discriminative vision-language tasks (i.e., tasks requiring discrete label predictions) such as image classification and multiple-choice VQA. One key challenge in utilizing LMMs for discriminative tasks is the extraction of useful features from generative models. To overcome this issue, we propose an approach for finding features in the model's latent space to more effectively leverage LMMs for discriminative tasks. Toward this end, we present Sparse Attention Vectors (SAVs) -- a finetuning-free method that leverages sparse attention head activations (fewer than 1\% of the heads) in LMMs as strong features for VL tasks. With only few-shot examples, SAVs demonstrate state-of-the-art performance compared to a variety of few-shot and finetuned baselines on a collection of discriminative tasks. Our experiments also imply that SAVs can scale in performance with additional examples and generalize to similar tasks, establishing SAVs as both effective and robust multimodal feature representations.
Abstract:A crucial question in active patient care is determining if a treatment is having the desired effect, especially when changes are subtle over short periods. We propose using inter-patient data to train models that can learn to detect these fine-grained changes within a single patient. Specifically, can a model trained on multi-patient scans predict subtle changes in an individual patient's scans? Recent years have seen increasing use of deep learning (DL) in predicting diseases using biomedical imaging, such as predicting COVID-19 severity using lung ultrasound (LUS) data. While extensive literature exists on successful applications of DL systems when well-annotated large-scale datasets are available, it is quite difficult to collect a large corpus of personalized datasets for an individual. In this work, we investigate the ability of recent computer vision models to learn fine-grained differences while being trained on data showing larger differences. We evaluate on an in-house LUS dataset and a public ADNI brain MRI dataset. We find that models pre-trained on clips from multiple patients can better predict fine-grained differences in scans from a single patient by employing contrastive learning.
Abstract:Vision-language models (VLMs) have made significant progress in recent visual-question-answering (VQA) benchmarks that evaluate complex visio-linguistic reasoning. However, are these models truly effective? In this work, we show that VLMs still struggle with natural images and questions that humans can easily answer, which we term natural adversarial samples. We also find it surprisingly easy to generate these VQA samples from natural image-text corpora using off-the-shelf models like CLIP and ChatGPT. We propose a semi-automated approach to collect a new benchmark, NaturalBench, for reliably evaluating VLMs with 10,000 human-verified VQA samples. Crucially, we adopt a $\textbf{vision-centric}$ design by pairing each question with two images that yield different answers, preventing blind solutions from answering without using the images. This makes NaturalBench more challenging than previous benchmarks that can be solved with commonsense priors. We evaluate 53 state-of-the-art VLMs on NaturalBench, showing that models like LLaVA-OneVision, Cambrian-1, Llama3.2-Vision, Molmo, Qwen2-VL, and even GPT-4o lag 50%-70% behind human performance (over 90%). We analyze why NaturalBench is hard from two angles: (1) Compositionality: Solving NaturalBench requires diverse visio-linguistic skills, including understanding attribute bindings, object relationships, and advanced reasoning like logic and counting. To this end, unlike prior work that uses a single tag per sample, we tag each NaturalBench sample with 1 to 8 skill tags for fine-grained evaluation. (2) Biases: NaturalBench exposes severe biases in VLMs, as models often choose the same answer regardless of the image. Lastly, we apply our benchmark curation method to diverse data sources, including long captions (over 100 words) and non-English languages like Chinese and Hindi, highlighting its potential for dynamic evaluations of VLMs.
Abstract:We reframe scene flow as the problem of estimating a continuous space and time PDE that describes motion for an entire observation sequence, represented with a neural prior. Our resulting unsupervised method, EulerFlow, produces high quality scene flow on real-world data across multiple domains, including large-scale autonomous driving scenes and dynamic tabletop settings. Notably, EulerFlow produces high quality flow on small, fast moving objects like birds and tennis balls, and exhibits emergent 3D point tracking behavior by solving its estimated PDE over long time horizons. On the Argoverse 2 2024 Scene Flow Challenge, EulerFlow outperforms all prior art, beating the next best unsupervised method by over 2.5x and the next best supervised method by over 10%.
Abstract:We present a method to reconstruct time-consistent human body models from monocular videos, focusing on extremely loose clothing or handheld object interactions. Prior work in human reconstruction is either limited to tight clothing with no object interactions, or requires calibrated multi-view captures or personalized template scans which are costly to collect at scale. Our key insight for high-quality yet flexible reconstruction is the careful combination of generic human priors about articulated body shape (learned from large-scale training data) with video-specific articulated "bag-of-bones" deformation (fit to a single video via test-time optimization). We accomplish this by learning a neural implicit model that disentangles body versus clothing deformations as separate motion model layers. To capture subtle geometry of clothing, we leverage image-based priors such as human body pose, surface normals, and optical flow during optimization. The resulting neural fields can be extracted into time-consistent meshes, or further optimized as explicit 3D Gaussians for high-fidelity interactive rendering. On datasets with highly challenging clothing deformations and object interactions, DressRecon yields higher-fidelity 3D reconstructions than prior art. Project page: https://jefftan969.github.io/dressrecon/
Abstract:Addressing Lidar Panoptic Segmentation (LPS ) is crucial for safe deployment of autonomous vehicles. LPS aims to recognize and segment lidar points w.r.t. a pre-defined vocabulary of semantic classes, including thing classes of countable objects (e.g., pedestrians and vehicles) and stuff classes of amorphous regions (e.g., vegetation and road). Importantly, LPS requires segmenting individual thing instances (e.g., every single vehicle). Current LPS methods make an unrealistic assumption that the semantic class vocabulary is fixed in the real open world, but in fact, class ontologies usually evolve over time as robots encounter instances of novel classes that are considered to be unknowns w.r.t. the pre-defined class vocabulary. To address this unrealistic assumption, we study LPS in the Open World (LiPSOW): we train models on a dataset with a pre-defined semantic class vocabulary and study their generalization to a larger dataset where novel instances of thing and stuff classes can appear. This experimental setting leads to interesting conclusions. While prior art train class-specific instance segmentation methods and obtain state-of-the-art results on known classes, methods based on class-agnostic bottom-up grouping perform favorably on classes outside of the initial class vocabulary (i.e., unknown classes). Unfortunately, these methods do not perform on-par with fully data-driven methods on known classes. Our work suggests a middle ground: we perform class-agnostic point clustering and over-segment the input cloud in a hierarchical fashion, followed by binary point segment classification, akin to Region Proposal Network [1]. We obtain the final point cloud segmentation by computing a cut in the weighted hierarchical tree of point segments, independently of semantic classification. Remarkably, this unified approach leads to strong performance on both known and unknown classes.
Abstract:Reconstructing scenes and tracking motion are two sides of the same coin. Tracking points allow for geometric reconstruction [14], while geometric reconstruction of (dynamic) scenes allows for 3D tracking of points over time [24, 39]. The latter was recently also exploited for 2D point tracking to overcome occlusion ambiguities by lifting tracking directly into 3D [38]. However, above approaches either require offline processing or multi-view camera setups both unrealistic for real-world applications like robot navigation or mixed reality. We target the challenge of online 2D and 3D point tracking from unposed monocular camera input introducing Dynamic Online Monocular Reconstruction (DynOMo). We leverage 3D Gaussian splatting to reconstruct dynamic scenes in an online fashion. Our approach extends 3D Gaussians to capture new content and object motions while estimating camera movements from a single RGB frame. DynOMo stands out by enabling emergence of point trajectories through robust image feature reconstruction and a novel similarity-enhanced regularization term, without requiring any correspondence-level supervision. It sets the first baseline for online point tracking with monocular unposed cameras, achieving performance on par with existing methods. We aim to inspire the community to advance online point tracking and reconstruction, expanding the applicability to diverse real-world scenarios.
Abstract:Autonomous motorsports aim to replicate the human racecar driver with software and sensors. As in traditional motorsports, Autonomous Racing Vehicles (ARVs) are pushed to their handling limits in multi-agent scenarios at extremely high ($\geq 150mph$) speeds. This Operational Design Domain (ODD) presents unique challenges across the autonomy stack. The Indy Autonomous Challenge (IAC) is an international competition aiming to advance autonomous vehicle development through ARV competitions. While far from challenging what a human racecar driver can do, the IAC is pushing the state of the art by facilitating full-sized ARV competitions. This paper details the MIT-Pitt-RW Team's approach to autonomous racing in the IAC. In this work, we present our modular and fast approach to agent detection, motion planning and controls to create an autonomy stack. We also provide analysis of the performance of the software stack in single and multi-agent scenarios for rapid deployment in a fast-paced competition environment. We also cover what did and did not work when deployed on a physical system the Dallara AV-21 platform and potential improvements to address these shortcomings. Finally, we convey lessons learned and discuss limitations and future directions for improvement.
Abstract:In this paper, we present a method for dynamic surface reconstruction of large-scale urban scenes from LiDAR. Depth-based reconstructions tend to focus on small-scale objects or large-scale SLAM reconstructions that treat moving objects as outliers. We take a holistic perspective and optimize a compositional model of a dynamic scene that decomposes the world into rigidly moving objects and the background. To achieve this, we take inspiration from recent novel view synthesis methods and pose the reconstruction problem as a global optimization, minimizing the distance between our predicted surface and the input LiDAR scans. We show how this global optimization can be decomposed into registration and surface reconstruction steps, which are handled well by off-the-shelf methods without any re-training. By careful modeling of continuous-time motion, our reconstructions can compensate for the rolling shutter effects of rotating LiDAR sensors. This allows for the first system (to our knowledge) that properly motion compensates LiDAR scans for rigidly-moving objects, complementing widely-used techniques for motion compensation of static scenes. Beyond pursuing dynamic reconstruction as a goal in and of itself, we also show that such a system can be used to auto-label partially annotated sequences and produce ground truth annotation for hard-to-label problems such as depth completion and scene flow.